Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Jonatan, is there a way to have the File Player Preview screen remain open, and not revert to the previous screen? This would be so awesome at least for me, cause I have some loops of drums that build up sort of like Variations, then, I can just select them and have them play exactly when I tap on them. Currently, once you select a drum loop to play, it reverts to the previous screen, but then you have to back to the selection screen to select a new loop. This takes away the realtime aspect of the drum build up. But if you could have a perhaps lock pin on the screen to turn off or on, This would be so awesome to build a drum track in realtime while still playing on the built in keyboard. It would be so cool to be also able to say, detach the screen and move it around to allow one to see the keyboard. Of course if Im playing my external midi controller then its no issue but if im playing the onboard keyboard, then it just gets a little in the way, although I can still play it.
Can you think about this? I would be so awesome, speciallly once you finalize the midi stuff, where one can have the onboard screen keyboard be split and say one side control one synth app, and the other another synth app via separate midi channels. I can see this becoming my One Man Band app. I hope you can give this request a thought? Thank you so much for such an awesome app, i havent even scratched the surface of all it can do.
It's not really practical though, because you have to stop playing to stop the recording. Until I grow a third arm I will stick to Loopy.
If you have some kind of midi foot switch, I think you can use that to toggle recording.
There's many ways to use iPad live. Some of them don't include AUM.
You can assign a controller on your keyboard to the REC control, or a footswitch if you're playing a non-midi instrument (guitar etc). But yeah, AUM is really not meant to replace a real live looping app! The synced recording is mainly meant to be able to record beat-perfect loops of whatever signals you have in your mix for later use. There's no way to instantly play back that loop, etc.
What?? That doesn't sound right!
No, of course AUM is not trying to replace all other apps, but only make some common routing-needs possible to do regarding connecting stuff and mixing them. Just like an analogue mixer in a hardware setup, you don't always need it but sometimes it's essential and sometimes it just make things easier to do.
It's all about options.
Was asked this question recently about the need for AB now we have AUM. Seems strange to me that people see one thing replacing another. These are just options that compliment each other.
AUM is def. for me the best app to layer iOS tools plug it into my mac and record that all in.
At least for iPhone it is the holy grail of connecting apps.
Before I make a video (not at my office/studio for the moment), here's a new try of explaining it:
Record a synced loop in a channel: make sure its rec-enabled, then while transport is playing tap the main REC button. AUM will wait until the next bar and then start recording. Record as long as you wish, and tap REC again just before you want the recording to end, it will again wait for the next bar to stop recording.
The resulting recording will now be available to load in a FilePlayer node, so you can play back the loop.
Works so well. Recording loops has never been easier
I get it / it works well enough - but perhaps an option to "record 1, 2,4,8,16, or 32 bars" would simplify things even more. You'd still set your sync quantum to however many bars you like before recording starts - and then AUM records for the set length and automatically stops recording after x number bars set. Whatdoyouthink @j_liljedahl ?
I can see the use of that, since it allows "automatic" end of recording without user interaction. Another alternative is an option to end recorded at the previous sync point instead of the next. So you'd tap REC to stop just after the last beat you wanted to record, and it would automatically discard the tail of the recording. That would be easier than growing a third arm
I still can't get over AUM 's inability to have loopy as output without the use of audiobus. This kind of validates for me what a great piece of software audiobus still is even though it is increasingly taken for granted.
Another scenario I've tried and failed to accomplish was to route 3 discreet loopy tracks through Turnado. No go as only one instance of loopy was available.
You can set up Turnado on a mix bus, load three different Loopy ports on to different AUM channels and send those channels to the Turnado mix bus, is that what you mean?
Yep, got it working, thanks
The loop record function works great!
I was thinking that either a way to set a specific number of measures (punch-in/punch-out) as was mentioned or even just a more accessible way to stop recording would be nice. The transport controls are kind of small but what if you could stop recording by hitting the Arm Record button. It's easier to get at and I found myself naturally going there to stop recording. Thanks!
@j_liljedahl
After having lots of fun with the new loop rec mode -
these 2 options would indeed be a great addition to the 'perfect loop' recording ability.
Also nice one on the new beat offset option have already made use of it where it was needed.
Thank you!!
Σ
@j_liljedahl I agree with the above , the file player is the most inelegant component to AUM , with so many unneccessary taps back & forth to access , audition & load files .
I would hope for a revision of this .
Also it would be useful for an automated FilePlayer launch button available on Track REC button , so after recording a Track a single tap opened a new FilePlayer & loaded the just recorded Track file . hope you understand idea .
Yes, would love that too!
Guys, give Jonatan some vacation now... ;-)
We love AUM, but, our requests for AUM seems overwhelming...
..And we also want Link in Sector ; )
And we want it to serve pizza just at the right temperature. Crisp.
Well, that's actually a choice by Michael, the developer of Loopy and Audiobus.
Thanks Yeah, I've been working very hard to deliver the 1.0 version, and then the 1.1 update with lots of new stuff. Now I need to attend to other things, but will collect notes for the 1.2 update, which is quite far away on the timeline for the moment!
Making it easier to load the latest recording is something I've thought about, yes. And/or the ability to link a FilePlayer to auto-load the last recording from any other specific channel strip.
Auditioning files before loading can be made better, I agree. But not sure how the file browsing could be made in less taps?
Many seems to agree on the usefulness of a predetermined loop length record option, just like Loopy does. It was on my wishlist since day 1 and I honestly hoped for this one to come in the first update. I obviously can't say that I am disappointed considering the monster update. That said, I remember Jonathan bringing the idea of an automatic opening of the recorded loop in new automatically created file player channel, can't remember on which thread though.
I give a +1 000 000 on this one.
Thanks Jonatan, if you could make the list of files behave just like it doesbin Audioshare where the right arrow actually activates the loop, that would be awesome, cause if I have the option to have it loop continuously, it would really help with building the drum track in a real time sort of way. Cause I could have several premade loops for various parts of my song and trigger them straight from AUM file player all in real time and in sync to my project tempo. Can that be possible?
@j_liljedahl said:
I have come to appreciate that AUM is not going to be my new go-to clip launcher (LP-5 works nicely) or live looper (Loopy still King). I now use AUM to produce loops, clips, etc and it makes everything sound better as a result. I agree with the comment that the file player UX is the clunkiest part of the process. Given that AS is the only place to get a file to play why include the extra step of loading the player and then loading a file? Why not just go straight to choosing the file? Some kind of auditioning feature would be icing on the cake.
Edit: wouldn't it be cool if audioshare could be open in AUM like an AU and allow for choosing different files to play in the player?
@lukasviallitevez , may be AU version of AudioShare would solve the problem.