Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
btw does anybody know which version of anytune is the one that still works?
Sadly it's not the one I have installed, my ios8 update 2 months ago took care of that.
On the subject of workflows, auria, etc., my iPad is still on ios8 for the time being because it's working (after waiting until July to move to ios8!)- don't change a working setup until you know it will still be a working setup.
I can't go back to desktop music making, iPad makes too much sense to me, despite its faults or limitations. In fact, my macbook just finally gave out after slowly dying over the past year or so, and I haven't had any desire to replace it. I have a Mac mini to store anything from the iPad, and bought a used dell netbook a few months ago so I can do my day job work on the road (I drive around all day and need to write therapy notes and such), but for music I love the iPad. If I record live gigs, they're either recorded to PC running reaper via Ethernet from a Yamaha m7cl or direct to USB from my band's qsc touch mix, then imported to auria for mixing.
That all being said, working mostly with actual instruments that I pick or hit, it all works pretty good. At times I get weird shit happening. But I'm not trying to chain together all the apps that so many folks do. I'm running a mic in, a guitar or bass in, a keyboard in. I'm using Thumbjam for other instruments, strings, horns, keyboards, etc. Auria works fine, the excellent plugins do exactly what I need them to do. I just have to fix my shitty playing and writing. But for someone sitting at home, trying to do the singer songwriter thing, it's pretty darn fine, easy to use, and cheap. The desktop software alone to match what I have now in Auria would cost a grand, at least.
This doesn't match most peoples' workflows on this board.
I don't think you can do any automation in MTDaw. It's very simple - which is its strength. You might, however, be able to split the audio into clips and apply fades at different points to your new clips. Not sure.
I think you might want to take a 2 step process approach:
record everything into MTD - a stem the length of the whole track per app.
copy and paste all stems into Auria for mixing, special effects and just a lot more control in terms of crafting the final track.
I like MTD for being able to capture a live one take multi app jam and keeping the tracks separate. It's not so much of a final mixing Daw though - unless you want to keep things very simple.
Every time the sea comes in and updates my device, the sands change, now ain't life a beach. iOS loves me, loves me not.......
Wise Up! Sucker
Well said! Totaly agree. I found after playing around with all this iOS craziness the past two years it has actually helped me grow in areas that if I just had a palm sized desktop I would be repeating myself in my comfort zone and actually miss out on a lot of what this cool device does do well. I would also have missed out on things I have learned about my own skill set, new strengths and weaknesses.
In the end I now just go with processes that work well enough and work mostly on myself to make them work.
I am with a lot of people here. I think we have all felt the pain of iOS music making. I went from using it a little as a sound source in 2012, to all iOS in 2013 (I swore that like I was an IOS Vegan) to using iOS, desktop, and hardware together in 2014, and I stuck with that through 2015. Even my all iOS experiments I do now get run through my Mac for EQ and Mastering.
Hehe, I mostly went through what everyone did it sounds like. Went from using it just for small sketches, to full on songs, and now back to sketches. I don't have as many problems as other people, but after awhile I just realized I was faster and more efficient on the laptop for the same kinds of activities. Even when things are working fine, editing and such is just more time consuming for me on iOS platforms (and I really enjoy using Auria).
I love having the option of making music or just messing about with music wherever I am though. I still use my iPhone for music stuff all the time, just rarely doing complete songs there or the iPad anymore.
I'm using the iPad as my portable inspiration maker!
With apps like Guitarism sending midi notes to Cubasis it's amazing!
Cubasis receives the Bass midi notes, receives Chord notes, and I have 3 midi channels playing as I pls the acoustic or electric guitar in guitarism...all in real time while Cubasis playing a midi track with a drum midi notes amazing!!
Hard to explain, but once you got it working, like they say, if it ain't broke, don't fix it. I think best thing is to simplify.
That's great if we are getting an update to Auria as well as the Pro version. My understanding was based on a comment here that seemed to indicate by the grammar used, that version 2 and Pro were one and the same.
That's what I thought, but even if it is a free update I'm stuck on iOS 8.3 until it happens - whenever that will be.
Thanks Matt, shame about the automation, but the trim/fade thing might work as I use this in Auria quite a bit already. If I need to update to iOS 9 I might get this while I'm waiting for Auria to catch up.
From Auria forum -
Auria 2.0 will be the next update (for both Auria and Auria Pro), and should address any Audiobus issues that might exist under iOS9. My guess is we'll simply need to add the latest Audiobus SDK to fix these issues.
Rim
I feel your pain @gjcyrus !!!! Thats a heavy dose of iOS reality for the last 3 years for me.
Its why i finally swapped my ipad air 2 for a surface pro 3.....i can do what i want to do now without zero of the above frustration.
To get the type of workflow i wanted its quite ironic that after all the cash guzzling appaholism, moving from ipad 3 through to iPad air 2 i found Nanostudio was still the best solution of all, even now after 5 and a half years!
In my opinion iOS still shines with all in one solutions such as Nanostudio, Gadget, Caustic & iMPC Pro.
Last night I was trying to figure out why I hate the term "workflow", and my snarky self noted that artists (me included) love to use the word "work". This is true of painters, actors, writers, all of us. The worst for me is when one of us refers to our stuff as "the Work". Pretty sure we like this word because we are pretty sure what we do ain't strictly work.
Another reason I find the term "workflow" problematic might be that I'm on iOS and I have spent a long time (since 2011) and lots of money (don't ask) fooling around looking for a flow (that I'd stick with, that Id be productive with).
