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Nanostudio 2 update
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Ha, well maybe i’ll Post some BM3 stuff in a BM3 thread. I’ll try to shoot a vid of what I’m talking about. It’s hard to explain and a screen cap vid doesn’t show my fingers tapping that velocity strip.
Pfft, this is A/B Forum!
Depends on how the app actually works and sounds and what the user needs it to do. A Ferrari can't tow a camper, but the hype might still be warranted.
The hype is making me interested in checking NS2 out, but I don't have the time to learn an app that isn't actually available to use. Once it's released, it could be great for me or not. I would be interested in another MIDI sequencer app with good internal sounds and AUv3/IAA capability, but no way to know much until I can see and hear it in action, and then most importantly, get some hands-on experience.
For me, the hype seems legit due to lots of deep features that look easy to use: the multi-synthesis options for each of the 3 oscillators in Obsidian (multisampling/FM/PD/Formant...), 3 layers in Slate's pad drum sampler with splits+crossfades, pad zooming for easy finger drumming, viewing 'off-beat' notes in the piano roll, easy and deep automation editing, mixer with quick track access, lots of bussing options.
It's well thought out and laid out, and is optimized to run well on even the oldest 64bit iPads.
Just reading the text next to his screenshots reveals a lot. Here's one example (almost sounds like apeMatrix routing?):
"In NS2, all tracks are equal - there's no such thing as dedicated MIDI, Audio, Group, Aux, Output tracks etc. Any track may have an instrument, sends, insert FX, MIDI clips (and in future, Audio clips mixed with MIDI clips) and you can choose each tracks' I/O routing according to your requirements. You can drag tracks 'inside' other tracks to create groups, which enables you to apply insert FX, volume, pan and automation to a group as a whole if you wish. There's no limit to the number of tracks you can nest and no limits on the number of tracks, insert FX, sends etc. If you've used Reaper on the desktop, you may be familiar with this approach (although it's simplified for mobile/touch screen use). If you want to go crazy, you can create tracks to process a sidechain signal before it gets sent to a compressor on a different track, or a send/return track which uses reverb, delays and an expander to make an unusual gated reverb thingy.
Of course, you don't need to do any of this if you don't want to - for simple operation it's fairly similar to NS1 and you can just add a track and go."
Lots of 'wow, that's clever' in the text next to the screenshots:
http://forums.blipinteractive.co.uk/node/11960 (Synth screenshots)
http://forums.blipinteractive.co.uk/node/11961 (Slate sample pad screenshots)
http://forums.blipinteractive.co.uk/node/11964 (Sequencer screenshots)
http://forums.blipinteractive.co.uk/node/11965 (more screenshots)
http://forums.blipinteractive.co.uk/node/11962 (even more)
No time stretch is a deal breaker
Does it have loop slicing or Rex file compatibility?
This could mitigate this a good deal?
for time stretchers and sample loop slicers is probably (at least for now) better choice BM3
for rest of us NS2 :-)))
of course you can still use VirSyn Reslice AU
Agreed.
Although, like Eden in NS1, Obsidian is likely to be NS2's raison d'etre the Mixer and FX screenshots on http://forums.blipinteractive.co.uk/node/11965 are full of juicy bits to me. Some little details that stand out: Sidechain Filter built into the compressor, RMS and PEAK modes on the compressor, multiple limiters on a single track (which can serve to keep the sound of the limiting to a minimum), adjustable look-ahead on the limiter (more look ahead == more transparent limiting == more latency... which is also displayed), pre and post fader sends, PHASE control on the sends (FFS), spectral display on the EQ, and visual group/parent folding.
I’m very much looking forward to the Obsidian synth, among other things in NS2.
What about clip launching?
Deal Breaker... isn't that Game Changer's ugly little sister?
What @SevenSystems said. I missed that the first time ..
The spectral loop mode is pretty damn fascinating IMO.http://blipinteractive2.co.uk/downloads/ForumMedia/NS2/SpectralLoop.wav
I actually appreciate the fact that NS2's sampler doesn't seem geared towards being a time stretching groove box killer. To me, this is evidence of clarity of purpose in NS2's design. Isn't that the only way to design complex tools with truly outstanding workflows on iOS?
