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Ruismaker Noir : Out Now!

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Comments

  • @Dchild said:
    @brambos well done for getting a feature in CDM

    http://cdm.link/2018/11/noir-drum-synth-bass-ios/

    Noir kept me entertained for my 8 hour flight to Singapore this weekend. Great stuff!

    Awesome, and that's quite a feature :o

  • @whiteout said:

    That‘s fantastic! I’d love to hear the full song.

    +1. Bit scary, but still...

  • @MonkeyDrummer said:

    @lukesleepwalker said:
    Trying to go deep into this one before coming to any conclusions on feature requests, but there is one that I've seen in the thread so far that feels obvious: being able to nudge the sequence backwards/forward to get the pattern that emerges to the start of the bar.

    The other one that would be really interesting/useful is to be able to constrain the pitch to a key/scale... but that might break the concept a bit?

    I’d second both of these... especially the rotate sequence feature... hard to get multiple instances to gel once you get a groove in one, it often clashes with a groove in another one...

    Yup, both very useful. One could leave scales constrain off if not needed.

  • @MonzoPro said:

    @whiteout said:

    That‘s fantastic! I’d love to hear the full song.

    +1. Bit scary, but still...

    Pay no attention, he only comes out at night....

  • @JohnnyGoodyear said:

    @MonzoPro said:

    @whiteout said:

    That‘s fantastic! I’d love to hear the full song.

    +1. Bit scary, but still...

    Pay no attention, he only comes out at night....

    I’d very much like to hear were this one ends up :)

  • @brambos
    My band mate was loading up Noir into Modstep for the 1st time and thought it was broken. If you still have a sequencer pattern, it makes wild noise. I was able to reproduce the error. Fixed by simply deleting the internal sequence and sequencing via Modstep, which imminently makes more sense to me. I had not come upon it initally because I didn't want to use the internal sequencer and preemptively deleted. But I figured there might be something else going on to make the sequencer not work there, if someone wanted to use it that way.

  • @Multicellular said:
    @brambos
    My band mate was loading up Noir into Modstep for the 1st time and thought it was broken. If you still have a sequencer pattern, it makes wild noise. I was able to reproduce the error. Fixed by simply deleting the internal sequence and sequencing via Modstep, which imminently makes more sense to me. I had not come upon it initally because I didn't want to use the internal sequencer and preemptively deleted. But I figured there might be something else going on to make the sequencer not work there, if someone wanted to use it that way.

    The reason for this seems to be Modstep reporting transport status incorrectly. It reports "running" or "moving" state when the transport is in fact not running. Hence the first note in the sequencer is triggered repeatedly. I could hack something in my code to avoid the issue, but it's generally a bad idea to make exceptions for specific hosts (I have very bad experience doing that). It's would be better if Modstep fixes it on their end, but I'm not sure it's even still supported?

  • edited November 2018

    @brambos said:

    @Multicellular said:
    @brambos
    My band mate was loading up Noir into Modstep for the 1st time and thought it was broken. If you still have a sequencer pattern, it makes wild noise. I was able to reproduce the error. Fixed by simply deleting the internal sequence and sequencing via Modstep, which imminently makes more sense to me. I had not come upon it initally because I didn't want to use the internal sequencer and preemptively deleted. But I figured there might be something else going on to make the sequencer not work there, if someone wanted to use it that way.

    The reason for this seems to be Modstep reporting transport status incorrectly. It reports "running" or "moving" state when the transport is in fact not running. Hence the first note in the sequencer is triggered repeatedly. I could hack something in my code to avoid the issue, but it's generally a bad idea to make exceptions for specific hosts (I have very bad experience doing that). It's would be better if Modstep fixes it on their end, but I'm not sure it's even still supported?

    Clear.

    They are working on a 2.0, they've said recently. I may send a message to them, though there are probably bigger priorities there too, since there is here a very easy, 1 second work-a-round. Works as it should with Modstep sequencing it, either internally or thru Audiobus, AUM, which I assume is how most people would use it anyway.

  • Regarding manual and demos, I still don’t have a good feel for how the horizontal strip of controls just above the sequencer work: Pitch Mod & Velocity Mod. I think the manual is required reading for these. A suggestion for the manual would be to note which preset or presets best demo a particular control. Or add a short cookbook section.

  • edited November 2018

    @brambos said:

    @Multicellular said:
    @brambos
    My band mate was loading up Noir into Modstep for the 1st time and thought it was broken. If you still have a sequencer pattern, it makes wild noise. I was able to reproduce the error. Fixed by simply deleting the internal sequence and sequencing via Modstep, which imminently makes more sense to me. I had not come upon it initally because I didn't want to use the internal sequencer and preemptively deleted. But I figured there might be something else going on to make the sequencer not work there, if someone wanted to use it that way.

