Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
And this is not exactly new to the human condition. Even when not unemployed, many music devices were and are too expensive for me -- and possibly a good investment for those who could/can afford them. Is this news?
Have things changed? Be patient, save what you can, be very selective about what you buy. Then we work with what we have rather than whine about what we can't afford, or blame sellers for our deprivation. Or is that retro-thinking?
Yes, with forums such as this one. Now, developers can see exactly how thier pricing is being perceived. I've seen several examples of developers thinking they have just the right price, only to find people politely saying it's a bit too much. Often, those developers will make an adjustment, meeting prospective customers in the. middle.
The exception, of course, are some developers who are already huge in the vast markets outside of IOS. For them, I suspect, IOS apps are mostly a marketing ploy. There are exceptions. I believe that both Korg and Novation take this market more seriously, and Novation in particular have shown themselves to be very keen to interact, and where possible give customers what they want.
Yeah, it was shocking when Different Drummer went from $150 to $15, though it is very unique app, and you really need to understand how it works to be enjoyed, whenever price it has.
Different Drummer is perfect example of what I mean. The developer, a brilliant fellow to be sure, began with what he considered a fair return for his efforts, then found that not so many people could afford it. Now, the app is priced in line with its competition, and I would hope sells a lot more.
For things like DD and Takete think of the life cycle of a new consumer device.
Early adopters of CD players paid hundreds now they are almost free. Likewise the video recorder then the blue ray player.
Some people paying a higher price at launch helps fund the developement then as the initial costs are recovered devs can lower prices suck in new buyers.
Some people have been extremely violent with peter concerning DD's pricing at the beginning, this forum included.it was so cruel.i could not believe it.maybe some of you will remember..maybe this explains that..i don't wanna talk for him.
Cheers!
What is this ? Are They tools for Sonic engineer or mixing engineer or something like that ? Why is it so expensive ? Does have someone a Clue or an idea ?
Check out the prices for the Mac equivalents !
why do you ask at all ?
it simply doesn't apply to you, it doesn't touch any of your concerns - otherwise you wouldn't have asked
you're not even entitled to call it expensive - because you lack the knowledge to judge it - that simple
and that's the reason why I quoted your post (just by chance)
people seem to feel excluded (from whatever) once they see a price they consider 'unaffordable'
looks like a kind of collector's syndrone ... hey, look what I've got... what does it ? ... dunno...
plain Kindergarten
cheers, Tom
And btw it's surprising how often he updates and improves DD. Yeah, unlike Amidio or Strange Agency LCC
Tom thank you for this nuanced answer and your kindness.My question contained no irony ... Yes it seems expensive to me because I do not understand what for these applications are used , but if they exist it may have a market for this and a utility .My goal was not to point finger on the price but to understand the context in which those applications can be used. No needs to reprimand me for that, i remained polite. Regards Greg
thanks Greg, I was a bit afraid my answer might leave too much space for mis-interpretion
I really took it as an example - nothing personal
of course there is always a market for any price...
usually you value investment versus return, which frequently includes 'saved time' as a measure
in other cases 'convenience' may be a benchmark or 'it can do something, that others don't have'
the measuring tools of Faber Acoustical comply with industrial standards
they are used in professional environments and have to be accurately scaled accordiing to legal rules
I'm not in that business, but such hardware is expensive by default
so you save the cash on the device and get some convenience as you have your iPhone with you anyway
(btw that price tag was for a bundle of apps...)
even though it's not about an app, I just add myself to the list: I use a $800 DAW just for it's audio editing
it can do a couple of tricks that save me an enormous amount of time
some enable me to do things otherwise impossible
... forgot convenience:
no install issues, no copy protection, no OS hazzle, I can take it with me on an USB stick
(runs on any box, given soundcard params and basic file pathes are adjusted, very resource-effective)
the developer RELIES on my honesty - and I act according to his TRUST
I have never had any regrets with the price at all ...
cheers, Tom
@lovadamusic - my point is that if someone feels an app is too expensive, and struggles to pay rent or make his mortgage, or lives in a country where the standard of living differs vastly, than that may be miles apart from another who has plenty for discretionary spending, yet that is rarely borne out in these discussions. That may explain why some people "whine" about prices.
I don't recall ever commenting/whining about pricing though, as I feel that is the dev's call and the market will work it out. I already have more apps than I can ever master and haven't bought many in the last year or so. There have been many I've walked away from because I didn't see the value for myself, or I couldn't justify the expense at that point, but I don't begrudge others enjoying them or the devs for setting the price.
As mentioned previously, some devs aren't sure what price point may work and adjust accordingly. In fact, I bought Different Drummer when it was $50 US and that has never bothered me, as it is by far my most used app. Others would probably think it crazy at that price point. I wouldn't do it now as my situation has changed, but it would be one I would save up to buy.
And I do remember those attacks on Peter @flo26 . Most people didn't realize that he initially priced it out of reach just to get it in the store and ensure he would get the name Different Drummer secured, as I recall. He still had to adjust the price many times to find a sweet spot. I also feel it is underpriced at this point, because the complexity makes it difficult for many people to realize the potential and value.
