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Korg Gadget for Mac coming soon

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Comments

  • Yes Microsoft should get on at Korg to release it on Windows. Might sell a few surfaces etc. Would surely be the best platform for it.

  • @aaronpc said:
    Ableton Live project export gets a little awkward for them now, dunnit?

    Why do you say that?

  • @gonekrazy3000 said:
    I need a windows version. just so i can use the gadgets in Vst's in Ableton.....

    I hope they update the Ableton export feature to take advantage of the VST's once installed ie: when i export a project all the tracks load up in ableton as VST's with midi clips rather than just audio clips :)

  • Id also like to see icloud sync extend to the vst's so say i save a patch on a gadget on ipad, that patch is available in the vst the next time i open it :)

  • @SpookyZoo said:
    Module iOS app itself is £29.99 before IAPS. Think this desktop Gadget concept will be pricier than the estimations on the thread here.

    They do however always play fair with their release prices. Although most of their apps are at the premium end of the scale they do usually have a generous discount on release that normally last for the 1st month.

    Certainly intrigued to see how Korg deliver this.

    Agree. Korg standlone VSTs are $49.99 on iOS they are $29,99 so probably everything more or less doubles on MAC OS. Gadget app will be $99.99 and the VST plugins 49.99
    BUT if the have same price policy as on iOS they will launch everything at 50% introduction price. So Gadget app at $49.99 and plugins at $29.99. But we'll see.

  • My 'questimate' on macOS Gadget pricing is an introductory at $99 with 'everything' included.

    But we never know what tricks Korg might pull. They might do 'either way' ie. buy Gadget(s) for iOS and get macOS version for free, or the opposite, buy macOS version and get iOS version for free.

    They could do this using 'promo codes' when registering the app as there is no way for developers to 'sync' apps between platforms (ie. iOS and macOS).

    They could also do this using 'iCloud' in a similar way that it's possible to sync Gadgets between iOS devices.

    Next Thursday we'll know more, until then it's just advanced speculation :D

  • I hope they fully embrace iCloud Drive for storing projects AND audiofiles (or DropBox as another option) - it would be so great to just Save to iCloud in the iPad and have everything ready to load on the Mac, and vice versa :smiley:

  • @Samu said:
    But we never know what tricks Korg might pull. They might do 'either way' ie. buy Gadget(s) for iOS and get macOS version for free, or the opposite, buy macOS version and get iOS version for free.

    They could do this using 'promo codes' when registering the app as there is no way for developers to 'sync' apps between platforms (ie. iOS and macOS).

    They would need to work something out with Apple to pull this off.

    From Apple docs:

    Requesting Promo Codes

    You can request up to 100 promo codes for every version of each platform of your app, or for your in-app purchases.

    With in-app purchase promo codes, users can download your app (if the price of the app set to free) and redeem the code for the in-app purchase item. Codes can even be used before your app is available on the App Store. You can provide up to 100 promo codes for each in-app purchase item, with a limit of 1,000 total in-app purchase codes per app every six months (resetting on January 1 and July 1). These codes are for non-commercial use and expire 28 days after they were requested.

  • If Korg had sense they'd give the basic app away free, then make money from IAP, because a non-touch Gadget, may be a hard sell.

  • @Halftone said:

    @Matt_Fletcher_2000 said:

    @Dham said:

    @ksound said:
    I hope not. $99 is the the price point I wouldn't have to second-guess, and fair since the desktop version would not have the touch functionality of the iOS version.

    @Cib said:
    I would pay 199€ too but since that is already the price for KLC (Korg Legacy Collection) i'm scared it's double the price or so.
    We will see soon....

    I'm thinking $99 for the basic Mac version. A few $10 IAP add-ons. $49 for IOS Gadget users.

    Would be difficult to resist at that price.

    My thoughts on audio tracks are...

    Maybe they are coming to iOS because otherwise how could you possibly have the ability to work seamlessly back and forth between mac and ipad if the ipad didn't have audio tracks (unless there is some 'freeze track' thing for audio tracks when on an ipad?)

    But on the other hand how are they going to be able to transfer tracks seamlessly between ipad and mac if they contain audio files. Right now iCloud doesn't pull across any Bilbao or Abu user audio when you share across iCloud (unless they've fixed this - which would be a very good thing!)

    My gut feeling is audio gadgets will come to iOS. Or at the very least one of the two new gadgets. I'm sure Korg has figured out some clever way how to transfer the audio files. Can't wait. Wonder when they'll come? A month?

