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Is Samplr dead?
Will there ever be an update for Samplr?
Comments
Still works for me.
(Samplr?)
Yeah I'm happy with Samplr. Be nice to get an update but it's still working perfectly for me.
NEED TO TRIM SAMPLES IN THE APP.
Would love Link. Otherwise, it's groovy.
Yeah, I was thinking link.. I like STROM too but it kinda needs the elektron hardware.
Samplr will definitely get a major update. I exchanged some tweets several months ago with Marcos and he said he was working on it, though wasn't willing to give an estimate of the release date. Could be months, a year, whatever. I guess Apple keeps him pretty busy. As far as I know, Link will be added, but we may expect some more goodies. Samplr is one of the few apps I use on a daily basis because for me, like many others, it is essential in my iOS workflow. Even with its well known limitations, like no individal channel outputs, no fx automation record, no undo, etc. , it is simply amazing as it is now. If this gets better with the long awaited update...well, that'll be magical.:)
I would love see how it fits in your workflow! I love the idea, but Samplr makes me feel like I'm doing something wrong. I watch videos like the Gaz Williams one that seems so tossed off and casual, and I'm totally inspired. Then I get in there, and what I've got to work with must just be the wrong source material. It always ends as industrial chaos. Are there any categories of samples you find work best?
Ditto. I can see how it can be a great tool in the right hands, but just ends up as a glitchy mush when I use it.
Samplr says hello! I see its slapface everyday, we hang out a lot actually. I only wished it played Frisbee other than that all good.
Can confirm. Marcos was at the last mobile meetup. He's pretty slammed with Apple. He loves Samplr and the iOS mobile music community, and he intends to update. Being a small developer, his strategy seems to be to make sure the product is great at what it does, and have minimal interaction with the community, due to time constraints. Fair enough for such a great app, and I'm glad knowing we have an advocate like him within Apple, though I believe he works on iOS GUI by day. What a pain in the ass job that must be!
Always been meaning to spend more time with it which I am sure is the 'trick'.
SAMPLR alive and well in my life.
LINK really doesn't mean anything for me on SAMPLR because all I do are things that still require precision playing.
It is more a convenience then a luxury.
For me AUDIOBUS remote options are far more important than LINK at the moment.
Yep I love a bit of industrial chaos, but it's the same for myself. As much as I've tried, I just can't do a Gaz with it.
Agree, I think Samplewiz is much more intuitive, to only things it needs is a larger workarea for the sample file (full screen would be great), because manipulating the pitch from the shape is difficult because of the small size and of course Ableton Link.
@ExAsperis99 @MonzoPro I almost every time use my own samples made with other iOS apps or outside iOS. That said, I never sample with Samplr as I see and hear it, in this respect it doesn't quite excel (like you can't trim the audio after recording). So I always use samples trimmed to precisem loops, set the BPM in an empty Samplr song, then load the samples from Audioshare. The most common workflow looks like this: Samplr, Patterning and Loopy open in AUM, where Loopy functions as tempo send to Samplr via MIDI, while Patterning is Link-synced via AUM at the same bpm. Patterning should be able to send MIDI sync to Patterning but it doesn't seem to work in the current beta I have installed. But Loopy takes care of this so I'm good to go with a tight all around sync. As for Samplr not working out for some folks, I see it more like an experimental composition tool than a traditional electronic groove machine/songmaker. It will never sound as clean and big as, say, Gadget, but neither it was meant to, imo. Indeed, it can get very glitchy, especially with then fx turned high, but this is one of the reasons I so much love Samplr. I also like how diversely the same samples can be morphed and tweaked within the same project. Sometimes I end up using only two samples with each in three different slots.
That is fantastically helpful. Thanks. Of course I'd love to see that video, but I'd settle for hearing the result. Do you contribute to SOTM Club?
So far I've contributed only once to SOTM with this. Made in Samplr.
I love this track. I'm a huge fan of the Liars and Black Dice, which this reminds me of.
Glad you like it. Long time Liars fan here too. Black Dice? I'm sure I have one or two of their albums. Time to revisit these as I can't really recall their tunes. Thanks for the hint!
Endless Happiness, remixed by Eye from the Boredoms! Cone Toaster is also pretty wonderfully difficult.
RIP Samplr, you were the wind beneath my Turnado, and the inevitable destination for so many heavily-glitched recordings of my tobacco-ravaged cries.
yep Link and panning will definitely be in the update.
Samplr is my favorite app... we communicate intuitively.
Don't know how Link can be added without changing pitch drastically. Lots of ideas and sketches on this and Sector depend upon the tempo being precise in order for the sample to play correctly.
Link and separate outs would be great. But love you just the way you are
Maybe adding Midi to sequence/edit touch movements would be more than great.
I wouldn't mind for an IAP at all. Has anyone wrote to the dev recently?
SampleWiz is an alternative ,but the audio engine is harsh and not musical ,unless you like lo-fi aliasing
For me Samplewiz has some interesting functions and is easy to use, but I find using it an eyesore.
I made a request to the devs for a skin without the moving alpha layers and animations and received a positive reply but sadly it never came to anything.
Also couldn't figure out how to change the root note of the sample which seems a strange omission.
Vaguely back on topic, Does Samplr have input monitoring? Last time I tried I couldn't hear what I was sampling live into it.
Same here. Sounds strange to many, but an interface can make such a difference to the enjoyment of using an app.
Me too, cheapens the whole thing. I'm worried one of my favourite apps Geoshred, will be as neglected as that one.
Not strange at all! People are emotional beings; nobody is a 100% rational machine. Visual appeal (altough culturally influenced) is something that taps back into the deepest, oldest lizard parts of our brains.