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Audio apps you would like to buy but think are too expensive (overpriced apps)

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Comments

  • edited July 2016

    There's a few apps that can never be too expensive (personal feeling):

    AUM - an app everyone should have...
    Audiobus - the app that took iOS from amateur stadium to semiPro environment...
    Korg Gadget - an dear friend you always want's to consort with, always!
    Cubasis - From a company that got a long term mission to make iOS better and better...
    Auria Pro - as it said, the really Pro DAW-app on iOS... Have alot of functions!
    Thumbjam - this is something EVERY iOS musician must own!
    Animoog - was very impressive (still are) went it came a long time ago! Moog likes iOS!
    ModStep - have something really big going on, but, not really ready yet...
    Synthmaster - Sounds amazing, and the community in both iOS and desktop are big...
    Nave - from a developer that is one of a few that can make almost everything with his coding!
    Sampletank - From a company that also has alot good stuff for the iOS hardware
    Patterning - Groundbreakin' drumapp! There's many supergood drumapps, but this rocks!

    AND, there's so many other good musicapps out there that will make your life so much richer and happier!

  • @ErrkaPetti said:
    There's a few apps that can never be too expensive (personal feeling):

    AUM - an app everyone should have...
    Audiobus - the app that took iOS from amateur stadium to semiPro environment...
    Korg Gadget - an dear friend you always want's to consort with, always!
    Cubasis - From a company that got a long term mission to make iOS better and better...
    Auria Pro - as it said, the really Pro DAW-app on iOS... Have alot of functions!
    Thumbjam - this is something EVERY iOS musician must own!
    Animoog - was very impressive (still are) went it came a long time ago! Moog likes iOS!
    ModStep - have something really big going on, but, not really ready yet...
    Synthmaster - Sounds amazing, and the community in both iOS and desktop are big...
    Nave - from a developer that is one of a few that can make almost everything with his coding!
    Sampletank - From a comany that has alot good stuff for the iOS hardware
    Patterning - Groundbreakin' drumapp! There's many supergood drumapps, but this rocks!

    AND, there's so many other good musicapps out there that will make your life so much richer and happier!

    That's a pretty darn good list. I'd add AudioShare to it. :)

  • @High5denied said:

    @ErrkaPetti said:
    There's a few apps that can never be too expensive (personal feeling):

    AUM - an app everyone should have...
    Audiobus - the app that took iOS from amateur stadium to semiPro environment...
    Korg Gadget - an dear friend you always want's to consort with, always!
    Cubasis - From a company that got a long term mission to make iOS better and better...
    Auria Pro - as it said, the really Pro DAW-app on iOS... Have alot of functions!
    Thumbjam - this is something EVERY iOS musician must own!
    Animoog - was very impressive (still are) went it came a long time ago! Moog likes iOS!
    ModStep - have something really big going on, but, not really ready yet...
    Synthmaster - Sounds amazing, and the community in both iOS and desktop are big...
    Nave - from a developer that is one of a few that can make almost everything with his coding!
    Sampletank - From a comany that has alot good stuff for the iOS hardware
    Patterning - Groundbreakin' drumapp! There's many supergood drumapps, but this rocks!

    AND, there's so many other good musicapps out there that will make your life so much richer and happier!

    That's a pretty darn good list. I'd add AudioShare to it. :)

    Ahhh! Forgotten to mention Audioshare... Belong to the top trio here: AUM + Audiobus + Audioshare...

  • edited July 2016

    The axis of apps....in a benign, wonderful way.

