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Comments
Yes Microsoft should get on at Korg to release it on Windows. Might sell a few surfaces etc. Would surely be the best platform for it.
Why do you say that?
I hope they update the Ableton export feature to take advantage of the VST's once installed ie: when i export a project all the tracks load up in ableton as VST's with midi clips rather than just audio clips
Id also like to see icloud sync extend to the vst's so say i save a patch on a gadget on ipad, that patch is available in the vst the next time i open it
Agree. Korg standlone VSTs are $49.99 on iOS they are $29,99 so probably everything more or less doubles on MAC OS. Gadget app will be $99.99 and the VST plugins 49.99
BUT if the have same price policy as on iOS they will launch everything at 50% introduction price. So Gadget app at $49.99 and plugins at $29.99. But we'll see.
My 'questimate' on macOS Gadget pricing is an introductory at $99 with 'everything' included.
But we never know what tricks Korg might pull. They might do 'either way' ie. buy Gadget(s) for iOS and get macOS version for free, or the opposite, buy macOS version and get iOS version for free.
They could do this using 'promo codes' when registering the app as there is no way for developers to 'sync' apps between platforms (ie. iOS and macOS).
They could also do this using 'iCloud' in a similar way that it's possible to sync Gadgets between iOS devices.
Next Thursday we'll know more, until then it's just advanced speculation
I hope they fully embrace iCloud Drive for storing projects AND audiofiles (or DropBox as another option) - it would be so great to just Save to iCloud in the iPad and have everything ready to load on the Mac, and vice versa
They would need to work something out with Apple to pull this off.
From Apple docs:
If Korg had sense they'd give the basic app away free, then make money from IAP, because a non-touch Gadget, may be a hard sell.
Image-Line have managed to to sync projects including audio tracks between Win/Android/iOS with FLM3 - so it is possible...you'd have thought iOS <-> MacOS would be easier to achieve.
Have Korg actually said that by seamless they mean back and forth ?...It could be that you can go from iOS to MacOS and back...but without audio.....I certainly hope this isn't the case as I do not have a Mac and really want the audio ability on iOS.
Also, as Gadget supports Link I would hope that the Audio gadget is fully Timestretch/Transpose capable.
Well they did say seamless, not "seamless except for these massive exceptions"!
I am probably too sceptical due to a lifetime of seeing both sides of the coin called Marketing
One thing is for certain: Regardless of what the number is, Korg is going to walk away with plenty more of your hard earned money (whether you buy the macOS version or not!).
I really hope so.
Agreed, sometimes it is more convenient to work on the Mac. Think I'm going to try and sell my copy of Ableton again to fund this.
I'm really looking forward to seeing how this plays out. But as much as I love Gadget as a piece of iOS software, I'm unsure how it will translate. It is so so easy on the iPad to get things up and running. I progress from doodle to sketch to actual working piece in Gadget faster than in any other environment. That said: My Gadget tracks are all a little bit disappointing, I have to say. I get to 80 percent done so quickly, but then they just STOP. And they always sound like Gadget tracks.
Maybe that's because at the moment no one else can join the sandbox. Maybe if they had flavors like Elastic Drums or Animoog or Patterning or Borderlands flowing through them, Gadget's brilliant potential would be realized.
That's my hope.
Now they're competitors in the mac daw market.
They also say this in the description:
"Power users can get back to the basics, beginners can jump right into great music making"
So much like its iOS counterpart they clearly are targeting the broadest audience possible. That said I doubt they will charge a premium price for it. I'm going to guess somewhere around $149. It's difficult to fathom being that the IOS version with the equivalent 30 gadgets, minus the two that aren't yet included in the IOS version, would exceed that amount but I just can't see them releasing something for the widest possible audience and charging something like $300. Gadget for iOS is a bargain and so will this be I believe. They can always make more on future IAPs.
It's really hard to figure out how this will work but at least we don't have to wait long to find out.
I don't know.. They say it comes with "Gadget Plug-in Collection". For me, it looks like it will include everything by default and will have a single price
Reason has little in common with Live, but they're still competitors for a market segment. I don't think Korg's gunning for Ableton, but they are now stepping on each other's toes a bit. Do you get Gadget or Live Intro? ($99, btw) Entry level users will have to think about it now. Just an observation.
The thing i find interesting about their "power users can get back to basics" is that they are clearly targeting both beginners and people who know a thing or two. Now everybody says Gadget is not a real daw or a serious daw. I say bullshit. Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well. At the end of the day, you are dealing with a very small number of parameters in digital audio: pitch/frequency and the volume thereof over time, and stereo position/panning. Everything else stems from these parameters and gadget offers a multitude of ways to shape these parameters. All the fancy tools found in "serious" daws are still dealing within these parameters. Gadgets tools can be used in combination with each other to achieve a virtually unlimited amount of audio magic. So it's a very good thing that Gadget is coming to a desktop platform and I hope it is a smashing success. Perhaps it will be the definitive alternative to the absolute "bloat" found in other music software and make people realize that this shit really doesn't have to be as hard as people make it out to be and as some people wish it were.
Amen brutha!
My favorite saying of the year so far
+1000
. Even without audio tracks (which we will now have shortly) if you know what you are doing, you can absolutely get professional results. You have a myriad of sound sources that can be combined and mixed together. If you're not happy with the insert fx, you can tweak the sounds on the synth level. What others may call "limitations", I see as "focus" and I think Korg does as well.
Spot on. The journey is important for you. But the destination is want anybody really cares about.
I wonder how they'll deal with the iM1 and ODYSSEi Gadgets, whether they'll provide just the Gadget without standalone, both, or neither.
Well they are getting in early, probably in anticipation of a Mac TouchBook.
really hope the ims-20 gets added to gadget
I beg to differ. Non-touch Gadget a hard sell? There's plenty of non-touch desktop software that blows Gadget out of the water. Make no mistake about it. Go to Gearslutz and see new stuff coming out everyday as VSTs or AUs and they cost freaking money. Really expensive stuff and studios and pros buy them like there is no tomorrow.
I am grateful for this relatively inexpensive music making solution that is iOS but I also know there is a much bigger palette of music making stuff out there. I love my iPad still but it is only an extension of Logic Pro X. Gadget without the ability to do audio will be a hard sell on desktop. Not everyone desires a closed app so Korg needs to make it really cool so that it plays nicely with the myriad of plugins on desktops.
It's a great move by Korg though and everyone will be happy come release day.
What's so bad about a non-touch Gadget? The music industry still uses Apple desktops and laptops. People have years invested in working with a mouse and keyboard and use them to work efficiently under more robust OS's than iOS. Many of us should be looking forward to a real computer version of Gadget, even if the iOS version still serves the primary purpose as a mobile sketchpad. I see the Mac version as a desktop destination for mobile compositions. Isn't that what many Gadget users do? Finish projects on a regular computer? Mac Gadget would make that process easier and more seamless, and therefore worthy of a monetary investment.
I don't know what's behind Korg bringing Gadget to the Mac. They bill it as an award winning music production app, so are they anticipating it'll be a hard sell? I certainly won't complain if they do, but I don't see why they'd want to just give it away for free to maybe sell some IAPs.