>
It would be interesting to hear from the developer whether he prefers the old days, with an expensive app that only early adopters bought, and only the dedicated understood how clever it was.... Or today, where DD is sold at a price accessible to most IOS music makers, presumably sells more and is being used, enjoyed and possibly promoted by more people.
@Nkersov - I would imagine he's enjoying it more at this price point, since it's hovered there for quite some time.
Very fair and generous post.
>
If so, then everyone has won. Developer makes money to help continue his work, customers get a great app at a price they're happy with.
Maybe...I have no idea how well it has done for him, but like many others, I believe it was more a labor of love.
I always find these discussions interesting as a developer. I can tell you that app sales are very sporadic and come in (small) bursts (for me) that last a day or two around such and such post or announcement but usually they trickle in. So if I sell 2 DD at $10, I make $14, Apple makes $6. Now I maintain an office studio (so I can actually concentrate and get work done). In NJ, that costs $800/mo. Plus Internet and other costs. It takes a lot of $14 to reach $1,000, more than 30 days worth for sure. So I have other apps, most free with a few IAP, but it rarely adds up. So naturally, I have a "real job" making medical apps. That doesn't even account for my time which I also value. As such, DD has mostly been a labor of love, a sort of "meta composition" based on ideas I've had and wanted to explore. When I started in the music software business, people gladly paid $50-$400 for software and you could have a more direct relationship, email them a fix or update same day and distributors took 11-15%, not 30% but you could also keep 100% with your own eShop. But you also couldn't easily sell in every country in the world, like with Apple. The sad thing is, if I could work on this stuff full time, I could do really amazing stuff so I'm developing with 1.5 hands tied behind my back. Other devs don't have the same issues. Some are young with no kids to put through college. Some are mega Corps that do apps as promotional tools for expensive hardware or desktop versions but I suspect the apps don't exactly pay the bills or line the shareholder's pockets. Then you have the proliferation of sooooo many decent apps with lots of overlaps so getting noticed is very difficult. I sometimes think the only reason DD has the users it does is because my ridiculous initial pricing drew attention (and scorn). Another problem is once an app is "devalued" it psychologically becomes a throwaway commodity even discouraging users from taking the time to learn what it does if it doesn't give them instant gratification. This can lead to unfair or misinformed reviews which then starts a cycle of lower sales that you either try to fight back from or just move on in life. Long enough post. PEACE!
Another weird thing about the app market I didn't mention is sales. If you put an app on sale, you can see a small burst for a couple of days and even if the sale continues, it tapers off pretty quickly. Then if you dare to return your app to the pre-sale price, I find sales completely tank. Many users will just wait for the price to drop again or wait for the auto-reminder of such event. This market effect is a gradual eroding of your list price just to get a few unit sales. So I suppose the same forces that make it nearly impossible to make a living for musicians with streaming and downloaded music, apply to app devs—except we can't go on tour or "play live."
@technemedia Good posts and good simple insight into your reality.
Great insight Peter! Certainly a lot of hurdles on the dev side.
Yes, it's apparent things have changed for many in this culture. My question was rhetorical, but the changes I was talking about didn't include technology. Just how buying stuff works and people's attitudes about it.
Korg and Novation have put out some great tools for iOS. So has Moog, BTW, even though they don't appear to play the pricing games. They just put out great products, and people are loving it. Moog apparently doesn't need to be reminded on forums such as this that not everyone wants to pay the price they're asking. They've been selling stuff for a long time without such "help."
Moog are free to do whatever they want, and if they don't think it's worth encouraging customers with less disposable cash, so be it. When the fortunes of those same people improve, maybe they'll spend with Noation or Korg.
I agree. Developers charge what they need and hope to get, and the market works it out. Some people here seem to want to believe that they represent the market, and that prices should somehow be in line with what they can or want to spend. They want to believe the market revolves around them, and the seller's needs are unimportant. That's the new way of thinking I've been alluding to.
Most people spend what they can afford on the best products for their wants and needs. If you need some other kind of encouragement, then go with whatever works for you.
Adding the condescending little barb is pointless, and shows me I'm wasting time responding to your post.
Your posts were very interesting to read. Developers contribute here, but we don't always get to hear about their personal issues. It's usually all about the users and what we want or feel entitled to. The iOS market is unusual. I wonder where it's going and hope that developers will want to continue to embrace it.
Different name, still adolescent. I agree you're still wasting your time.
Mosaik released back in March of 2014, IMHO goes directly to the Abandonware Hall of Lame on the first ballot. Here are some posts about the app that was supposed to be like Ableton Live for iOS from Discchord, Synthtopia, Synthtopia upon release, iOSnoops and the Audiobus forum. It was never updated, withdrawn from the App Store, and their website was closed down. The description of the app by the developer Endeavour definitely foretold of the Abandonware to come.
Technically I don't think it really qualified as being over priced as it was only $0.99 and I can time stretch files with it via import/export, but it was most definitely over hyped. Still waiting for an iOS version of Ableton Live as well.
Quite a contrast to the route taken by Moog when they first introduced Animoog for the same $0.99 price.