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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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The 'next' game changing iOS development

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Comments

  • Piracy. As it did for computer music. Without software piracy many actually talented young punks who don't own a credit card aren't able to access to the resources like software. Most of the talented will eventually buy a legit copy for pro prices. Being even 10 bucks(times n^ApH, which is the number of Apphole, the one of the appholism).
    So making music will be democratized so even those who aren't interested in making music will give a shot at it just because they can. And the iOS music community as a whole would be rejuvenated a lot, actually with teens and twenties who have a lot of time, compared to the routines of a thirty, to give and spend into music making and a lot of drive for it, with other pals with also a lot of spare time. And let's face it: it is a much more entratining activity to link two apps and jam out on wireless speakers rather than lurking and, from time to time, post something at forum.audiob.us both on theirs smart devices.

  • @Sebastian said:
    Again: my personal opinion, not the Audiobus teams':

    @Lacm1993 said:

    @Sebastian said:
    Personal opinion:
    AUX as Apple has suggested (fixed window size, no full screen) is is a step backward for the iOS user experience. I wish Apple would not have added a 30 year old usage paradigm of windows within windows (on a platform that specifically doesn't support windows) that is confusing, restricted and totally invisible to novice users (can't search for AUX the App Store). It also only makes sense to maybe put it in new apps, not existing ones, because users cannot pay for it once more, thus adding technical debt to iOS apps for next to zero financial benefit for the developer.

    Apart from that it goes against the self interest of some hosts to actually add it to the feature set of their apps (Auria for example, because it cannibalises sales of Auria's plugins). But lets see what Apple does at WWDC, maybe they will fix some of the bugs and shortcomings. If we're unlucky they'll introduce yet another audio technology that they're not going help developers adopt or help them promote (which is the case with all iOS music technologies from Bluetooth MIDI to IAA to AUX).

    Auria has announced AU support in the near future (they give version 2.06 as the possible version that will support AU). Cubasis also added them and it sells its own FX packs.

    It's still going to cannibalise some of Auria's revenue stream and Rim is only doing it because hardcore users keep asking for it. It's great of him that he's doing it but it doesn't change the fact that audio unit extensions are direct competition for Auria's built in store plugins.

    In AUM I can resize the screen of an AU, even full screen I believe, and move them around. I can get them out of the screen as well I believe.

    You can resize the window of an AUX (It's AUX, not AU, AUs are Audio Units which are used in every app). But the resolution of an AUX is not going to change because it doesn't scale (at least complex ones like iSem don't).

    But that's not even the main problem. It's windows. In apps. Windows that can be moved around like ... in Photoshop? On the desktop? It's a failed UX paradigm. No other app category uses this. It's frowned upon by Apple's design and you will find it in no Apple app. It belongs on the desktop and even there it's confusing because nobody knows which window represents which instance of a plugin because there's no way to tell at first glance.

    If I search for "audio units" or "audio unit" on the App Store all audio units apps available do show up host, instrument and FX. Granted, It's not a perfect search as other apps besides audio units appear.

    You'll also find every app that puts Audio Unit in its keywords, which - as I've mentioned above - is not the same as AUX. There's not category for it on the app store. There's no indication of it in it's requirements, nothing. Apple doesn't support developers adding AUX to their app at all and discovery is much worse than for regular apps. If a new app is released at least it gets listed in the charts. If an app adds an AUX there's nowhere a non-informed user can find out about it.

    Multitrack studio doesn't let you use automation with AU unless you pay an IAP for it so must be possible to monetize them somehow.

    MultiTrackStudio is a host, not an actual App that has an Audio Unit Extension. It's really not that hard for hosts to support the technology. But those aren't the apps that I'm talking about. And besides: if MultiTrackStudio would make an in-app-purchase that only said 'unlock support for Audio Unit Extensions' then there's a high chance that App Review would not let the developer do this (Section 11.8 of the App Review guidelines). The developer is probably bundling AUX capabilities with something else in a 'pro'- bundle so he doesn't run into this issue.

    For all of that, and as understandable as it is, makes perfectly good sense etc, we simple folks seem to really like the utility of the pesky little bleeders....

  • I still wish that Apple would improve the File-Management and give the iOS-FilePicker full read/write access to every single apps Documents container (iTunes Fileshareing folder etc.). Naturally this should be approved by the user.