    Image-Line have managed to to sync projects including audio tracks between Win/Android/iOS with FLM3 - so it is possible...you'd have thought iOS <-> MacOS would be easier to achieve.

    Have Korg actually said that by seamless they mean back and forth ?...It could be that you can go from iOS to MacOS and back...but without audio.....I certainly hope this isn't the case as I do not have a Mac and really want the audio ability on iOS.

    Also, as Gadget supports Link I would hope that the Audio gadget is fully Timestretch/Transpose capable.

  • Well they did say seamless, not "seamless except for these massive exceptions"!

  • @PhilW said:
    Well they did say seamless, not "seamless except for these massive exceptions"!

    I am probably too sceptical due to a lifetime of seeing both sides of the coin called Marketing ;)

  • One thing is for certain: Regardless of what the number is, Korg is going to walk away with plenty more of your hard earned money (whether you buy the macOS version or not!).

  • @OscarSouth said:
    One thing is for certain: Regardless of what the number is, Korg is going to walk away with plenty more of your hard earned money (whether you buy the macOS version or not!).

    I really hope so.

  • @MonzoPro said:
    I like the idea of being able to start a project on the iPad, and finish it off on the laptop, but not the idea of paying for it all again, so doubt I'll bother. I like Gadget, but it's a bit too rigid for my way of working so doubt I'll take the plunge. Probably.

    Agreed, sometimes it is more convenient to work on the Mac. Think I'm going to try and sell my copy of Ableton again to fund this.

  • edited January 2017

    I'm really looking forward to seeing how this plays out. But as much as I love Gadget as a piece of iOS software, I'm unsure how it will translate. It is so so easy on the iPad to get things up and running. I progress from doodle to sketch to actual working piece in Gadget faster than in any other environment. That said: My Gadget tracks are all a little bit disappointing, I have to say. I get to 80 percent done so quickly, but then they just STOP. And they always sound like Gadget tracks.

    Maybe that's because at the moment no one else can join the sandbox. Maybe if they had flavors like Elastic Drums or Animoog or Patterning or Borderlands flowing through them, Gadget's brilliant potential would be realized.

    That's my hope.

  • @Tarekith said:

    @aaronpc said:
    Ableton Live project export gets a little awkward for them now, dunnit?

    Why do you say that?

    Now they're competitors in the mac daw market.

  • They also say this in the description:

    "Power users can get back to the basics, beginners can jump right into great music making"

    So much like its iOS counterpart they clearly are targeting the broadest audience possible. That said I doubt they will charge a premium price for it. I'm going to guess somewhere around $149. It's difficult to fathom being that the IOS version with the equivalent 30 gadgets, minus the two that aren't yet included in the IOS version, would exceed that amount but I just can't see them releasing something for the widest possible audience and charging something like $300. Gadget for iOS is a bargain and so will this be I believe. They can always make more on future IAPs.

    It's really hard to figure out how this will work but at least we don't have to wait long to find out.

  • edited January 2017

    @5pinlink said:
    Expect gadget to be low entry and a closed system, expect the plugin collection that runs in VST/AU to be quite high priced.

    I don't know.. They say it comes with "Gadget Plug-in Collection". For me, it looks like it will include everything by default and will have a single price

  • @5pinlink said:

    @aaronpc said:

    @Tarekith said:

    @aaronpc said:
    Ableton Live project export gets a little awkward for them now, dunnit?

    Why do you say that?

    Now they're competitors in the mac daw market.

    Not really, Gadget has very little in common with Live, plus they sell hardware that is used by a lot of Live users, so supporting Live will be no issue for them.

    Reason has little in common with Live, but they're still competitors for a market segment. I don't think Korg's gunning for Ableton, but they are now stepping on each other's toes a bit. Do you get Gadget or Live Intro? ($99, btw) Entry level users will have to think about it now. Just an observation.

  • The thing i find interesting about their "power users can get back to basics" is that they are clearly targeting both beginners and people who know a thing or two. Now everybody says Gadget is not a real daw or a serious daw. I say bullshit. Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well. At the end of the day, you are dealing with a very small number of parameters in digital audio: pitch/frequency and the volume thereof over time, and stereo position/panning. Everything else stems from these parameters and gadget offers a multitude of ways to shape these parameters. All the fancy tools found in "serious" daws are still dealing within these parameters. Gadgets tools can be used in combination with each other to achieve a virtually unlimited amount of audio magic. So it's a very good thing that Gadget is coming to a desktop platform and I hope it is a smashing success. Perhaps it will be the definitive alternative to the absolute "bloat" found in other music software and make people realize that this shit really doesn't have to be as hard as people make it out to be and as some people wish it were.

