Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Ah, no, there are no other sound clips (yet), I was referring to your AUM set-up comment being prone to dropouts and freezes and wondered if you meant my old set-ups, of which I posted a bunch of images, or the current set-up for creating these clips (which is dead simple).
As for price, each to their own priorities, I honestly don't think all apps are for all people, and that includes this one even though it happens to be right for me. I totally understand it will not fit others, both audio wise or set-up wise (if there is no gain with 128/256 layers for their music for example). I don't mind the price given the amount of work of the one-man-dev-team that clearly has gone in to this app for over a year.
But yes, I forgot to mention that in my "qualities" listing above (apart from saying "it feels like I have FF Timeless and a few other FF filters built in to the synth"), the build and "how natural" everything feels, in everything from midi implementation/assignments to "not having to touch the screen" after set-up I haven't seen in (m)any apps. I can't think of one that is better in that regard. Again, my mind might be clouded though.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Funny, I have a boat load of synths and none of them evolve like this one does except for perhaps iwavestation as someone else mentioned. Please elaborate on this sameness for us to consider. I do not have mitosynth to be fair so perhaps that can layer to this degree but to my ears this is unique in its stacking capabilities as a stand alone. For that matter the little I got to hear from this so,far is much preferable to that of iwavestation and that is no ten dollar synth. Some of you make it sound as though twenty bucks will make or break you. Good grief how is a developer supposed to survive if they give their work away for free? I am old but you guys are sounding down right curmudgeonly and I feel like the young pup here suddenly at 57.
My Korg M50 synth when combined with the Karma software does some very nice evolving patches only similar to this but that is a set up that cost just over a thousand dollars. Twenty dollars is a steal for a synth like this if you actually think for very long on it.
I could buy a nice t-shirt but with tax that would more than likely cost more than twenty dollars.
No I haven't seen those. I use AUM all the time - usually for live jams but sometime's I'll build a great big synth out of a bunch of apps such as iSEM AU's, Virsyn synths, Moogs etc. and play them with the AUM keyboard. You can get massive, evolving sounds that way but I do suffer drop-out's - probably due to me over-taxing the CPU, so if I could do something similar with Layer in standalone that was light on resources, that would be a big incentive to buy....
Understand, definitely. I'm just speaking from a personal point of view as someone who's already spent about £500 on music apps, and not counting hardware costs, so any additional spend has to be considered against the whole investment in this platform. For newcomers with only a couple of synths in their toolbox, or those who don't have a wife keeping an eye on what their husband is spending in the App Store, this won't be an issue.
Now that all sounds very tempting. I guess my point is I could be tempted, but need to see and hear what it can do that my other synths can't![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
Coming to an iPad near me, Soon!
Hehe, the exact reason I'm sneaking in a $5 iTunes gift card here and a $10 one there when she sends me to buy other things. She hasn't noticed yet (at least she acts like she hasn't )![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I quit smoking about two weeks ago (Mrs. Tritonman is happy about this) so this will be money much better spent I figure.
Lol
the things we gotta do for our appholism
![o:) o:)](https://forum.loopypro.com/resources/emoji/innocent.png)
I know we all have endless views on how much things are/what they're worth, but it's impossible to ever really know the depth of another man's pockets, however if you've given up smoking (at 57) I hereby issue you a pass for at least six months as regards any and all distraction investments. Well done and keep with it.
Oh boy! I will make good use of the pass I assure you.![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
A few things...
The sameyness isn't necessarily a bad thing. It's like a singer you may or may not like, who has range, but always sounds like the same singer. Guess it depends on how much you like that voice.
Regarding the price, I don't think $20 is too much if the potential for my own growth is there. I'm not convinced of that yet. The lower possible launch price, may make me take a chance. Otherwise, I'll wait and see. I already also have tons of other terrific synths that I honestly have barely explored... so, I can wait for more demos and reviews if there's no launch sale. Again, that doesn't mean that I think $20 is too much. If it's worth it to me, I'll pay it. Without the urgency of a launch sale though, I'll sit it out for more user reports first.
About just being able to simply push one button as @hellquist says, and generate those sounds and evolving compositions based on the dev's presets... this causes me a little concern. I have other apps that I can just push a few buttons without even thinking about it, and the great compositional work of others will come out. Sure, I'll be able to say "looky what I just did mama! I push button and make song all by myself!". Launchpad comes to mind. I can buy a great pak, press 3 or 4 buttons at random, and some impressive stuff will come out of the speaker. That doesn't mean I had all that much to do with it. I just launched other's creative work.
