Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
There are some technical limits on AUv3 proposed by Apple due to the expectation the AUv3 code has to share resources and not break the host App.
Many samplers would want to really push the limits of memory use beyond 360MB. One that plays well within the specs would probably be a "loop slicer" type of unit. Korg would have to sell their Gadgets as standalonesAUv3's to meet this 360MB RAM spec.
This WARNING appears in some APE and Amazing Noises manuals:
The memory limit imposed for AU Extensions on iOS is 300 MB for 32-bit
devices and 360 MB on 64-bit devices. These are performance considerations as you can expect from iOS devices having limited shared resources.
Wanting something and being willing to pay for it are only 2 of 3 important product criteria: is it technically possible to create? We often think it is because we can imagine it from 2 things that do work already... just put them together, right?
I dont think theres an issue with resources cause reslice , quanta, idensity, all doing stuff much more cpu hungry then just play the samples clean
@McDtracy my E4X had 128 MB, and I used ONE of them for the ENTIRE production
so 360 MB sounds plenty to me (and that's probably PER INSTANCE... but even if it's shared among all AUs in the host, this should not keep anyone from making a decent general purpose sampler)...
Of course that means that the general "throw a few frameworks and libraries together and add some UI" thing you see often today probably WILL lead to problems...
An app emulating an old AKAI sampler (S1100 or S2000) reading Akai, Roland and Emu files would be great.
I haven't read the thread yet, but is this mainly a problem caused by the way Apple is sandboxing things?
Mostly about some users having issues with Safari after downloading a preset pack...
Loading samples is very easy and I've had ZERO issues with Quanta after I figured out how to import the presets.
Oh damn that was funny......LOL
Oh come on Bram make the damn sampler, you know you can do it
SP1200 This is a sampler its almost 30 years old (We NEED a dope 12bit sampling app like this!)

Bram if you make this you will be an I.O.S. legend
Your words to God's (SugarBytes) ears!
This! Seriously, that would make 99% of PCM-based synths on iOS immediately obsolete! At least if you're reaaalllly old like me, and have heaps of Akai and Emu sound libraries on CDs (!) lying around
I agree. I use many sampled sounds made quickly in BM3. My Air2 groans under the strain of many of the new iOS synths, but the BM3 sampler is an easy low cost solution.
I really can’t see that the limitations of AU are a major problem for how I would use a sampler. Yeah, the big sampled libraries are a different fish, but they still seem to fry ok in some AU apps.
Personally I just want a nice simple sampler like the BM3 one in AU format to use in any host. I’ve no doubt it will happen one day.
Yeah, most people only know the sound, but one of the things that made the SP1200 so great was the interface. It was so stripped down and easy to use. Everything was based on using the sliders for editing parameters. The manual was practically written on the front panel, so it’s impossible to get lost. By far the easiest sampler i’ve ever used.
A virtual iOS version would be incredible, but I doubt any developer could resist the temptation to ‘modernize’ and complicated it.
Yes agree 100% Hey thats Lewis Parker in the youtube video ?
@Fruitbat1919 Thanks
@SevenSystems thanks also for your answer
@Beathoven : Def!
God if someone could make this I’d die a happy man, my biggest regret is selling my SP1200, even if the emulation was just close it would be amazing, I imagine it would be easy for someone with the skill level of Bram. ;-)
I tried asking the devs at Plogue who I believe would be the best suited because of their attention to detail in their apps...If you are not familiar with them check them out. they have something called Chipcrusher that has emulation its very nice, but it is not quite "SP!00". They make some really nice apps some of the highest quality emulations.
https://www.plogue.com/
I have even had a talk well YouTube chat back and forth with Mr. Roger Lynn about it and the MPC60 which is also a monster for FAT DRUMS.
There is a dire need for a hardware NEW 12bit beast model but a truly accurate digital emulation would be good too.
There is something about the sound the dirt and aliasing the funkiness almost like vinyl.
For those if us using desktop here is a video to help achieve that lo-fi goodness on desktop
You might see some familiar apps in the video enjoy.
That's a good call for a developer that could pull it off.
I had to stop watching this, it made me miss desktop 😢🤭
iOS is getting close though! I came away from that video thinking we have Blamsoft Resampler, DAW Cassette, DAW LP, RX-950, Buttercup Bitcrush, Master Record (tape/reel-2-reel), Lofionic Duplicat, Lofionic Chorus, LoFly Dirt, Fly Tape... That’s before you even get into amps and FX in Tonestack, Bias, etc.
That’s a pretty tasty suite of tools if you want to make Dilla style lofi beats!
Or maybe you were just talking about the DAW lol 😝
And Caramel Bitcrush - to me its the best one Lots of parameters - its not AU though - I emailed the dev and he is planning
http://www.holdernessmedia.com/home/ios-applications/music/caramel
Thanks you brought me back 🤗
Nice!
We do still need that sampler however...
No, in this case your guess was wrong. Latest iOS 11.4.1 was installed before Quanta. As @brambos has eluded to, the quality control of iOS by Apple is frequently lacking so developers and their users end up having to deal with significant bugs as a side effect.
Then I must be truly blessed then since I've not any significant issues what so ever
(One issue prior to iOS11 release was when I could not make any iTunes backups but the iOS11 update solved that).
Sure there are still some 'annoyances' with iOS that I wish Apple could solve and that goes for macOS too.
Sometimes I wish Apple could do like IKEA and stay away from the stock-market where the investors money almost dictates how the company should be run. The 'rush out releases & products' is driven by stock holders who demand return of investment and that makes quality-control suffer since time to market is more important than quality.
The same is true for the 'agile' development model where it's more important to rush out products on schedule and eventually fix the bugs when users bump into them...
Alchemy would be the perfect sampler. Then Apple should also add the Mainstage autosampler to GarageBand iOS....voila´!! But yeah....i guess one day the pro tools from Logic coming to iOS since i´m sure now Apple will leave the mac in some years. Their latest macbooks are a joke.
I just hope they don´t let Logic die with it.......
I would agree that trying to squeeze all of the profit out of a corporation by stockholders can translate to inadequate resources being devoted to support OS infrastructure including developing appropriate standards, documenting them, testing in-house, and beta testing.
I don’t know if you’re blessed or not but my impression is that you’re very detail oriented and maintain your iOS devices in a way that benefits from your attention to those details. We frequently benefit from your experiences when you share them with us
With bugs, it’s not always clear exactly what conditions produced them as there can often be a multitude of variables which effect whether or not a particular bug may occur. This is why a sufficiently large and diligent beta test pool can significantly reduce bugs. Even in the best of scenarios, bugs can still occur so it’s critical from my perspective to have developers who follow up and address bugs as they crop up in their apps.
In contrast, Apple frequently does a poor job on their end in my experience and I would cite IAA zombie apps as an example. To be fair, I don’t think their mobile competitors do any better and my initial experiences with them led me to go with Apple and nothing I’ve read since then has convinced me to change course either. I do wish Apple would press their advantage and invest more in supporting developers so end users would have an improved experience.
Regarding the issue with ReSlice:
Can't reproduce it here, could you please drop me a mail (support(at)virsyn.de) that we can exchange details ? Don't want to break this thread.
Harry
also no problems with reslice. awesome app!
What about Drambo?