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The 'next' game changing iOS development

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Comments

  • @Audiojunkie said:

    @Samu said:

    @Audiojunkie said:

    @BiancaNeve said:
    I think it's Sonar who have a model that might work

    You can buy it for $100 (base version) which includes a year of updated features or you can get a one year subscription for $10 a month but at the end of the year you own it. In either event if you want any further updates you will need a new subscription but if you don't you still can use it.

    This would work.

    This should also require some kind of 'road-map' from the developer as to what to expect as a customer during that year. Being a Renoise user it's quite nice to have an insight to the development of the app and being able to 'vote' for features that get included in the next update. I started with version 1.1 and have since then paid a few times. My current 'licence' is valid until 3.5 so about a year or two more as current version is 3.1.

    But not having a clue what to expect makes paying in advance a bit of like 'buying a pig in a box'. If the 'bigger' companies/apps had a somewhat public road-map it would make more sense.

    Back to donation. If the road-map was public and the 'boat' was going in the direction that a users like it would potentially be a good donation-carrot :D

    I can understand businesses that see software as a service and the hardware as a commodity meaning everything is more or less rented/leased and replaced at certain interval depending on the tax-rules in respective countries but that doesn't really work like that for regular folks.

    A road-map of what to expect for the subscription payment would be a good idea too. However, there will be times when certain features won't be able to be mentioned (take for example new Apple iOS features where NDA requirements keep the feature from being mentioned)...

    While it would be nice in many cases for a dev to market their product as a shared evolving plan, that might not be possible for everyone or in every situation. It may not be in their best interests to reveal all their plans. Some are driven by the changing technology and desires of customers, not known in advance.

    Even with a subscription, I think purchases should usually be based on what the app can do for me today. As long as the service continues to meet my needs, I continue to rent it. It's a more fluid system than buying an owned product, and takes consideration on the part of the buyer to determine where they need to invest their time and money. With a live revenue stream, Devs should be in position and motivated to keep their apps in top shape.

    I think the subscription model would work best for established companies providing more essential functionality. You choose to throw your hat into their ring, like it's always been with computer software, except it was through relatively pricey upgrades that our wallets were lightened along the way. With a subscription, though, I think we should be prepared to jump ship if we don't like the direction. The down side (and doesn't everything have one?) is that time invested in something that fails can be a significant loss.

  • edited June 2016

    Longer battery life would be fantastic...
    We are on 10 h for 5 years now,
    Apple calls this "all day battery life"
    Well days must be awfully short in sunny USA, lol

    2 more hours would be great for starters.
    Maybe next years with oled displays and a dark look for iOS?

  • @Sebastian said:

    @InfoCheck said:
    Do we really expect Apple to make changes which lower their bottom line?

    Actually I do, given that they've done obscenely well in the past and sitting on mountains of cash which they're not reinvesting.

    And long term if they create conditions for more pro level apps they create demand for their "pro" hardware to run it

  • Longer battery life would be fantastic...
    We are on 10 h for 5 years now,

    Personally I think 10 hours for such a svelte, powerful device with a big bright vibrant high-res screen is pretty impressive. Especially compared to the abysmal battery life that you get on smart devices from competing platforms.

    Not saying I wouldn't appreciate it, just that it is pretty damn good as is - all things considered.

  • @RedSkyLullaby said:

    @Sebastian said:

    @InfoCheck said:
    Do we really expect Apple to make changes which lower their bottom line?

    Actually I do, given that they've done obscenely well in the past and sitting on mountains of cash which they're not reinvesting.

    And long term if they create conditions for more pro level apps they create demand for their "pro" hardware to run it

    Apple with its own software always has to do this strange limo so they do not kill the market.
    But it's really really time to step up the game now. :)

  • I think in app purchase "upgrades" for significant updates majority would be willing to pay for as long as basic functionality upgrades for iOS versions is maintained for those that choose not to. For example 5 or 10 bucks for IAP for Auduobus 3.0 additional features, most of us would happily pay and maintenance update for the previous features as iOS updates for those that don't want or can't spring for the new stuff.
    Problem is even this is probably only viable model for apps like Audiobus, AUM and Daws. Synth and fx app developers will likely struggle to be able to offer enough of a change in updates to make people want to pay.

  • Fast app switching throught a single operation, midi learnable from external device. 1 app = 1 button.

  • I suspect that internally at Apple some parts of Apple must quite often really really really want to fuse iOS and macOS to make a multitouch macOS and just sell a touch macbook range based on the same ARM + GPU hybrid processor range that the iPads are, but they can’t, or won’t or shan’t or are prevented by other parts of Apple.

  • edited June 2016

    I think iOS 10 has new clues to the multitasking UI and search ...
    I hope so :#

  • @u0421793 said:
    I suspect that internally at Apple some parts of Apple must quite often really really really want to fuse iOS and macOS to make a multitouch macOS and just sell a touch macbook range based on the same ARM + GPU hybrid processor range that the iPads are, but they can’t, or won’t or shan’t or are prevented by other parts of Apple.