    When connecting external USB-Drives all content should be accessible using the iOS-Filepicker.
    When attaching the iOS-Device to a computer the Shared content (iTunes Filesharing, Appcontainers etc.) should be visible and accessible just like the DCIM folder when connecting to a windows/linux box.

    Apple could rename the iCloud Drive app to iOS FileManager...

    Needless to say I will be following WWDC'16 as good as I can without actually being there :D

  • @mschenkel.it, I couldn't disagree more. Lack of piracy is precisely why we have such a thriving music app ecosystem in first place, with mostly affordable app prices.

  • edited June 2016

    AU apps become the seeds upon which multi-genre net bands seek to destroy AI media conglomerate bosses. They finally have the musical Legos from which to construct their music brick by brick.

    Players spend endless days configuring their instruments and learning their motifs. Audio and communication channels establish constant contact between band mates and the cloud. They're quiet cirrus about it all.

    Weather fronts blow in from neural network pattern recognition researchers leading to Arduino based hacks so players sample their dreams.

    The AUcrafter app allows people to roll out and share their own AUs. Popular bands have AUcrafters flooding them with requests to use their AUs via the band's Twitter feed.

    Not to be outdone or left out, DIY mini-modular enthusiasts throw their aluminum foil covered hats into the ring to add analog and unique controller toolettes to the Players.

    Indiegogo is flooded with startup projects for remote controlled audio drones with promises of ever smaller mics, BTLE, geospatial social infrastructure, and exclusive perks from the hottest bands in the Audiobus forum.

    Doug from TSTR as guardian of the old app ways is cited as an inspiration to key figures in the movement. The Haq Attack continues by fingering surfaces at an alarming rate.

    MIDI protocol mavens struggle to retain control and relevance in the fast paced world of the multi-gen synchronous net.

    Traditional video game corporate interests try to manage the bands but their robo remote control ways are rejected by Players striking out for collective virtuosity in real time rather than skills useful to missle drone pilots and glassy eyed video gamers.

    World peace is ushered in as band after band along with their fans hear that music worth listening to is more engaging than gunfire, bombs, or political dialogue.

  • Pricing.

    The app store has spoiled us with apps costing 'less than a cup of coffee', resulting in many people complaining that anything over $10 is too much!

    I'd imagine that most of our favourite apps require full-time hours, yet (most) developers are still having to work a second job.

    'App Marketing Intelligence' website Sensor Tower suggests that Moog's recent Model 15 app, which I'm sure we can all agree is both amazing and high profile, failed to break the $5000 (US) monthly revenue mark during May (it's first full month on the app store) with a 'premium' price of $30.

    source: https://sensortower.com/ios/us/moog-music-inc/app/model-15/1041465860/

    Until this changes, I see very little incentive for developers to make the amazing apps we all hope to see.

  • edited June 2016

    The next game changer for iOS might be app subscriptions which could mean more money for developers (YAY!!). Interview with Apple's Phil Schiller in advance of WWDC on Monday.

    http://www.theverge.com/2016/6/8/11880730/apple-app-store-subscription-update-phil-schiller-interview

  • I don't know if it will be next, but I think Apple will eventually drop Logic iOS onto the scene and be like... TADOW!

    Alchemy Mobile is still one of the best iOS synths, if not the best, and I just don't see Apple's acquisition there being isolated to desktop... And then you have the whole shift of iPad focus on to professional users... Also, didn't they hire the developer of Samplr?

    I don't think it's a matter of if, but when.

  • I tend to agree with @Samu, unti Apple sort out the file management thing on iOS, other more exciting technologies will still be bottle-necked by the current state of things regarding audio file workflow, in my view.

    Some kind of central place (like the camera roll, is for photos) would be most welcome. Maybe it's just me trying to migrate my workflow from Desktop to iOS, but not having a place where all a project's source files are, is kind of putting me off trying to create a full album project on the ipad. Or maybe, I just need to adapt ?

  • @yowza said:
    The next game changer for iOS might be app subscriptions which could mean more money for developers (YAY!!). Interview with Apple's Phil Schiller in advance of WWDC on Monday.

    http://www.theverge.com/2016/6/8/11880730/apple-app-store-subscription-update-phil-schiller-interview

    Well, hopefully Apple won't silently convert purchased apps into subscription apps and start charging by month for the apps that have already been purchased.

