Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Po.
Haha.
No one is forcing me to buy any apps. They are not food or shelter.
I assume the case is the same for you.
I honestly don't get the purpose of your complaint.
Or an app sale tells you that the app environment is strong. Do you really need any more apps? You already have a reliable DAW, a semi-stable midi sequencer, a few synths of varying usefulness, a near infinite number of drum machines, a couple unclassifiable software instruments, the three crucial utilities....everything else is kind of bought on a whim.
And if all apps were regularly $29.99, you'd expect a lot more from them. And you'd buy far fewer, I'd wager, so from a developer's perspective, the "chum in the water" approach of app sales probably inspires more buying.
If you want more quality, the better developers need to profit from their work.
ISTM that there are a number of excellent developers - our friends at AUM AudioBus among them - who have a happy balance of reasonably priced apps which also produce enough profit. Everybody wins.
On the other side of pricing, we have developers - some but by no means all - representing large, well known companies, who are selling ported versions of their desktop software at what, by comparison, is a cheap rate. Yet, by IOS standards these apps can look expensive.
I believe that many of these larger concerns I intend their IOS apps to funnel customers toward the 'daddy' versions, and as such could probably come a little closer to pricing parity with the better purely IOS apps.
Acoustics Pro Pack par Faber Acoustical, LLC. -> 300 euros
https://appsto.re/fr/XkBm4.i
This seems reasonable to me. Feel free to spend your money as you choose. Developers can and have certainly bowed out of the app making business. Every purchase is an agreement between a buyer and a seller, if either party feels badly about the transaction, they can learn from it and make another decision next time. Depending upon where you live, there are also refund policies.
If you feel you've spent too much money on apps that weren't worth it for you, it could be an opportunity to come up with a better way of evaluating apps.
Developers can evaluate the market for apps and if they're concerned about getting enough revenue from apps, they may decide to exit or not enter the iOS market. Another option is to create an app to see how receptive people are. If enough people are waiting until the app goes on sale, the developer may conclude there's not enough interest to warrant further iOS development.
Other developers not motivated by business concerns may avoid developing apps people show no interest in. Why give people something they don't value or want? Waiting for sales or until apps are free could be a signal to developers.
If collectively, we only spend money on apps at a price point we are interested in, then developers will get an accurate indication of how their apps are valued by users. I doubt this ideal will ever be fully realized as the world is a messy and imperfect place.
I'm pretty cheap, but I don't feel like anything I've bought for iOS has been overpriced. Quite the opposite really.
It depends on what's perceived as strength. If we want loads of cheap apps, with less development and after-purchase support from developers, then more sales-inspired app purchases may be viewed as a strong environment. If we want more big-time developers and innovative independents fully embracing the platform, offering more features and support, then they don't want to be forced to discount their products. Pro music software isn't a mass-market commodity, so I'd expect that selling as chum isn't as profitable. Developers, by-and-large, to make money, are going to provide what the market demands and will pay for.
"Over priced" meaning "more than I want to pay" is one thing. Saying something is objectively "over priced" would require some amount of expertise in market analysis (and lots of data). If one had said expertise the former meaning probably wouldn't be an issue as you'd likely be "over paid".
For me it helps to remember that shitty guitar pedals sell regularly for > $60.
Desktop software is usually significantly cheaper than the hardware equivalent, and IOS apps are significantly cheaper again, so in general I think we get a wonderful deal from the apps we buy. Having said that, there are still a few apps on my wishlist that I would get if they had a good sale...
Deleted
The expansion of subscriptions will overflow my inbox with 'sorry your card has been declined' alerts, i will be forced to face elements of reality i would rather avoid.
Deleted
Because we enjoy another man's pentimento.
Save draft and delete from "frontpage" (My drafts).
Hey, so I skimmed through the thread after the first couple of posts to get the tone. The only thing I can say is desktop software prices blah blah blah.
BUT 2016 and iOS is NOT the same as desktop in functionality (often beyond in scope and functionalty to compare) or price of SALES structure.
The iOS marketplace is unique in pricing. To be honest I feel that 2% of the market supports all of the iOS developers, so support your local sherif.
I can think of TWO apps that are/were over priced. One is no longer rediculously so. Sumpthin master app I'm looking at you. Different Drummer you're good.
Bro I have Auria Pro and I have bout all the Fabfilter plugins almost because I use them in the studio and seen how powerful they can help my mix. So the price in comparison to the desktop apps are crazy. Auria pro is a powerful app that damn near is software. Yes its not as powerful as Protools but its in the palm of your hands sir and everything I use Pro tools for I can do in Auria Pro.