So when is this dropping lol
No, to your first question. Planned release date early Dec, but you probably already knew that?
For those not so enthusiastic about NS2:
The people who really enjoyed NS1 and are looking forward to NS2 should not be criticized for spreading ‘hype’. We are excited. I also get excited about synths, but I don’t care if other synths that come out are not what I am looking for. I def don’t go on to threads about those synths and say how another synth is better. NS1 fans aren’t going into other threads to say other DAW apps are no good. We each have our own preferred workflow and different tastes in synths, genres, etc. So if you don’t share the enthusiasm for NS2, why do you come to this thread? A better question @brambos might be: how many people on this forum are devs/beta team of other apps? 😊
NS2 and Drambo have my pretty hyped..
after perusing the NS2 forum, there's enough there to get me hyped. time stretch is certainly no dealbreaker for me. I don't really care about time stretch tbh.
There’s a difference between criticizing people and poking fun at ‘em.
Seriously ... I think y’all are kind of cute.
You remind me of Ralphie waiting for his official Red Ryder, carbine action, 200-shot, range model air rifle, with a compass in the stock and this thing that tells time.
That’s fine. But it gets a bit tiresome to read the posts from ‘Debbie downers’ who can only criticize an app before it is even released. I don’t see how anyone can really be sitting on the fence for a $30 app that is this feature-packed, but if someone has already made up their mind not to get this app, why keep making negative posts?
Who? 😝
I can’t speak for them, but it sounds like disappointment. They were expecting something that fits their needs, probably either a complete DAW with audio tracks, or they work a lot with canned loops. Depends on how a person handles disappointment.
As far as I can tell, NS has been in development for about a decade. It’s never had audio tracks or flexible audio, and the audio track capability will be an IAP that won’t be necessary “for those who are not particularly interested in audio track functionality.” I don’t buy apps based on what they might be, especially on iOS where the best laid plans, yadda, yadda…
Following the links @ocelot provided, NS2 looks very promising for what it claims to be. I don’t record audio on my iPad, and I have other apps for playing with audio loops if I want that - don’t need it. So NS2 won’t be for everyone, but it appears consistent with what the Nanostudio app has always been.
It's all those little 'Wows!' that add up. Hopefully the limiter has an amplitude ceiling (darn BM3! ). Also love the idea of subtrack folding, pre/post sends...
I don't remember this type of sample looping in any sampler or synth but Alchemy. Anyone know what it is? From the demo it sounds like Mutable Instruments Clouds or tardigrain (Granular). Couldn't find a screenshot of the controls.
Somewhere it was described. It takes fequency characteristic of any audio material you load into sampler (even loop with some melody, voice, whole song - doesn't matter), then applies this frequency characteristics to noise - so basically it works like smart EQ for shaping frequency spectrum of noise based on frequency spectrum of given sample ..
Super unique idea, regarding me i would no hesitate to pay $30 for just simple AUv3 sampler with that feature.. and here you get for that price full DAW with tons of other features. Incredible.
Does alchemy have such feature ?
Looks like it does have :-)
@dendy what you describe is basically how a vocoder works, just that noise instead of the more common sawtooth is fed into the filter bank... so it's not really new in itself, but an interesting application of an existing technique I'm also guessing that everything's calculated only once, i.e. NS2 creates a loopable sample from the filter bank's output once and then just plays that back like a sampler... but interesting nonetheless
(if it's precalculated, it would even be possible to do a high - resolution (say, 16384 bands) FFT on the source signal and then just create 16384 sine oscillators with the same frequencies and amplitudes. No need for noise and filter bank then, and probably sounds more accurate.)
edit: hm found it, here are matt's words how it works, so my explanation is completely wrong
http://forums.blipinteractive.co.uk/node/11615?page=22
Basically it's like feeding something through an infinite reverb, sampling the tail and the making a perfect loop with no clicks. The frequency spectrum of the original sample remains, but it's smeared over time to make a constant seamless loop. It's also good for turning simple sounds into 'ensembles' and resampling cymbals etc.
50$ in Canada then because Apple can’t do math.
True. But NS2 fans eventually will.
I'll try to NOT do that.