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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Nanostudio 2 update

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Comments

  • And what is the time/length limit on the sampler?

  • @lukesleepwalker said:
    And what is the time/length limit on the sampler?

    The words “one hour” are in my misty memory...

  • edited November 2018

    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

  • Aaaahhhhhhhhhhhhhhhhhhhhhhhh

  • @AudioGus said:
    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

    Is there any information on what the basics are for the audio tracks?

  • @kinkujin said:
    Yeah man. Feels like we can all really and truly expect to see this soon. I will begin culling the herd of apps on my ipad now. So happy to see this and also happy for the dev who must be just ready to move on with life.

    This is a great idea, but when I thought of it I say to myself “well not Caustic, as I love the workflow, and not FL Studio as I’m having a lot of fun with the new version’s sounds, and of course I can’t delete GarageBand as it’s my songwriting collaboration king”... and so on and so forth. Pathetic!

  • @[Deleted User] said:

    @AudioGus said:
    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

    Is there any information on what the basics are for the audio tracks?

    I have not heard any details but for a start would love fade in/out per clip (with curve is a bonus), gain adjustment that can boost beyond the wavs max volume and a waveform graphic that can actually properly reflect all this. Added bonus points would be pan/eq per clip and crazy extra bonus point would actually be pitch per clip, but lol, unlikely.

  • @AudioGus said:

    @[Deleted User] said:

    @AudioGus said:
    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

    Is there any information on what the basics are for the audio tracks?

    I have not heard any details but for a start would love fade in/out per clip (with curve is a bonus), gain adjustment that can boost beyond the wavs max volume and a waveform graphic that can actually properly reflect all this. Added bonus points would be pan/eq per clip and crazy extra bonus point would actually be pitch per clip, but lol, unlikely.

    Gotcha, yes I hope for editing of the audio clips with fades, gain, curves etc... guess we find out in 7 months time.

  • Audio is pretty easy to use in NanoStudio, so I imagine NS2 will work much the same: record audio in AudioShare, move that clip to a Slate pad, trigger the audio live by tapping pad or step-enetered in the piano-roll. Matt hasn’t said much about the function of audio tracks, but my guess is that by focusing on audio tracks separately means he’ll do an awesome job with it.

    December 6th is St. Nicholas Day. I don’t think this is a coincidence.

  • @AtticusL said:

    @kinkujin said:
    Yeah man. Feels like we can all really and truly expect to see this soon. I will begin culling the herd of apps on my ipad now. So happy to see this and also happy for the dev who must be just ready to move on with life.

    This is a great idea, but when I thought of it I say to myself “well not Caustic, as I love the workflow, and not FL Studio as I’m having a lot of fun with the new version’s sounds, and of course I can’t delete GarageBand as it’s my songwriting collaboration king”... and so on and so forth. Pathetic!

    Well, I’ll start with BM3. Actually already did. Then it’ll be Cubasis - just can’t get on with it. Then some synths will go too. I’m with you, it is pathetic. Pathetic how much I’ve spent only to delete them. The good thing is they can be retrieved.

    I didn’t listen to people who said “don’t go crazy buying apps. Buy one and master it before buying another ... “

  • edited November 2018

    @Slam_Cut said:
    Matt hasn’t said much about the function of audio tracks, but my guess is that by >focusing on audio tracks separately means he’ll do an awesome job with it.

    Am hoping/thinking the same thing...

  • @JohnnyGoodyear said:

    @Slam_Cut said:
    Matt hasn’t said much about the function of audio tracks, but my guess is that by >focusing on audio tracks separately means he’ll do an awesome job with it.

    Am hoping/thinking the same thing...

    He is a perfectionist

  • @anickt said:

    @JohnnyGoodyear said:

    @Slam_Cut said:
    Matt hasn’t said much about the function of audio tracks, but my guess is that by >focusing on audio tracks separately means he’ll do an awesome job with it.

    Am hoping/thinking the same thing...

