Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Comments

  • It's really easy (imho) to have Turnado be less "in the face", be it only for the wet/dry rotary, which alone can make the crazy stuff at least disappear a little more into the background...
    -then again, I am very in love with it's abilities and freakytude and know not evryone is like that. I find all the deep editability I need inside Turnado, veeery customizable.

    Of course, my 0,01 cts.

    Cheers, t

  • Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

  • edited December 2016

    @richardyot said:

    @theconnactic said:
    Turnado is the plug-in I still cannot convince myself to buy. Everyone seems to find it amazing, but there is a kind of random character that doesn't appeal that much to the control freak in me.

    I've owned Turnado and Wow for the least 3 years or so, and I occasionally go back to them, but every time walk away shaking my head as I find them impossible to control with any degree of subtlety. They are great for sound mangling, but not for much else.

    Turnado has some potentially great effects not found anywhere else, like Freezeverb, but taken on their own I don't tend to like their sound that much. So to get the best out of it you need to combine the effects and at that point they're just too crazy for my tastes.

    It's a matter of taste though, I own most of the Sugar Bytes apps and don't really love any of them, could happily delete them all. But some people absolutely love them, because they work well for the kind of music they make. Horses for courses.

    Have a look at the edit section, there you can turn down/off a lot of the craziness and use Turnado in a more subtle way. The presets can be on the extreme side. You can also alter the amount of each FX via the main screen and wet/dry controls.

    I wouldn't load up Turnado if I was just after some reverb for example - as I have standalone apps dedicated to do this, but it can do it.

    If I only had Turnado, with a bit of tweaking it would cover nearly all of my fx requirements. Don't be put off by the crazy presets, it's capable of much more subtlety, but you do need to spend time in the edit section, and learn which settings work for the music you create.

  • @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    >

    Interesting. These filters are promoted as the creme de la creme, with a price to match by IOS standards, yet aren't fully optimized. Does anyone know if this issue is likely to be fixed, or as @animal says, are users supposed to get used to it?

  • I just spent half an hour playing with Turnado and Wow, running some guitar through them to see if I had been unfair in my assessment, but most of the effects in Turnado just aren't for me. The flanger was good, got some nice tape effects from it, but most of the other effects were too glitchy for my taste. I opened the effects to edit them and also mashed the random button a fair few times.

    The same with Wow, which in theory is fairly similar to Volcano, but I find that Volcano gives much more musical and pleasing results to my ears.

    As I said though it's a matter of taste, so no offence intended to those of you who love these effects, I understand their usefulness.

  • @Nkersov said:

    @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    >

    Interesting. These filters are promoted as the creme de la creme, with a price to match by IOS standards, yet aren't fully optimized. Does anyone know if this issue is likely to be fixed, or as @animal says, are users supposed to get used to it?

    It's really not a big deal, does anyone ever need to tweak two dials simultaneously? Maybe some do, but it's not something I've ever even noticed when using the plugins.

  • @richardyot said:
    It's really not a big deal, does anyone ever need to tweak two dials simultaneously? Maybe some do, but it's not something I've ever even noticed when using the plugins.

    >

    As always in matters Auria Pro, I accept your wisdom @richardyot.

  • @richardyot said:
    I just spent half an hour playing with Turnado and Wow, running some guitar through them to see if I had been unfair in my assessment, but most of the effects in Turnado just aren't for me. The flanger was good, got some nice tape effects from it, but most of the other effects were too glitchy for my taste. I opened the effects to edit them and also mashed the random button a fair few times.

    The same with Wow, which in theory is fairly similar to Volcano, but I find that Volcano gives much more musical and pleasing results to my ears.

    No offence taken! I tend to use Turnado for what it's probably intended - glitchy madness, but if I could only have one FX on my iPad I'd choose it as I find it can be a good all-rounder too.

    I have to admit Wow is too heavy for my tastes, but I've yet to master the edit section so it could be me.

  • What is the the current on sale price for Saturn in US dollars.?
    I'm not sure if the Auria store Is priced in local Australian dollar or US ?

  • @Jes said:
    What is the the current on sale price for Saturn in US dollars.?
    I'm not sure if the Auria store Is priced in local Australian dollar or US ?

    14.99

  • @richardyot said:
    I own most of the Sugar Bytes apps and don't really love any of them, could happily delete them all.

    Makes The Note in The Special File.