    The reason for this seems to be Modstep reporting transport status incorrectly. It reports "running" or "moving" state when the transport is in fact not running. Hence the first note in the sequencer is triggered repeatedly. I could hack something in my code to avoid the issue, but it's generally a bad idea to make exceptions for specific hosts (I have very bad experience doing that). It's would be better if Modstep fixes it on their end, but I'm not sure it's even still supported?

    Dunno, but I heard rumblings (on this forum of course) that they were going to spending time on ModStep soon? Who knows. I have zero idea if that is still accurate.

  • @mojozart said:
    Regarding manual and demos, I still don’t have a good feel for how the horizontal strip of controls just above the sequencer work: Pitch Mod & Velocity Mod. I think the manual is required reading for these. A suggestion for the manual would be to note which preset or presets best demo a particular control. Or add a short cookbook section.

    Good suggestion. There are some example use cases in the manual, but I could do a more extensive walkthrough.

    Short example:

    • if you set the Noise pitch mod to its maximum value, the pitch of a note will have maximum effect on the level of the Noise generator: a low note will have no noise and a high note will have the full noise level
    • if you set the Noise pitch mod to 0 (center value) the pitch of a note has no impact on the noise level: noise will always be at the same noise level, set in the synth GUI
    • if you set Noise pitch mod to its minumum value, the effect will be maximally reversed: a low note will have a maximum noise level and a high note will have no noise

    This is one trick to allow producing kicks and snares within the same pattern. :)

  • edited November 2018

    All I need right now is more time to sit and compose. With Ruismaker, FM & Noir, I'm sitting here making a song and every electro percussion sound in my head, I'm able to quickly dial up.

  • @MonkeyDrummer said:
    I think this lil' app finally filled the hole I've been trying to fill for a few years in terms of iOS-based jamming...

    I've wanted a way to use AUM to build an drum-synth based "experimental" techno instrument that I could use with just the iPad, but also work well with a controller.

    So far most trys have gone tits up due to iPad resources, lack of mapping, lack of control, stability issues, etc. etc. I'd resigned myself to having to build loops in SeekBeats and "perform" in Launchpad...

    But now, with Noir (that somehow @brambos , bless his heart, managed to make about as CPU intensive as a damn notepad app it seems...) I think I've got my setup...

    Here's my AUM setup:

    What's insane is that I've stuffed pretty much everything I want in there, including Turnado and even on my Air2 at 1024 samples it stays below 70% and so far seems devoid of pops and cracks, even when I switch back and forth to Shoom!

    And here's the controller that it's (mostly, still figuring out a few things) all mapped to:

    So far it's a GREAT way to really surf through those 4 instances of Noir, Troublemaker, and Shoom, not to mention all the awesome AudioDamage (and others) FX to find those nice micro-grooves... All hands on with that controller.

    It's so cool...

    I'll prob. build a midi designer pro layout mimicking the Vestax so I can do it all on iPad when I'm totally moble.

    Thanks for uploading this, always great seeing workflows.

  • The flight must have been much faster, that is cool. I could not play a video game or read as I get dizzy but iPad and phones while flying might be proper. I just got the app and instant love for me I mean I am a sucker for this stuff as I drool over DFAM and moog stuff but alas no loot so I pretend that a new app is like a big new machine haha. Its kinda true though. Cheers and its sick as all biz for sure.

  • @JohnnyGoodyear said:

    @MonzoPro said:

    @whiteout said:

    That‘s fantastic! I’d love to hear the full song.

    +1. Bit scary, but still...

    Pay no attention, he only comes out at night....

    It made me feel like I was in a darkened room in chains and those in the next room were determining my fate...

  • edited November 2018

    Congrats on the app @brambos

    Haven’t bought it yet.

    My ‘stupid question’ is around sampling. Reason being that I’ve come to the conclusion I only ever actually make tracks inside Gadget.

    Love the idea of randomising this and sampling some interesting stuff to use in the Vancouver gadget. Maybe even via Spacecraft.

    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?

    I suppose I could just use it for non-tonal drum sounds.

    Or record whole 2 bar drum loops.

    Any insight appreciated...

  • @McDtracy said:
    I was afraid all the Ruismaker sounds would be too electronic but I was so wrong... you can dial in some convincing acoustic drums, bottles, shakers and sticks:

    https://soundcloud.com/user-403688328/bazaar-acoustics

    A Ruismaker Noir's (one with bottle sounds and one with a shaker). The shaker gets a Kozmonaut delay treatment and gets really busy in a way I like.

    Then I have a Riffer pattern running a clarinet sample and I improvised a ThumbJam Flute for a solo.

    It al sounds very acoustic to my ears and not something made from drum synths. You've really got try this one out.

    Nice job

  • @Matt_Fletcher_2000 said:
    Congrats on the app @brambos

    Haven’t bought it yet.

    My ‘stupid question’ is around sampling. Reason being that I’ve come to the conclusion I only ever actually make tracks inside Gadget.

    Love the idea of randomising this and sampling some interesting stuff to use in the Vancouver gadget. Maybe even via Spacecraft.

    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?

    I suppose I could just use it for non-tonal drum sounds.