  • edited July 2016

    MY top ten list of Must Have Music apps for IOS in no real order just first come to mind. Keep in mind I moved completely to IOS for Music pre-production. All of my music is created on iPads and iPhones.
    1. Auria Pro- basically its ProTools in my hands. The channel strip alone and the FX are amazing. I have my 160 songs catalog tracked out in Auria so I can Change any track for a client on the fly. They love it, trip out and it gets me more work.
    2. Beatmaker 2- Its an MPC beat machine on steroids. I have my Native Instruments VST's sampled inside of Beatmaker 2 and it sounds amazing. When you purchase NI's Maschine packs (desktop version) they give you the instruments in sampled wavs taged with note information, so you can map them to Beatmaker's keyboard sampler. I have my 36gigs Maschine sample pack imported and now have Maschine on the go inside Beatmaker 2 lol
    3. AUM- I use this app for live gigs like when i play in churches or on stage. Its the best way to have a mixer of your Apps being used together.
    4. Cubasis- This app is a DAW I like for the Mediabay. It allows me to use my loops in a creative way making music. I can use the mediabay to audition and categorize the samples. Its very Cubase-ey which some love and some hate. The mixer view is awesome and offers different approach from Auria Pro's look and feel. (Protools vs Cubase lol)
    5. Dropbox- I absoulutly love dropbox becuase I have a terabyte of cloud storage. LOVE IT for storing all of my samples. Dropbox is the universal app in most music apps for cloud storage that can access and save project midi data sample and much more.
    5. Korg Module- One of the most amazing sounding synths you will use on IOS. Korg apps, and there are alot, Give you amazing sounds iM1 the iDs iElectribe iMs20 iPolisix and more
    6. Bismark BS-i16- I love this becuase it allows me to use my own soundfonts and i have 100gigs worth of sound fonts lol
    7. Korg Gadget- Its a uniqe approach to on using multiple synths in one app to create music. Nice layout and great synth collections.
    8. Audiobus- Its well known for basically being the first audio patchbay before inter-app audio came about. This app was instrumental in bridging the gap between Copy and Pasting our way to a complete song lol. It made my workflow close to what I was needing on a day to day basis.
    9. Garageband IOS- I like this app for a few reasons. The way you play the instruments to get inspiration was amazing. I frequently wow people by the things the app can show off. The newly added loop mode has changed how I utilize Garageband. I have imported all of my apple loops from the desktop version and I use it a lot for Youtube music, for clients needing background music and simple photo reel music for like weddings. It also allows me to use my own loops in a creative way as well
    10. Djay 2- I used this app to make a house DJ look like shit lol. His system stopped working and the mob was drunk and angry lol. So I quickly pacthed into the his dj system when he was scrambling back and forth to the car lol. I rocked the party with this amazing dj app and had everyone on my super cape lol. #SuperDJ
    11. In-app purchases would kinda make this list- Auria Pro has Fabfilter and Psp FX that I use in Logic Pro. Im familiar with fabfilter so to see then in Auria Pro i had to buy them. There amazing and worth more than what I paid

  • Great lists with great personal reasons why each app made it. Thanks both.

  • though I don't use it much today, I'll always remember the first release of the red iElectribe...
    the app that sold me to IOS music capabilities within 5 minutes
    go figure... that was on an iPad One (check it's CPU specs...)

    cheers, Tom

  • I less-than-three this thread. :)

  • @ErrkaPetti said:
    There's a few apps that can never be too expensive (personal feeling):

    AUM - an app everyone should have...
    Audiobus - the app that took iOS from amateur stadium to semiPro environment...
    Korg Gadget - an dear friend you always want's to consort with, always!
    Cubasis - From a company that got a long term mission to make iOS better and better...
    Auria Pro - as it said, the really Pro DAW-app on iOS... Have alot of functions!
    Thumbjam - this is something EVERY iOS musician must own!
    Animoog - was very impressive (still are) went it came a long time ago! Moog likes iOS!
    ModStep - have something really big going on, but, not really ready yet...
    Synthmaster - Sounds amazing, and the community in both iOS and desktop are big...
    Nave - from a developer that is one of a few that can make almost everything with his coding!
    Sampletank - From a company that also has alot good stuff for the iOS hardware
    Patterning - Groundbreakin' drumapp! There's many supergood drumapps, but this rocks!

    AND, there's so many other good musicapps out there that will make your life so much richer and happier!

    Well, I agree enough (with the obvious add of Audioshare).

    Hope not to surprise anyone if I substitute Cubasis with Modstep (yep, I'm that weird). Also, my choice of synths is different (Thor, Sunrizer, Z3TA+, Magellan, Argon). And I need to carve some space for Thesys and Gestrument. I use Ableton too, so Touchable is a must for me, but this is too personal :)

  • @zarv said:

    @ErrkaPetti said:
    There's a few apps that can never be too expensive (personal feeling):

    AUM - an app everyone should have...
    Audiobus - the app that took iOS from amateur stadium to semiPro environment...
    Korg Gadget - an dear friend you always want's to consort with, always!
    Cubasis - From a company that got a long term mission to make iOS better and better...
    Auria Pro - as it said, the really Pro DAW-app on iOS... Have alot of functions!
    Thumbjam - this is something EVERY iOS musician must own!
    Animoog - was very impressive (still are) went it came a long time ago! Moog likes iOS!
    ModStep - have something really big going on, but, not really ready yet...
    Synthmaster - Sounds amazing, and the community in both iOS and desktop are big...
    Nave - from a developer that is one of a few that can make almost everything with his coding!
    Sampletank - From a company that also has alot good stuff for the iOS hardware
    Patterning - Groundbreakin' drumapp! There's many supergood drumapps, but this rocks!