    I'd honestly pay more for an app than to have a monthly fee draining a credit-card.

    Why o why do Apple not let developers include a 'donation button' inside the apps???
    This way when an app deserves extra credit it would be possible to directly donate.

    So instead of a subscription thingy, I vote for allowing donations inside the apps :)

  • @Sebastian said:
    Again: my personal opinion, not the Audiobus teams':

    @Lacm1993 said:

    @Sebastian said:
    Personal opinion:
    AUX as Apple has suggested (fixed window size, no full screen) is is a step backward for the iOS user experience. I wish Apple would not have added a 30 year old usage paradigm of windows within windows (on a platform that specifically doesn't support windows) that is confusing, restricted and totally invisible to novice users (can't search for AUX the App Store). It also only makes sense to maybe put it in new apps, not existing ones, because users cannot pay for it once more, thus adding technical debt to iOS apps for next to zero financial benefit for the developer.

    Apart from that it goes against the self interest of some hosts to actually add it to the feature set of their apps (Auria for example, because it cannibalises sales of Auria's plugins). But lets see what Apple does at WWDC, maybe they will fix some of the bugs and shortcomings. If we're unlucky they'll introduce yet another audio technology that they're not going help developers adopt or help them promote (which is the case with all iOS music technologies from Bluetooth MIDI to IAA to AUX).

    Auria has announced AU support in the near future (they give version 2.06 as the possible version that will support AU). Cubasis also added them and it sells its own FX packs.

    It's still going to cannibalise some of Auria's revenue stream and Rim is only doing it because hardcore users keep asking for it. It's great of him that he's doing it but it doesn't change the fact that audio unit extensions are direct competition for Auria's built in store plugins.

    Rim said countless times that WML doesn't earn anything from selling plugins (except for WML plugins of course which is only the pro reverb and drumagog),it all goes to the companies (psp,Fabfilter...)and apples 30% cut.

    Of course it lt doesn't really encourage other/new developer to port more into Aurias plugin format.But this is not necessarily a bad thing imo,there are already a lot of amazing plugins for Auria and stuff like the Fabfilter plugins are still miles ahead of most if not all other comparable stuff on iOS.It will continue to find it's customer,i'm sure.This statement counts even more if we compare only to the available AU,which is still only a handful.
    .

  • @Crabman said:

    Rim said countless times that WML doesn't earn anything from selling plugins (except for WML plugins of course which is only the pro reverb and drumagog),it all goes to the companies (psp,Fabfilter...)and apples 30% cut.

    I never said that he does.

    Of course it lt doesn't really encourage other/new developer to port more into Aurias plugin format.

    But that's the main issue here.

    To be clear: some aspects of audio unit extensions are great. It's just the whole package that Apple decided to deliver them as is lacking in so many aspects that it's hard to fully embrace them without first having to extend them with the necessary features.

  • @JohnnyGoodyear said:
    For all of that, and as understandable as it is, makes perfectly good sense etc, we simple folks seem to really like the utility of the pesky little bleeders....

    Out of curiosity: what do you like about them? What don't you like about them?

  • @mschenkel.it said:
    Piracy. As it did for computer music. Without software piracy many actually talented young punks who don't own a credit card aren't able to access to the resources like software. Most of the talented will eventually buy a legit copy for pro prices. Being even 10 bucks(times n^ApH, which is the number of Apphole, the one of the appholism).
    So making music will be democratized so even those who aren't interested in making music will give a shot at it just because they can. And the iOS music community as a whole would be rejuvenated a lot, actually with teens and twenties who have a lot of time, compared to the routines of a thirty, to give and spend into music making and a lot of drive for it, with other pals with also a lot of spare time. And let's face it: it is a much more entratining activity to link two apps and jam out on wireless speakers rather than lurking and, from time to time, post something at forum.audiob.us both on theirs smart devices.