  • @db909 said:
    The thing i find interesting about their "power users can get back to basics" is that they are clearly targeting both beginners and people who know a thing or two. Now everybody says Gadget is not a real daw or a serious daw. I say bullshit. Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well. At the end of the day, you are dealing with a very small number of parameters in digital audio: pitch/frequency and the volume thereof over time, and stereo position/panning. Everything else stems from these parameters and gadget offers a multitude of ways to shape these parameters. All the fancy tools found in "serious" daws are still dealing within these parameters. Gadgets tools can be used in combination with each other to achieve a virtually unlimited amount of audio magic. So it's a very good thing that Gadget is coming to a desktop platform and I hope it is a smashing success. Perhaps it will be the definitive alternative to the absolute "bloat" found in other music software and make people realize that this shit really doesn't have to be as hard as people make it out to be and as some people wish it were.

    Amen brutha!

  • @db909 said:
    this shit really doesn't have to be as hard as people make it out to be and as some people wish it were.

    My favorite saying of the year so far :)

  • @db909 said:
    The thing i find interesting about their "power users can get back to basics" is that they are clearly targeting both beginners and people who know a thing or two. Now everybody says Gadget is not a real daw or a serious daw. I say bullshit. Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well. At the end of the day, you are dealing with a very small number of parameters in digital audio: pitch/frequency and the volume thereof over time, and stereo position/panning. Everything else stems from these parameters and gadget offers a multitude of ways to shape these parameters. All the fancy tools found in "serious" daws are still dealing within these parameters. Gadgets tools can be used in combination with each other to achieve a virtually unlimited amount of audio magic. So it's a very good thing that Gadget is coming to a desktop platform and I hope it is a smashing success. Perhaps it will be the definitive alternative to the absolute "bloat" found in other music software and make people realize that this shit really doesn't have to be as hard as people make it out to be and as some people wish it were

    +1000

  • @db909 said:

    . Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well.

    Spot on. The journey is important for you. But the destination is want anybody really cares about.

  • I wonder how they'll deal with the iM1 and ODYSSEi Gadgets, whether they'll provide just the Gadget without standalone, both, or neither.

  • Well they are getting in early, probably in anticipation of a Mac TouchBook.

  • really hope the ims-20 gets added to gadget

  • @knewspeak said:
    If Korg had sense they'd give the basic app away free, then make money from IAP, because a non-touch Gadget, may be a hard sell.

    I beg to differ. Non-touch Gadget a hard sell? There's plenty of non-touch desktop software that blows Gadget out of the water. Make no mistake about it. Go to Gearslutz and see new stuff coming out everyday as VSTs or AUs and they cost freaking money. Really expensive stuff and studios and pros buy them like there is no tomorrow.

    I am grateful for this relatively inexpensive music making solution that is iOS but I also know there is a much bigger palette of music making stuff out there. I love my iPad still but it is only an extension of Logic Pro X. Gadget without the ability to do audio will be a hard sell on desktop. Not everyone desires a closed app so Korg needs to make it really cool so that it plays nicely with the myriad of plugins on desktops.

    It's a great move by Korg though and everyone will be happy come release day.

  • @knewspeak said:
    If Korg had sense they'd give the basic app away free, then make money from IAP, because a non-touch Gadget, may be a hard sell.

    What's so bad about a non-touch Gadget? The music industry still uses Apple desktops and laptops. People have years invested in working with a mouse and keyboard and use them to work efficiently under more robust OS's than iOS. Many of us should be looking forward to a real computer version of Gadget, even if the iOS version still serves the primary purpose as a mobile sketchpad. I see the Mac version as a desktop destination for mobile compositions. Isn't that what many Gadget users do? Finish projects on a regular computer? Mac Gadget would make that process easier and more seamless, and therefore worthy of a monetary investment.

    I don't know what's behind Korg bringing Gadget to the Mac. They bill it as an award winning music production app, so are they anticipating it'll be a hard sell? I certainly won't complain if they do, but I don't see why they'd want to just give it away for free to maybe sell some IAPs.

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