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@McD I was able to successfully export/import an SFZ instrument imported into AudioLayer on iOS 12.4.5 to AudioLayer on iPadOS 13. The exported instrument file is an AudioLayer binary file rather than an sfz file which can be edited with a text editor so people might want to store their sfz files somewhere if they should ever want to modify them.
Will be sending an email to VirSyn detailing these issues along with the bug where the AU does show which of the samples is playing.
Good news! Fix for the midi is on it’s way
Do you mean, fix for the issue of no visual indicator of the triggered notes?
Yes, that one.
Awesome!
Is anyone on iPadOS 13.3.1 able to import sfz files into AudioLayer? When I try to open sfz files from the Files app, AudioLayer fails to open and isn’t even an option for sharing.
Make sure to email @Virsyn about this. It could be an OS bug but might not.
I’ve already emailed them about the iPadOS issues and the AU GUI region indicator (which Carnbot says they’re working on). Knowing other people can successfully import sfz on iPadOS would be useful as we could compare notes to try and provide more information to VirSyn to isolate the source of the problem or perhaps Apple or some other app is the source of the problem.
I received an email from VirSyn and they can’t replicate the problem I’m experiencing. I suspect another app and iPadOS have had some sort of interaction which has led to an association with sfz files established so that iPadOS thinks it’s an audio file when it goes to try and open it so AudioLayer doesn’t get associated with it. On iOS 12.4.5, the sfz files are associated with an AudioLayer icon whereas iPadOS just has an audio wave form icon 🤯!
I have no clue about how to restore the correct association on iPadOS. Deleting and reinstalling AudioLayer didn’t resolve the issue either.
I'm on 13.3.1 I still can't load the SFZ versions nor the EXS24-versions of the Drumdrops libraries.
What goes wrong?
When trying the sfz, does AudioLayer launch?
@espiegel123 I suspect it’s some sort of Info.plist issue that’s causing my problems as that’s how app developers let the system know what file extensions are associated with their app. I’ll investigate further and may delete/reinstall AudioLayer again.
The sample library that comes with Audiolayer,
is that the free one available on github or is that
a proprietary sample library?
I want to make SynthJacker compatible with AudioLayer's SFZ import. I just had a quick AudioLayer 1.0.1 session with SFZ files and samples created with SynthJacker. I tried to follow the manual, but got no results.
Currently SynthJacker creates a folder with both the samples and the SFZ file inside. The SFZ file has just the sample file names, no paths. Looking at the AudioLayer manual, I can't determine if that is the kind of arrangement that AudioLayer is expecting. Should the sample files and the SFZ file be in the same directory or not?
I tried editing the SFZ file to have sample files with relative paths like 'SawPizz\SawPizz-120-C2.wav' etc. and then put the sample files in 'AudioLayer/import/SawPizz', with the SFZ file in 'AudioLayer/import'. Got no football field or anything imported.
If you've successfully imported SFZ files into AudioLayer, what was their structure?
Yes, this needs to be fixed. Definitely an important feature.
Anyone figure out how to use assignable midi AU parameters?
Generally, and SFZ file does not go in the folder with its samples. Most commonly, the sfz file and the folder with the samples are contained by the same folder.
Here is what works for me in iOS 12.3.1. I put the folder that contains my sfz file and the samples directly in the On My IPad/AudioLayer folder. In Files app, I tap on the sfz file. Audio Layer is launched by the OS. Audio Layer asks where I want to save the sfz. I point it to the folder I want the instrument to appear in and then a status display appears in AudioLayer displaying the names of the files as they are imported.
What happens for you?
I took another shot at importing the "Yamaha C7" on my iPad with IOS 13 from:
https://musical-artifacts.com/?order=created_at&page=2&q=sfz
It started the import by clicking "Open with AudioLayer" choice from the "Share Menu" offered for the "Yamaha C7.sfz". It then listed the individual samples but at the end no instrument can be found.
More detective work needed. I'm sure this will be address by smart users or an update.I have faith in Harry at @Virsyn to make this stable and get a whole new wave of customers to justify the work.
I haven't listened to the VCSL free publicly available SFZ based instruments yet. Harry choose a free SFZ implementation to protect his profit/loss in this product.
i completely forgot, how do you adding the sample to a particular key on the keyboard
Where did you tell AL to put the instrument? I get a panel asking where the instrument should be created. Did that not happen?
I'm running it again using another zipped instance that IOS calls "Yamaha C7 2". This time I took the extra step of choosing where to place the instrument in the internal Folder Scheme. Let's see if I get a visible/playable instrument at the end.
(Jeopardy theme on loop)...
It reports a successful import which it did on the first attempt.
OK. It looks like I need to edit the sample path in the SFZ file. There might be a subfolder
in the SFZ structure and AudioLayer cannot from the Samples. I might just need to insure the samples are in the same level Samples Folder.
Good for me... I can open the SFZ file in iVim which is my preferred IOS editor for doing regex based text processing.
The SFX shows the file path to each sample as sample=samples\Colour_Piano_C#0.wav
I'll try moving the current the Samples into the Samples folder itself. NO GOOD.
I'll edit the SFZ file to remove "samples\" on every line... thank you Regex. NO GOOD.
I'll need to find an SFZ that works and compare it to see how AudioLayer wants everything labeled and filed.
More detective work needed... iVim saves file to it's own internal Folder "On My iPad" just to make things more confusing and probably to avoid messing with other IOS files. The absolute path to files on an iPad is something to behold and not for clumsy typist. This calls for some cut and paste work in iVim I suspect.
"A file by any other name might not be the file you're looking for."
@coniferprod I successfully imported the Kawai upright SFZ from here: http://freepats.zenvoid.org/Piano/acoustic-grand-piano.html
Try the Unix'ish slash instead of backslash for path separators, like
sample=samples/Colour_Piano_C#0.wav
It looks a lot like the one on https://github.com/sgossner/VCSL,
although somewhat re-arranged (probably also lacking a few instruments).
Sounds really good though!
The strings are mostly recorded close-miked which I absolutely prefer.
I downloaded the Baritone Sax (SFZ) from:
https://musical-artifacts.com/?order=created_at&page=2&q=sfz
It uses the Unix / convention and doesn't import successfully based on AudioLayer having the right path to the samples. I'm trying different points on the IOS Filesystem to see if
samples/Instrument_C0.wav will import somewhere.
If any has a specific Instrument_SFZ.zip they downloaded in IOS and got an SFZ to import I'd like to know:
If I see one that works maybe I can repair some SFZ'es that don't.
@mcd: are you loading zipped or unzipped files?
@McD The sfz file located in the same folder as the "samples" sub folder is the only location that makes sense IMHO but I'm sure there's much more to the endlessly annoying iOS file system story and what AudioLayer makes of it. 🤔
@McD : I have downloaded sfz zips from a number of sites including the ones posted by lithalean at musical artifacts
I am in iOS 12.3.1.
My process:
@rs2000
Thanks for that.
I've already got those samples and organised them for Lyra.
THANK YOU!
Ka-ching. I now have a "Baritone Sax" instrument using this process. Moving the Folder with ".sfz and Samples/" to the "On My iPad/AudioLayer" folder is likely the key. Other file locations make it fail to find the samples.
I'm going to test just moving the Zip there and using the File Apps "Uncompress" to see if the using AudioShare is really required to succeed.
More detective work. But it's so cool when you get an instrument without doing all the
AudioLayer tweaking. But it's also great to have a way to remove poor samples from an
instrument or add another layer of sine waves, etc.
AudioLayer is da bomb for controlling sampled instrument instances.