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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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What's this about? - Spacecraft Granular

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Comments

  • @deltaVaudio you site says android, windows, mac vst formats coming... that's cool! I think personally, that instead of potentially polluting the app with IAPs to sustain development, supplementing revenue with these other platforms makes more sense. I think I'd buy this for the mac too. And, I think with following updates... you could get away with raising the price of this by a couple bucks easily.

    Also, I think you definitely got the gist and meaning of my cautionary suggestion to "go with your intuition/gut" with regard to implementing suggestions. Sadly, a user or two interpreted that completely wrong and assumed I was calling out anyone in particular and chose to reply with unnecessary aggression and accusation.

    To clarify for the handful who evidently misunderstood my suggestion... I never said multitudes of user app suggestions weren't a great resource for developers here. What I suggested was that oftentimes developers get overloaded with a shotgun blast of enthusiastic suggestions, requests, and demands... especially for apps that are a hit out of the gate. Many developers have learned to consider them all, then implement just what they feel best fits with their own vision for the app. Others, sometimes try to accommodate everyone with every single request/suggestion, and often end up with far too much complexity (feature creep) that ends up ruining the intuitive design that attracted users to begin with.

    With regard to my own specific request ;) +1 for making the AU control parameter titles a little easier to figure out what they are. But, I think you've already said you were going to do that anyway.

    Cheers, and I'm looking forward to buying this again for the desktop :)

  • @deltaVaudio re preset sharing between standalone and AU, from another thread specific to JUCE platform. Could be useful:
    “Have a look at this thread on the JUCE forum on using app groups to share presets to the AUV3 extension. Although it’s for the JUCE library it might be helpful. From what the other devs have said Apple never properly thought this out, and having the host manage the presets is not good as a lot of people use multiple hosts so the presets are not shared. This other method seems to be the standard that has now been adopted.

    https://forum.juce.com/t/app-group-folder-access/23102

  • edited June 2018

    @MonzoPro said:
    @[Deleted User] - what’s the name of the Reaktor version? I did a search earlier but couldn’t find it.

    Yep, I don't know either sorry mate also I never really used reaktor. However, I am definitely going to buy the VST version. The developer should send us some teasers when he is close to release date.

  • edited June 2018

    @skiphunt said:
    I suggested was that oftentimes developers get overloaded with a shotgun blast of enthusiastic suggestions, requests, and demands...

    @skiphunt said:
    Several here know EXACTLY what I’m talking about. New dev hit it out of the park on first try. Then the peanut gallery chimes in with everything they think will make the app “even better”.

    With regard to my own specific request ;) +1 for making the AU control parameter titles a little easier to figure out what they are

    LOL ;)

  • @[Deleted User] said:

    @MonzoPro said:
    @[Deleted User] - what’s the name of the Reaktor version? I did a search earlier but couldn’t find it.

    Yep, I don't know either sorry mate also I never really used reaktor. However, I am definitely going to buy the VST version. The developer should send us some teasers when he is close to release date.

    I think he said he’d already released something for Reaktor, I asked him in an earlier post but I guess he missed it. I use Reaktor a lot, so interested in this.

  • edited June 2018


    I should've clarified, the Reaktor-based ancestor of Spacecraft was never put on the user library as it was to messy and only worked with my own home-made midi setup. Here's some footage...

    I'll focus on getting the VST released instead. Here's (above) 9x Spacecraft VSTs @ 96kHz 24bit without breaking 30% cpu (on an i7-4790K mind you), not that anybody would want to do that!

    The only limitation with the VST is that you don't have the touchscreen, unless you do...

    But you won't see the Android or VST released until the iOS AU is working to a satisfactory level. I'm really glad I didn't release multiple platforms simultaneously, that could've been a waking nightmare hehe.

  • edited June 2018

    I'll focus on getting the VST released instead. Here's (above) 9x Spacecraft VSTs @ 96kHz 24bit without breaking 30% cpu (on an i7-4790K mind you), not that anybody would want to do that!
    The only limitation with the VST is that you don't have the touchscreen, unless you do...