    He is a perfectionist

    Partly that, but also he hasn't been living in a bubble since the debut of NS1, so with some time to think about it, and then some time put aside to focus on it, I'm interested to see what decisions as regards capability and useability he makes...

  • @JohnnyGoodyear said:

    @anickt said:

    @JohnnyGoodyear said:

    @Slam_Cut said:
    Matt hasn’t said much about the function of audio tracks, but my guess is that by >focusing on audio tracks separately means he’ll do an awesome job with it.

    Am hoping/thinking the same thing...

    He is a perfectionist

    Partly that, but also he hasn't been living in a bubble since the debut of NS1, so with some time to think about it, and then some time put aside to focus on it, I'm interested to see what decisions as regards capability and useability he makes...

    I’m curious too. AFAIK only Caustic has wav editing capabilities equivalent to a standalone app like Twisted Wave. Maybe BM3 but I don’t find it as accessible as Caustic. That approach would really boost NS2 as an all-in-one.

  • @recccp said:

    @[Deleted User] said:

    @recccp said:

    @[Deleted User] said:
    Just so I understand, you cannot record audio until the IAP comes out expected June 2019? When first released it will be a multi-track midi recorder only.

    To my understanding it means no dedicated audio tracks, you can sample to/playback audio from the built in sampler. Probably similar to what we have in BM3.

    ah OK, I don't have BM3. So you import audio into a NS2 internal sampler and you can save the project with all the audio in that sampler you just can't record this audio within NS2 until next summer when the IAP comes out. You will need to record the audio into another DAW for the time being.

    I'm pretty sure you can record audio into the sampler. The only difference I guess is instead of building song from audio blocks you will trigger the samplers pads for audio to be played back. It shouldn't be an issue, unless you want to record multiple audio channels at once.

    That's the way NS1 works. Basically just like audio tracks but 1) you can't see them as waveforms on the timeline and 2) you have to move the playhead to before the MIDI trigger to hear it. So if you're using a 3-minute sample and want to work on the song section that represents minutes 2-3, you'll still need to rewind to the start of the sample and wait 2 minutes. So... don't use 3 minute samples. :) Just chop them up first.

  • edited November 2018

    @syrupcore ...or just map a controller to Sample Offset and draw a linear ramp along the note :)

    (will only work if NS chases note start though)

  • @[Deleted User] said:

    @AudioGus said:
    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

    Is there any information on what the basics are for the audio tracks?

    @AudioGus : Have you checked out Stagelight?

  • @SevenSystems said:
    @syrupcore ...or just map a controller to Sample Offset and draw a linear ramp along the note :)

    (will only work if NS chases note start though)

    Nice thinking. I tried this with NS1 but it required the play head to pass the the note-on in order to trigger. I guess if the controller resolution is 127 the total time could be divided by 127 individual notes. :)

  • @syrupcore said:

    @SevenSystems said:
    @syrupcore ...or just map a controller to Sample Offset and draw a linear ramp along the note :)

    (will only work if NS chases note start though)

    Nice thinking. I tried this with NS1 but it required the play head to pass the the note-on in order to trigger. I guess if the controller resolution is 127 the total time could be divided by 127 individual notes. :)

    Yah I did that too back in the NS1 days... also provides reasonably good time stretching if you don't mind that robotic sound :)

  • @Telstar5 said:

    @[Deleted User] said:

    @AudioGus said:
    I am trying not to get my hopes up about NS2 audio tracks... ...sure hope it does absolutely everything I ever wanted on iOS though. ;)

    Is there any information on what the basics are for the audio tracks?

    @AudioGus : Have you checked out Stagelight?

    I did check it out.

  • I love the fact that Beatmaker vs Nanostudio debate is still going strong after ten long years :D> @jwmmakerofmusic said:

    That said, Blip's latest thread....


    I'm planning on submitting NS2 to Apple for testing around the 24th of November.

