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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @soundtemple said:
    @xglax When you do get around to refactoring the mapping manager can you also look at how mappings are saved?

    I think it's confusing how mappings are saved. It seems I can save them to an LK project in an AUM session, then switch to another LK project and save some different midi learn settings. Returning to the original project re-loads the original midi learn settings. This is great.

    However, if I open a new AUM session and load LK and open one of the saved projects the midi learn settings are gone. They are not saved in the stand alone version either.

    It seems like they are local to the instance in AUM but that instance can store midi learn settings for multiple projects.

    I think it would be better if midi learn settings were saved with the project and regardless of where you open the project (standalone, AUM or different AUM session) it should re-load the settings with last changes. This is how it is with everything else in the project. What do you think?

    Another issue for me is, even with LK all controllers off it seems LK responds to midi learn assignments from my Launchpad mini. See this video. Only Mozaic is receiving midi for logging purposes from the Launchpad. All Controllers and Midi inputs are off. There is no midi routed into LK from AUM, yet it’s responding to midi learn assignments on CH0. So, it seems like you cant disconnect the Launchpad from LK.
    https://photos.app.goo.gl/QnzpPRiGwsCkqttK6

    Sure, we'll look at that. Makes sense having specific midi mappings according to each LK project.

    Yes, thats a problem. Right now, when you map something in LK, it will respond to whenever device that sends the same assign midi message. We aren't saving the device with the mapping information. Right now that fix isn't easy, we can't simply add that guard to out mapping system, but we will definitely take that into consideration when we make the refactor!

  • @tahiche said:

    @xglax said:

    @Janosax said:
    @xglax

    A bigger issue for me concerning midi learn: how do you set midi input (for midi learn)? I use together Bluetooth pedalboard and MidiFire app to have various midi notes triggers on foot taps/buttons, but I want to use only MidiFire input and not BlueBoard. LK midi learn/trigger both BT input and MidiFire input, this gives dual notes and wrong triggering. I use AUM midi learn to control LK instead for now. It could be really useful to have a setting for midi learn midi inputs selection (physical and virtual).

    Our mapping manager needs some refactor to fix not only some issues (like this one you are reporting here) but also to accommodate some enhancements, like output range and so on. We're too busy right now with VS to make this kind of work, but as soon as we have some time we'll try to look at it and make a new mapping system. Doing this with time will also enable us to think of ways of migrating the mapping system to the other apps as well.

    Regarding midi mapping… the “move your knob or play a note” approach is very handy but IMO you should always be able to specify the CC or note value manually, like you can in AUM. This is specially the case when you’re not mapping to a hardware device but to another app. To me “automatic” mapping should be an enhancement but not replace the possibility of setting a value manually.

    We'll take that into account. You're suggesting some kind of midi mapping system similar on what we have in the Controller Module. Thanks for your feedback =)

  • Can you assign different modules in LK to different channels in AUM simultaneously? Like, can the pads be controlling Fractal Bits while the keyboard plays Agonizer within the same instance?

  • @oddSTAR said:
    Can you assign different modules in LK to different channels in AUM simultaneously? Like, can the pads be controlling Fractal Bits while the keyboard plays Agonizer within the same instance?

    Yes, you can. You can set independent midi channels for each module

  • @xglax said:

    @Janosax said:

    @xglax said:

    @Janosax said:
    @xglax

    A bigger issue for me concerning midi learn: how do you set midi input (for midi learn)? I use together Bluetooth pedalboard and MidiFire app to have various midi notes triggers on foot taps/buttons, but I want to use only MidiFire input and not BlueBoard. LK midi learn/trigger both BT input and MidiFire input, this gives dual notes and wrong triggering. I use AUM midi learn to control LK instead for now. It could be really useful to have a setting for midi learn midi inputs selection (physical and virtual).

    Our mapping manager needs some refactor to fix not only some issues (like this one you are reporting here) but also to accommodate some enhancements, like output range and so on. We're too busy right now with VS to make this kind of work, but as soon as we have some time we'll try to look at it and make a new mapping system. Doing this with time will also enable us to think of ways of migrating the mapping system to the other apps as well.