    But you won't see the Android or VST released until the iOS AU is working to a satisfactory level. I'm really glad I didn't release multiple platforms simultaneously, that could've been a waking nightmare hehe.

    😍 can’t wait

  • @UrbanNinja said:

    To the dev -pretty sure if you simply contact AudioShare you can get the sub-routine which puts an icon of your app in the Import section of AudioShare and AudioShare icon in your own app for the more standard single-click sound-file transfers.

    Please!

  • @LinearLineman said:
    Does this have onboard sounds or presets?

    It has a couple of really good demo samples that load up when you start it.
    It doesn’t have any built in presets, but once you try it, you probably won’t need them.
    It is soooo easy to get a huge variety of amazing sounds out of the two demo samples alone, just by fiddling with the genius UI controls.

    If you have a spare $3, you should definitely grab this. It is a gem.

  • edited June 2018

    @Wrlds2ndBstGeoshredr I've already been in discussion with the Audioshare dev and will look at the SDK when the time is right.

    In the meantime, if you play Spacecraft properly full screen (i.e. either standalone or as IAA fullscreen) then you can load and save from your Audioshare files inside Spacecraft (make sure you have icloud drive enabled and also Audioshare enabled as a location in the iOS 'Files' app). Loads of people on this thread have been using it this way :)

  • @deltaVaudio I see you have a mailing list sign up on your site: https://www.deltavaudio.com/about/

    If I'd like to be notified when your desktop VST for Mac goes live, will your mailing list be the best place to keep tabs?

  • Guys, here's something I found in AUM, if you drag the window size (via the grey bar in the bottom right) to make the length shorter it will switch to 2x sequencers. The switch is currently based on aspect ratio.

  • ah nice find, yeah same in apeMatrix too

  • @deltaVaudio said:
    Guys, here's something I found in AUM, if you drag the window size (via the grey bar in the bottom right) to make the length shorter it will switch to 2x sequencers. The switch is currently based on aspect ratio.

    Now that was a quick and easy fix!

  • @skiphunt sure the mailing list will definitely cover that sort of thing

  • edited June 2018

    @deltaVaudio said:
    @skiphunt sure the mailing list will definitely cover that sort of thing

    Great. I subscribed. Noticed your site still has the squarespace tag at the bottom, so I wasn't sure if the subscription part was actually set up and being used, or a leftover/unused element from the squarespace template. ;)

  • Would it be possible to either give the automatable AU parameters meaningful names, or else maybe publish an explanation of what they are someplace else? I've been able to modulate the filter with Rozeta LFO, but the other parameters I sent it to did not seem to respond.

  • What’s it about?

    It’s about $5 too cheap (with the touted enhancements).

  • edited June 2018
    The user and all related content has been deleted.
  • @Dawdles said:

    @TheVimFuego said:
    What’s it about?

    It’s about $5 too cheap (with the touted enhancements).

    £10+ app easily once the midi/import/rec input etc fundamentals are sorted. Dev should hike the price when the next update drops...

    Pricing depends on what the majority of consumers are prepared to pay.

  • edited June 2018
    The user and all related content has been deleted.
  • edited June 2018

    @Dawdles said:

    @[Deleted User] said:

    @Dawdles said:

    @TheVimFuego said:
    What’s it about?

    It’s about $5 too cheap (with the touted enhancements).

    £10+ app easily once the midi/import/rec input etc fundamentals are sorted. Dev should hike the price when the next update drops...

    Pricing depends on what the majority of consumers are prepared to pay.

    Well yeah, can't argue with that ;) But I'd put this up there with apps like Reslice and idensity no problem in terms of usefulness and creativity. Just needs some of the fundamental ios stuff fixed up/added. Seems like it should be priced accordingly after that?

    I think the other developers and apple can advise on prices as we don't have the data to know. The app is doing so well at the moment I wouldn't want a error in pricing to slow the buzz plus quanta will be released any moment and people will buy that. The other apps you mentioned are well established. Bottom line is pricing is difficult to judge.