    I also have a tentative launch date, which is the 6th of December, give or take a few days.

    I don't expect the Apple approval process to take this long, but I want to allow for at least one turn-around if they reject it for some reason, and I also need time to unpeel my crusty coder hat and replace it with my equally disheveled web developer headpiece in order to give the Blip Interactive website and forum a make-over, and it makes sense to do this in parallel with the approval process.

    The expected sales price for NS2 will be £28.99 UK ($29.99 USD for those on the other side of the pond).

    There will be 9 IAP content packs at initial launch. One is a free taster and the other 8 will be paid, ranging from $4.99 each to $6.99 for the acoustic ones, which required significantly more multi-sampling work. Each pack typically has around 70+ Obsidian synth patches and between 5 and 15 Slate drum kits, depending on the genre.

    I will probably remove NS1 from sale when NS2 goes live, as it only sells a few copies a month now and I'd prefer not to continue supporting it once all hell breaks loose with NS2.

    A rough roadmap for the immediate future of NS2 will be:

    • An update early in the new year to fix any bugs and small issues which weren't caught before launch
    • A major update around March 2019 to make the app universal (ie. iPhone compatible), along with the introduction of a super-efficient convolution reverb as IAP (price TBA)
    • A second major update around June 2019 to introduce audio tracks to the sequencer. This will be available as IAP somewhere in the range of $9.99, which means that a fully-loaded NS2 with audio track capability will be on a comparative level with other audio-track capable DAWs, but it will still have a lower entry point of $29.99 for those who are not particularly interested in audio track functionality.

    No doubt there will be some minor updates in between these milestones. I could potentially go for a more aggressive timescale on the iPhone and audio track updates but it's been a long road getting this far and I want to incorporate a bit of slack and maybe even some normality in my life after launch.

    After much deliberation and fence sitting I've decided I will start afresh with a new forum. There are a number of justifications (excuses?) for this:

    • The current forum software is old and needs a lot of work to bring it up to the latest level
    • I'd prefer anyway to change to a new forum system (Vanilla forums), and converting the existing database is scary and error-prone
    • The forum goes back almost 10 years and has a lot of posts which are effectively dead or irrelevant when the new app goes live
    • There are a lot of dead user accounts which haven't been used for years and are not worth keeping

    So, sometime before the 7th of December you will find that there's a new forum in place and you will need to create a new account and start afresh. The first person to join and type "FIRST POST!" will either get a prize or a kicking, depending upon how frayed I am by that point.

    I will ask one of my more web-savvy friends to see if there's an easy way of crawling the 2137 posts in the NS1 songs page (ideally stripping out the dead links) as I think it would be nice to keep that thread at least for posterity in its own section on the new forum.

    OK, I'd better get back to the proper work ...

    If my math serves me well , the fully stacked NS2 will cost around 100 bucks, right? (including the audio tracks update in June 2019)
    I guess this is now the reality of the mobile music making. Slowly but surely, the prices are creeping up, along with the features. The thing is, knowing how good NS1 was I have no doubt that this will be a great app.

  • Isn’t it about time we got some new screenshots on the Blip homepage?

  • @LucidMusicInc said:
    Isn’t it about time we got some new screenshots on the Blip homepage?

    ...and pre release promo codes for good little Gus’s...

  • @LucidMusicInc said:
    Isn’t it about time we got some new screenshots on the Blip homepage?

    I’d rather see the app than screenshots! :D

  • @AudioGus said:

    @LucidMusicInc said:
    Isn’t it about time we got some new screenshots on the Blip homepage?

    ...and pre release promo codes for good little Gus’s...

    Did you son, did you really?

  • @zhoe said:
    I love the fact that Beatmaker vs Nanostudio debate is still going strong after ten long years :D> @jwmmakerofmusic said:

    That said, Blip's latest thread....


    I'm planning on submitting NS2 to Apple for testing around the 24th of November.

    I also have a tentative launch date, which is the 6th of December, give or take a few days.