Pro tools $700 vs Auria Pro $50
Fabfilter PRo Q2 desktop $179 vs Auria currently $22.99
PSP Echo $79 vs Auria
Upgrade to Auria Pro$39.99
Micro Warmer Effect Plug-in$19.99
Drumagog Add-on$19.99 on desk top $99
ReTune Effect Add-on$5.99
THM Effect Plug-in$19.99
Saturn $22.99 vs desktop 54.99
Video Import Add-On$4.99
Echo Effect Plug-in$14.99
Pro-C Compressor Plugin$22.99 vs desktop $179
OldTimer Sound Processor effect Add-on$19.99
Bro you can do the math. The apps on the Ipad are amazing and they can do alot more under the hood then you think. I have dedecated an entire YouTube channel to show people what the ipad can do
Agree wholeheartedly with @Shazamm!
Thaaaaaank You
>
I thought that was illegal under EU law.
>
What does Billy Batsonn have to say?
To return to the original post.
1. AUM is invaluable, IMHO. Had I given for it the same bucks' amount as I gave for Auria, I'd feel no regret about it.
2. Modstep is not ovepriced; it costs about half Gadget (with add buys). Now, one may prefer one over the other, but Modstep is the first attempt, AFAIK, to bring a sort of full fledged MIDI DAW into iOS. That said, I love both, and think that Modstep has yet quite a bit of way to go towards a real, widespread pro use.
3. iOS apps, on the average, cost way less than their analogues in any OS, even if the effort to write them is no way inferior. That means that, if any so called market law or common sense law has to be respected, a complex iOS app may cost less, but not MUCH less, otherwise no developer would even start the job.
4. The cause of 3. above is, IMHO, not really in any lower quality (some iOS versions are even superior to the original ones), but in the limitations of iOS. E.g., Auria is really an astounding piece of software, but who would tolerate its limitations (crowded interface, two different screens for waveforms and mixer, limited number of efxs and instruments in the basic pro version, no visual feedback for efxs, etc, etc) in a desktop/laptop DAW? And it is close to the best one can expect from a iOS DAW, and surely pro level!
5. At the end of line, my 2c is to wait patiently for summer, winter, Xmas or whatever sales. Barren some very few apps you may need too badly (for me it is AUM, but others may have different needs) you can wait w/o harm. I'm a dogged gamer and Steam customer, always wait for sales and avoid day one, and am happy
iPad Air 2 128Gb at €200, instantbuy. Then, I don't care about app prices.
And I'm sure Apple doesn't lose any money.
Remember Playstation bussines model. Selling machines under cost, earning money selling games.
lol
agreed - a refund policy for $5 items is as ridiculous as it gets
tell me one single (arbitrary) business process that can be handled for less...
$29 is about what you're charged for 15 minutes of PC/Mac/Network support
the app business started as a pizza service: enjoy or dispose, period - plain and simple
to be honest I have no clue about Apple's shop concept - I get the basic idea quite well and appreciate it
but there MUST be a reason that you CANNOT search for anything reasonable ...
(which leads to update nonsense to slip apps into focus again)
IOS just happened to start as the greatest music-os there ever was... likely by chance
unfortunately it constantly decayed by increasing complexity
introduced by 'foreign' concepts COPIED from the desktop DAW - instead of re-thinking processes
Audiobus is a great example how to start a different approach that keeps a lean environment
instead of extending this concept IAA spoiled the party... and the story goes on
the Fairlight (now Peter Vogel) CMI thing was mentioned as 'overpriced'
I'd have paid twice the amount for the fact alone that it ran on my iPhone 3gs - and still does
and it's actually usable even on that tiny screen estate
TC-11 is worth more than it's price just as a blueprint for clean interface design - outstanding work
(I refer to synth engine management, not the flashy 'performance screen')
cheers, Tom
...
@Shazamm would you mind to give me the URL of your channel, or is it AuriaStudios I see attached? This is a good channel, I looked at often, though I'd like to see some more recent apps showed, too.
P(entiment)o.
Sure here it is.
https://www.youtube.com/channel/UCeGLGDowDdVx9mVsN1I61VA
I have not done any super resent apps because someone broke into my car while me and my son were at the beach took all my shit, bastards. So when I get my things back I will be doing alot more videos on newer apps