Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

So, all you ROTOR folks..................

135

Comments

  • @Littlewoodg said:

    @skiphunt said:

    @Littlewoodg said:

    @RustiK said:
    Well, I bought it.

    I didn't really use it but I got thinking I want to know what this is about.

    Now what? LOL

    Look forward to the challenge.

    Think that this may ferment till update.

    My guess is you will dig it, you've got Reactable going on and you're a Genome fan if I recall correctly...Rotor with Genome via Audiobus is pretty huge

    I'm a Genome fan too, but isn't redundant with the built in sequencers? I'm not doubting you, but curious how you're using then together.

    Im using Genome to add more sequencing, with Audiobus hosting to make screen flipping easier. I find 2 sequencers aren't always enough (the sample players can do some very interesting things with sequencers, especially the Free running ones, and the fx objects parameters also can do tricks with sequencing.) Objects also respond to velocity info via midi, (and maybe CCs I haven't delved) and Genome has the nice curves for that.

    In truth my go-to, Modstep, might be as good or better, Iwill try that. Will check in here after some trials

    One Genome feature I've had fun with in Rotor sessions is Genomes live looping/glitch function on sequenced tracks, another live play surface to add to the ones in Rotor.

    The Audiobus hub also can flow audio into that Rotor input object, so Genomes own synth or drum synth can be a sound source, sequenced from Genome. Or Modsteps onboard sampler or synth, and or IAA or AU stuff could flow in, hmmm...

    The real reason for the extra apps is I got used to more sequencers and sound sources in Reactable, and I'm not clever enough to do what I like with what's in-app. If there's an IAP for additional objects (the way there was in Reactable) I'll probablay tone down the multiapp workflow.

    Yes. I see. Had another play last night before going to bed, and messed with the glitchy live control in Genome while driving Rotor objects. I didn't have Genome loaded into AudioBus though. Good idea.

    I think being about to set up your main sequence driven by Genome, also frees you up to play with the internal sequences live.

    Also tried loading up several apps in AUM, mixing those, then outputting that stream into AudioBus, and into Rotor. That was pretty fun too, but VERY easy to start making awful mess of things. lol ;)

  • I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

  • @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

  • @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

  • @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

  • @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

  • @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

    Mine showed up in the samples folder directly under the presets folder as a wav file with a file name like 161020-170653-Unt.wav

  • edited October 2016

    @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

    Mine showed up in the samples folder directly under the presets folder as a wav file with a file name like 161020-170653-Unt.wav

    Oh snap!!! I've seen some of those. Some of them didn't sound quite right or not of the same quality as what ships with the app. I bet I was unknowingly recording my own garbage without even knowing it! LOL

    Ok, so where do you record from AudioBus? I only see one record button and that records your whole song/performance into iTunes file sharing storage. Which button records the AudioBus input into the presets?

  • @skiphunt did you get sorted with recording from AudioBus and using these files inside ROTOR ? This does work :)

  • @Trueyorky said:
    @skiphunt did you get sorted with recording from AudioBus and using these files inside ROTOR ? This does work :)

    No, not yet. Just asked carbot. Where is the record to the sampler button? All I see is the main record button for recording yoru whole tune or performance.

  • @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

    Mine showed up in the samples folder directly under the presets folder as a wav file with a file name like 161020-170653-Unt.wav

    Oh snap!!! I've seen some of those. Some of them didn't sound quite right or not of the same quality as what ships with the app. I bet I was unknowingly recording my own garbage without even knowing it! LOL

    Ok, so where do you record from AudioBus? I only see one record button and that records your whole song/performance into iTunes file sharing storage. Which button records the AudioBus input into the presets?

    I just used the same master record button at the top with the audio input module and no FX or anything on it. Pretty sure it's sounding ok but I should record some more and see if all is good.

    This makes a big difference in getting new stuff into the app.

  • @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

    Mine showed up in the samples folder directly under the presets folder as a wav file with a file name like 161020-170653-Unt.wav

    Oh snap!!! I've seen some of those. Some of them didn't sound quite right or not of the same quality as what ships with the app. I bet I was unknowingly recording my own garbage without even knowing it! LOL

    Ok, so where do you record from AudioBus? I only see one record button and that records your whole song/performance into iTunes file sharing storage. Which button records the AudioBus input into the presets?

    I just used the same master record button at the top with the audio input module and no FX or anything on it. Pretty sure it's sounding ok but I should record some more and see if all is good.

    This makes a big difference in getting new stuff into the app.

    Are you sure it's not just recording what's coming from the mic? If not, yes, this does make a big difference. I still want AudioShare Audiocopy, etc. But if this works like you say, then it'll make the wait for the update MUCH easier.

    Question though... when you hit the big record button to record a song/performance, that goes to iTunes sharing. Is the performance recording ALSO getting recorded to the sample presets?