    The big difference between iOS and OSX is the minimalist approach to app and file management. iOS was created primarily to deliver media and consumer experiences in a secure environment.

    The introduction of the iPad Pro creates a problem for Apple as professional apps are used in an environment where more app management and shared access to file structures is required which the current version of iOS lacks. In addition professional applications often exist in multi platform/user environments where access to a project is simultaneously required which is the antithesis of iOS sand boxing. It will be quite interesting to see how Apple decides to resolve the differences between how iOS has been structured for social/recreational users versus the needs of professionals.

  • @Philippe said:
    Fast app switching throught a single operation, midi learnable from external device. 1 app = 1 button.

    This doesn't seem like such a difficult feat for Audiobus or AUM (requires IAA apps with appropriate implementation), if you could duplicate the action of touching the app switching icon with a MIDI command. If Apple prohibits such actions it'd be dead in the water.

  • edited June 2016

    What ever happened to the IAPs for continued support idea? no features, just:
    --$1= I support your app.
    --$5= I really love your app.
    --$10= I only date girls who use your app!
    --$20= I named my first child after your app!!!

  • Apple can use the word "Pro" to mean what they want it to mean, and within the context of the iOS experience. It's all relative.

  • Mmmm...for $20 I can name my son Stroke Machine?

  • @funjunkie27 said:
    Mmmm...for $20 I can name my son Stroke Machine?

    I'd prefer a son who did not crash all the time

  • @InfoCheck said:

    @Philippe said:
    Fast app switching throught a single operation, midi learnable from external device. 1 app = 1 button.

    This doesn't seem like such a difficult feat for Audiobus or AUM (requires IAA apps with appropriate implementation), if you could duplicate the action of touching the app switching icon with a MIDI command. If Apple prohibits such actions it'd be dead in the water.

    Audiobus remote could already do it. I made the suggestion already to add midi learn to ABR but the idea unfortunately didn't rise as much interest as I think it deserve. Imagine what a midi device could do if it has the power of ABR. Beside app switching, it could allow midi control of app functions that couldn't otherwise be controlled via an external device through basic app connectivity. I hope @Sebastien will give it a second thought!

  • @Philippe said:
    Audiobus remote could already do it. I made the suggestion already to add midi learn to ABR but the idea unfortunately didn't rise as much interest as I think it deserve. Imagine what a midi device could do if it has the power of ABR. Beside app switching, it could allow midi control of app functions that couldn't otherwise be controlled via an external device through basic app connectivity. I hope @Sebastien will give it a second thought!

    AND that @Sebastian bloke as well. Get em both on it!

  • @Fruitbat1919 said:

    @funjunkie27 said:
    Mmmm...for $20 I can name my son Stroke Machine?

    I'd prefer a son who did not crash all the time

    You could always call him Impaktor

  • @Philippe said:

    @InfoCheck said:

    @Philippe said:
    Fast app switching throught a single operation, midi learnable from external device. 1 app = 1 button.

    This doesn't seem like such a difficult feat for Audiobus or AUM (requires IAA apps with appropriate implementation), if you could duplicate the action of touching the app switching icon with a MIDI command. If Apple prohibits such actions it'd be dead in the water.

    Audiobus remote could already do it. I made the suggestion already to add midi learn to ABR but the idea unfortunately didn't rise as much interest as I think it deserve. Imagine what a midi device could do if it has the power of ABR. Beside app switching, it could allow midi control of app functions that couldn't otherwise be controlled via an external device through basic app connectivity. I hope @Sebastien will give it a second thought!

    i actually requested this a few weeks ago albeit for audiobus itself. @Sebastien said that he might consider it for an update to remote since a lot of people have requested it. so we just have to be patient i think.

  • I remember App switching being discussed back in 2013 when the AB team decided not to incorporate OMACs app switching feature. Ho hum.

  • Maybe not game changing for all, but quite a big one in my view, is Amazing Noises new app that is being tested now - not going to say any more than - I think it's simply wonderful....or should I say AMAZING ;)

  • @Fruitbat1919 said:
    Maybe not game changing for all, but quite a big one in my view, is Amazing Noises new app that is being tested now - not going to say any more than - I think it's simply wonderful....or should I say AMAZING ;)

    Tease. Any guess on when?

  • @JohnnyGoodyear said:

    @Fruitbat1919 said:
    Maybe not game changing for all, but quite a big one in my view, is Amazing Noises new app that is being tested now - not going to say any more than - I think it's simply wonderful....or should I say AMAZING ;)

    Tease. Any guess on when?

    No idea :p

  • @JohnnyGoodyear said:

    @Fruitbat1919 said:
    Maybe not game changing for all, but quite a big one in my view, is Amazing Noises new app that is being tested now - not going to say any more than - I think it's simply wonderful....or should I say AMAZING ;)

    Tease. Any guess on when?

    hmm, could be Dark synth or their new Outer spaces from their Max for live devices?

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