Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
The 'next' game changing iOS development
This is a speculation thread, for the futurists among us..
apologies for the click bait title, it's my little in joke with myself
I believe that the big two 'system level' paradigms right now in terms of what's moving iOS music forward from a users perspective are AUx and LINK.
While LINK's value goes without saying, AUx is an interesting one as developers seem to have a love/hate relationship with it. However, the significance is clear as day:
It puts iOS music apps into the same ball park of pro functionality as fully fledged DAW VST/RTAS (etc.) including bells and whistles like standarisation (user perspective) of MIDI and State Saving. It's clear that if iOS music is going to continue to become more professional, AUx is going to grow.
So.. What's coming next? Anyone got any guesses? What can 'traditional' DAW technology tell us about the future for iOS? I think that LINK over bluetooth/USB without wifi is a logical development there. Anyone got any speculation about new technologies on an SDK/Systemwide level?
Oscar
Comments
WWDC is in less than a week ☺️ But I would hope for improvements in the AUX spec that would allow larger window sizes for touch instruments. Also plugin keyboards would be nice.
Personally I think there needs to be a period of stabilisation, There have been lots of technologies introduced over the last couple of years and I think the platform needs to settle, and for those technologies to be more widely adopted and matured.
If we get more new technologies then the development community will become even more fragmented in terms of technology than it is currently.
More apps should support the full MIDI standards including MMC and Program change, this will enable easier integration in terms of control between iOS and PC or hardware based systems.
With regard to Link, until it is available in hardware form on hardware sequencers and keyboards it will never be a true universal standard, and will remain within the iOS 'micro climate', this is because we will always have to work to the lowest common denominator, which currently is MIDI Clock with converters to it from SMPTE, Link, etc...
Shared storage and the ability to choose which apps can access it
I, for one, am looking forward to the continued innovation in user interface design afforded by a touchscreen, and more tools that approach music in unique ways. I do not want to see iOS adopt the same crappy interfaces of desktop daws. This is a place to branch out and try new things. AU is definitely a good direction to go, as long as it doesn't lead to a bunch of timeline based skeuomorphic daws. Skeuomorphism needs to die. And this platform is the perfect place to kill it.
Next game changer needs to be hardware improvements which allow musicians ability to make use of AUex plugins. We need 4gb RAM and the iOS needs to allow individual apps to access 1gb. That would change my game
There is already one iOS device with 4gb of RAM.
without a doubt it's gotta be sample import in the hermutt lobby playground app!
I personally don't believe in this. Hardware will naturally improve but I believe in iOS the paradigm will be the introduction of additional devices into a single coherent workflow. I believe that "Moar powah!!" is a thoroughly 'traditional'/Desktop DAW mindset. I'm absolutely sure that anyone with an iConnect Audio will back me up on this.
Macs are pretty much minimum standard at 8GB these days. I look forward to the day when touch/iOS devices are standard at 8GB as well. Perhaps as component innovation continues this may not be too far in the future.
Good point. I'll take both "game changers" and I hope devs are out there thinking more like you than like me ;-)
I'd like to see midi/audio over BT advance a bit further...and more iOS editors for hardware....and a soundfont editor!!
Two words, 'Artificial Intelligence'. That is the agenda. All platforms of music creation with new technology will be integrated in some way. iOS will merely exist as it is, a platform for the A.I to interact with it's 'users' and it is meant to 'help' the user in creation. I won't go into to much detail, as I believe I have expressed my concern for it many times on here. My biggest concern is independent companies, small labels, independent artists, and anyone who refuses to be signed to one of the big labels will no longer be able to operate as an independent entity. The massive saturation of the market has already taken place and it will only get worse. I could go on for days about this topic, but I believe this will be "Next big thing" for music creation. Obviously we have a plethora of wonderful programs that we can use as a tool to help create, but it requires at least some creative input. I am talking about sensors, massive amounts of data collection, scanning of the environment you are recording, on and on and on. These are already inside the newest smart phones that are in your pocket 24/7. Most people aren't aware enough to turn these features off if they don't need them. Some people actually need the features if they have conditions which require gathering of data. The outcome of this massive social experiment can end in many ways. I have come to the conclusion to just ride the wave and see how it all pans out. For now I shall continue to enjoy the Moog Model 15 app, Kaossilator Pro, and my piano . The Kaos pro midi routed to the model 15 app is meant to be, either someone who coded the app owns a Kaos, or it accidentally happened.
one word: search
@lala Ok?
Don't be so sure. Once (or if) the USB MIDI on my iConnectAudio4+ actually becomes stable, I might agree.
I definitely feel like there needs to be more power available for an iDevice, to natively support a more complex sound source -> efx/processing -> Recording/editing environment comfortably. Which in itself I feel is a worthy goal.
Actually working MIDI routing and MIDI filters in Audiobus 3.
@lala That is some great input. Your contribution to the thread was thought provoking and not incredibly vague. I appreciate that and I thank you.
One word: Virtual Reality.