    AND, there's so many other good musicapps out there that will make your life so much richer and happier!

    Well, I agree enough (with the obvious add of Audioshare).

    Hope not to surprise anyone if I substitute Cubasis with Modstep (yep, I'm that weird). Also, my choice of synths is different (Thor, Sunrizer, Z3TA+, Magellan, Argon). And I need to carve some space for Thesys and Gestrument. I use Ableton too, so Touchable is a must for me, but this is too personal :)

    As I said in the end; there's many other great apps for all of us music wannabees...

    Propellerheads have made a great job with both Figure and Thor, but, as a Swed myself I earlier had high hopes that a great company as Propellerheads should continue with more great musicapps like Mälström or Kong, but, as I heard they earn to less on iOS to really make any bigger effort... Sad...

    Sunrizer Z3TA+ and all Yonac apps are awesome too... Agree on that...

  • I like the turn that this thread has taken.

    I love Saline Redux. It is fun to play and has some great sounds. I had no problem at all paying for the entire IAP cat O Log. :)!

  • I don't mind paying for premium apps. I always try to support to Devs in the best way I can. If they make Pro software for our beloved IOS. There's no problem........ But its nice when there's a sale on!...... :)

    The devs have to make a living too for our musical creation(good, or bad!....... So long as we have fun making it)............ @Sebastian, or @Rim, for example, etc. If it wasn't for these(suggested Devs, for example, to name a few, of many) we wouldn't have the ability to write music/songs on our iPad/iPhone. Well still be on our PCs/Macs doing our thing........ Bravo!.......... & respect to all the Devs who try & make our creations easier............ TO ALL DEVS!!!.......... KEEP UP THE EXCELLENT HARD WORK!!!......... <3

  • How is one supposed to know whether an app is a good fit if they don't get a chance to try it out? The price points make it doable, with the added bonus of knowing you can re-DL it if you think you can utilize it down the line.

  • Thanks to this forum, and also YouTube, I'm rarely sorry I bought an app. I don't shop at the App Store, I just buy what I've already determined is worth buying. Worst case, it's not everything I thought it would be. The low prices do make it easy.

  • I've only been at this iOS music business for a little over a year, after many years working with ProTools desktop. I have no problems with the prices I've paid for the apps I use, though I sure do miss the features & abilities of the desktop software. I've been playing synths since the early 70's, and to think of the money spent to have those sounds available then compared to the bang-for-the-buck you can have today?...yikes, no one has a right to complain. A $10,000.00 Moog Model 15, for $30.00... That's insane - sure, I would pay 40., 50, doesn't matter all that much. And it will only get better.

    I may have reached my peak app point for a while. It seems lately I can do what I need using a favorite handful, although others get used, this short list is usually where I start off:
    1) AudioBus & AUM for routing
    2) midiSequencer
    3) FugueMachine
    4) Moog Model 15 & Animoog
    5) Mersenne

  • edited July 2016

    @amarok said:
    ...yikes, no one has a right to complain. A $10,000.00 Moog Model 15, for $30.00..

    Not complaining, just saying, you don't actually have the $10,000.00 Moog, you have a software emulation. I suspect that the development costs and manufacture for Moog are considerably smaller than for the hardware. :)

    As for essentials;

    AudioBus, AUM and AudioShare are the glue that holds everything else together.

    I chose Cubasis over Auria Pro as my IOS DAW, because it does all I want for that part of my process - and it does a lot - which I then take to Logic Pro X on the Mac.

    Synths. Sunrizer, Magellan, Argon and the Iceworks apps all sound brilliant to me. Add in Gadget plus it's IAP's, Blocs Wave, Launchpad, Tone Stack plus Yonac's Steel Guitar, Fugue Machine and a fistful of filters, and you have a fabulous creative combo to hold in your hands.

    Other essentials; Nebulous Notes (rebranding as Permanote) the best app for syncing with Dropbox. Dropbox itself, of course. Then there's MusicStreamer, which is the mutt's nuts for streaming music from a NAS drive, Offline Pages, File Explorer and Pocket.