    I paid around 600 or so in 2010 for my Kaos Pro, and I worked my ass off as a waiter/cashier/server/salesman and kept on saving money to go and purchase audio equipment to allow me to keep on learning. I also went to school and got a little scholarship, so that helped as well. I bought everything with student discount, and I never pirated any piece of software. As a 25 year old who knows people that code, I can tell you they don't always get paid very well. They also aren't treated nicely and have terrible hours. The applications we are given are so cheap it's not even funny. I know people who pirate all of their shit, but I believe in karma. If you steal someones work and benefit it will most likely come back to bite you in the ass. I am not judging you I am only stating my opinion which is no more valid than your opinion.

  • Im in the "would gladly pay more money for great stuff" camp. Subscriptions would be really annoying to deal with. It is quite strange though to think that most of the quality apps we like around here would probably be going for much more on desktop. For example, how much did you folks pay for Sunrizer? Cause I believe it's 40 or 50 bucks on Pc. With that in mind I'm curious what drew some of you developers to iOS to begin with, cause it sure ain't the money. Touchscreen allows for very cool things though obviously.

  • @TheMaestro said:

    @mschenkel.it said:
    Piracy. As it did for computer music. Without software piracy many actually talented young punks who don't own a credit card aren't able to access to the resources like software. Most of the talented will eventually buy a legit copy for pro prices. Being even 10 bucks(times n^ApH, which is the number of Apphole, the one of the appholism).
    So making music will be democratized so even those who aren't interested in making music will give a shot at it just because they can. And the iOS music community as a whole would be rejuvenated a lot, actually with teens and twenties who have a lot of time, compared to the routines of a thirty, to give and spend into music making and a lot of drive for it, with other pals with also a lot of spare time. And let's face it: it is a much more entratining activity to link two apps and jam out on wireless speakers rather than lurking and, from time to time, post something at forum.audiob.us both on theirs smart devices.

    I paid around 600 or so in 2010 for my Kaos Pro, and I worked my ass off as a waiter/cashier/server/salesman and kept on saving money to go and purchase audio equipment to allow me to keep on learning. I also went to school and got a little scholarship, so that helped as well. I bought everything with student discount, and I never pirated any piece of software. As a 25 year old who knows people that code, I can tell you they don't always get paid very well. They also aren't treated nicely and have terrible hours. The applications we are given are so cheap it's not even funny. I know people who pirate all of their shit, but I believe in karma. If you steal someones work and benefit it will most likely come back to bite you in the ass. I am not judging you I am only stating my opinion which is no more valid than your opinion.

    I'm an all legit since long time so no judgment taken, I think just the same way as you on piracy. I was just stating that piracy did not so good to the software industry, at least on the short term. Otoh lots of people trained themselves on pro equipment in not-so-ethic way, and if they are good enough in short time they will have some revenue from their art to be able to buy some stuff. So also the software companies will get their share because less and less people will be sufficiently trained on hardware and will rely just on SW

  • @Sebastian said:

    @JohnnyGoodyear said:
    For all of that, and as understandable as it is, makes perfectly good sense etc, we simple folks seem to really like the utility of the pesky little bleeders....

    Out of curiosity: what do you like about them? What don't you like about them?

    Fair question. As a business-guy/marketer/entrepreneur I see the bigger picture of where this does and doesn't fit, but through the small keyhole of my immediate music use sat here on the ignorant and selfish couch I want to use as many iterations as I want of Stereo Designer in, say Auria, whenever I want and right now. Me, me, me. The 'don't like' side of the ledger is purely a different kind of utility; sizing, placement, ability to save/load presets depending etc.

  • edited June 2016

    @mschenkel.it Piracy seems to arise from desperation and disrespect. Why not encourage open standards, Creative Commons, or other ways of encouraging mutual support?

    Perhaps if society valued music more, aspiring musicians would be supported more? In many ways, piracy is just a short cut to conformity. We can't afford to acquire the high status music tools but we can steal them so we'll be alright.

    Across nations and cultures countless people have been creative in acquiring and fostering music even under circumstances of slavery. They weren't stealing their master's guitar or piano.

    The only thing creative about piracy were the people who originally developed the methods used to do so and everything since then has been derivative. If anything, piracy has contributed to the devaluation of music as it's now expected to be free or nearly so but it's not because the public is subsidizing musicians to crank out music. Piracy has done the same to music apps too.

    Are we really supposed to believe that pirated iOS apps are really a barrier to entry rather than the purchase price of the devices? How many apps does a creative musician really need to create music with iOS and how much would they cost? How difficult would it really be to scrape up that amount of money for a musician dedicated to their craft?

