Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

BeatMaker 3 dropped to free!

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Comments

  • @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I haven't read the whole thread and I don't want to sound like a whinger, but can we be assured that you will not be moving BM3 to a subscription model in the future?

  • @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    Good stuff @mathieugarcia :) I already got 9 kids and friends jamming on it that wouldn't have been otherwise. Thanks on their behalf!

    And great to hear confirmation that you'll not be going the subscription route.

    After all the features that were initially advertised are included and bug free I'd definitely be cool with paying IAP for new features. No problem at all with that and seems like the best option for all and basically inline with every other daw where you update to new version if you want the new stuff. Totally fair and can't see how anyone would have problem with that :)

    Best of luck with everything!

  • @Hmtx said:

    @zpxlng said:
    If you bought Beatmaker 3 already and now you want it for free, just delete it and download it again. It'll be free this time.

    Done. Felt so good I might do it again :smiley:

    fun fact: you can do this with every app :wink:

  • @nick said:

    @Hmtx said:

    @zpxlng said:
    If you bought Beatmaker 3 already and now you want it for free, just delete it and download it again. It'll be free this time.

    Done. Felt so good I might do it again :smiley:

    fun fact: you can do this with every app :wink:

    Not after getting a refund though B)

  • edited January 2018

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

  • edited January 2018

    What keeps me from using this app is the bank dance just to get to an instrument. :s

    But there will not be a huge ‘pro’ movement to mobile device production without modern pitch correction.

  • @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    So gaining exposure at a music technology conference is.... sad? Well at least you thanked them for your free copy of Beatmaker!

  • @CracklePot said:
    If BM3 going free for a few days is going to wreck the music app market, then why would Apple give away GarageBand for free? And why isn’t everyone getting pissed at Apple for doing this? I had to pay $4.99 for GarageBand, and then Apple goes and makes it way better and starts giving it away for free! Those selfish jerks! >:)

    $4.99 is different than $39.99. Also read Intua's explanation. The free action is aimed at the (Semi) Pro's at NAMM. If you think about it it;s just aiming to please the people who are have the money to pay for it anyway.

  • Why is it such a problem that something is given away for free, even just temporarily?

    I tend to think of apps like movies. If I really want to see it and be part of the hype when it comes out, I’ll pay premium. Or I wait till I can rent it for less, or if I’m not as interested wait till it comes on TV for free.

  • edited January 2018

    @brice said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    So gaining exposure at a music technology conference is.... sad? Well at least you thanked them for your free copy of Beatmaker!

    Did you read my whole argument? It's about the way to gain exposure that is sad.
    As said I see this as what could be a dangerous precedent.

  • @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

  • Maybe another part of changing ideas to fund the development of BM3?

  • This thread has a lot views.....so mission complete anyway :D
    Whatever they did and will do. I wish Intua all the best because i really loved BM2 and used it a lot some years ago for a lot tracks. BM3 is not my thing and still i took the offer to download it (via i-tunes on my mac) and see how it might work once an iPhone version is ready.
    It´s still a bit strange to drop it for free and not just a NAMM special price or so.
    But Intua of course should know what they do and i think they done some thinking and research and it was not an impulse act.
    But when i read between the lines it also seems that the income of BM3 seems not that good or way under the expected amount. I might be wrong.

  • @knewspeak said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

    Agree. Intua should just be open and honest about their plans with Beatmaker. Good point "if this is to bring music to the masses then why not just make it free from now on". The argumenst they come up with now sound all as awful PR damage control.

    I have more respect for the devs of KRFT that admitted that they set their initial price just to high and for that reason lowered the pricepoint of their app than coming with arguments that the Big Boys in the music business should have it for free and that "the little" iOS musician that paid a for iOS heavy price should understand this. If you want to shift your business model just say so.

  • @greengrocer said:

    @knewspeak said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

    Agree. Intua should just be open and honest about their plans with Beatmaker. Good point "if this is to bring music to the masses then why not just make it free from now on". The argumenst they come up with now sound all as awful PR damage control.

    I have more respect for the devs of KRFT that admitted that they set their initial price just to high and for that reason lowered the pricepoint of their app than coming with arguments that the Big Boys in the music business should have it for free and that "the little" iOS musician that paid a for iOS heavy price should understand this. If you want to shift your business model just say so.

    Yes, honesty and clarity, good attributes to hold to.

  • Apart from all the emotion involved .... isn’t it a logical step, if a good part of your income is from sound packs, to try broaden the user base by making the app free for a short period of time? SampleTank has done it, BeatHawk has done it.

