Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Speak with our wallets!

13

Comments

  • @brice said:
    @Iostress said:

    Missing. The. Point.

    You’re probably right. But I’ll leave you with this anyway: We can write, produce, mix and master our own material on our phones. Let that blow your mind again. And, you don’t need those two Waves plugins in Cubasis. Stick with Auria / FabFilter. Simplify your headaches and use your wallet to support the independent devs—the ones who are continuing to evolve this platform and push it into new territory. That is how we’ll make things louder.

    +1 Agree 100% I don't have Cubasis, only Auria Pro w/FabFilter, but I'll take Brice's word on that.

    I've only been playing around in iOS sound apps for a couple of years or so. At first I was just curious and having fun. But, I've been with it long enough to see the independent developers push what's capable on the iOS platform to new levels by at least one order of magnitude. And, larger sites and publications are starting to take notice and recognize iOS audio as viable. We have to support the independent devs, and pay rates that make it viable for them to continue the work of pushing the platform even further.

  • I think we all already vote with our wallets, though we all might vote for different things, these days apps that support auv3 get looked at first for me, but I'll buy apps that arent if I like them enough, but I think we've come a looong way in a short period of time, my first Ipad was an Ipad2 , and there was no way to use apps with each other, no audiobus, no IAA, no audio units, and not like my Ipad 2 could handle running a lot cpu wise anyways, If I recall it was 2013 when I started making music on the Ipad and I think its just amazing how far the platform has come since then. Like a lot of people here, I have all the main Daws, Auria and Auria Pro, Cubasis, BM2 & 3, Gadget, FL Studio, ModStep, BeatHawk, and the list goes on, and a lot of synths, keys, guitar sims, effect and oddities, more than I could ever afford for desktop prices, and I like using different works flows, different Daws bring out different things for me. The first 4 years on the Ipad music platform were a blast for me, I cant wait to see where we are 4 years from now, I am confident all will be well, and the destination will be great, but Im loving the journey. If anything I just hope Apple doesnt do anything too extreme with the Ipad too soon, like getting ride of the headphone input like they did on the Iphone, or changing the lightning input to something else. Anyway, just my 2 cents.

  • edited January 2018

    @skiphunt said:
    From what I can tell most users at this point are not making their living using iOS app in a studio environment. Most are enthusiast/hobbyists or casual users having a little fun. It's not really a "pro" market. Sure, some release online albums for commerce that could be considered "professional" by definition, but I'd wager even they aren't really able to support themselves with their music releases.

    I think a few developers do ok, but likely have to keep a day job. An even fewer number of vloggers make what could be considered a living off of iOS audio market. Other than that, I don't see where there's a huge potential market at the moment.

    **How many of you are truly professional and use iOS apps to generate revenue that supports you? How many of you are using iOS apps in a professional-level studio and use iOS apps for the demands of pro-level clients? I'd venture to say most here are not... or, they wouldn't be spending so much time on this forum. **

    That is what all is really about iOS as a professional tool. It could already be. But it is not.

    But this:

    They'd be busy producing. ;)

    They’d be busy working :smile:

  • @Iostress said:
    Perhaps if everyone stopped buying 'exclusive' IAP like Fabfilter for Auria, Waves for cubasis etc.. the ios production world would soon become a far better place?

    Lame that users like myself are potentially forced in to workflow something like the following. Just to have comparable tools to their desktop setup -

    Make track in BM3
    Export tracks
    Mix in Auria to use Fabfilter
    Export tracks
    Mix in Cubasis to use Waves
    Export tracks
    Mix in desktop for what's missing in ios world.

    Not saying the above is 'neccessary', but you get my point ;) It's not doing the platform any favours as a whole and is handicapping it from becoming a totally legitimate alternative to desktop.

    If people were less abiding to this more ridiculous side of ios then perhaps the companies would have to re-think and make all plugins universal? Like in every other production environment ;)

    Don't shoot me! Just an idea... Probably already suggested in here many times, but there you go..

    (Sidearm holstered), BM3 is my main ride for writing. If it got exclusve third party IAP I would eat it up... be hard not to wouldn't it?

  • edited January 2018

    @mschenkel.it said:

    @skiphunt said:
    From what I can tell most users at this point are not making their living using iOS app in a studio environment. Most are enthusiast/hobbyists or casual users having a little fun. It's not really a "pro" market. Sure, some release online albums for commerce that could be considered "professional" by definition, but I'd wager even they aren't really able to support themselves with their music releases.

    I think a few developers do ok, but likely have to keep a day job. An even fewer number of vloggers make what could be considered a living off of iOS audio market. Other than that, I don't see where there's a huge potential market at the moment.

