Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Audio Evolution Mobile DAW

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Comments

  • @Audiojunkie said:
    BTW, @dwrae Did you ever find the solution for the Count-in bug that moves/doesn't play the first part of a recorded sequence? This is a pretty important bug for me to get fixed. I'm willing to work with you off-line to try to get this one fixed. It's really, really essential to me. :smile:

    Can you please send me the steps to reproduce this by email?

  • @dwrae How do you deselect the DAW host keyboard from showing when loading a AU instrument?

  • @Jumpercollins said:
    @dwrae How do you deselect the DAW host keyboard from showing when loading a AU instrument?

    You cannot do that at the moment, sorry.

  • @dwrae said:

    @Jumpercollins said:
    @dwrae How do you deselect the DAW host keyboard from showing when loading a AU instrument?

    You cannot do that at the moment, sorry.

    Ok can’t say a lot but might effect a beta app I’m testing if you can’t.

  • @Jumpercollins said:

    @dwrae said:

    @Jumpercollins said:
    @dwrae How do you deselect the DAW host keyboard from showing when loading a AU instrument?

    You cannot do that at the moment, sorry.

    Ok can’t say a lot but might effect a beta app I’m testing if you can’t.

    It will come but I cannot change anything about the fact that at the moment you can't.

  • @dwrae said:

    @Matt_Fletcher_2000 said:

    @ksound said:
    Midi sync, please!

    Yep. Sync please. But if you’re going to sync, why not Link sync??

    If it's more of the same, then I'll certainly look into that.

    It's different, but yet in some ways it's better for iOS app sync. :smile:

  • @Matt_Fletcher_2000 said:

    @dwrae said:

    @Matt_Fletcher_2000 said:

    @ksound said:
    Midi sync, please!

    Yep. Sync please. But if you’re going to sync, why not Link sync??

    If it's more of the same, then I'll certainly look into that.

    Amazing. Thanks. Would be really useful.

    (And yes, I know that if you change tempo then the rendered audio will go out of time. But it’s exactly the same with Gadget and the solution is... just don’t change tempo once your song involves rendered audio).

    Yep! Midi Sync and Ableton LINK (with Stop/Start) is the way to go! :smile:

  • Hi @dwrae - since the update I am getting a CPU Too High error when I am doing very little. I have a single audio track that I am looping and chopping the edits to a second audio track. So one audio file split over two tracks. I have restarted my iPad (10.5 Pro on latest iOS) and have no plugins and no other apps running. Buffer is set to 1024.

    Thx! Gus.

  • On a separate note... I am such an idiot. Once I started getting the CPU error i started rendering the stems and then deleting them from the time line. I’ve just done about 30 in the past hour. Only to find out that I was rendering them with the channel muted so they came out silent. Haha! That’ll learn me! :joy:

    Ok, load the original track up and back to chopping...

  • @gusgranite said:

    Hi @dwrae - since the update I am getting a CPU Too High error when I am doing very little. I have a single audio track that I am looping and chopping the edits to a second audio track. So one audio file split over two tracks. I have restarted my iPad (10.5 Pro on latest iOS) and have no plugins and no other apps running. Buffer is set to 1024.

    Do you have effects on the audio track?

  • Ok, so nobody can share their use case for MIDI sync?

  • edited October 2018

    @dwrae said:
    Ok, so nobody can share their use case for MIDI sync?

    Here’s an example why midi sync is absolutely needed IMO on iOS DAW. Most apps have Link, but it’s hard to add Link to any DAW which don’t have automatic time stretch to any audio part for tempo sync. There is an utility app called Midi Link Sync which is very useful to convert midi clock to Link, and allow to sync any DAW capable of sending midi clock with an app using Link. Typical example is using GarageBand or Cubasis with Midi Link Sync and Blocs Wave (or Loopy...) with perfect sync. Can be useful with Gadget too which can receive midi clock. An iOS DAW is like a hub for all audio and midi, and it’s needed to being able to work on your sound in real time in sync with different protocols used on iOS platform.

  • @Janosax said:

    @dwrae said:
    Ok, so nobody can share their use case for MIDI sync?

    Here’s an example why midi sync is absolutely needed IMO on iOS DAW. Most apps have Link, but it’s hard to add Link to any DAW which don’t have automatic time stretch to any audio part for tempo sync. There is an utility app called Midi Link Sync which is very useful to convert midi clock to Link, and allow to sync any DAW capable of sending midi clock with an app using Link. Typical example is using GarageBand or Cubasis with Midi Link Sync and Blocs Wave (or Loopy...) with perfect sync. Can be useful with Gadget too which can receive midi clock. An iOS DAW is like a hub for all audio and midi, and it’s needed to being able to work on your sound in real time in sync with different protocols used on iOS platform.