  • @JohnnyGoodyear said:

    @richardyot said:
    I own most of the Sugar Bytes apps and don't really love any of them, could happily delete them all.

    Makes The Note in The Special File.

    That dossier must weigh the bag down heavily by now. Not good for your back you know.

  • edited December 2016

    @richardyot said:

    @Nkersov said:

    @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    >

    Interesting. These filters are promoted as the creme de la creme, with a price to match by IOS standards, yet aren't fully optimized. Does anyone know if this issue is likely to be fixed, or as @animal says, are users supposed to get used to it?

    It's really not a big deal, does anyone ever need to tweak two dials simultaneously? Maybe some do, but it's not something I've ever even noticed when using the plugins.

    I watched a few demo/tutorials on the Fab Filter site... downloaded the whole bundle for the free 30 day demo in LPX, then played with the Fab filters that come with Auria Pro now that I know how a bit more about how they work, linking xlfo's, etc. and can clearly see why they are so highly regarded.

    With regard to controlling more than one parameter at once, can't you simply do that by assigning the parameters to an external midi controller? I was doing exactly that while also learning the W button to record automation (I haven't had the "Pro" upgrade very long, and had to put it on the backburner after initially updating to 10 which broke AP) So, I'm just now getting around to figuring out what all the extra Auria Pro stuff does. Seems the Fab Filters that come with the Auria Pro upgrade are worth the upgrade price alone.

  • @skiphunt said:

    @lovadamusic said:
    I think the best thing any novice can do for themselves is less spending and more learning. The suggestion that, if you don't know why something is needed, you don't need it, is true in a sense. Of course, you can take people's word that it's great, buy it and try to learn what it actually does. Then you find maybe you "need" it, maybe you don't. Maybe it turns out not to be worth the money for what you get out of it, but then who knew what you'd be capable of, or what you'd value?

    Some people just enjoy playing with music apps like games, and that's a perfectly good thing to do. Buy whatever looks like fun. But for the more ambitious, starting simple, putting in the time and learning the basics with basic tools, then along the way discovering where you want to go next based on your own music is more efficient than messing around blindly with every cool thing on the App Store. Buy something because you know what it does and what it's going to do for your music. Information has been made so accessible and streamlined, it should be a lot cheaper and easier to be educated these days. The time and work put in is what gets you to a place where more costly apps or gear earn their keep.

    I somewhat agree, but on some points I don't agree. These suggestions are good if the user already has a good idea what they want to do and where they want to go. For those who fit into that category, I'd say I agree 100%.

    However, where I have to respectfully disagree with this is for folks like myself, who less than a year ago had no idea where they really wanted to go with this stuff. I had to try everything out and see what I took to and what I didn't. Some areas of "sound design" I thought were interesting, until I dug a bit deeper and realized I wasn't as interested as I thought I might be.

    Let me use this as an example. I'm a photographer. I have a fairly wide range of styles and types of photography I do. Some I really dig, other's I can wing it, but it's more like work.

    When I first started out several decades ago, I had no clue what I wanted to do. I just knew I was obsessed with image making and wanted to learn everything I could. I dove into black and white, street, commercial, product, large and small format, abstract, portraiture, etc. I've tried out every kind of image making process style and process there is (except for porn, but who knows?) lol ;)

    The point is, now I know what I'm good at and what I where I tend to excel. I know what my core competencies are and what gets me excited and/or fulfilled. I didn't know that when I first started out. I had to get out there and try everything before I knew what I wanted and what direction to head.

    That's pretty much why I seem to be all over the map with regard to audio design. I'm mostly in the iOS world because I can try lots of different things out fairly quickly and it's not prohibitively as expensive as it can be on the desktop. iOS apps also tend to be fairly intuitive, or easy to learn once you figure out some of the basic logic, language, and syntax. And, with less than a year under my belt... although I'm still trying to find my way, I'm getting more and more focussed with each evolution of trying something new out.

    It’s definitely a personal choice. I’m also an amateur photographer (emphasis on amateur,) but the approach I’ve taken to learning is similar to how I got into music as a kid and beyond. Photography equipment is expensive, so I’ve spent lots of time studying what photographers do (books, videos) before buying. I started with basic, relatively inexpensive stuff, and restrained myself when it came to higher end equipment. Through that, though I’ve learned where my gear falls far short of everything possible, I’ve discovered that I’m content to keep it simple. I could have, OTOH, spent a fortune to discover that same thing.