Personal opinion:
AUX as Apple has suggested (fixed window size, no full screen) is is a step backward for the iOS user experience. I wish Apple would not have added a 30 year old usage paradigm of windows within windows (on a platform that specifically doesn't support windows) that is confusing, restricted and totally invisible to novice users (can't search for AUX the App Store). It also only makes sense to maybe put it in new apps, not existing ones, because users cannot pay for it once more, thus adding technical debt to iOS apps for next to zero financial benefit for the developer.
Apart from that it goes against the self interest of some hosts to actually add it to the feature set of their apps (Auria for example, because it cannibalises sales of Auria's plugins). But lets see what Apple does at WWDC, maybe they will fix some of the bugs and shortcomings. If we're unlucky they'll introduce yet another audio technology that they're not going help developers adopt or help them promote (which is the case with all iOS music technologies from Bluetooth MIDI to IAA to AUX).
One Movie: virtuosity
"Parker, Parker, Parker, Parker"
"Oh my god."
"SID 6.7: Which god would that be? The one who created you? Or the one who created me? You see, in your world, the Lord giveth and the Lord taketh, but in my world, the one who gave me life doesn't have any balls."
How is the kaossilator pro? I really like the way ikaossilator organizes ideas, you can basically just jam endlessly and keep spamming the save button, saving separate versions of every loop. What's it like on the pro? MIDI sounds awesome. Same import?
For now I shall continue to enjoy the Moog Model 15 app, Kaossilator Pro, and my piano . The Kaos pro midi routed to the model 15 app is meant to be, either someone who coded the app owns a Kaos, or it accidentally happened.
Yeah, I think we need a better breakdown on this. A video even.....
http://www.apple.com/apple-events/june-2016/
@JohnnyGoodyear @db909
Can you post videos on this forum? I love the KaosPro. I have owned it for about six years and never had one issue. When I was 19 I had no clue about hardware I mainly used it as a mixer. I didn't own an interface, so I would route a 3.5 to composite cable from my computer and I would record onto an old phillips handheld recorder using it's onboard effects. I still use that technique only in a much more efficient way. I have created entire songs using only the onboard sounds. I know that piece of gear like the back of my hand .
Interesting to hear from the developers perspective. I'd picked up on the general feelings but wasn't aware of the in depth reasons, so thank you for sharing. It's interesting and informative for me.
My opinion as a user is that the direction that they are pushing towards is absolutely vital. I actually agree with your points regarding interface, however the multi-instance and MIDI/global state saving standardisations simply need to exist, from the perspective of the professional user.
Links to vidoes.....I'm sure you've seen lots of them I also think we need more things involving old phillips handheld recorders.
@JohnnyGoodyear I suppose I could upload a video to youtube for the first time ever haha. Yeah I don't really watch much how to videos on the internet, or reviews. I just read manuals, or I come up with something I'll upload a jam session if I feel inspired to do so.
Link, Link, Link!!!
Auria has announced AU support in the near future (they give version 2.06 as the possible version that will support AU). Cubasis also added them and it sells its own FX packs.
In AUM I can resize the screen of an AU, even full screen I believe, and move them around. I can get them out of the screen as well I believe.
If I search for "audio units" or "audio unit" on the App Store all audio units apps available do show up host, instrument and FX. Granted, It's not a perfect search as other apps besides audio units appear.
Multitrack studio doesn't let you use automation with AU unless you pay an IAP for it so must be possible to monetize them somehow.
Again: my personal opinion, not the Audiobus teams':
It's still going to cannibalise some of Auria's revenue stream and Rim is only doing it because hardcore users keep asking for it. It's great of him that he's doing it but it doesn't change the fact that audio unit extensions are direct competition for Auria's built in store plugins.
You can resize the window of an AUX (It's AUX, not AU, AUs are Audio Units which are used in every app). But the resolution of an AUX is not going to change because it doesn't scale (at least complex ones like iSem don't).
But that's not even the main problem. It's windows. In apps. Windows that can be moved around like ... in Photoshop? On the desktop? It's a failed UX paradigm. No other app category uses this. It's frowned upon by Apple's design and you will find it in no Apple app. It belongs on the desktop and even there it's confusing because nobody knows which window represents which instance of a plugin because there's no way to tell at first glance.
You'll also find every app that puts Audio Unit in its keywords, which - as I've mentioned above - is not the same as AUX. There's not category for it on the app store. There's no indication of it in it's requirements, nothing. Apple doesn't support developers adding AUX to their app at all and discovery is much worse than for regular apps. If a new app is released at least it gets listed in the charts. If an app adds an AUX there's nowhere a non-informed user can find out about it.
MultiTrackStudio is a host, not an actual App that has an Audio Unit Extension. It's really not that hard for hosts to support the technology. But those aren't the apps that I'm talking about. And besides: if MultiTrackStudio would make an in-app-purchase that only said 'unlock support for Audio Unit Extensions' then there's a high chance that App Review would not let the developer do this (Section 11.8 of the App Review guidelines). The developer is probably bundling AUX capabilities with something else in a 'pro'- bundle so he doesn't run into this issue.