  • The user and all related content has been deleted.
  • edited June 2018

    One man, however talented and enthusiastic, cannot develop for all markets simultaneously. There are not enough hours in the day.

    So perfecting the IOS SpaceCraft, in an environment where dozens of people who already make music are very pleased to help, makes the most sense. Then other versions could be ported. :)

  • @Dawdles said:

    @[Deleted User] said:

    @Dawdles said:

    @[Deleted User] said:

    @Dawdles said:

    @TheVimFuego said:
    What’s it about?

    It’s about $5 too cheap (with the touted enhancements).

    £10+ app easily once the midi/import/rec input etc fundamentals are sorted. Dev should hike the price when the next update drops...

    Pricing depends on what the majority of consumers are prepared to pay.

    Well yeah, can't argue with that ;) But I'd put this up there with apps like Reslice and idensity no problem in terms of usefulness and creativity. Just needs some of the fundamental ios stuff fixed up/added. Seems like it should be priced accordingly after that?

    I think the other developers and apple can advise on prices as we don't have the data to know. The app is doing so well at the moment I wouldn't want a error in pricing to slow the buzz plus quanta will be released any moment and people will buy that. The other apps you mentioned are well established.

    Pretty sure Quanta will be more than £3 ;)

    But yeah, must be tough for devs to decide where to aim their pricing strategy. Hope the dev has made the optimal decision, if £3 is working out fine then it’s win/win :)

    Hihi yep I'm sure. I wonder what it will be like too? Maybe it will drop this week?

  • edited June 2018

    @Zen210507 said:
    One man, however talented and enthusiastic, cannot develop for all markets simultaneously. There are not enough hours in the day.

    So perfecting the IOS SpaceCraft, in an environment where dozens of people who already make music are very pleased to help, makes the most sense. Then other versions could be ported. :)

    Agreed. I think it's lovely people are so willing to help. We all want so much which is bloody scary but we are also willing to help in any way to make some of these wishes possible. Personally I think I should try harder to promote the apps by posting music made by them!

  • edited June 2018
    The user and all related content has been deleted.
  • Well $3 has gotten all of us to buy it. I debated buying it more than others. I’ll be using this app on my short 3 day 2 night backpacking trip, where I’ve managed to include some solar panels, iOS, and things most people don’t take backpacking.

  • @Dawdles said:

    @Zen210507 said:
    One man, however talented and enthusiastic, cannot develop for all markets simultaneously. There are not enough hours in the day.

    So perfecting the IOS SpaceCraft, in an environment where dozens of people who already make music are very pleased to help, makes the most sense. Then other versions could be ported. :)

    I genuinely think iOS is the best platform/market for this app. The touchscreen really makes sense with this GuI. It makes the app stand out. Everything feels super fluid/connected. Not to mention there are very few/no competing apps or workarounds doing the same thing. I’ll look at the VST version for sure but can’t say whether I’ll end up buying/using it. I already have this kind of stuff pretty covered in slightly different ways in desktop/hardware. I imagine quite a lot of people do...and I think I’d probably rather connect my iPad to desktop and use iPad interface than use vst with mouse or knobs...the app on iPad feels like a self contained instrument. Which is a rare achievement in iOS....

    So if I was the dev I’d be looking toward iOS as potentially the biggest cash/sales stream....not just a minimal income testing ground..but it’s all guesswork and not really a concern for users. Dope app regardless of price :)

    Ios is by far the best experience, I only had a ipad for a month now and I totally hooked! It feels more exciting and making music while on the move is awesome. The only thing is I'm used to making music at higher sample rates and it makes a big difference when resampling so that why I'm excited for the VST version. There no doubt that mobile will only get bigger.

  • Desktop versions will be great, but there are already quite a few granular sample manglers for Reaktor, for example. They’re good, but not as good as this - touchscreen support and a clever UI make this much more responsive, and fun.

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