Heck, I can pick a nice CD... hit just one play button, and some nice sound will come out too.![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
That's why I asked about making your own patches/presets. There are many who have made incredible modular masterpieces from the same building blocks I too have access to in Audulus 3, but that doesn't mean I'll ever be able to follow suit. I can link together other's Audulus 3 blocks of code, and change a couple parameters, but that doesn't mean I really had that much involvement in the final output.
Like @hellquist I too am a fan of dark cinematic stuff. I like much of the stuff in his soundcloud library, so I'm definitely interested and intrigued with this one. It's just that barring a sweet "offer I can't refuse" launch sale, I'll wait for some walk-thru demos first before I shell out another $20. Looking forward to how it shakes out.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Hehe, just to clarify: it is only the second track, "Evolving" where I merely push a button on a drone sound. The others are me playing them, with my own not-so-little fingers (I am after all a 6"6' Swedish Death Metal Viking). True enough, there are some floaty echo-y stuff going on around it, there's bass and pads etc, but it is most definitely me taking chords and playing melodies.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I see the "performances" (within LayR that is) as inspirational starting points, to get a view of "this is possible", for our reverse engineering pleasure, as that is how I work. As stated previously though, I think LayR first and foremost is a musicians tool for creating their own sounds/presets/layers and finally combine those into "performances", which most likely will form a great base sound set for a song. It will cut down the time it takes for me finding all the possible combinations within "one pad here, one lead there...oh, and lets add those strings behind and combine it all in AUM" etc, but the main work will be in creating our own "instruments" based on mine and others presets (layers) and make them into my combinations.
That is possibly a different target audience to what I see going on in the Synthmaster One thread, where no one is batting an eye lid for their $29 price, or people who have spent literally $100's on Gadget with gadgets. LayR can do most of the synth sounds in Gadget I would have guessed. It doesn't have a sequencer or a sampler, true, but putting things in relation to other things I, for me myself and I, don't find a synth that will be able to replace 10-15 of my synths (which in reality almost will have been wasted money then) by using one synth, LayR, instead, should mean that LayR should be cheaper than the others, and so I find $20 to be fine, given what I'll get from it. But that is obviously coming from me, who have been trying it and liking it, which I appreciate might be a luxury not everyone else has. I will try to make some demo videos too, but I hope the other video pros jump in too as creating videos is tricky stuff (I've managed to pull them off so far, but still...).![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I do not see this as a busy time for apps awaiting approval so this perhaps will get quick turn around time if we are all lucky! Perhaps today or tomorrow even.
This synth reminds men of the sounds I got from my old Korg Trinity V3 with all the fat evolving pads with amazing effects!! It inspired songs by playing a single preset or Combi which had up to 8 differnt sounds. I paid over $4500 for that silver beast!!!
$20 ducks is nothing compared to that. But a nice early adopter special is always welcomed.
![o:) o:)](https://forum.loopypro.com/resources/emoji/innocent.png)
Again, I like what I see and hear so far. It's likely a good deal at $20. But, it's a new app and the dev's second app. A lot of devs make big promises about their roadmap at launch, and then get discouraged that their app didn't sell well enough... Then disappear. Or, life gets in the way and they move on to greener pastures etc. If it's a big company with a track record, it's a safer $20 bet that the app will continue to evolve and improve. With an independent and not a long track record yet, it's a gamble. A launch sale helps compensate for that risk somewhat. But, if this app is all that I hope it is, $20 will be a bargain for sure. I'll just have to wait and see. $20 won't break the bank, but its at the pricepoint where I'll at least wait to see/hear user feedback, reviews, demo videos, and whether the dev remains committed.
Case in point... Klimper Composition had some launch bugs. Independent dev's second app. Showed lots of promise. Got good reviews. Now, just a very few months later, the dev has disappeared, the apps don't show as available in the US anymore. The dev's iTunes listing shows nothing now. The dev doesn't respond to any iniquiry at all via his twitter feed, Facebook page, or via email from his site. He just disappeared. Luckily, Apple refunded the purchase even though it's been months since purchase.
I'm not saying that it's a risk with this dev, but its something to consider as we all know.![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
The market is different this year - in the UK app prices are nearly double what they were 12 months ago, 30/40% hardware price increases, along with the cost of everything else going up as well means it's getting pricey. It's a saturated market too - lots of existing competition, and then there's the nervousness of investing more money in a platform that's at the mercy of Apple accountants, iOS update bugs (screen rotation issue, thanks for that Apple) and disappearing/abandoning devs.