    I can see where the relatively inexpensive and quickly accessible iOS music world allows for more hands-on experimentation with what’s possible. If it works, great. When it comes to music, though, my background taught me a certain approach to learning. It’s how most of us became musicians, producers, or technicians because we didn’t have access to so much so quick. We were forced to take it more a step-at-a-time, or evolve more systematically. Today you can walk in off the street and own a full-blown recording studio.

    If you’re not making the progress you want, or not able to stay within your budget, then I think it’s useful to be aware of that more traditional learning curve. Otherwise, continue doing what works for you.

  • @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    Can you just assign multiple parameters to an XY pad within the plugin? (Now that I think of it, maybe not all FF plugins have the XY pad.)

  • One more quick question, if I may. Do the AP versions of these filters include pan rings, or is that VST only? If so, will pan rings eventually come to AP filters, or is that something unlikely to happen?

  • @kgmessier said:

    @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    Can you just assign multiple parameters to an XY pad within the plugin? (Now that I think of it, maybe not all FF plugins have the XY pad.)

    I'm not (yet) using the FF plugs on iOS, but I have several for Mac. Saturn, Timeless, and Volcano have XY pads, and you can assign multiple parameters to an XY pad. The Pro plug-ins (Pro-C(2), Pro-Q(2), Pro-L, etc.) don't have XY pads, afaik.

  • @Nkersov said:
    One more quick question, if I may. Do the AP versions of these filters include pan rings, or is that VST only? If so, will pan rings eventually come to AP filters, or is that something unlikely to happen?

    Pan rings are there and fully functional.

  • @richardyot said:
    Pan rings are there and fully functional.

    >

    Okay, thanks for that. If Santa is nice to me, I may well dip into the FF world.

  • edited December 2016

    @lovadamusic said:

    @skiphunt said:

    @lovadamusic said:
    I think the best thing any novice can do for themselves is less spending and more learning. The suggestion that, if you don't know why something is needed, you don't need it, is true in a sense. Of course, you can take people's word that it's great, buy it and try to learn what it actually does. Then you find maybe you "need" it, maybe you don't. Maybe it turns out not to be worth the money for what you get out of it, but then who knew what you'd be capable of, or what you'd value?

    Some people just enjoy playing with music apps like games, and that's a perfectly good thing to do. Buy whatever looks like fun. But for the more ambitious, starting simple, putting in the time and learning the basics with basic tools, then along the way discovering where you want to go next based on your own music is more efficient than messing around blindly with every cool thing on the App Store. Buy something because you know what it does and what it's going to do for your music. Information has been made so accessible and streamlined, it should be a lot cheaper and easier to be educated these days. The time and work put in is what gets you to a place where more costly apps or gear earn their keep.

    I somewhat agree, but on some points I don't agree. These suggestions are good if the user already has a good idea what they want to do and where they want to go. For those who fit into that category, I'd say I agree 100%.

    However, where I have to respectfully disagree with this is for folks like myself, who less than a year ago had no idea where they really wanted to go with this stuff. I had to try everything out and see what I took to and what I didn't. Some areas of "sound design" I thought were interesting, until I dug a bit deeper and realized I wasn't as interested as I thought I might be.

    Let me use this as an example. I'm a photographer. I have a fairly wide range of styles and types of photography I do. Some I really dig, other's I can wing it, but it's more like work.

    When I first started out several decades ago, I had no clue what I wanted to do. I just knew I was obsessed with image making and wanted to learn everything I could. I dove into black and white, street, commercial, product, large and small format, abstract, portraiture, etc. I've tried out every kind of image making process style and process there is (except for porn, but who knows?) lol ;)

    The point is, now I know what I'm good at and what I where I tend to excel. I know what my core competencies are and what gets me excited and/or fulfilled. I didn't know that when I first started out. I had to get out there and try everything before I knew what I wanted and what direction to head.

    That's pretty much why I seem to be all over the map with regard to audio design. I'm mostly in the iOS world because I can try lots of different things out fairly quickly and it's not prohibitively as expensive as it can be on the desktop. iOS apps also tend to be fairly intuitive, or easy to learn once you figure out some of the basic logic, language, and syntax. And, with less than a year under my belt... although I'm still trying to find my way, I'm getting more and more focussed with each evolution of trying something new out.