    **How many of you are truly professional and use iOS apps to generate revenue that supports you? How many of you are using iOS apps in a professional-level studio and use iOS apps for the demands of pro-level clients? I'd venture to say most here are not... or, they wouldn't be spending so much time on this forum. **

    That is what all is really about iOS as a professional tool. It could already be. But it is not.

    But this:

    They'd be busy producing. ;)

    They’d be busy working :smile:

    Agreed.

    Curious... as I recall, you actually DO professional commercial sound design gigs. I don't recall if you use your iOS tools for those or not. I've been involved in enough projects with studios in the past, and know that there are many iOS tools that could absolutely be used for commercial paying gigs... I'm just not certain how often they actually are today.

    Do you use your iOS audio tools completely for your paying sound design gigs? Or just for a few elements, but end up mostly finishing everything on the desktop?

  • What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

  • @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

    Hey genius, It's actually entirely about workflow... But way to miss the entire point and come across as an ignorant amateur. Congratz!

  • ...and now it’s Facebook. Lol :smiley:

  • edited January 2018

    @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

    +1

    & don't feed the troll

  • @Iostress said:

    @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

    Hey genius, It's actually entirely about workflow... But way to miss the entire point and come across as an ignorant amateur. Congratz!

    And on that note...how do you feel about Donald Trump and any / all current world politics?

  • I think the point of all these folks regarding the premise of the original post, is that it’s a ridiculous premise. Every platform has its issues, and the ones that have made iOS what it is have been abundantly explained by various folks. And trying to organzie some kind of boycott or spending direction through the general public because you’re unhappy with a couple of steps extra you have to take in your music making is, um, silly.

  • @Iostress said:
    sigh.

    The trouble is, you're not really engaging with the argument you've started. Does anyone here not want to improve their workflow? Of course not, everyone who is invested in the platform wants it to improve. However most of us understand why things are the way they are.

    The two biggest things holding iOS back are down to Apple anyway: the hardware and the OS. Until we get more storage and more RAM iOS will be limited compared to the desktop, and Apple need to make life easier for devs by properly documenting AUv3 rather than leaving it up to devs to figure everything out for themselves.

    There is progress, at least we now have the Files system.

  • I'm picturing Uncle Sal at Fabfilter HQ pumping his arm and saying, "I gotchya boycott swingin'!"

    lol

    I'm more into leaving a polite suggestion on Fabfilter's forum... However, I am an example of someone who has not picked up the Fabfilter plugins precisely because of the original premise so there is a fair discussion to be had here and there are valid workflow suggestions to be made. There's actually some really good info in this thread from a number of posters.

    Anyway. Moving on, moving on...

  • @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    +1

  • @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    1. I think it is a suggestion on how to encourage reputable plugins to not to get locked up in DAW IAPs...
    2. No
    3. No
    4. No

    :smile:

  • so you are saying you want more apps to be audio units? is that your point?

  • @Iostress said:

    @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

    Hey genius, It's actually entirely about workflow... But way to miss the entire point and come across as an ignorant amateur. Congratz!

  • @RubenDari said:
    so you are saying you want more apps to be audio units? is that your point?

    Well that’s a whole ‘nother kettle of fish, but no, I don’t think this thread is specifically about AU. I think it as about not wanting to have to use a particular DAW to use a particular plugin.

  • @RUST( i )K said:

    @Iostress said:

    @RUST( i )K said:
    What is the point of this thread again?

    Bashing developers?

    Low balling developers?

    Being cheap?

    Telling me I am stupid for spending lots of money to support developers with app and iap?

    Next I will be told I am rich and don't understand the plight of poor iOS music makers..........

    FYI

    $1000 freaking iPads.................um........$1000 phones.......whining about $10?

    Reminds me of the person who says if you can't afford to put tires on that Mercedes S class don't buy it..........

    I informed him I actually have winter and summer rims with corresponding seasonally appropriate tires.....

    LULZ to this thread.

    Econ 101 anyone?

    Hey genius, It's actually entirely about workflow... But way to miss the entire point and come across as an ignorant amateur. Congratz!

    Queen Okafor
    http://www.gistmania.com/talk/topic,301199.0.html

  • Twists! Turns! Drama! Apps! This thread has it all.

  • I say if you want desktop tools, then use desktop. But yes, iOS is not on the level of desktop (thank god). I vote with my wallet by not buying any shit that seems like it’s a desktop port or has a similar workflow. Hence my love for Auxy, Grooverider, etc. And I hope dearly we see more apps of that type in the future. Hopefully more will realize how fun they are. Sorry to everyone who thinks every app should be both an AU plug in and host but I hope that trend dies just as quickly as it arose and soon

  • It's a great idea. In fact I don't understand why they don't do both: release IAPs and AU3s. Maybe not at the same time but seems like it should be easy money, especially for well regarded stuff like fab filters or waves.