  • @nick said:
    Apart from all the emotion involved .... isn’t it a logical step, if a good part of your income is from sound packs, to try broaden the user base by making the app free for a short period of time? SampleTank has done it, BeatHawk has done it.

    The answer is that only the BM3 team knows what their strategy is--and unlike all the "experts" who have chimed in here, they have actual data on which to make their decision.

  • @nick said:
    Apart from all the emotion involved .... isn’t it a logical step, if a good part of your income is from sound packs, to try broaden the user base by making the app free for a short period of time? SampleTank has done it, BeatHawk has done it.

    Yes, but the longer it's free, following logic, increases still further the user base, surely.

  • edited January 2018

    @knewspeak said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

    Very good points here. Seems it's again a "little" dev that has been rippin off "little" iOS musicians because he wants to play with the big boys at NAMM. So give his thing away to them. It just feels unfair. This just doesn't feel as a right move. I'm not a hater, but I'm surely I don't like types like this dev Mathieu.

    Positioning this app in a niche market (iOS) and with a niche price and after a while start talking like somebody with principles and on that higher grounds giving the app away just sounds disgusting to me. Just be honest and don't talk about so called higher ideals. People and "little" iOS musician forgive mistakes as pointed out by @greengrocer in the case of KRFT but they just don't buy the nonsense you feed them with your publicity stunt they in fact paid for. This just feels so fucking unfair! (free after the Discharge)
    I will never invest a penny anymore in something made by Intua. That being said I will complain about the smallest issues I have with this app I paid $39.99 for. Besides that I also will leave very negative feedback in the Appstore with any update. I also will advise to do this to my friends that paid top $ for this app. We've paid for it and now we we should also want all bugs and issues out of it and of course we want also the promised iPhone version asap

  • edited January 2018

    no

  • Couldn't read the whole thread but I don't understand how people could be bitching over this.
    Some of ya'll are really privileged millennials.

    And yes, I paid for BM3.
    TFOH

  • Personally even though I bought it, I can understand them trying different approaches.

    It’s pretty obvious to myself from what I personally have discussed with devs and read from them, that smaller companies are struggling to make ends meet (develop, maintain and grow apps). Seems the one price, keep app going for years model does not work well on iOS.

    Reading between the lines, I would guess this is the situation that Intua are finding with BM3. With the new cheaper sound packs I see a change in market strategy - I.e. making the money via sound packs and maybe lowering or having a free main app.

    In many ways it makes sense. The initial cost to many of use can be thought of as a form of crowd funding. Yes without knowledge, but some strategies can only be changed when the company actually realises that the initial gambit is no longer working. So the start of the app has been developed via our funds, but now they need a continued stream of income for maintenance and growth - this simply will not happen without other forms of income other than the app cost (apps initially sell well and then sales plummet).

    Think of the few days free as a promotional period plus a chance to see how well the app moves free and how well IAP sales increase (baring in mind that they have little in the way of really cheap IAP yet).

    Now steadily add new IAP. Some much cheaper in a similar vain as done for iMachine or Launchpad etc.yeah it’s a form of ‘nickel and dimein’ yet far more palitiable as you actually get product in return. Yes many won’t use said product or even buy it, but that’s why app uptake is important - this model only works by that small percentage of the overall uptake buying lots and lots of product. It benefits many if it works.

    I can see lots of ideas for IAP product for BM3. Also, BM3 has an advantage over some of the other apps that use this approach, but some of them are actually done for different reasons:

    1. BM3 has far more scope and potential for whole song creation as apposed to say iMachine.
    2. iMachine is in my opinion used as an introduction product to their PC / Mac products.
    3. Selling lots of types / prices levels of IAP should draw in more money for continued investment with maybe other avenues being considered too (I.e. a cheap PC / Mac compatible BM3 maybe even free and used to sell more product.
    4. The relative worth of a product will reduce over its lifetime unless new avenues of sales or other revenues are found.

    I’m hoping they find the way forward as BM3 really has so much potential and future promise. We should bare in mind though that most DAWs take many years to reach their full potential, so if we really want DAWs to grow and mature on iOS, we need to start thinking longer term than just a quick £30 to £60 quid investment - in reality it’s going to cost a lot more!