    I don't expect the Apple approval process to take this long, but I want to allow for at least one turn-around if they reject it for some reason, and I also need time to unpeel my crusty coder hat and replace it with my equally disheveled web developer headpiece in order to give the Blip Interactive website and forum a make-over, and it makes sense to do this in parallel with the approval process.

    The expected sales price for NS2 will be £28.99 UK ($29.99 USD for those on the other side of the pond).

    There will be 9 IAP content packs at initial launch. One is a free taster and the other 8 will be paid, ranging from $4.99 each to $6.99 for the acoustic ones, which required significantly more multi-sampling work. Each pack typically has around 70+ Obsidian synth patches and between 5 and 15 Slate drum kits, depending on the genre.

    I will probably remove NS1 from sale when NS2 goes live, as it only sells a few copies a month now and I'd prefer not to continue supporting it once all hell breaks loose with NS2.

    A rough roadmap for the immediate future of NS2 will be:

    • An update early in the new year to fix any bugs and small issues which weren't caught before launch
    • A major update around March 2019 to make the app universal (ie. iPhone compatible), along with the introduction of a super-efficient convolution reverb as IAP (price TBA)
    • A second major update around June 2019 to introduce audio tracks to the sequencer. This will be available as IAP somewhere in the range of $9.99, which means that a fully-loaded NS2 with audio track capability will be on a comparative level with other audio-track capable DAWs, but it will still have a lower entry point of $29.99 for those who are not particularly interested in audio track functionality.

    No doubt there will be some minor updates in between these milestones. I could potentially go for a more aggressive timescale on the iPhone and audio track updates but it's been a long road getting this far and I want to incorporate a bit of slack and maybe even some normality in my life after launch.

    After much deliberation and fence sitting I've decided I will start afresh with a new forum. There are a number of justifications (excuses?) for this:

    • The current forum software is old and needs a lot of work to bring it up to the latest level
    • I'd prefer anyway to change to a new forum system (Vanilla forums), and converting the existing database is scary and error-prone
    • The forum goes back almost 10 years and has a lot of posts which are effectively dead or irrelevant when the new app goes live
    • There are a lot of dead user accounts which haven't been used for years and are not worth keeping

    So, sometime before the 7th of December you will find that there's a new forum in place and you will need to create a new account and start afresh. The first person to join and type "FIRST POST!" will either get a prize or a kicking, depending upon how frayed I am by that point.

    I will ask one of my more web-savvy friends to see if there's an easy way of crawling the 2137 posts in the NS1 songs page (ideally stripping out the dead links) as I think it would be nice to keep that thread at least for posterity in its own section on the new forum.

    OK, I'd better get back to the proper work ...

    If my math serves me well , the fully stacked NS2 will cost around 100 bucks, right? (including the audio tracks update in June 2019)
    I guess this is now the reality of the mobile music making. Slowly but surely, the prices are creeping up, along with the features. The thing is, knowing how good NS1 was I have no doubt that this will be a great app.

    I saved up $150 over the course of a few months. :lol: I think I'm ready. Professional prices for professional software, but in my opinion, this one will be worth every last penny. The staggering amount of features NS2 will have, including tempo automation and time signatures, make $29.99 seem reasonable.

  • @jwmmakerofmusic said:

    @zhoe said:
    I love the fact that Beatmaker vs Nanostudio debate is still going strong after ten long years :D> @jwmmakerofmusic said:

    That said, Blip's latest thread....


    I'm planning on submitting NS2 to Apple for testing around the 24th of November.

    I also have a tentative launch date, which is the 6th of December, give or take a few days.

    I don't expect the Apple approval process to take this long, but I want to allow for at least one turn-around if they reject it for some reason, and I also need time to unpeel my crusty coder hat and replace it with my equally disheveled web developer headpiece in order to give the Blip Interactive website and forum a make-over, and it makes sense to do this in parallel with the approval process.