    It’s definitely a personal choice. I’m also an amateur photographer (emphasis on amateur,) but the approach I’ve taken to learning is similar to how I got into music as a kid and beyond. Photography equipment is expensive, so I’ve spent lots of time studying what photographers do (books, videos) before buying. I started with basic, relatively inexpensive stuff, and restrained myself when it came to higher end equipment. Through that, though I’ve learned where my gear falls far short of everything possible, I’ve discovered that I’m content to keep it simple. I could have, OTOH, spent a fortune to discover that same thing.

    I can see where the relatively inexpensive and quickly accessible iOS music world allows for more hands-on experimentation with what’s possible. If it works, great. When it comes to music, though, my background taught me a certain approach to learning. It’s how most of us became musicians, producers, or technicians because we didn’t have access to so much so quick. We were forced to take it more a step-at-a-time, or evolve more systematically. Today you can walk in off the street and own a full-blown recording studio.

    If you’re not making the progress you want, or not able to stay within your budget, then I think it’s useful to be aware of that more traditional learning curve. Otherwise, continue doing what works for you.

    I think you understand the point I was making. I'm taking advantage of the fact that I don't have to begin my audio journey from the same methodical position I would've had to 20 years ago. With iOS, I can dive right into the deep end for not that much money and dabble in lots of different things more quickly. This is one of the greatest things about the iOS sound/music app world. And it seems that more and more, the iOS tools being created are also becoming state-of-the-art in their own right.

    With regard to photography, I didn't buy everything that came along. My experimentation was with style and technique. All of this stuff, visual and audio... (at least for me) has always been more about the user's skill/knowledge with less emphasis on the tools themselves. If I needed a specific photographic tool I wanted to experiment with, it wasn't that difficult to find someone who'd let me borrow, or I'd rent gear to test.

    All this being said, Yes... I agree 1000% that I'd certainly benefit from taking more time to learn what I already have before moving much more forward. That's why I'm asking more questions now, watching demos, etc. I fell prey early on to forum hype about apps and bought many of my first audio apps based on general hype here, and on the various app blog sites. That was a mistake.

    I started noticing the pattern here, ie. new app comes out, everyone raves about it being an "insta-buy" and how incredible this new app is... then, a couple days later.. all the criticism of what's not working or what didn't work exactly like the user wanted it to, reports of every little bug or quirky nuance, then comes the dog-pile in the opposite direction of how disappointing this new app is... that same app that everyone recently had a big "insta-buy" hard-on for. It's kind of amusing really, but not so much after you realized you once again fell for it. ;)

  • @skiphunt said:
    I started noticing the pattern here, ie. new app comes out, everyone raves about it being an "insta-buy" and how incredible this new app is... then, a couple days later.. all the criticism of what's not working or what didn't work exactly like the user wanted it to, reports of every little bug or quirky nuance, then comes the dog-pile in the opposite direction of how disappointing this new app is... that same app that everyone recently had a big "insta-buy" hard-on for. It's kind of amusing really, but not so much after you realized you once again fell for it. ;)

    Nicely encapsulated and disappointingly accurate.

  • also, it's useful to separate the types of apps and fx. for example if you already have a good eq or compressor and don't know if you need another type, or why, then you probably don't yet. learn to use the one you want really well and then make educated purchases in the future. but some apps and fx work in ways i didn't know existed yet and when i start using them i have tons of eureka moments and general glee. and that translates into my music. a week ago i didn't fully comprehend why i would want or need a multiband saturator but i know for sure multiple instances of saturn will be used in my future mixes.

  • edited December 2016

    @vpich said:

    but some apps and fx work in ways i didn't know existed yet and when i start using them i have tons of eureka moments and general glee. and that translates into my music.
    >

    Exactly. So many times with IOS FX apps, I've taken a serendipitous approach, just liking a sound I heard in a demo, only to find something magical happening. If I'd based some of those purchases on the logic of whether I needed the app in question, those moments would never have happened.

    I suppose what it proves is that sometimes a leap of faith yields unexpectedly good results.

  • @Nkersov said:

    @animal said:
    Oh, and I just remembered: one thing to be aware of with the FF plugs is, that they are not 100% Multitouch-optimized, you can only change ONE parameter at a time. It's cool, but you have to get used to it...

    >

    Interesting. These filters are promoted as the creme de la creme, with a price to match by IOS standards, yet aren't fully optimized. Does anyone know if this issue is likely to be fixed, or as @animal says, are users supposed to get used to it?