    Thanks that’s perfect, we can wait for that improved system 😉

    Have you looked at two other minor issues I mentioned earlier?

    @Janosax said:
    @xglax

    Here are two minor issues:

    • when LK window is reduced, some info are superposed in upper right corner. An adaptative « … » or hamburger pop up menu could help here.
    • Also, Link display strange value in LK when an IAA app is also used. Here AUM and GroupTheLoop display correct value, but not LK. I don’t know if this translate to any drift.

    Tempo value was fixed and you can confirm that in the latest beta. I think the first problem was related to the tempo value text being too large, so that may be fixed as well

    Tempo issue is fixed, display glitch not fully but this is a very minor issue.

  • I’ve just been trying to work out if I can have long clips playing that will control AUM channel volume parameters but I’m having little luck so far - did anyone ever manage this, or is it not possible? I’m thinking that I might set myself up with a nice template if I can as it’d be one way to push more long pieces out, and also any MIDI made at the awn’s time should mooch over to ableton with ease later...

  • I just noticed that I get quite a huge bump in CPU usage when I switch the view to any of the controller compared to Matrix. Anyone seeing the same?

  • @Krupa said:
    I’ve just been trying to work out if I can have long clips playing that will control AUM channel volume parameters but I’m having little luck so far - did anyone ever manage this, or is it not possible? I’m thinking that I might set myself up with a nice template if I can as it’d be one way to push more long pieces out, and also any MIDI made at the awn’s time should mooch over to ableton with ease later...

    I think I kinda figured this out last night somehow - I think I needed to add an au to the track to get aum to sniff out the volume CC being sent. So, I’ve built up a little four track setup that has two LK tracks for each audio track; one long clip has volume in it (and potentially much else, pan, other cc days, or even notes) and then one alongside that can do clip building...

    I’ll see how it works, I could even share it as an aim file if anyone’s looking to do the same and is stuck.

  • @Krupa said:

    @Krupa said:
    I’ve just been trying to work out if I can have long clips playing that will control AUM channel volume parameters but I’m having little luck so far - did anyone ever manage this, or is it not possible? I’m thinking that I might set myself up with a nice template if I can as it’d be one way to push more long pieces out, and also any MIDI made at the awn’s time should mooch over to ableton with ease later...

    I think I kinda figured this out last night somehow - I think I needed to add an au to the track to get aum to sniff out the volume CC being sent. So, I’ve built up a little four track setup that has two LK tracks for each audio track; one long clip has volume in it (and potentially much else, pan, other cc days, or even notes) and then one alongside that can do clip building...

    I’ll see how it works, I could even share it as an aim file if anyone’s looking to do the same and is stuck.

    I usually have an AUM automation track in LK where I do volume changes and stuff. So you have an “intro” scene where you ramp the volume, etc… it might be handy to have some of these “outside” your regular song parts so you can trigger them at will, for example an automation clip that mutes certain tracks and that you trigger whenever.

  • @tahiche said:

    @Krupa said:

    @Krupa said:
    I’ve just been trying to work out if I can have long clips playing that will control AUM channel volume parameters but I’m having little luck so far - did anyone ever manage this, or is it not possible? I’m thinking that I might set myself up with a nice template if I can as it’d be one way to push more long pieces out, and also any MIDI made at the awn’s time should mooch over to ableton with ease later...

    I think I kinda figured this out last night somehow - I think I needed to add an au to the track to get aum to sniff out the volume CC being sent. So, I’ve built up a little four track setup that has two LK tracks for each audio track; one long clip has volume in it (and potentially much else, pan, other cc days, or even notes) and then one alongside that can do clip building...

    I’ll see how it works, I could even share it as an aim file if anyone’s looking to do the same and is stuck.

    I usually have an AUM automation track in LK where I do volume changes and stuff. So you have an “intro” scene where you ramp the volume, etc… it might be handy to have some of these “outside” your regular song parts so you can trigger them at will, for example an automation clip that mutes certain tracks and that you trigger whenever.

