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KRFT 1.3 update

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  • Brilliant -- we've got this covered in our Recorder Cells that allow you to record actions and notes into them. After that they work just like normal Timelines. Needs a bit of work to get into release because of various corner cases and UI considerations, but they are a lot of fun to play with ^_^

    @MusicMan4Christ said:
    10000000000% yes!!!!

    @ecamburn said:

    @w3epy said:

    @ecamburn said:

    Being able to record GUI movement ala Samplr and mute and solo added to mixer would be amazing

    Great stuff ! ... Can you explain these in a little more detail ?

    My main interest with those suggestions was to have a way to get separate audio per track out of KRFT. Figure is probably a better example than Samplr. Like KRFT, the main way you "play" Figure is by manipulating the GUI. In Figure you can record GUI movements and play them back. With the GUI movements recorded, you can selectively mute tracks and then, in multiple passes, capture separate audio per track in another app. Obviously there are other ways to isolate audio per-track. In other apps like Figure and Samplr, being able to record GUI movements is a really powerful feature IMO, not just for multi-track audio but in general. HTH

  • @w3epy said:
    Brilliant -- we've got this covered in our Recorder Cells that allow you to record actions and notes into them. After that they work just like normal Timelines. Needs a bit of work to get into release because of various corner cases and UI considerations, but they are a lot of fun to play with ^_^

    @MusicMan4Christ said:
    10000000000% yes!!!!

    @ecamburn said:

    @w3epy said:

    @ecamburn said:

    Being able to record GUI movement ala Samplr and mute and solo added to mixer would be amazing

    Great stuff ! ... Can you explain these in a little more detail ?

    My main interest with those suggestions was to have a way to get separate audio per track out of KRFT. Figure is probably a better example than Samplr. Like KRFT, the main way you "play" Figure is by manipulating the GUI. In Figure you can record GUI movements and play them back. With the GUI movements recorded, you can selectively mute tracks and then, in multiple passes, capture separate audio per track in another app. Obviously there are other ways to isolate audio per-track. In other apps like Figure and Samplr, being able to record GUI movements is a really powerful feature IMO, not just for multi-track audio but in general. HTH

    Recorder Cells would be like automation recording? Would they record and playback dial turns?

  • @AudioGus said:

    @w3epy said:
    Brilliant -- we've got this covered in our Recorder Cells that allow you to record actions and notes into them. After that they work just like normal Timelines. Needs a bit of work to get into release because of various corner cases and UI considerations, but they are a lot of fun to play with ^_^

    @MusicMan4Christ said:
    10000000000% yes!!!!

    @ecamburn said:

    @w3epy said:

    @ecamburn said:

    Being able to record GUI movement ala Samplr and mute and solo added to mixer would be amazing

    Great stuff ! ... Can you explain these in a little more detail ?

    My main interest with those suggestions was to have a way to get separate audio per track out of KRFT. Figure is probably a better example than Samplr. Like KRFT, the main way you "play" Figure is by manipulating the GUI. In Figure you can record GUI movements and play them back. With the GUI movements recorded, you can selectively mute tracks and then, in multiple passes, capture separate audio per track in another app. Obviously there are other ways to isolate audio per-track. In other apps like Figure and Samplr, being able to record GUI movements is a really powerful feature IMO, not just for multi-track audio but in general. HTH

    Recorder Cells would be like automation recording? Would they record and playback dial turns?

    We're thinking that they would record all the notes and updates, so yes they would record the dial turns and morph presses. They wouldn't necessarily playback the UI actions however, allowing you to override the recording.

  • @Alex fox said:

    @Halftone said:
    well - it took me almost 20 times to record a performance from KRFT I was mostly happy with - I'd often get about 60-80% through recording and miss a cue or flub a part (this is not a knock on KRFT at all, just my slow brain function) ...

    I also found KRFT's output very hot. I ran it thru AUM - and it was peaking out ... ended up having to turn down every instruments/drums to about 10-15 (out of 100). In AUM I added a little Peak Limiter and Saturation insert fx.

    here's the track if anybody wants to listen - it turned out pretty well i think (spacey electronica - 98bpm)

    There is something interesting about having to perform it all live though, a few little mistakes can give it a more urgent feel, like a real band.

    This is a really important point because it's a key differentiator of your app. I like that it pushes me a little to play it like an instrument.

  • @AudioGus said:

    @w3epy said:
    Brilliant -- we've got this covered in our Recorder Cells that allow you to record actions and notes into them. After that they work just like normal Timelines. Needs a bit of work to get into release because of various corner cases and UI considerations, but they are a lot of fun to play with ^_^

    @MusicMan4Christ said:
    10000000000% yes!!!!

    @ecamburn said:

    @w3epy said:

    @ecamburn said:

    Being able to record GUI movement ala Samplr and mute and solo added to mixer would be amazing

    Great stuff ! ... Can you explain these in a little more detail ?