  • Hang on, you have to include the cost of the iPad if you’re comparing like that. For me to start using Moog Model 15 the app, which simply doesn’t, cannot and never will run on the iPad I own, I’d have to somehow find the money to buy an entirely new iPad, despite the fact that I already own one (assuming that money won’t immediately be absorbed into paying off some thing else somewhere else more vital, first (in which case you’d probably need enough to buy a sizeable stack of new iPads for me to see any result at all left over with which to actually buy one) (but I already own one, so what on earth would I want two of them for?)).

    Luckily, Model 15 doesn’t offer the capabilities for complex synthesis models that I’m interested in, so it’s not a thing I’m after, which is just as well because I can’t have it.

  • edited July 2016

    @u0421793 said:
    Hang on, you have to include the cost of the iPad if you’re comparing like that. For me to start using Moog Model 15 the app, which simply doesn’t, cannot and never will run on the iPad I own, I’d have to somehow find the money to buy an entirely new iPad, despite the fact that I already own one (assuming that money won’t immediately be absorbed into paying off some thing else somewhere else more vital, first (in which case you’d probably need enough to buy a sizeable stack of new iPads for me to see any result at all left over with which to actually buy one) (but I already own one, so what on earth would I want two of them for?)).

    Luckily, Model 15 doesn’t offer the capabilities for complex synthesis models that I’m interested in, so it’s not a thing I’m after, which is just as well because I can’t have it.

    Ipads dont cost shit anymore upgrading is easy. I just bout an ipad pro 9.7 inch 32g cellular model unopened that goes for $730 for $350 on craigslist. Now factor in you can sell your ipad for at least $100 for the first model. you can upgrade to an air 2 for around $200 bucks. Re-download all your apps and BAMM

  • Thanks for all the responses and especially for those who took the time for a serious answer. Although I think there are a few that adressed my question about the (too high) price point of some audio apps. What I mostly saw is people defending pricetags. To those I want to make the following points. Through the years I bought over 100 audio apps. And from my experience "the must have" apps of today could easily become tomorrows abandon ware. Of course this chance with buying apps from companies like Korg and Steinberg (continuity) is far less than buying apps done by individual developers. How dedicated a developer is, just a change in personal situation (illness, family, etc.) could easily turn his/ her apps into abandon ware.
    btw I'm the last who wants to squeeze money out of (smaller) developers pockets. They can certainly count on my support. But from my experience I know that I only know if I will actually use an app after playing around with it for a while. And here a price that hits my personal sweet spot (and I also believe others) is important. I just will purchase something much easier that's under $10 than above. And if I look at this list and see how enthousiast price drops are welcomed you can ask yourselves if the initial or actual price was too high. If you ask around $10 as a developer and would sell 5x time as much than asking $20 dollars it's just not that clever.
    Maybe "lower" prices and a possibilty to donate afterwards, a dev could indicate this to it's users, would be a interesting solution. In the past I donated quite a lot to small developers of VST plugins. I liked the way this worked and in most cases had direct feedback from the devs.

  • @lovadamusic said:
    Thanks to this forum, and also YouTube, I'm rarely sorry I bought an app. I don't shop at the App Store, I just buy what I've already determined is worth buying. Worst case, it's not everything I thought it would be. The low prices do make it easy.

    & not to forget Doug, Jakob, Colin, ectfrom the TSTR. Also, Oalm Sounds, Dischord & AppforAudio, & many more sites.. ;)

  • Palm Sounds

  • @mannix said:

    Thanks for all the responses and especially for those who took the time for a serious answer. Although I think there are a few that adressed my question about the (too high) price point of some audio apps. What I mostly saw is people defending pricetags. To those I want to make the following points. Through the years I bought over 100 audio apps. And from my experience "the must have" apps of today could easily become tomorrows abandon ware. Of course this chance with buying apps from companies like Korg and Steinberg (continuity) is far less than buying apps done by individual developers. How dedicated a developer is, just a change in personal situation (illness, family, etc.) could easily turn his/ her apps into abandon ware.

    I think there are many independent developers who have established a record of reliability and I think their responsiveness, reliability, and functionality can rival those of larger companies and some larger companies are not so invested in iOS nor are their apps so functional. Large companies can be subject to mergers, takeovers, and other business decisions which can effect how much support they provide for apps or abandon them.