I've only bought two music apps so far this year, compared to nearly one per week in 2016.
An intro price would help entice skint, wary fools such as myself. I just can't afford it this year at current full prices.
@skiphunt makes a shrewd observation, even though it's a little bit disheartening.
Here's hoping there's an introductory price and momentum brings enthusiasm and a long future. (I mean, the guys behind KRFT are doing it right. New beta build today; holy cow! Leaps and bounds, this app!)
You can find some more audio samples from LayR over here:
http://www.livingmemorysoftware.com/joomla/index.php/hidden-menu-item/official-layr-dems-tuts
I had a look at those before, the arp one's are great. Strange though - when I click through to the Soundcloud site itself the account doesn't have any tracks in it.
p.s. really appreciate your feedback on this app!
Just watched the 9:00 walk through demo and all I can say is it looks more and sounds like a forty dollar app actually.
In the iOS world it has to be pretty damn polished and special and feature heavy to ask for that kind of money and sell well.
That does speak volumes as to the potential for this one! Preset sharing will be a nice touch.
This looks like one of the best realized and fully featured synths out for iOS. Congrats to the team who put this together. If it delivers on what appears to be a great synth they will have legions of fans![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Assigning value to an app is a tricky thing. It comes down to the user's need, use, and discretionary income.
It also depends on the kind of user. Some of you are musicians who've been buying expensive audio gear and software... for decades in some cases, so $20-$40 seems like chump change in comparison.
Other users, like myself, are fairly new to the iOS music app game and have only other iOS app pricing to compare to. Some of us aren't musicians hoping to use these apps on an electronic album or utilize in a live situation. For those who are, apps like this likely have a higher value on the return of investment.
I'm mostly interested in this app because over the last year, I've become an obsessed fan of these little gizmo bits of software. Each is a new puzzle to solve, than can also generate art. And, in some cases could ultimately be used professionally I think. This particular app appeals to me partly because of the sound, but mostly because of it's UI design and unique approach to crafting a sound. It's more of a fresh toy for me, so the value for me is likely a bit lower than for someone who might try to use this in a professional setting.
All of that being said, and the fact that I do love a good deal... I do think this one is likely a good buy at $20.
However, I think from a marketing perspective... this app would benefit from at least a limited time launch sale. Not because I want one,
but because I think it makes more strategic sense. This is a different kind of app that will take a little time to find it's audience. It's a relatively unknown, new dev on the scene. All potential buyers have to go on is what a handful of beta-testers report. That's good info of course, and much appreciated, but it's also a bit biased.
What a good launch sale would do is create a bit of urgency for buyers like me, and I reckon several others here, to not want to miss out on a launch deal. That means more verified actual buyers using the app who feel good because they got in early, and will be spreading the news about this great new app they discovered. They'll post more sample videos and sample tracks, with the new app they're proud of purchasing credited. This will bring in more users who don't care that much about the launch sale, but wanted to wait until more user reports and reviews.
I think the user/buyer base who buy every new interesting app before it's tested, and musicians looking for that special sauce for their next "pro" gig, is likely not a very large group quite yet in the iOS arena. I think the larger buyer group are likely novices, hobbyists, and aspiring musicians. For those buyers, I think a launch sale will get them off the fence quicker, without waiting for reviews and more verified-purchase user reports.
Based on what we can see now, I have no doubt this app is likely in the Model 15 and Animoog $30 pricing territory. But those apps have the great Moog pedigree, and long history of app updates and improvements. LayR doesn't have that advantage right now.
Hate waiting!
Me too.
But, from the dev's facebook page, looks like it should drop very soon. Already out of waiting queue and into review stage as of yesterday.
https://www.facebook.com/Living-Memory-Software-1454057718229897/
Tried not to read about this because it wasn't out yet, but just checked out their 2 youtube vids, wow this thing looks like it's gonna be awesome. I can't wait!
Thanks a ton!! wow jaw dropping sounds!!
Woo hoo it's live!
LayR - Multi Timbral Synthesizer by Living Memory Software
https://appsto.re/us/A-h5eb.i
Disappointed no launch sale. But looking forward to user feedback. Getting back on the fence and adding to the list to watch... and maybe pick up at some point down the trail after professional reviews and demos.