    My main interest with those suggestions was to have a way to get separate audio per track out of KRFT. Figure is probably a better example than Samplr. Like KRFT, the main way you "play" Figure is by manipulating the GUI. In Figure you can record GUI movements and play them back. With the GUI movements recorded, you can selectively mute tracks and then, in multiple passes, capture separate audio per track in another app. Obviously there are other ways to isolate audio per-track. In other apps like Figure and Samplr, being able to record GUI movements is a really powerful feature IMO, not just for multi-track audio but in general. HTH

    Recorder Cells would be like automation recording? Would they record and playback dial turns?

    Essentially. They would record all notes and "updates" i.e dials and morphs turning. We don't think the UI would play back though, so you could override your recordings easily.

  • @Alex fox said:

    @AudioGus said:

    @w3epy said:
    Brilliant -- we've got this covered in our Recorder Cells that allow you to record actions and notes into them. After that they work just like normal Timelines. Needs a bit of work to get into release because of various corner cases and UI considerations, but they are a lot of fun to play with ^_^

    @MusicMan4Christ said:
    10000000000% yes!!!!

    @ecamburn said:

    @w3epy said:

    @ecamburn said:

    Being able to record GUI movement ala Samplr and mute and solo added to mixer would be amazing

    Great stuff ! ... Can you explain these in a little more detail ?

    My main interest with those suggestions was to have a way to get separate audio per track out of KRFT. Figure is probably a better example than Samplr. Like KRFT, the main way you "play" Figure is by manipulating the GUI. In Figure you can record GUI movements and play them back. With the GUI movements recorded, you can selectively mute tracks and then, in multiple passes, capture separate audio per track in another app. Obviously there are other ways to isolate audio per-track. In other apps like Figure and Samplr, being able to record GUI movements is a really powerful feature IMO, not just for multi-track audio but in general. HTH

    Recorder Cells would be like automation recording? Would they record and playback dial turns?

    Essentially. They would record all notes and "updates" i.e dials and morphs turning. We don't think the UI would play back though, so you could override your recordings easily.

    Override your recordings while recording the overrides?

  • @lukesleepwalker said:

    @Alex fox said:

    @Halftone said:
    well - it took me almost 20 times to record a performance from KRFT I was mostly happy with - I'd often get about 60-80% through recording and miss a cue or flub a part (this is not a knock on KRFT at all, just my slow brain function) ...

    I also found KRFT's output very hot. I ran it thru AUM - and it was peaking out ... ended up having to turn down every instruments/drums to about 10-15 (out of 100). In AUM I added a little Peak Limiter and Saturation insert fx.

    here's the track if anybody wants to listen - it turned out pretty well i think (spacey electronica - 98bpm)

    There is something interesting about having to perform it all live though, a few little mistakes can give it a more urgent feel, like a real band.

    This is a really important point because it's a key differentiator of your app. I like that it pushes me a little to play it like an instrument.

    I do like that too. However from a soundesign point of view it would be nice to be able to simply layer in articulation (like a looping hand played wobble or glide) to a dial just to fill out the sound of an instrument so it doesnt sound too static when left a little unattended.

  • @AudioGus said:

    @lukesleepwalker said:

    @Alex fox said:

    @Halftone said:
    well - it took me almost 20 times to record a performance from KRFT I was mostly happy with - I'd often get about 60-80% through recording and miss a cue or flub a part (this is not a knock on KRFT at all, just my slow brain function) ...

    I also found KRFT's output very hot. I ran it thru AUM - and it was peaking out ... ended up having to turn down every instruments/drums to about 10-15 (out of 100). In AUM I added a little Peak Limiter and Saturation insert fx.

    here's the track if anybody wants to listen - it turned out pretty well i think (spacey electronica - 98bpm)

    There is something interesting about having to perform it all live though, a few little mistakes can give it a more urgent feel, like a real band.

    This is a really important point because it's a key differentiator of your app. I like that it pushes me a little to play it like an instrument.

    I do like that too. However from a soundesign point of view it would be nice to be able to simply layer in articulation (like a looping hand played wobble or glide) to a dial just to fill out the sound of an instrument so it doesnt sound too static when left a little unattended.

    I could live with that!

  • Perhaps a bit simpler to execute than the recorder cell concept, I would love if each of the Dials could be set to just sweep back and forth at a certain rate and range, and if the Morphs (in toggle mode) could be set to repeat over and over until untoggled.

  • edited March 2017

    @JonLewis said:
    Perhaps a bit simpler to execute than the recorder cell concept, I would love if each of the Dials could be set to just sweep back and forth at a certain rate and range, and if the Morphs (in toggle mode) could be set to repeat over and over until untoggled.

    Yes, I think this was confirmed to happen in another thread.

  • @lukesleepwalker said:

    @AudioGus said:

    @lukesleepwalker said:

    @Alex fox said:

    @Halftone said:
    well - it took me almost 20 times to record a performance from KRFT I was mostly happy with - I'd often get about 60-80% through recording and miss a cue or flub a part (this is not a knock on KRFT at all, just my slow brain function) ...