  • @mannix said:

    @knewspeak said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

    Very good points here. Seems it's again a "little" dev that has been rippin off "little" iOS musicians because he wants to play with the big boys at NAMM. So give his thing away to them. It just feels unfair. This just doesn't feel as a right move. I'm not a hater, but I'm surely I don't like types like this dev Mathieu.

    Positioning this app in a niche market (iOS) and with a niche price and after a while start talking like somebody with principles and on that higher grounds giving the app away just sounds disgusting to me. Just be honest and don't talk about so called higher ideals. People and "little" iOS musician forgive mistakes as pointed out by @greengrocer in the case of KRFT but they just don't buy the nonsense you feed them with your publicity stunt they in fact paid for. This just feels so fucking unfair! (free after the Discharge)
    I will never invest a penny anymore in something made by Intua. That being said I will complain about the smallest issues I have with this app I paid $39.99 for. Besides that I also will leave very negative feedback in the Appstore with any update. I also will advise to do this to my friends that paid top $ for this app. We've paid for it and now we we should also want all bugs and issues out of it and of course we want also the promised iPhone version asap

    I understand your frustration, but I doubt if your type of action will help.

  • Indeed, the words ‘toys’ and ‘pram’ come to mind.

  • I don't really understand why so many people are angry about this. Let him run his business how he wants. I bought this app and it was the only app I ever got a refund for. BM2 just did everything I needed it to and I found no need for it. It's a cool app, maybe I'll learn the workflow better this time now since I got it for free. If you were happy with the app with how much you spent, the free price shouldn't matter now. If you weren't happy with it when you bought it for that price, you should have requested a refund. This dude worked hard on this app for many years. He's entitled to do what he wants with it.

  • @oddSTAR said:

    @Sonicflux said:

    @oddSTAR said:

    By page 6 of this thread, I'm pretty sure this is more like Jerry Springer... Don't know why everyone around here has to be so damn RIGHT lately, but I dislike it.

    Welcome to the internet?

    Indeed, but there used to be a reason I hung out in this corner of it.

    I agree.

    I have been on here for years and lately it seems like a new element has made its way in.

    I guess the backwash of things like Alipoopa and other "social media" type app format themes are what that crowd digs.

    For some reason they feel the right to say what they want needs to be heard because it is right, if questioned they attack your motives or some other intangible straw man that allows them to escalate everything into some hypersensitive yet confrontational dynamic in which there is never a winner.

    I suppose it is akin to politics today. People can't even respect each other and have informed debates but rather assertions of motivations are bandied about or character assassinations for merely having a different opinion on a topic.

    Everything is a gotcha or ulterior motive that never even crossed your mind.

    After all the years on here, lately it has definitely gotten a new things happening.....

  • How would you have felt if the price had gone up?

  • @RUST( i )K said:

    @oddSTAR said:

    @Sonicflux said:

    @oddSTAR said:

    By page 6 of this thread, I'm pretty sure this is more like Jerry Springer... Don't know why everyone around here has to be so damn RIGHT lately, but I dislike it.

    Welcome to the internet?

    Indeed, but there used to be a reason I hung out in this corner of it.

    I agree.

    I have been on here for years and lately it seems like a new element has made its way in.

    I guess the backwash of things like Alipoopa and other "social media" type app format themes are what that crowd digs.

    For some reason they feel the right to say what they want needs to be heard because it is right, if questioned they attack your motives or some other intangible straw man that allows them to escalate everything into some hypersensitive yet confrontational dynamic in which there is never a winner.

    I suppose it is akin to politics today. People can't even respect each other and have informed debates but rather assertions of motivations are bandied about or character assassinations for merely having a different opinion on a topic.

    Everything is a gotcha or ulterior motive that never even crossed your mind.

    After all the years on here, lately it has definitely gotten a new things happening.....

    This too shall pass....

  • @lnikj said:
    Indeed, the words ‘toys’ and ‘pram’ come to mind.

    Lol Basically.

  • @greengrocer said:

    @mannix said:

    @knewspeak said:

    @greengrocer said:

    @mathieugarcia said:
    Hey everyone!

    I will just have to thanks everyone who understand this move. Again, this is something we're just doing during NAMM. It is pretty gutsy, and I wasn't expecting so much reaction from it, to be honest.

    It raised plenty of questions, some people understand it, some people hate it, some people love it. We were pretty much prepared for that.

    It gives the opportunity to anyone with an iPad to start creating music. More people on board also means more understanding of what people want / don't want / expect. In the end, this will hopefully benefit everyone. Making the perfect app that suits everyone's need is impossible, but making a solid app with a concise feature set is.