    People who enjoy gaming manage to find ways to pay for their game systems and games. Piracy has a minimal impact there. Why? People value what they're willing to pay for.

    Who has a harder time earning a living, a game developer or music developer? Is the lack of piracy really the game changer for music apps? It never was for gamers. People are willing to pay more money to play games.

    How many kids whine to their parents about needing a PS/4 versus needing Auria Pro for their iPad? Did Apple have to settle a class action lawsuit brought by parents with children who made too many IAP game or music purchases? Are IAP games purchases still alive and well? Yes they are.

    In the U.S., why is learning marketed as a game while music education is cut?

  • edited June 2016

    @Samu said:
    I still wish that Apple would improve the File-Management and give the iOS-FilePicker full read/write access to every single apps Documents container (iTunes Fileshareing folder etc.). Naturally this should be approved by the user.

    When connecting external USB-Drives all content should be accessible using the iOS-Filepicker.
    When attaching the iOS-Device to a computer the Shared content (iTunes Filesharing, Appcontainers etc.) should be visible and accessible just like the DCIM folder when connecting to a windows/linux box.

    Apple could rename the iCloud Drive app to iOS FileManager...

    Needless to say I will be following WWDC'16 as good as I can without actually being there :D

    I agree with this 100%.

    I would also like to see everything sync. If an app has a sequencer or arp or clocked FX they should all lock to each other and any other such apps. I should be able to start and stop at any point in a sequence and everything should follow. I should be able to increase or decrease the tempo and have everything follow. We have bits and pieces but not the whole pie. I like pie...

  • @Sebastian said:
    It's still going to cannibalise some of Auria's revenue stream and Rim is only doing it because hardcore users keep asking for it. It's great of him that he's doing it but it doesn't change the fact that audio unit extensions are direct competition for Auria's built in store plugins.

    I suggest that another reason for doing it is to keep up with the competition. If Cubasis, AUM, and others are able to list that feature and Auria can't then they start to look like they're falling behind. Developers must hate that kind of stuff being foisted on them.

    @Sebastian said:

    @JohnnyGoodyear said:
    For all of that, and as understandable as it is, makes perfectly good sense etc, we simple folks seem to really like the utility of the pesky little bleeders....

    Out of curiosity: what do you like about them? What don't you like about them?

    What I like is very pain and simple: I can use multiple instances at the same time. There is nothing I don't like, though sometimes I like the keyboard of the IAA or Standalone better than the keyboard of the host.

  • To the OP...
    If there's going to be game changing innovation, I bet it will be from third party developers, not Apple. Take AudioBus. Now that was a game changer! Eventually Apple tries to catch up with IAA, but does it in such a confusing way, only to confuse it further with AU Extensions.

    The gazillions of fabulously innovative music apps vs. .... GarageBand. Not knocking GarageBand, but innovative? Not.

    Maybe the next game changer will be AudioBus 3! Hope so. This whole f'ing MIDI / IAA / AU Extension confusion and the amount of time people spend asking questions or answering questions about it says there is something very, very, wrong for a platform that prides itself on simplicity.

  • Cassini as aux

  • edited June 2016

    If music app developers head for subscription model, my 'old' air 2 on 8.4 and a charging CCK might just become my most praised possessions.

    Edit: alongside permanent airplane mode and ifunbox or similar for file management.

  • I'd like to see 3D touch/force touch for ipad, something like audio/midi app from osx and apple to stop forcing uppercase letters for every little bit of technology they produce when I try and type, I'm a lowercase fiend.

  • One other thing I think would be helpful is if lightening spec could be updated to connect thunderbolt and usb c/3 devices, mainly soundcards and hard drives.