    Aha, but within one iDevice, sync information is already transmitted highly detailed so MIDI sync is IMHO not needed. Every AU and IAA app opened in the host can do a host callback for perfect timing. And from what I see, many if not all do this already.

  • edited October 2018

    @dwrae said:

    @Janosax said:

    @dwrae said:
    Ok, so nobody can share their use case for MIDI sync?

    Here’s an example why midi sync is absolutely needed IMO on iOS DAW. Most apps have Link, but it’s hard to add Link to any DAW which don’t have automatic time stretch to any audio part for tempo sync. There is an utility app called Midi Link Sync which is very useful to convert midi clock to Link, and allow to sync any DAW capable of sending midi clock with an app using Link. Typical example is using GarageBand or Cubasis with Midi Link Sync and Blocs Wave (or Loopy...) with perfect sync. Can be useful with Gadget too which can receive midi clock. An iOS DAW is like a hub for all audio and midi, and it’s needed to being able to work on your sound in real time in sync with different protocols used on iOS platform.

    Aha, but within one iDevice, sync information is already transmitted highly detailed so MIDI sync is IMHO not needed. Every AU and IAA app opened in the host can do a host callback for perfect timing. And from what I see, many if not all do this already.

    Have you tried with Blocs wave? Usually that don’t works as it has no IAA sync only Link. Blocs wave is free on the App Store. This is one of the reason for which I still use GarageBand as it has midi clock and Blocs wave is essential for loops making using iaps, own loops, and slicing. I think Gadget don’t answer too to IAA sync: uses Audiobus transport sync and Link, or midi clock with GarageBand. Blocs wave and Gadget are pretty essentials apps for iOS musicians. Even if most apps will be IAA or AU syncable, you also have to check which apps iOS musicians use in their workflow. Again an iOS DAW should be as versatile as possible, IMO. This is why users ask for midi clock, most of us know our tools and needs.

  • edited October 2018

    @dwrae but not all apps are AUs or IAAs. For example, one important use case for MIDI slaving would be someone using Xequence as a MIDI sequencer, but who wants to add audio tracks to his project. The only option for that is currently Beatmaker 2 because AFAIK, that's the only "thing" on iOS that currently has audio tracks and can slave to MIDI sync.

  • edited October 2018

    @SevenSystems said:
    @dwrae but not all apps are AUs or IAAs. For example, one important use case for MIDI slaving would be someone using Xequence as a MIDI sequencer, but who wants to add audio tracks to his project. The only option for that is currently Beatmaker 2 because AFAIK, that's the only "thing" on iOS that currently has audio tracks and can slave to MIDI sync.

    +1 it’s another nice example!

  • @dwrae said:

    @Janosax said:

    @dwrae said:
    Ok, so nobody can share their use case for MIDI sync?

    Here’s an example why midi sync is absolutely needed IMO on iOS DAW. Most apps have Link, but it’s hard to add Link to any DAW which don’t have automatic time stretch to any audio part for tempo sync. There is an utility app called Midi Link Sync which is very useful to convert midi clock to Link, and allow to sync any DAW capable of sending midi clock with an app using Link. Typical example is using GarageBand or Cubasis with Midi Link Sync and Blocs Wave (or Loopy...) with perfect sync. Can be useful with Gadget too which can receive midi clock. An iOS DAW is like a hub for all audio and midi, and it’s needed to being able to work on your sound in real time in sync with different protocols used on iOS platform.

    Aha, but within one iDevice, sync information is already transmitted highly detailed so MIDI sync is IMHO not needed. Every AU and IAA app opened in the host can do a host callback for perfect timing. And from what I see, many if not all do this already.

    Here’s just one, of many, use cases for Link...

    • FutureDrummer running as a stand-alone (it’s not AU)
    • Sends midi out to be recorded into AEM
    • Both synced via LINK

    Same for, say, Patterning, or Beatonal, or Gestrament or Genome or StepPolyArp v1 or Xyntheriser or TC Data etc etc etc. Basically it’s really good for any time based midi generating app which can’t be loaded as an AU.