  • @skiphunt @Carnbot yes it's recording what's coming from the mic but if you have ROTOR in the output slot in AudioBus it records the incoming audio. If you have a performance playing it will also record that but anyway, yes these files are available for use inside of ROTOR :)

  • @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Littlewoodg said:

    @Carnbot said:
    I agree it needs more sequencers especially and a few more loop players ideally would be nice too, works well with Modstep but having more sequencers internally means you can save a whole project without all the outside stuff having to be found and reconnected which can be a drag. That's also why I hope this gets AU hosting for instruments and FX.

    Absolutely. IAP for more objects would be an instant purchase for me, and open the environment up even more.

    Hey, somebody here claimed you can record your samples from AudioBus directly into the app and then use them. As far as I know, the ONLY recording feature saves stuff that can only be retrieved via iTunes filesharing or iFunbox, ie. a computer is needed to get to recordings.

    I know you've spent much more time with this app's manual than me. Does that app allow you to record in samples and them use them immediately without having to use a computer to transfer them?

    oh awesome :) I didn't realise that worked. Yes you can record into the app with Audiobus and it arrives in the root of the sample folder. I hadn't tried until now. I don't know why I didn't give it a shot.

    Really?! You can see the recordings into the app via AudioBus immediately without having to transfer?!

    Where exactly do they show up?

    Mine showed up in the samples folder directly under the presets folder as a wav file with a file name like 161020-170653-Unt.wav

    Oh snap!!! I've seen some of those. Some of them didn't sound quite right or not of the same quality as what ships with the app. I bet I was unknowingly recording my own garbage without even knowing it! LOL

    Ok, so where do you record from AudioBus? I only see one record button and that records your whole song/performance into iTunes file sharing storage. Which button records the AudioBus input into the presets?

    I just used the same master record button at the top with the audio input module and no FX or anything on it. Pretty sure it's sounding ok but I should record some more and see if all is good.

    This makes a big difference in getting new stuff into the app.

    Are you sure it's not just recording what's coming from the mic? If not, yes, this does make a big difference. I still want AudioShare Audiocopy, etc. But if this works like you say, then it'll make the wait for the update MUCH easier.

    Question though... when you hit the big record button to record a song/performance, that goes to iTunes sharing. Is the performance recording ALSO getting recorded to the sample presets?

    Yes I'm attached to my audio interface so my mic is off and it's recording fine from AUM/Audiobus. This is good news as it makes workflow easier :) That sample documents folder is basically the itunes file sharing folder so that's why it shows up there.

  • @Trueyorky said:
    @skiphunt @Carnbot yes it's recording what's coming from the mic but if you have ROTOR in the output slot in AudioBus it records the incoming audio. If you have a performance playing it will also record that but anyway, yes these files are available for use inside of ROTOR :)

    Ok, sorry... I'm a little confused. If you're running it standalone, and hit record.. it's recording your performance AND input from the mic?

  • @skiphunt just do some trial and error - it works fine either way. For example, I played in a synth loop I had recorded in AudioShare. This came through AudioBus which I recorded in ROTOR then used as a sample in the app. For this example I had nothing else running in my performance.

  • @skiphunt said:

    @Trueyorky said:
    @skiphunt @Carnbot yes it's recording what's coming from the mic but if you have ROTOR in the output slot in AudioBus it records the incoming audio. If you have a performance playing it will also record that but anyway, yes these files are available for use inside of ROTOR :)

    Ok, sorry... I'm a little confused. If you're running it standalone, and hit record.. it's recording your performance AND input from the mic?

    Yes, If you use the Audio input module in your session it'll record what ever is going into that too as well as any other modules running so if you just want to record from audiobus only then make sure nothing else is attached to the output node in the session (muted) and that rotor is in the output of AB etc

  • @Carnbot said:

    @skiphunt said:

    @Trueyorky said:
    @skiphunt @Carnbot yes it's recording what's coming from the mic but if you have ROTOR in the output slot in AudioBus it records the incoming audio. If you have a performance playing it will also record that but anyway, yes these files are available for use inside of ROTOR :)

    Ok, sorry... I'm a little confused. If you're running it standalone, and hit record.. it's recording your performance AND input from the mic?

    Yes, If you use the Audio input module in your session it'll record what ever is going into that too as well as any other modules running so if you just want to record from audiobus only then make sure nothing else is attached to the output node in the session (muted) and that rotor is in the output of AB etc

    Good to know.. but it's also kinda cool that you could ALSO record from the mic input AND what's going on in the play space if you wanted to. I bet that's why my unknowingly recorded samples sound odd, they likely have the background sound from the TV getting recorded via the iPad mic. I've mostly been running it standalone, but I think I'll start strictly using it in AudioBus from now on.

    Cool right?! :)

  • @skiphunt said:

    @Carnbot said:

    @skiphunt said:

    @Trueyorky said:
    @skiphunt @Carnbot yes it's recording what's coming from the mic but if you have ROTOR in the output slot in AudioBus it records the incoming audio. If you have a performance playing it will also record that but anyway, yes these files are available for use inside of ROTOR :)

    Ok, sorry... I'm a little confused. If you're running it standalone, and hit record.. it's recording your performance AND input from the mic?

