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Audio apps you would like to buy but think are too expensive (overpriced apps)

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Comments

  • No one is forcing me to buy any apps. They are not food or shelter.
    I assume the case is the same for you.
    I honestly don't get the purpose of your complaint.

  • edited July 2016

    Or an app sale tells you that the app environment is strong. Do you really need any more apps? You already have a reliable DAW, a semi-stable midi sequencer, a few synths of varying usefulness, a near infinite number of drum machines, a couple unclassifiable software instruments, the three crucial utilities....everything else is kind of bought on a whim.

    And if all apps were regularly $29.99, you'd expect a lot more from them. And you'd buy far fewer, I'd wager, so from a developer's perspective, the "chum in the water" approach of app sales probably inspires more buying.

  • @lovadamusic said:

    If you want more quality, the better developers need to profit from their work.

    ISTM that there are a number of excellent developers - our friends at AUM AudioBus among them - who have a happy balance of reasonably priced apps which also produce enough profit. Everybody wins.

    On the other side of pricing, we have developers - some but by no means all - representing large, well known companies, who are selling ported versions of their desktop software at what, by comparison, is a cheap rate. Yet, by IOS standards these apps can look expensive.

    I believe that many of these larger concerns I intend their IOS apps to funnel customers toward the 'daddy' versions, and as such could probably come a little closer to pricing parity with the better purely IOS apps.

  • Acoustics Pro Pack par Faber Acoustical, LLC. -> 300 euros :)
    https://appsto.re/fr/XkBm4.i

  • @Sebastian said:

    @ExAsperis99 said:
    I know there will be a fight.

    How about we don't have a fight. If this thread escalates please sent me a PM and I'll close it.

    But name me one product category where the consumer regularly argues for higher prices.

    Exactly. You want app developers to be able to make a living or at least enough money to warrant working on the apps you like. If you pay more, you're ensuring that. If you only purchase apps when they're on sale or ask for lower prices you're hurting yourself over time as quality will go down and apps will be abandoned.

    This seems reasonable to me. Feel free to spend your money as you choose. Developers can and have certainly bowed out of the app making business. Every purchase is an agreement between a buyer and a seller, if either party feels badly about the transaction, they can learn from it and make another decision next time. Depending upon where you live, there are also refund policies.

    If you feel you've spent too much money on apps that weren't worth it for you, it could be an opportunity to come up with a better way of evaluating apps.

    Developers can evaluate the market for apps and if they're concerned about getting enough revenue from apps, they may decide to exit or not enter the iOS market. Another option is to create an app to see how receptive people are. If enough people are waiting until the app goes on sale, the developer may conclude there's not enough interest to warrant further iOS development.

    Other developers not motivated by business concerns may avoid developing apps people show no interest in. Why give people something they don't value or want? Waiting for sales or until apps are free could be a signal to developers.

    If collectively, we only spend money on apps at a price point we are interested in, then developers will get an accurate indication of how their apps are valued by users. I doubt this ideal will ever be fully realized as the world is a messy and imperfect place.

  • I'm pretty cheap, but I don't feel like anything I've bought for iOS has been overpriced. Quite the opposite really.

  • @ExAsperis99 said:
    Or an app sale tells you that the app environment is strong. Do you really need any more apps? You already have a reliable DAW, a semi-stable midi sequencer, a few synths of varying usefulness, a near infinite number of drum machines, a couple unclassifiable software instruments, the three crucial utilities....everything else is kind of bought on a whim.

    And if all apps were regularly $29.99, you'd expect a lot more from them. And you'd buy far fewer, I'd wager, so from a developer's perspective, the "chum in the water" approach of app sales probably inspires more buying.

    It depends on what's perceived as strength. If we want loads of cheap apps, with less development and after-purchase support from developers, then more sales-inspired app purchases may be viewed as a strong environment. If we want more big-time developers and innovative independents fully embracing the platform, offering more features and support, then they don't want to be forced to discount their products. Pro music software isn't a mass-market commodity, so I'd expect that selling as chum isn't as profitable. Developers, by-and-large, to make money, are going to provide what the market demands and will pay for.

  • "Over priced" meaning "more than I want to pay" is one thing. Saying something is objectively "over priced" would require some amount of expertise in market analysis (and lots of data). If one had said expertise the former meaning probably wouldn't be an issue as you'd likely be "over paid".

    For me it helps to remember that shitty guitar pedals sell regularly for > $60.

  • Desktop software is usually significantly cheaper than the hardware equivalent, and IOS apps are significantly cheaper again, so in general I think we get a wonderful deal from the apps we buy. Having said that, there are still a few apps on my wishlist that I would get if they had a good sale...