    Part of this event was also to get a little bit of exposure during NAMM, so the semi-pro / pro crowd can see what's possible to do on an iPad. Sure, BM3 is only "showcasing" part of that, there's plenty more apps out there with the great collection of AUv3 plugins and other DAWs available.

    Let's not jump to any conclusion now, let's just enjoy the moment, and welcome everyone to join our ranks!
    BeatMaker 3 will still be updated, improved, polished, that's the main goal. Plenty of exciting things to come.

    Have a good day!

    Cheers,
    Mathieu.

    I downloaded the app yesterday for free. Thanks!

    Still I think it's a pretty stupid move. It undermines also the trust in de iOS ecosystem where the same expensive app can become free the next day. I would even go as far as saying that this whole gesture shows the bankruptcy of the whole app economy. It just comes down that a dev can and/or will do with his/ her app to get exposure. Sad!

    The target of so called NAMM people makes the argument even more flawed. (Semi) Pro's with the money should get it Beatmaker for free, and the ordinary iOS musicians crowd that supported the quite pricey app should understand this... I think this is an even more horrible scenario/ thought. If you went, as you said, seriously through this kind of thinking. Why not initiatlly give it away from free to start to build a seriously user base and then slowly raise the price. Or set the intial price a lot lower than the $19.99. I just don't get the strategy to start with a quite high pricepoint, double it soon and after that giving away an app that even was $39.99 for free so that the semi/pro's can get start working with it. It smells a like a cheap publicity stunt and if you are successful in getting this publicity and attention probably more devs will follow this kind of strategy, leading as said above to the bankruptcy of the app economy, because people without deep pockets will think twice of buying expensive apps. On the other hand it could pave the way for to a new dawn of users jailbreaking their iOS devices, because in that case you don't have the feeling of devs ripping you off with expensive apps that in the near future will be free.... so why wait till those expensive apps get free while you can have the for free with a jailbroken device.
    So I totally understand while paid users of Beatmaker are frustrated. A lot of them just feel ripped off and being played especially because you use the argument to widen your userbase with the (Semi-) Pro's (the folks with the money) should have it for free just to get acquainted.

    A well reasoned statement that I agree with, if this was Intua's intention from the start to eventually give away the app and fund its development via IAPs it would have been nice to know that from the start, if this is the case now, it would be nice to know, or if this is to bring music to the masses then why not just make it free from now on.

    Very good points here. Seems it's again a "little" dev that has been rippin off "little" iOS musicians because he wants to play with the big boys at NAMM. So give his thing away to them. It just feels unfair. This just doesn't feel as a right move. I'm not a hater, but I'm surely I don't like types like this dev Mathieu.

    Positioning this app in a niche market (iOS) and with a niche price and after a while start talking like somebody with principles and on that higher grounds giving the app away just sounds disgusting to me. Just be honest and don't talk about so called higher ideals. People and "little" iOS musician forgive mistakes as pointed out by @greengrocer in the case of KRFT but they just don't buy the nonsense you feed them with your publicity stunt they in fact paid for. This just feels so fucking unfair! (free after the Discharge)
    I will never invest a penny anymore in something made by Intua. That being said I will complain about the smallest issues I have with this app I paid $39.99 for. Besides that I also will leave very negative feedback in the Appstore with any update. I also will advise to do this to my friends that paid top $ for this app. We've paid for it and now we we should also want all bugs and issues out of it and of course we want also the promised iPhone version asap

    I understand your frustration, but I doubt if your type of action will help.

    If you only give some critique at this forum it clear it won't help. For me it's just fighting back on a legal way after I feel used by Intua. And fighting back you can do with loads of negative response in the Appstore in the future, For your information I'm a small iOS player and don't want to applaud Intua for ripping me off and giving the app away to the big Pro's. Let Mathieu just feel how it is what I'm feeling.

    @nicks21kg said:
    I don't really understand why so many people are angry about this. Let him run his business how he wants. I bought this app and it was the only app I ever got a refund for. BM2 just did everything I needed it to and I found no need for it. It's a cool app, maybe I'll learn the workflow better this time now since I got it for free. If you were happy with the app with how much you spent, the free price shouldn't matter now. If you weren't happy with it when you bought it for that price, you should have requested a refund. This dude worked hard on this app for many years. He's entitled to do what he wants with it.

    Why should I let somebody run his business how he wants if he is ripping me off. I just don't agree with this kind practices. See my comments above and earlier.

This discussion has been closed.