Couple days before seeing this thread I think I found it, actual flow, something that got me deleting all the distraction apps, and cranking out long form stuff. One piece is missing (currently in use but in workaround rather than flow) and I have high hopes there (Beathawk) as @JohnnyGoodyear had news of coming news from those folks...if it doesn't fit in the way I hoped, the workaround will be cool, it's something you'd have to do on desktop...this is the crux of why I haven't given up on iOS is that I've never been as fast on desktop
@Littlewoodg
Funny how words or sayings come to mean different things as they are adopted by certain groups. Workflow as far as using music tech is concerned, just means ' a flow that works' or the most productive route to getting something done, that keeps what little hair I have left from falling out.....for myself anyway
I can relate. Like you my choices are overwhelming because I bought a lot of apps and now I've added my desktop to the iPad.
I don't have a workflow rather I'm more of an explorer. One day I'm making drum patterns, the next I'm writing melodies and tweaking synth parameters, the following day messing around with effects, etc.
Exploring is hopefully also never ending- I think I'm finally just getting an ambition going...3rd career
Just to give you an idea of how some people make popular tracks, the workflow is easily possible on iOS.....
Heres one of the tracks he made on it with Daft Punk....
That's very cool. Reminds me of Bilbao in Gadget: sample, sequence, volume, pitch.
Very inspiring.
It's felt like bloody work today - one technical problem after another
Sorted now though - would you believe this evenings mare has been USB mouse and keyboard problems - all because I decided to move all my controllers around to improve the workflow at my desk. In the end I've gone back to a wired keyboard and mouse - progress, more trouble than its worth!
The intro sounds slightly less crap than it did four hours ago though, so its not all bad.
@gjcyrus it sounds like you need TwistedWave..Like @DaveMagoo says, it's perfectly possible to make complete tracks on ios, I've been doing it for a few years now.
My 3 main apps (Cubasis, AudioBus, TwistedWave) don't even make any sounds but without them I would be 'lost at sea' with nothing to anchor all these great sounding synths drums and crazy fx..
A couple of other things that have helped me are- checking the spec before buying to make sure it has Audio copy/paste, AudioBus and/or Open in.. And not updating as soon as one appears, because you can't get to know an app (quirks an all) when they keep changing (quirks an all).
You know why we all have got so many distraction apps, synths and drum machines we don't use often/ever? Because they(most of them) are great and they are very cheap.
That's where iOS shines! Look how expensive desktop DAWs and instruments are...
So true, it would've been 10x the investment and time to figure out and try out what I've been able to on iOS. Truth be told iOS got me to spend some coin on desktop stuff...
i definitely feel the pain with regards to getting certain things done on iOS. the damn inability to have a central bank of samples shared between apps is something that drives me up the wall all the time, especially since i'm on a 32gb ipad. even if i had 128gb i'd be pissed at maintaining multiple collections of the EXACT SAME SAMPLES
however, i've tried to produce stuff on a computer with fl studio and ableton and although i get stuff done, it takes more than twice as long and ends up being only half as good or worse. something in my brain just dies when i have to look from a screen to a controller back to a screen, even with an ableton push, or use a mouse to navigate a complicated set of stuff. the ipad solves this problem for me at the expense of tactile feedback. i've considered getting a groovebox or sp404 or something but it's a bit expensive for me, especially when i'm saving up for the ipad pro...
i do constantly fret about moving my work to a laptop and wondering if i just haven't put enough time into learning a DAW workflow, if i'm just screwing myself out of better work.
I've never used a desktop DAW (or any related music software) because that's never been where I needed to go to make music. At one time my XP-50 filled all of my requirements admirably.
iOS has made things much more interesting (if I ignore the total sum I've paid for everything - the workstation, the MIDI files I've paid for to use with it for various purposes & what I've paid for iOS apps - oh, and the iPhone) if for no other reason than the portability factor, which goes a long, long way.
What I guess I don't get is how an extremely profitable and technologically savvy company like Apple - with all the resources at their disposal - can't pay their people enough to put out an iOS update that will do what it's supposed to do from the get-go. I realize that devs may not have the same level of expertise to apply to their work (present company excluded), but Apple ought to be able the knock the first pitch out of the park and thus make the devs also not have to worry about scrambling around Apple's less-than-ideal way of crapping things up, especially where it comes to app price points. It's a wonder that any devs stay with it (thank you, Michael & Sebastian!). I shake my head at all the troubles some of you poor end-users have to put up with... it almost seems like Apple is just smart enough to figure out how to keep their annoying insularity going but not release a product that will actually work the first time (or some combination of the two).
There, I said it.
After spending some quality time with gadget, samplr, soundscaper, sector, patterning, flux, hexaglyphics, stria, pulsaret, xynthesiz, drumjam... And so many more, I can't imagine myself going back to the desktop. Sure it's more stable, but it doesn't seems as fun anymore....
The new girlfriend drove me back in to the arms of the old girlfriend.
I got an idea last night for Egoist. I imported a drum loop and wanted to sync Egoist to Cubasis. I went into AudioBus and Cubasis wasn't listed. I used IAA but unfortunately the audio from Egoist died after a few minutes.
I come from the days of a PortaStudio 424. I'm used to working within constraints. It fuels creativity. Just like working w/an OP-1. The pros w/ iOS outweigh the cons, in my opinion.
Now that there's inter-device audio between OSX El C and iOS9, however, I may change my tune.