  • edited July 2016

    Deleted

  • The expansion of subscriptions will overflow my inbox with 'sorry your card has been declined' alerts, i will be forced to face elements of reality i would rather avoid.

  • edited July 2016

    Deleted

  • @Quarantined said:
    [Why is there no facility to cancel a comment on this forum? Ignore this.]

    Because we enjoy another man's pentimento.

  • edited July 2016

    @Quarantined said:
    [Why is there no facility to cancel a comment on this forum? Ignore this.]

    Save draft and delete from "frontpage" (My drafts).

  • Hey, so I skimmed through the thread after the first couple of posts to get the tone. The only thing I can say is desktop software prices blah blah blah.

    BUT 2016 and iOS is NOT the same as desktop in functionality (often beyond in scope and functionalty to compare) or price of SALES structure.

    The iOS marketplace is unique in pricing. To be honest I feel that 2% of the market supports all of the iOS developers, so support your local sherif.

    I can think of TWO apps that are/were over priced. One is no longer rediculously so. Sumpthin master app I'm looking at you. Different Drummer you're good.

  • edited July 2016

    @mannix said:
    I know this is something personal. Some people have just a lot of money too burn and buy easy others have a more critical approach when they buy a new audio apps. But for me some apps that I would like to buy are just too expensive just to try, even if they have lyrical reviews. For me the price point of an app is becoming more and more important also because quite a lot apps I bought in the past seemed just a waste of money. Especially when apps are over a few dollars I already start holding back on instant buying. Probably more of you know this feeling. Below is a list of some apps I would like to buy but at the moment I think they are too expensive, also I will give the price point for the app that would be an instant buy for me. To be clear this is by no means meant to be mocking over App prices. But more about trying to get a discussion going on what's an app worth . This is of course still something personal, although I think there's something that could establish something of a value for an app, especially when you look at audio app prices in general. Curious what you think of my list and also I'm curious if there are others with similar lists or ideas of holding of buying because of the price.

    AUM currently $18.99 instant by for 6.99
    Modstep currently $19.99 instant by for 6.99
    MIDI Designer Pro 2 $24,99 instant by for 6.99
    Egoist $29,99 instant by for 9.99

    To end with some sweet spot examples (perfect price point) I bought audiobus en loopy hd in the past for a few dollars, Patterning for $7.99) and Sector for $5.99

    Bro I have Auria Pro and I have bout all the Fabfilter plugins almost because I use them in the studio and seen how powerful they can help my mix. So the price in comparison to the desktop apps are crazy. Auria pro is a powerful app that damn near is software. Yes its not as powerful as Protools but its in the palm of your hands sir and everything I use Pro tools for I can do in Auria Pro.

    Pro tools $700 vs Auria Pro $50
    Fabfilter PRo Q2 desktop $179 vs Auria currently $22.99
    PSP Echo $79 vs Auria
    Upgrade to Auria Pro$39.99
    Micro Warmer Effect Plug-in$19.99
    Drumagog Add-on$19.99 on desk top $99
    ReTune Effect Add-on$5.99
    THM Effect Plug-in$19.99
    Saturn $22.99 vs desktop 54.99
    Video Import Add-On$4.99
    Echo Effect Plug-in$14.99
    Pro-C Compressor Plugin$22.99 vs desktop $179
    OldTimer Sound Processor effect Add-on$19.99

    Bro you can do the math. The apps on the Ipad are amazing and they can do alot more under the hood then you think. I have dedecated an entire YouTube channel to show people what the ipad can do

  • Agree wholeheartedly with @Shazamm!

  • @rhcball said:
    The biggest complainers must have lived their whole musical lives in iOS, I don't see how you can come from the desktop software scene and ever feel ripped off on iOS.

    Thaaaaaank You

  • @JohnnyGoodyear said:

    @Quarantined said:
    [Why is there no facility to cancel a comment on this forum? Ignore this.]

    Because we enjoy another man's pentimento.

    >

    I thought that was illegal under EU law. :)

  • @theconnactic said:
    Agree wholeheartedly with @Shazamm!

    >

    What does Billy Batsonn have to say?