    If you're really concerned about abandonware, you can certainly do some homework if you're new to iOS and ask around to get a sense of how developers have supported their apps.

    The willingness to risk purchasing apps can be a very personal decision. It would probably benefit both developers and users if there were some more options for trying out apps such as having access to an app for a limited time.

    What constitutes abandonware can also be a subjective evaluation. The frequency of updates or the addition of new features can be criteria that some use to evaluate whether or not an app has been abandoned as well as how many iOS versions are supported by the current version of the app.

    For me, the bottom line is that whether or not an app continues to be updated or developed further can be very dependent upon how much support there is for it among users independent of the size of the developer. If a developer meets a need and the app functions well, users are likely to want to continue to support it. If sufficient users want to support further development for an app, there needs to be more flexible options for how developers can receive this development support beyond donations or the limits of IAP or a subscription model.

  • @mannix said:

    To those I want to make the following points. Through the years I bought over 100 audio apps. And from my experience "the must have" apps of today could easily become tomorrows abandon ware.

    Think the main difference in perspective here is that I do not believe there is such a thing as a "must have" music app. The device itself isn't even a must have so how could an app on it be categorized as such?

    We've all bought duds on (and off) the app store. Sucks, no doubt. That's not the fault of app pricing models. Some devs disappear. Sucks, no doubt. I think understand what you're saying: that's a clear and present risk for us consumers and you'd like that risk to be accounted for by lowered app prices. Unfortunately, that does make sense for devs who stick around. Instead, if the money/risk is important to you (it is to me) I think the only option we have to account for that risk is via purchasing practices (buying fewer apps).

  • @studs1966 said:

    @lovadamusic said:
    Thanks to this forum, and also YouTube, I'm rarely sorry I bought an app. I don't shop at the App Store, I just buy what I've already determined is worth buying. Worst case, it's not everything I thought it would be. The low prices do make it easy.

    & not to forget Doug, Jakob, Colin, ectfrom the TSTR. Also, Oalm Sounds, Dischord & AppforAudio, & many more sites.. ;)

    Yep. That's what I was talking about with regard to YouTube.

  • Just for the sake of the discussion I'd be interested in hearing what you feel is the difference between "finished" and "abandoned" when it comes to music apps?

  • @brambos said:
    Just for the sake of the discussion I'd be interested in hearing what you feel is the difference between "finished" and "abandoned" when it comes to music apps?

    For me "Finished" is when the developer announces that no further development or fixes will be done.
    "Abandoned" is more like total silence meaning no updates nor communication from the developer.

    That's my personal interpetation.

  • @Nkersov said:

    @amarok said:
    ...yikes, no one has a right to complain. A $10,000.00 Moog Model 15, for $30.00..

    Not complaining, just saying, you don't actually have the $10,000.00 Moog, you have a software emulation. I suspect that the development costs and manufacture for Moog are considerably smaller than for the hardware. :)

    Really? I thought I was getting a multi-thousand dollar instrument for 30 bucks. Now I'm bummed. ;)

    Acknowledging that we have to include the price of the iPad (which does other stuff, BTW,) and that we're not actually getting hardware from Moog, the functionality of the app is still giving the right kind of customer something pretty special for the price of a meal in a good restaurant. The work and expertise put into making an app like that is substantial. I think that's the point.

  • @mannix said:

    Thanks for all the responses and especially for those who took the time for a serious answer. Although I think there are a few that adressed my question about the (too high) price point of some audio apps. What I mostly saw is people defending pricetags...

    What were you expecting in a thread asking people to list apps they think are overpriced? What was your question again?

  • For me Abandonware is the same as the synth Alchemy...

    Will we ever see an future for Alchemy on iOS from Apple (the new owner of Alchemy Synth)?

  • @ErrkaPetti said:
    For me Abandonware is the same as the synth Alchemy...

    Will we ever see an future for Alchemy on iOS from Apple (the new owner of Alchemy Synth)?

    I bought iOS Alchemy and have loved it. At least it can still be used. It's awesome in Logic, so for Logic users, Apple buying Camel was a good thing. Maybe it'll end up on iOS in some form, but if not, there are many other synths to play with.

    There are so many apps available on iOS, and it's not a particularly stable platform for music. Apple is not making iPads simply for us musicians or the developers who make music apps. I buy stuff with the knowledge that there are no guarantees. Apps are going to stagnate or go away all together. I count on it. I'm going to get my use out an inexpensive item even it's only for a short time and then move on with my life.

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