    I also found KRFT's output very hot. I ran it thru AUM - and it was peaking out ... ended up having to turn down every instruments/drums to about 10-15 (out of 100). In AUM I added a little Peak Limiter and Saturation insert fx.

    here's the track if anybody wants to listen - it turned out pretty well i think (spacey electronica - 98bpm)

    There is something interesting about having to perform it all live though, a few little mistakes can give it a more urgent feel, like a real band.

    This is a really important point because it's a key differentiator of your app. I like that it pushes me a little to play it like an instrument.

    I do like that too. However from a soundesign point of view it would be nice to be able to simply layer in articulation (like a looping hand played wobble or glide) to a dial just to fill out the sound of an instrument so it doesnt sound too static when left a little unattended.

    I could live with that!

    Me too.

  • Tip of the day... Hitting 'Group' button repetitively, gives a 'stutter style looping effect' that perfectly sync to the song..

    Just the best app out there..

  • @RajahP said:
    Tip of the day... Hitting 'Group' button repetitively, gives a 'stutter style looping effect' that perfectly sync to the song..

    Just the best app out there..

    awesome, never thought of using it like that. Great to see users finding out ways to use KRFT that we haven't imagined!

  • edited March 2017

    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Actually, that's a good point - any chance of there being an option in Edit mode in future to change a cell's state between Loop and Fill?

  • @RajahP said:
    Tip of the day... Hitting 'Group' button repetitively, gives a 'stutter style looping effect' that perfectly sync to the song..

    Just the best app out there..

    Excellent tip, thanks.

  • edited March 2017

    @Alex fox said:

    @RajahP said:
    Tip of the day... Hitting 'Group' button repetitively, gives a 'stutter style looping effect' that perfectly sync to the song..

    Just the best app out there..

    awesome, never thought of using it like that. Great to see users finding out ways to use KRFT that we haven't imagined!

    And adjusting the 'cue' time gives it different loop effects... Sweet....
    Thank You...

  • @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Actually, that's a good point - any chance of there being an option in Edit mode in future to change a cell's state between Loop and Fill?

    Haven't got it in front of me but I'm pretty sure there is a way to do this.

  • @Jocphone said:

    @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Actually, that's a good point - any chance of there being an option in Edit mode in future to change a cell's state between Loop and Fill?

    Haven't got it in front of me but I'm pretty sure there is a way to do this.

    Yes, the setting is called interaction and can switch between toggle and hold.

  • @Jocphone said:

    @Jocphone said:

    @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Actually, that's a good point - any chance of there being an option in Edit mode in future to change a cell's state between Loop and Fill?

    Haven't got it in front of me but I'm pretty sure there is a way to do this.

    Yes, the setting is called interaction and can switch between toggle and hold.

    Oh yes, of course!

  • @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Feature or bug.. not sure ! ;)

  • @Alex fox said:

    @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Feature or bug.. not sure ! ;)

    Ha ha! Awesome! :smiley:

  • @Alex fox said:

    @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Feature or bug.. not sure ! ;)

    It's a feature until the cell disappears and you can't interact with it anymore

  • @db909 said:

    @Alex fox said:

    @Michael_R_Grant said:
    I also like how if you go into Edit mode while holding a 'Fill' cell, it carries on playing until you come out of Edit mode and actually deactivate it. So you can temporarily turn it into a Loop cell.

    Feature or bug.. not sure ! ;)

    It's a feature until the cell disappears and you can't interact with it anymore

    haha, yeah.. that..

  • Would it be possible to expose "LFO Offset" as one of the parameters the Dials and Morphs can affect? Moving the LFO Offset slider manually during playback, I found it to be a nice expression varier across multiple notes.

  • Hmmmm... Imagine being able to > @JonLewis said:

    Would it be possible to expose "LFO Offset" as one of the parameters the Dials and Morphs can affect? Moving the LFO Offset slider manually during playback, I found it to be a nice expression varier across multiple notes.

    Hehe yah, every now and then I hit on a parameter and think 'Oh snap! Gold!' to find it is not exposed...

  • Would it be possible when editing a dial to be able to tap and get a list of parameters that I can scroll through to assign (same as the new preset checker with Loop cells), rather than having to arrow through them all?

  • @Michael_R_Grant said:
    Would it be possible when editing a dial to be able to tap and get a list of parameters that I can scroll through to assign (same as the new preset checker with Loop cells), rather than having to arrow through them all?

    indeed a nice idea, ill work it in.

  • @Michael_R_Grant said:
    Would it be possible when editing a dial to be able to tap and get a list of parameters that I can scroll through to assign (same as the new preset checker with Loop cells), rather than having to arrow through them all?

    +1

  • @Alex fox said:

    @Michael_R_Grant said:
    Would it be possible when editing a dial to be able to tap and get a list of parameters that I can scroll through to assign (same as the new preset checker with Loop cells), rather than having to arrow through them all?

    indeed a nice idea, ill work it in.

    Thanks, Alex! Always nice to speak to a responsive developer who cares about their audience!

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