  • edited October 2018

    To avoid misunderstandings:
    The only likely way sync between different iDevices and/or hardware is going to be added is over MIDI clock because Ableton LINK requires the DAW to follow any tempo changes which is not possible in AEM and many other DAWs currently.

    My vote is for sending MIDI clock so AEM can talk to other gear, other iDevices and Win/Mac DAWs.

  • @rs2000 said:
    To avoid misunderstandings:
    The only likely way sync between different iDevices and/or hardware is going to be added is over MIDI clock because Ableton LINK requires the DAW to follow any tempo changes which is not possible in AEM and many other DAWs currently.

    My vote is for sending MIDI clock so AEM can talk to other gear, other iDevices and Win/Mac DAWs.

    Gadget is a DAW that allows rendered audio (that isn’t timestretched) and it has Link. And follows tempo changes. And this is very useful.

    You just have to realise that your rendered audio is not going to timestretch.

  • Thanks for explaining your use cases, I appreciate it!

  • ToneBoosters Compressor is great, but it has no way to save presets and also no way to select the sidechain source.

  • @jolico said:
    ToneBoosters Compressor is great, but it has no way to save presets and also no way to select the sidechain source.

    I'll check out the presets. Sidechain won't be possible in the near future unfortunately.

  • edited October 2018

    @dwrae i too been getting high cpu warning Not many plugins and the warning comes up when in cycle mode Hits the right locator during loop play mode then the cpu high warning message pops up
    Look at the cpu display bottom right its very low so not sure why high cpu warning - ipad air2/ iOS 11.2.5

  • edited October 2018

    @stormbeats I suggest double-checking your buffer settings.

    For some strange reason after applying the latest update my buffer changed from 512 down to 32, and was causing all kinds of cpu and sound issues (which I thought at the time was a bug so reported in this thread). After switching the buffer back to 512 all was fine again.

    Hopefully it's the same for you.

  • @tk32 said:
    @stormbeats I suggest double-checking your buffer settings.

    For some strange reason after applying the latest update my buffer changed from 512 down to 32, and was causing all kinds of cpu and sound issues (which I thought at the time was a bug so reported in this thread). After switching the buffer back to 512 all was fine again.

    Hopefully it's the same for you.

    Hi cheers for info I checked buffer its at 512

  • @stormbeats said:
    @dwrae i too been getting high cpu warning Not many plugins and the warning comes up when in cycle mode Hits the right locator during loop play mode then the cpu high warning message pops up
    Look at the cpu display bottom right its very low so not sure why high cpu warning - ipad air2/ iOS 11.2.5

    My buffer is/was set to 512 and i still get the "cpu usage is too high" pop up. The cpu meter shows low usage until the end loop point and then blammy it spikes up and i get the warning. Started happening after the latest update. Im on ios11.2.

  • @dwrae said:
    Thanks for explaining your use cases, I appreciate it!

    My Midi Master clock is often generated by an electribe 2 or beatstep . I use them to control other hardware synth. Midi Master generated by them is IMHO more stable then software generated Midi.
    If there would be an iOS DAW capeable of Midi slave I could use the IPad as an addition to the hardware.
    I only found one daw capeable of doing that: Gadget (and it works great). But there are many limitations in Gadget— it is no real daw. Having an AU compatible iOS daw would be like a dream coming true. (If someone knows a piece of software doing this job please give me a hint :-)

    Please fill that gap with your great Software!

  • @dabusgo said:

    @stormbeats said:
    @dwrae i too been getting high cpu warning Not many plugins and the warning comes up when in cycle mode Hits the right locator during loop play mode then the cpu high warning message pops up
    Look at the cpu display bottom right its very low so not sure why high cpu warning - ipad air2/ iOS 11.2.5

    My buffer is/was set to 512 and i still get the "cpu usage is too high" pop up. The cpu meter shows low usage until the end loop point and then blammy it spikes up and i get the warning. Started happening after the latest update. Im on ios11.2.

    Yes exactly same issue since the latest update

  • Does AEMS support AU Midi out such that I can utilise Rozeta with it?

  • @stormbeats said:
    @dwrae i too been getting high cpu warning Not many plugins and the warning comes up when in cycle mode Hits the right locator during loop play mode then the cpu high warning message pops up
    Look at the cpu display bottom right its very low so not sure why high cpu warning - ipad air2/ iOS 11.2.5

    The CPU usage is being calculated wrongly at the point of the loop. I'll fix it. For the moment, you can safely switch off the 'Stop on CPU overload' setting.

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