    I feel that IOS is still in early development but the appearance of many more AU3 apps makes me feel that there's some kind of standardisation happening, which is a good thing.

    I personally curse the whole fragmented IOS business every time I jam out, but in the end it does make you feel clever when you finally line those modules right ;)

  • @Strizbiz said:
    … of the headphone input like they did …

    The iPad has a headphone input? Why wasn’t I told these things?

  • @Iostress said:
    Perhaps if everyone stopped buying 'exclusive' IAP like Fabfilter for Auria, Waves for cubasis etc.. the ios production world would soon become a far better place?

    Lame that users like myself are potentially forced in to workflow something like the following. Just to have comparable tools to their desktop setup -

    Make track in BM3
    Export tracks
    Mix in Auria to use Fabfilter
    Export tracks
    Mix in Cubasis to use Waves
    Export tracks
    Mix in desktop for what's missing in ios world.

    Not saying the above is 'neccessary', but you get my point ;) It's not doing the platform any favours as a whole and is handicapping it from becoming a totally legitimate alternative to desktop.

    If people were less abiding to this more ridiculous side of ios then perhaps the companies would have to re-think and make all plugins universal? Like in every other production environment ;)

    Don't shoot me! Just an idea... Probably already suggested in here many times, but there you go..

    WTF?
    What kind of hyperdrugs are you on?

    There's NOONE forcing you to use that or that or this app...
    And, the fuckin' stupid idea to shout out that Fabfilter plugins into Auria is a bad purchase...?

    I think you're just an blablabla-wannabeboy that has too much time to speak out all your silly ideas...
    take a break now before your brain is fucked up...

  • @lostress: Either you expect too much from most developers by requesting desktop-level apps for iOS-level prices, or you should really start developing iOS music apps yourself. Nothing stops you from learning and getting to grips, and there is already quite a number of free audio libraries that make a developer's life easier than a few years ago.
    You have a lot of ideas that could be a great start for a great iOS app.

  • @Iostress said:

    @lovadamusic said:
    Yeah, we’ll stop buying the best IAPs on iOS, that are many times less expensive than on desktop, and that will encourage major developers to make them universal. We just sit back and watch them come crawling. Sounds like a plan. :)

    Another plan could be to stick with one iOS DAW and its plug-ins when making a track. Just pretend nothing else exists at that moment. Then export to desktop, where the more expensive software provides more options.

    My point is that I'm not going to buy ANY plugins on ios that are exclusive to a daw that isn't my daw of choice. And who does that benefit? The IAP devs? Me? No one...

    I'll just continue to sketch stuff out in ios then take it to desktop to mix. I'm not complaining about that. Just saying its a shame it has to be that way...

    Aren't most people already voting with their wallet? If the big developers could be making more money on iOS, I'd assume they'd be doing it.

    As others have said, we have the reality of what iOS is and how it's evolved from the original intent. It was designed for phones, social media and consumer entertainment devices, with security as a priority, and only because the technology is so powerful, developers have managed to make apps attractive to more demanding artists, like musicians. One can either look at this as a great opportunity to have arguably the best low-cost powerful tools available on a mobile device, or complain that it should match desktop systems that exist in another world operating under very different conditions. For me the latter is unrealistic and unproductive.

  • No chance of further replies on this one. It's a massacre! Too much shitty attitude getting thrown around by some that really have no idea about the world of professional music and just twisting everything I said so that they can find something to say to join in the kicking.
    Sorry started thread. Sorry didn't get more involved with replies to those that were on the level and made a lot of sense, changed my mind about couple of things. Peace.

  • I really don't understand the level of hostility aimed at the OP. What's the big deal about wanting exclusive plugins to become non-exclusive?

  • Hi Lostress, I read your original post and I can deffintely understand your points to an extent, and not wanting to seem impolite saying but maybe your a little frustrated with your addiction to spending money on iOS apps? Like myself :D - but companies need to make money and I have no problem with IAP personally - it also doesn’t cost much at to all to buy into these small chunk iOS purchases, compared to desktop VST/music application prices....one vst on PC costing a hundred quid could buy me a suite of amazing iOS apps, including a DAW - and IAP’s :) - Now days I only really use Korg Gagdet because it’s so lightening fast! I can get my ideas down in a flash, perfect for electronic based music. And I say go make more music :)

This discussion has been closed.