    Or record whole 2 bar drum loops.

    Any insight appreciated...

    You can definitely generate a C pitch (and all manner of other notes over something like 5 octaves), but from what I’ve seen, it doesn’t TELL you it’s a C so you’ll have to use your ears. However, one really nice consideration is that notes will “snap” to one another in the sequencer.

    I believe a handful of users have requested scale snapping and note displays, so maybe it will get easier in future updates. Either way, it would be an awesome tool for sampling multi-bar loops.

  • @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

  • edited November 2018

    @MonkeyDrummer said:

    Here's my AUM setup:

    Impressive!

    Can I ask why you have directed most channels to the busses as Sends rather than a mix bus like the last channel?

    I’m probably not using AUM to the best of its abilities or certainly missing some useful tricks! :)

  • @brambos said:

    @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

    @brambos said:

    @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

    Brilliant. Thanks. I’ll do that then.

    (That is assuming I buy it.)

    (Oh, who am I trying to kid!)

  • @SpookyZoo said:

    @MonkeyDrummer said:

    Here's my AUM setup:

    Impressive!

    Can I ask why you have directed most channels to the busses as Sends rather than a mix bus like the last channel?

    I’m probably not using AUM to the best of its abilities or certainly missing some useful tricks! :)

    I figured this out a while ago...

    1) It allows me to have FX go out all by themselves, or trim down the "clean" sound by sending it as a bus send. So I can have just reverb...
    2) Now you could do that by having the bus send in the bottom slot, but I ALSO wanted to be able to have one control to bring ALL the outbound levels down. So the channel volume is a "master" volume for clean and sends.

    Basically it gives me more control as I proceed to F^ck things up. :)

  • @MonkeyDrummer said:

    @SpookyZoo said:

    @MonkeyDrummer said:

    Here's my AUM setup:

    Impressive!

    Can I ask why you have directed most channels to the busses as Sends rather than a mix bus like the last channel?

    I’m probably not using AUM to the best of its abilities or certainly missing some useful tricks! :)

    I figured this out a while ago...

    1) It allows me to have FX go out all by themselves, or trim down the "clean" sound by sending it as a bus send. So I can have just reverb...
    2) Now you could do that by having the bus send in the bottom slot, but I ALSO wanted to be able to have one control to bring ALL the outbound levels down. So the channel volume is a "master" volume for clean and sends.

    Basically it gives me more control as I proceed to F^ck things up. :)

    Gotcha! Cheers.

  • @brambos said:

    @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

    Tip of the day right there! Thanks.

  • I am loving this app so much right now!!

    However, I have some feature requests and a potential error to report:

    Could there be a facility to rename presets? When I’ve found a setting that I like, I then wanna try tweaking the settings to find out which ones have the best effect. Being of poor memory, I then want to change the name to indicate which of the pots I should tweak when using it. Also, could the cursor default to capital letters at the beginning of each word?

    Regarding the error to report - I’ve found that sometimes when using multiple instances in Audiobus, if I save new presets and then try to access a different preset, it will temporarily overwrite the preset that I’m changing to with the one that I’ve just created. It is only temporary, luckily, and if I quit/clear session and reload, the new preset is there and works, as is the older one.

  • edited November 2018

    Apologies if anyone’s mentioned this previously: @brambos - I’m not able to save presets on my SE, the Apple keyboard obscures the ‘ok’ button so it can’t save (see screen).

  • @MonzoPro said:
    Apologies if anyone’s mentioned this previously: @brambos - I’m not able to save presets on my SE, the Apple keyboard obscures the ‘ok’ button so it can’t save (see screen).

    Yes, working on it! :)

  • @brambos said:

    @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

    I was driving it with Oscilab and it sounded like it was playing melodic lines. Really cool.

  • @brambos said:

    @MonzoPro said:
    Apologies if anyone’s mentioned this previously: @brambos - I’m not able to save presets on my SE, the Apple keyboard obscures the ‘ok’ button so it can’t save (see screen).

    Yes, working on it! :)

    Great stuff. Don’t normally use the phone for music, but was just fiddling with Noir and came across a nice thing, so it’ll be nice to do a bit of patch building on it :)

  • @CracklePot said:

    @brambos said:

    @Matt_Fletcher_2000 said:
    So can I, for example, use it to easily generate a ‘C’ note/pitch to sample?
    I suppose I could just use it for non-tonal drum sounds.

    It's not exactly meant to be "in tune" per se. Hence the tuning knobs are constantly begging to be twiddled with... It's still predominantly a percussion synth. Having said that, if you enable "Pitch Mod" on the oscillators and leave the tuning on 0 (centre position of the tuning knob) the oscillators will lock to whatever MIDI notes come in. This should make it fairly simple to play a "C" from e.g. the AUM built-in keyboard (or any other host).

    I was driving it with Oscilab and it sounded like it was playing melodic lines. Really cool.

    Ya I just made a nice Robot Timpani sounding patch.

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