  • edited June 2016

    This isn't much of a prediction but a gripe/ request or however you want to put it
    1 get rid of all the stupid proprietary bs that everyone seems to kinda do for a bit ( anyone use wist? No screw wist!) get rid of things like link to midi or wist or tabletop and all those other stupid sync systems that are poorly implemented.
    2 MIDI ffs! It's been around as long as I have yet impc pro ims20 ipolysix etc etc don't have it implemented! Why the f do I need to use a separate app to convert link to midi clock to sync so I can use impc pro with my hardware! Enough with stopgap solutions and workarounds. Enough having to buy mimix to set outputs in audiobus for example!
    3 midi again! The implementation is awkward at best! Why do I have to choose between session network, virtual midi, etc etc! I don't know what those even mean, and I always have to unselect them because iOS is retarded!
    4 lastly, I think, all the bs compatibility issues, modstep never works properly for me, others report crashes when using IAA sampling in impc pro, make midi work, make AU mandatory to use in iOS make shit work! This is a laughable environment and is frustrating when logic X is industry standard in OS X. It's making me regret selling my blofeld sometimes that thing always worked! If it wasn't for patterning that work flawlessly all the time.

    End rant but seriously I am thinking of getting a surface pro and running live and push on it! Too much fuckery in iOS.

  • @jbvdb said:
    4 lastly, I think, all the bs compatibility issues, modstep never works properly for me, others report crashes when using IAA sampling in impc pro, make midi work, make AU mandatory to use in iOS make shit work! This is a laughable environment and is frustrating when logic X is industry standard in OS X. It's making me regret selling my blofeld sometimes! If it wasn't for things like patterning that work flawlessly all the time.

    I'm sure it's not what you want to hear, but that last one requires some work on your part. Developers are absolutely helpless to react to statements like "modstep never works properly for me". It sucks but in order to get things like that resolved, you need to try to identify the steps it takes to reproduce the problem. A developer can only fix a problem that they can reproduce. Oh and you need to be sure to tell them if you're running iOS 7 or something like that.

    Posting the details here is good because there's a community that more likely than not will try to see if they have the same issue. Once confirmed, ideally it's best to provide the information directly to the developer through their web site rather than assume they lurk here and would see the post. Stuff usually gets fixed quickly that way (assuming its not abandonware).

    But you're right. It's a ridiculous platform for what most of us are trying to make it do. It was never intended for that. It may become that. Until then it's gonna be frustrating. But taking concrete action to help change it feels a lot better than ranting and not getting any results.

  • @JohnnyGoodyear said:

    @Sebastian said:

    @JohnnyGoodyear said:
    For all of that, and as understandable as it is, makes perfectly good sense etc, we simple folks seem to really like the utility of the pesky little bleeders....

    Out of curiosity: what do you like about them? What don't you like about them?

    Fair question. As a business-guy/marketer/entrepreneur I see the bigger picture of where this does and doesn't fit, but through the small keyhole of my immediate music use sat here on the ignorant and selfish couch I want to use as many iterations as I want of Stereo Designer in, say Auria, whenever I want and right now. Me, me, me. The 'don't like' side of the ledger is purely a different kind of utility; sizing, placement, ability to save/load presets depending etc.

    Same here for me main advantage of AU would be using in Auria with the same convenience of the other auria plug ins, not having to app switch to adjust parameters etc

  • @wim said:

    @jbvdb said:
    4 lastly, I think, all the bs compatibility issues, modstep never works properly for me, others report crashes when using IAA sampling in impc pro, make midi work, make AU mandatory to use in iOS make shit work! This is a laughable environment and is frustrating when logic X is industry standard in OS X. It's making me regret selling my blofeld sometimes! If it wasn't for things like patterning that work flawlessly all the time.

    I'm sure it's not what you want to hear, but that last one requires some work on your part. Developers are absolutely helpless to react to statements like "modstep never works properly for me". It sucks but in order to get things like that resolved, you need to try to identify the steps it takes to reproduce the problem. A developer can only fix a problem that they can reproduce. Oh and you need to be sure to tell them if you're running iOS 7 or something like that.

    Posting the details here is good because there's a community that more likely than not will try to see if they have the same issue. Once confirmed, ideally it's best to provide the information directly to the developer through their web site rather than assume they lurk here and would see the post. Stuff usually gets fixed quickly that way (assuming its not abandonware).

    But you're right. It's a ridiculous platform for what most of us are trying to make it do. It was never intended for that. It may become that. Until then it's gonna be frustrating. But taking concrete action to help change it feels a lot better than ranting and not getting any results.

    Oh yeah 100% but I can still vent here!

  • @jbvdb said:
    Oh yeah 100% but I can still vent here!

    Yep!

    My wife gets so pissed when I try to offer advice when what she's really after is sympathy. Another 20 years of marriage and I might start to learn that one.

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