Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
@tja I feel your pain dude! I've long been mystified by Apple's not letting users revert back to earlier versions of iOS. It would make much of the pain go away for me...
On the app store, there is no mention in the description whether an app is 32 or 64 bit...
Courage deficit?
@tja this is actually a good discussion and one worth having. I appreciate your view on this and hope you don't take offense at counter views.
I'm actually with Apple on this one which is strange for me. I think development is continuous improvement and once that stops then the app slowly becomes legacy. Sure you can try to freeze the hardware and OS but even then bugs, performance issues, and security issues can start to slip in and then who's going to support it? Support costs.
I wish it was easier for devs to auction off their apps that they can no longer develop. Let someone else pick up the baton and run with it. I know something like this happened with Mint.io and related apps but I don't think it is as common as it could be.
Or crowdfund the 64bit update. See if the community will pay to contract out the development.
Yeah, was having a grumpy day, yesterday. Having slept on it, you and others are quite right. It's fair enough for Apple to make this change, and up to developers to roll with it.
I think when I can afford the next iPad, I'll restore from a backup taken from this Air 2 and see what still works, then if something I use a lot is no more, just use it from the Air 2. At least in the short term.
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Oo, thanks for that reminder, very useful.
Okay, just checked, and was astonished to find situation nothing like I'd thought. In my case, all that would go west is the original Alchemy and FluxFX. The latter of which I'd expect to get updated, and if not I can live without it.
I never buy old junk
I'm talking about apps that are still being developed but now require a 64bit device or iOS 10 for example. Currently, they allow you to download the last compatible version. I hope it won't change after iOS 11. As a rule, I try to keep the .ipa files of those last compatible versions but I've missed 3 or 4 and I don't want to lose them.
Nothing wrong with the discussion, and I am not deluded enough to think I can make anyone happy about what they don't like. The point many make here is that we feel Apple is justified regarding 32-bit apps, and that they've given more than ample time for the adjustment to be made. We feel the move is in the right direction, that it paves the way for progress. Apple has to make some tough decisions letting things go. Logic Pro ditched 32-bit plug-ins awhile back; many people moaned, we had to adjust, but now life goes on and hopefully those people are making music and not being held back pining for the past.
Change tends to be painful for some people. I'm not happy about that, but in the scheme of things, I do expect the result to be progress that makes us all happier in the future.
Robot wants Kitty!
Apple seem to have given ample notice and encouragement for most with regards to their 64-bit only plans. Yes some perfectly functional unsupported apps will fall by the wayside (Maxjournal for me) but the price of expecting the technological world to move ever forward is that some things will not. Personally nostalgia and sentiment of enjoyable times cause me to accrue junk in the "storage" shed more than actually convincing myself the applications on them are still highly relevant or irreplaceable. Admittedly I rarely get the urge to actually power up a dust gathering Commodore Amiga, Clamshell G3 laptop, or any of the other tech oddities of previous times not yet discarded. Many, many other items have found their way into landfill all the same and it would only feed my internal bitterness generator to dwell on why when I paid money for them they were not supported forever![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I look forward instead to what wonderful apps and utilities yet unreleased using the tech of the day blow my mind with their elegance and creativity and just enjoy the feeling when they do.
Good move!
I've been buying apps since 2011, and I have accumulated a vast amount.
Any 32 bit app that hasn't yet been updated and that has been neglected and is no longer supported by the developer is no longer worthy of life in my opinion.
Any 32 bit app that hasn't made it to 64 for whatever reason is basically a flop I would think.
I'm glad to see them go. A bit of spring cleaning is in order.
Lots of apps that hardly be described as "flops" still on my death list (the right column)
![](https://forum.audiob.us/uploads/editor/q2/o7yimnndhce6.png)
Even Numbers? This can't be true
Eh? I have four of those apps, and they don't show up in my list of 32bit dodos.![:| :|](https://forum.loopypro.com/resources/emoji/neutral.png)
@Zen210507 Sry if this is unclear, the deathlist is the right column only. Changed the screenshot to make tings clearer.
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Oh, okay. My mistake. I get it now.
Even though I'm an app-o-holic I have only 6 music apps that I randomly/seldom use that are 'affected'.
Pulse Codes Modular, Boom-808, Boom-909, FLUX:FX, PolyChord & Epic Synth...
I do have a feeling Pulsecode Inc. will update Modular and the Boom's once the new app is out...
(Who knows, maybe the new app will sonically 'replace' the Boom's).
And well, even if they never get updated I still have my iPad Mini with iOS9.3.5 i can run them on![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
We are still months away from iOS 11 so the whining and hand wringing about 32 apps is a bit premature as some apps will likely get updates before then. Probably not Alchemy of course.
If there are apps you would like to continue using on iOS 11, it'd be a good time to let the developer know, otherwise they may assume interest in their app has waned so there's no point in updating it.
lol thank you
SOOOOOO thats apples fault devs abandoned us
It's true!
I asked him the other day and he said, "OOOWOOW!OWOOOWOWOWOWOOOOOW!"![:p :p](https://forum.loopypro.com/resources/emoji/tongue.png)
Apart from the intrusive, random 'nag' pop-up asking me to update in the middle of doing something, that then takes me to the lock screen? Which also seem to coincide with a plethora of rotation bug issues?
Yeah, I'll just stick with that then
True.
Samplr is not updated anymore because the dev is now working for apple and he cant find any free time to update. The bloody bastards knew he got some great skills and just took him away.![:( :(](https://forum.loopypro.com/resources/emoji/frowning.png)
Maybe we should all e-mail Tim Cook and get him to let the Dev finish the update on Apples time![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
samplr is already 64bit though....
Are you sure ?