  • edited July 2016

    To return to the original post.
    1. AUM is invaluable, IMHO. Had I given for it the same bucks' amount as I gave for Auria, I'd feel no regret about it.
    2. Modstep is not ovepriced; it costs about half Gadget (with add buys). Now, one may prefer one over the other, but Modstep is the first attempt, AFAIK, to bring a sort of full fledged MIDI DAW into iOS. That said, I love both, and think that Modstep has yet quite a bit of way to go towards a real, widespread pro use.
    3. iOS apps, on the average, cost way less than their analogues in any OS, even if the effort to write them is no way inferior. That means that, if any so called market law or common sense law has to be respected, a complex iOS app may cost less, but not MUCH less, otherwise no developer would even start the job.
    4. The cause of 3. above is, IMHO, not really in any lower quality (some iOS versions are even superior to the original ones), but in the limitations of iOS. E.g., Auria is really an astounding piece of software, but who would tolerate its limitations (crowded interface, two different screens for waveforms and mixer, limited number of efxs and instruments in the basic pro version, no visual feedback for efxs, etc, etc) in a desktop/laptop DAW? And it is close to the best one can expect from a iOS DAW, and surely pro level!
    5. At the end of line, my 2c is to wait patiently for summer, winter, Xmas or whatever sales. Barren some very few apps you may need too badly (for me it is AUM, but others may have different needs) you can wait w/o harm. I'm a dogged gamer and Steam customer, always wait for sales and avoid day one, and am happy :)

  • iPad Air 2 128Gb at €200, instantbuy. Then, I don't care about app prices.

    And I'm sure Apple doesn't lose any money.

    Remember Playstation bussines model. Selling machines under cost, earning money selling games.

  • @u0421793 said:
    Sounds like a perfectly safe idea for a thread to me.

    lol

  • edited July 2016

    @Quarantined said:
    I think that the good audio apps are (substantially) underpriced. But I do sympathise with being stung by bad/worthless apps - they far outweigh the good ones unfortunately. This is Apple's fault though - unfair/inadequate (to both developers and users) refund policies, and ridiculous impediments to both app trials and update monetisation. ...

    agreed - a refund policy for $5 items is as ridiculous as it gets
    tell me one single (arbitrary) business process that can be handled for less...
    $29 is about what you're charged for 15 minutes of PC/Mac/Network support
    the app business started as a pizza service: enjoy or dispose, period - plain and simple

    to be honest I have no clue about Apple's shop concept - I get the basic idea quite well and appreciate it
    but there MUST be a reason that you CANNOT search for anything reasonable ... >:)
    (which leads to update nonsense to slip apps into focus again)

    IOS just happened to start as the greatest music-os there ever was... likely by chance
    unfortunately it constantly decayed by increasing complexity
    introduced by 'foreign' concepts COPIED from the desktop DAW - instead of re-thinking processes
    Audiobus is a great example how to start a different approach that keeps a lean environment
    instead of extending this concept IAA spoiled the party... and the story goes on

    the Fairlight (now Peter Vogel) CMI thing was mentioned as 'overpriced'
    I'd have paid twice the amount for the fact alone that it ran on my iPhone 3gs - and still does
    and it's actually usable even on that tiny screen estate

    TC-11 is worth more than it's price just as a blueprint for clean interface design - outstanding work
    (I refer to synth engine management, not the flashy 'performance screen')

    cheers, Tom

  • @Nkersov said:

    @JohnnyGoodyear said:

    @Quarantined said:
    [Why is there no facility to cancel a comment on this forum? Ignore this.]

    Because we enjoy another man's pentimento.

    >

    I thought that was illegal under EU law. :)

  • @Shazamm said:

    ...

    Bro you can do the math. The apps on the Ipad are amazing and they can do alot more under the hood then you think. I have dedecated an entire YouTube channel to show people what the ipad can do

    @Shazamm would you mind to give me the URL of your channel, or is it AuriaStudios I see attached? This is a good channel, I looked at often, though I'd like to see some more recent apps showed, too.

  • @rhcball said:
    I feel devs like Sugarbytes are doing us a huge favor by bringing these apps to iOS at an immediate $100 discount (regular retail for Egoist VST: $129.00), it's not something that I expect to last much longer.

    @JohnnyGoodyear said:

    @Quarantined said:
    [Why is there no facility to cancel a comment on this forum? Ignore this.]

    Because we enjoy another man's pentimento.

    P(entiment)o.

  • @zarv said:

    @Shazamm said:

    ...

    Bro you can do the math. The apps on the Ipad are amazing and they can do alot more under the hood then you think. I have dedecated an entire YouTube channel to show people what the ipad can do

    @Shazamm would you mind to give me the URL of your channel, or is it AuriaStudios I see attached? This is a good channel, I looked at often, though I'd like to see some more recent apps showed, too.

    Sure here it is.
    https://www.youtube.com/channel/UCeGLGDowDdVx9mVsN1I61VA

    I have not done any super resent apps because someone broke into my car while me and my son were at the beach took all my shit, bastards. So when I get my things back I will be doing alot more videos on newer apps

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