    That’s quite a smart way to do it, nice one 👍

  • edited August 2021

    Is there a way to easily mute a clip? Like in Gadget for example. It’s always possible to delete a clip, but it’s more flexible to just mute it. This and follow actions (and CC automations) allows for a nice and flexible song mode, trying easily new arrangements with mute option. Muted clips should have dimmed color for better visualisation.
    Feature request @xglax :smile:

  • @Janosax said:
    Is there a way to easily mute a clip? Like in Gadget for example. It’s always possible to delete a clip, but it’s more flexible to just mute it. This and follow actions (and CC automations) allows for a nice and flexible song mode, trying easily new arrangements with mute option. Muted clips should have dimmed color for better visualisation.
    Feature request @xglax :smile:

    You can't mute a clip, but you can mute the clip's track, that will mute all clips of the selected track. This will be the same as a clip mute because only one clip can be playing per track (unless you have some other usage for a clip mute)

    To mute a track you just have to open mixer:

    and then click here:

    When the track is muted, this rectangle with the track's name will be greyed out, just like in the picture

  • @xglax said:

    @Janosax said:
    Is there a way to easily mute a clip? Like in Gadget for example. It’s always possible to delete a clip, but it’s more flexible to just mute it. This and follow actions (and CC automations) allows for a nice and flexible song mode, trying easily new arrangements with mute option. Muted clips should have dimmed color for better visualisation.
    Feature request @xglax :smile:

    You can't mute a clip, but you can mute the clip's track, that will mute all clips of the selected track. This will be the same as a clip mute because only one clip can be playing per track (unless you have some other usage for a clip mute)

    To mute a track you just have to open mixer:

    and then click here:

    When the track is muted, this rectangle with the track's name will be greyed out, just like in the picture

    Clip muting is something I was also thinking of requesting. LK became my main sequencer, I don't see it as just a clip launcher and I guess it's the same for many other users. So, while track muting is great, when I am creating a song I like to check different scenarios. E.g. in one scene I could have a clip on track 1 playing, but in another scene I want to try without it, but I still want to keep the clip in case I change my mind later. This is where clip muting would be very handy.

  • edited August 2021

    @xglax said:

    @Janosax said:
    Is there a way to easily mute a clip? Like in Gadget for example. It’s always possible to delete a clip, but it’s more flexible to just mute it. This and follow actions (and CC automations) allows for a nice and flexible song mode, trying easily new arrangements with mute option. Muted clips should have dimmed color for better visualisation.
    Feature request @xglax :smile:

    You can't mute a clip, but you can mute the clip's track, that will mute all clips of the selected track. This will be the same as a clip mute because only one clip can be playing per track (unless you have some other usage for a clip mute)

    To mute a track you just have to open mixer:

    and then click here:

    When the track is muted, this rectangle with the track's name will be greyed out, just like in the picture

    Thanks. Clip muting is really more useful. Imagine using scenes follow actions to create a song. It’s possible to duplicate some scenes and mute some clips here and there to add some arrangement variations, and with clip mute you can try various combinations. Alternative is to delete clip. But if you change your mind how can you do? You will have to keep at least a backup scene to copy paste again that clip. Track muting is useless in that scenario, you can need to have scene 1 playing 4 bars without drum and bass and automated follow action same scene 1 (duplicated) playing 4 bars with all tracks unmuted.

  • @Janosax @branis

    Makes sense. I'll talk to @sinosoidal =)

  • We have update LK to version 1.11.0. This is what changed:

    • Add custom song time signature
    • Add custom clip time signature
    • Fix clip playing position when looping
    • Fix clip playing position display on the remaining modules
    • Fix composer selection bugs
    • Fix tempo when hosted
    • Improves midi event timings in longer clips
    • General bug fixes and improvements

    As always, thanks for your feedback! :blush:

    By the way, LK is on sale (40% off all modules) until next thursday (13/08/2021)

  • @sinosoidal said:
    We have update LK to version 1.11.0. This is what changed:

    • Add custom song time signature
    • Add custom clip time signature
    • Fix clip playing position when looping
    • Fix clip playing position display on the remaining modules
    • Fix composer selection bugs
    • Fix tempo when hosted
    • Improves midi event timings in longer clips
    • General bug fixes and improvements

    As always, thanks for your feedback! :blush:

    By the way, LK is on sale (40% off all modules) until next thursday (13/08/2021)

    Thanks .. digging in..