    Yes, If you use the Audio input module in your session it'll record what ever is going into that too as well as any other modules running so if you just want to record from audiobus only then make sure nothing else is attached to the output node in the session (muted) and that rotor is in the output of AB etc

    Good to know.. but it's also kinda cool that you could ALSO record from the mic input AND what's going on in the play space if you wanted to. I bet that's why my unknowingly recorded samples sound odd, they likely have the background sound from the TV getting recorded via the iPad mic. I've mostly been running it standalone, but I think I'll start strictly using it in AudioBus from now on.

    Cool right?! :)

    Definitely :) to be honest I've never used the record button before now as I've been recording out through AUM into my Laptop. If only you could rename the sample in the folder etc Well I'm sure they'll add that later.

  • edited October 2016

    Gotta try some recording...

  • @Littlewoodg said:
    Gotta try some recording...

    Yep... just tried it. Looks like it "analyzes" your sample recordings after the recording for use with the Automatic Tonalizer.

    I already thought this app was fun and cool, but that coolness factor just doubled. :)

  • does it record seamless loops, and if not does it allow you to edit them afterwards, allowing destructive truncation?

  • @kobamoto I don't think so.

  • edited October 2016

    @kobamoto said:
    does it record seamless loops, and if not does it allow you to edit them afterwards, allowing destructive truncation?

    I don't think you can edit them, but you could make seemless loops in blocs wave or audioshare, etc. then feed those into Rotor via AudioBus and record, then play those seamless loops through the modules.

  • so it starts and stops recording in a way that creates a seamless loop?

  • edited October 2016

    @kobamoto said:
    so it starts and stops recording in a way that creates a seamless loop?

    I only discovered you could record into it a couple hours ago or so. I only had time to verify you could do it. Haven't had time to play with it and see the particulars yet. etc. I'll leave that to someone else who's played with it a bit more.

  • gotcha... will wait and see, just hoping it does cause without the ability to record in loop format, or to edit whatever you record into a loop afterwards it wouldn't be much use for the loop players objects.

  • edited October 2016

    @kobamoto said:
    so it starts and stops recording in a way that creates a seamless loop?

    My experiment recording a loop confirms what the manual suggests: recording starts at the beginning of the next bar after you hit record. And when you press the record button a second time,(a second tap is required to stop the recording) the app waits till the end of the bar you're in before actually stopping the recording.

    So you can get "loop accurate" clips pretty easily via "bar accurate" recording, if you're starting and stopping your recording with roughly bar accurate timing:

    Start with play button off (and intended objects all connected and ready to play),

    then activate record

    then hit play

    then hit the record button again to stop the recording, sometime during the last bar of your loop. A procedure familiar from tape deck days, and much easier done than described...

    I recorded a drum loop from one of sf2 kits driven by the poly sequencer. (Couple fx too)
    I kept the sequencer panel open so I could watch when the bar was ending, no stress or seams. Pretty easy to sample whatever loop(s) you've got going in app, then resample, with whatever variations, ad infinitum. The new loop is useable as a Wave Adaptive loop but in the Free Duration wave player you can play the loop via the poly sequencer...nuts given that the Free Duration object can also be scratched and made to play backwards.

    The obvious wish would be for an onboard clip editor, but the above covers a lot of ground

  • !! thanks man, that's just what I was asking.

  • @Littlewoodg said:

    @kobamoto said:
    so it starts and stops recording in a way that creates a seamless loop?

    My experiment recording a loop confirms what the manual suggests: recording starts at the beginning of the next bar after you hit record. And when you press the record button a second time,(a second tap is required to stop the recording) the app waits till the end of the bar you're in before actually stopping the recording.

    So you can get "loop accurate" clips pretty easily via "bar accurate" recording, if you're starting and stopping your recording with roughly bar accurate timing:

    Start with play button off (and intended objects all connected and ready to play),

    then activate record

    then hit play

    then hit the record button again to stop the recording, sometime during the last bar of your loop. A procedure familiar from tape deck days, and much easier done than described...

    I recorded a drum loop from one of sf2 kits driven by the poly sequencer. (Couple fx too)
    I kept the sequencer panel open so I could watch when the bar was ending, no stress or seams. Pretty easy to sample whatever loop(s) you've got going in app, then resample, with whatever variations, ad infinitum. The new loop is useable as a Wave Adaptive loop but in the Free Duration wave player you can play the loop via the poly sequencer...nuts given that the Free Duration object can also be scratched and made to play backwards.

    The obvious wish would be for an onboard clip editor, but the above covers a lot of ground

    First off... seems like the AudioBus object that's playing your sample, plays even if you have the play button off. Yes?

    Second, how do you "scratch" play free duration object backwards?! :)

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