    The expected sales price for NS2 will be £28.99 UK ($29.99 USD for those on the other side of the pond).

    There will be 9 IAP content packs at initial launch. One is a free taster and the other 8 will be paid, ranging from $4.99 each to $6.99 for the acoustic ones, which required significantly more multi-sampling work. Each pack typically has around 70+ Obsidian synth patches and between 5 and 15 Slate drum kits, depending on the genre.

    I will probably remove NS1 from sale when NS2 goes live, as it only sells a few copies a month now and I'd prefer not to continue supporting it once all hell breaks loose with NS2.

    A rough roadmap for the immediate future of NS2 will be:

    • An update early in the new year to fix any bugs and small issues which weren't caught before launch
    • A major update around March 2019 to make the app universal (ie. iPhone compatible), along with the introduction of a super-efficient convolution reverb as IAP (price TBA)
    • A second major update around June 2019 to introduce audio tracks to the sequencer. This will be available as IAP somewhere in the range of $9.99, which means that a fully-loaded NS2 with audio track capability will be on a comparative level with other audio-track capable DAWs, but it will still have a lower entry point of $29.99 for those who are not particularly interested in audio track functionality.

    No doubt there will be some minor updates in between these milestones. I could potentially go for a more aggressive timescale on the iPhone and audio track updates but it's been a long road getting this far and I want to incorporate a bit of slack and maybe even some normality in my life after launch.

    After much deliberation and fence sitting I've decided I will start afresh with a new forum. There are a number of justifications (excuses?) for this:

    • The current forum software is old and needs a lot of work to bring it up to the latest level
    • I'd prefer anyway to change to a new forum system (Vanilla forums), and converting the existing database is scary and error-prone
    • The forum goes back almost 10 years and has a lot of posts which are effectively dead or irrelevant when the new app goes live
    • There are a lot of dead user accounts which haven't been used for years and are not worth keeping

    So, sometime before the 7th of December you will find that there's a new forum in place and you will need to create a new account and start afresh. The first person to join and type "FIRST POST!" will either get a prize or a kicking, depending upon how frayed I am by that point.

    I will ask one of my more web-savvy friends to see if there's an easy way of crawling the 2137 posts in the NS1 songs page (ideally stripping out the dead links) as I think it would be nice to keep that thread at least for posterity in its own section on the new forum.

    OK, I'd better get back to the proper work ...

    If my math serves me well , the fully stacked NS2 will cost around 100 bucks, right? (including the audio tracks update in June 2019)
    I guess this is now the reality of the mobile music making. Slowly but surely, the prices are creeping up, along with the features. The thing is, knowing how good NS1 was I have no doubt that this will be a great app.

    I saved up $150 over the course of a few months. :lol: I think I'm ready. Professional prices for professional software, but in my opinion, this one will be worth every last penny. The staggering amount of features NS2 will have, including tempo automation and time signatures, make $29.99 seem reasonable.

    I hear ya. My point is that we're moving past the era when you could just buy an app (without knowing much about it), play with it, (keep or delete) and buy a new one. Which is fine. This is going to be way more professional, but people will also be way more reluctant to buy a lot of new apps (pricing strategy always reflect that) unless they are absolutely sure they need it. And this will favor the big companies in the long run, I think.

  • edited November 2018

    NS2 is in line with the other daw-like apps on ios . The much heralded Beatmaker 3 is 25usd plud IAPs. Cubasis is 50usd plus IAPs. I don't see this as an indicator of moving into a new era but more of the same.

    I think we are in the era of dev's giving tremendous value for money. Maybe the unforgiving era for devs from a business standpoint? I don't really know. I hope prices creep a bit but not too much that folks stop buying.

  • @AudioGus this link is for you because as I recall you were asking about the sampler features ...

    http://blipinteractive2.co.uk/downloads/ForumMedia/NS2/Manual/Sampler.html

  • Oh, a spectral mode for samples. Nice!

This discussion has been closed.