  • edited August 2021

    Crap, 84 pages of comments left to go through... UBRIDGE can see my iPhone through a non-powered USB hub into my mini. It doesn’t see my iPad through the same connection. [EDIT: For whatever reason my iPad is visible today.] Ideally I would use my iPad through my iConnect 4c into my mini, but so far I haven’t figured out how. UBRIDGE does recognize the connections from my iConnect both in and out but the iPad never shows up as a surface. It does in WiFi. After perusing the manual, this looks like an amazing app and a very useful addition to my Ableton setup, I just don’t want to lose my audio from my pad to use LK. Any suggestions? Back to scanning comments...

  • Great Work! Lk rulzz!

  • A question.

    Does the ,'Midi Controller', IAP enable editing of midi controllers.
    Case use, using it to edit the LaunchControl XL mki.

  • @sinosoidal said:
    We have update LK to version 1.11.0. This is what changed:

    • Add custom song time signature
    • Add custom clip time signature
    • Fix clip playing position when looping
    • Fix clip playing position display on the remaining modules
    • Fix composer selection bugs
    • Fix tempo when hosted
    • Improves midi event timings in longer clips
    • General bug fixes and improvements

    As always, thanks for your feedback! :blush:

    By the way, LK is on sale (40% off all modules) until next thursday (13/08/2021)

    There is still a bug in LK that bothers me: the FOLLOW ACTIONS for NOTES in a clip are not saved (nor statesaved) for a preset. (iPad pro 10.5; latest IOS). It's even visible: when the (clip)PROPERTIES sidebar is open and I've set the FOLLOW ACTION for NOTES to fe. 'Generate Melody' and then save the session, the FOLLOW ACTION is (automatically) set to 'None' again...
    Please @sinosoidal , can you look into this? Thank you.

  • edited August 2021

    @xglax Matrix cells height and width settings again are not properly saved in AUM, perhaps an iPadOS update?

    Also there is another annoying state saving issue: because of LK is not filtering midi inputs for midi learning feature, I have to use AUM midi learning instead. I use pedalboard and virtual port to trigger LK scenes. But when I load again an AUM session, all scenes triggers are lost except scene 1. I suppose this is because LK load state saving after AUM session load. I don’t know if something can be done here, except for a proper LK midi input filtering to use LK midi learning instead.

    After learning scenes triggers:

    After loading again AUM session:

    Waiting for that fix, I was able to fix my issue with MidiFire midi notes clones allowing me to use LK internal midi learn, without changing GTL midi settings:

    GTL + LK is a nice audio + midi LIVE like looper!!!

  • Can I buy the midi controller and automate/record automation with CC as an AUv3 inside AUM? Can I do this with out buying the matrix or unlocking anything else?

  • @Gravitas said:
    A question.

    Does the ,'Midi Controller', IAP enable editing of midi controllers.
    Case use, using it to edit the LaunchControl XL mki.

    I’m curious about this as well?

  • There is another app for cc editing your launchcontrol xl…I forgot its name though

  • @Sergiu said:
    There is another app for cc editing your launchcontrol xl…I forgot its name though

    MidiSynth Control.

    It does a great job.
    I use it regularly for both the LP X and the LC XL.

  • wimwim
    edited August 2021

    @Gravitas said:
    A question.

    Does the ,'Midi Controller', IAP enable editing of midi controllers.
    Case use, using it to edit the LaunchControl XL mki.

    No. It's for sending midi messages from on-screen controls.
    (btw, you can try it for free)

  • Yep…ultra useful

  • @wim said:

    @Gravitas said:
    A question.

    Does the ,'Midi Controller', IAP enable editing of midi controllers.
    Case use, using it to edit the LaunchControl XL mki.

    No. It's for sending midi messages from on-screen controls.
    (btw, you can try it for free)

    Ahhh.....that will explain why it didn't work the way I expected then.
    I was sitting there moving the faders on the LC XL looking at the screen
    wondering what was I doing wrong.??

    It's a midi controller in itself.
    Now I get it.

    Thank you.

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