    Guys, hoo hoo hold your horses...

    The GUI of Fabfilters ALL products aren't meant to be performance used...

    You make an nice preset and then play with that preset, including theirs fantastic modulation system...

    I have never missed multitouch features whatsoever in their products...

  • @ErrkaPetti said:
    Guys, hoo hoo hold your horses...

    Horses held, fed and watered. ;)

  • I've been trying to resist especially after shooting through the better part of 2 c-notes over the Black Friday sales but this FabFilter sale is just too much to ignore. And I can't explain why $30 seems strong but $23 seems impossibly cheap. App Addicts/GAS Freaks 101.

    I got Timeless 2 a few days ago & love it then honestly looked at all my stuff to see what I should get if I went for a few more. I think C2 looks brilliant and the MB comp was unreal on the video demo but for compression I think I'm cool with the AUFX complete & the PSP Channel strip compressor.

    That PSP sounds like an older 1176 reissue from the 90's one of my friends had in his home setup that he'd put my bass through when recording stuff with him. As soon as I got into Auria and heard the in app compressor I put bass, the amp sims and kick & snare through them 90% of the time if compression is needed, love it.

    So I jumped into the Q2 because of the reviews and positive feedback I've heard. I've had it a day now and it is unreal... totally pro quality and aside from the DDMF Neve EQ that I still like on certain things, it will probably be my go to EQ. I think I'm set now...lol.

  • @JRSIV said:
    I've been trying to resist especially after shooting through the better part of 2 c-notes over the Black Friday sales but this FabFilter sale is just too much to ignore. And I can't explain why $30 seems strong but $23 seems impossibly cheap. App Addicts/GAS Freaks 101.

    I got Timeless 2 a few days ago & love it then honestly looked at all my stuff to see what I should get if I went for a few more. I think C2 looks brilliant and the MB comp was unreal on the video demo but for compression I think I'm cool with the AUFX complete & the PSP Channel strip compressor.

    That PSP sounds like an older 1176 reissue from the 90's one of my friends had in his home setup that he'd put my bass through when recording stuff with him. As soon as I got into Auria and heard the in app compressor I put bass, the amp sims and kick & snare through them 90% of the time if compression is needed, love it.

    So I jumped into the Q2 because of the reviews and positive feedback I've heard. I've had it a day now and it is unreal... totally pro quality and aside from the DDMF Neve EQ that I still like on certain things, it will probably be my go to EQ. I think I'm set now...lol.

    Agree to 100%!

    Fabfilter is great on coding plugs and synth (Twin 2)...
    The modulation system is really something special in some of the plugs (and in Twin 2)!

  • @JRSIV said:
    So I jumped into the Q2 because of the reviews and positive feedback I've heard. I've had it a day now and it is unreal... totally pro quality and aside from the DDMF Neve EQ that I still like on certain things, it will probably be my go to EQ. I think I'm set now...lol.

    >

    That's useful to know. An endorsement from someone who has bought and is using beats any amount of product hype.

  • @JohnnyGoodyear said:

    @oat_phipps said:
    Yeah, I'm interested in Old Timer or the Spring Reverb. Already have Microwarmer and the Fabs minus DS and Gate.

    So...Old Timer or Spring Verb?

    Personally I have not managed to make Old Timer do much for me (and I love Microwarmer). Have heard others mention how much they appreciate it though. Perhaps someone else might add some sort of testimonial as to its efficacy etc.

    I've not got old timer in auria yet, but I have it on my laptop, few things it shines at is used as a leveller for vocals, instruments and the like. To use it as a leveller set the time knob to 7+, depending on how much you want to bring down the louder parts and bring up the quieter parts, set the ratio and compression knobs to taste, higher values clamping down on the louder parts more, compensate if clamping down quite a bit with the volume knob.

    Also quite handy on a bus if you want to give a few elements some compression and the same colour, use the valve setting and the tiny valve knob to add more or less of the tube emulation. One other thing I find it handy for is working with drums, individual hits, or loops. I use the time knob between 0-3 for drums and adjust the tiny knob above it to add a quicker attack, which is to the left, for smoothing off spiky transients. Or if I want to keep the punch of the drums intact, dial it to the right, find you can push old timer a lot before the sound falls apart.

  • @JRSIV, good review of the built-in PSP compressor. I find myself using it more than the Pro C2, specially the buss compressor, because they run really light on the CPU and sound as legit vintage emulations.

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