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NanoStudio 2 on sale
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Sounds like a nice common problem which is easy to solve. I have all reguired ingredients together, but have no time to code/test until friday.
Should the note-offs use the original velocity or the average from all note-offs, the note-off velocity of the last note’s note-off or a fixed velocity ? I don‘t play with sustain pedal so i don‘t know its intended musical usage (except for holding long notes on a piano) . I assume it‘s the original note-offs velocity of each note.
@lovadamusic said:
I think sometimes on forums like this, the overwhelming love for developers and what they do can have a negative effect on their sales, as it gives them unrealistic feedback on what the market is willing to pay for their products. Comments such as "prices in appstore are just ridiculous... they should be 10x bigger" doesn't help anyone, because no-one is going to pay that aside from a bunch of fanboys with cash to burn. "loyal customers on old NS1 forums were asking matt to NOT give initial discount", which then meant he ended up reducing the price a few weeks later was bad advice. If there are discounts to be given in the first month or so then it should be the other way around.
p.s. I'm not having a pop at you @dendy by using your quotes, you've been a great help with your tips and tutorials - you're one of the good guys, but they are an example of the fever that some on here get into when talking about certain apps, and defending them if anyone dare questions their pricing.
The fact that the price has been reduced a few weeks after release suggests to me that the original price was too high and not generating enough sales. And considering it's not going to have audio tracks anytime soon, and that will be a paid update anyway, the current sale price is about right - in my opinion as someone using the app. I guess that will be confirmed if the 'sale' price is kept up for a long period, and not a 'flash' one. If it goes back to the original price tomorrow, and stays that way until the next Black Friday then my assumption is wrong.
The irony of all this though, is that this type of seemingly random discounting doesn't instill customer confidence. It's certainly going to make me feel cautious about my next app purchase.
Back at ya big guy.
This! I see it really same. My main point is that i'm finding inappropriate to question app price just from subjective point of view - because price is subjective topic always, same thing is worthless for one person and priceless for other .. I see it disrespectful to developer of app to question app price, I respect ALL devs and i think they deserve to be payed better than they are now, because they are doing tremendous job to try satisfy their customers needs.
It's simply ridiculous if some DAW is priced at same level as one sushi lunch we had with my wife recently. That sounds to me like bad yoke to me.
I agree that some reactions at your disappointment posted in this thread from other users were inappropriate .. If i would be MOD here, i would ask few people for acting with more tolerance and less insults to other users just because of different opinions.
Just example - i bough Presonus Studio 3 PRO for about 300 EUR and i did with it lot less music than i did with NS2 for 30EUR. Even through i was amazed by some great unique features of Studio One.
Everything is relative and subjective (what i described above in first paragraph of this post)
Anyway core of all issues about price and features is hidden in 2 main issues of Appstore - inability to resell apps and inability to use "demo mode" of app. Those two features would end most such compains. But Apple obviously doesn't want that, because that would decrease their revenue for sure.
Generally I very much don't like when people starts take such topics too personally .. it always ends bad. There are more important things in life that few apps we use in little free time we have ..
Anyway consider my offer about voucher
- my intentions are very honest, i remember you considered buyin NS for long time because of price (or it was not you ? i think you mentioned it more times in last weeks), so i want just do something to feel you better, because in this thread you re most pissed of by that discount 
If you refuse my offer, i'm ready to make happy somebody else, i'm doing such thing occasionally :-1
Maybe this guy ?
Tweet from Blip:
@BlipInteractive: Two reasons to get NanoStudio 2 this week:
1 - It's Stuff's app of the week
2 - It's on sale for a limited time
https://www.stuff.tv/app-reviews/nanostudio-2/review
Makes sense if the two are related. Putting an “app of the week” on sale seems sensible to me.
I don’t own it. I was thinking about it- purely for obsidian so I could have another synth with some built in automation- but I think even £20 may just be too much to fork out purely for that when I consider the synth might be a bit overly involved for a programming duffer like myself and the amount of synths I already own. From what I can understand - NS2 is not an all in one solution yet- and there is plenty of competition in this market- maybe £30 was a little steep considering this. I would be using the synth to experiment with to find audio clips for export in to other project areas.
I was thinking that there may be a lot of other people in the same frame of mind as myself. So it might be an idea to drop the price a little more to say somewhere around £12.50 - £14.99? I think that this would trigger a mass volume of sales from those wishing to experiment a bit with it. I’m not sure if this would end up being profitable or not- but I assume that once one is made- it costs nothing to replicate and sell in bulk. I am aware that this would upset those who paid out the full price- but it would have to be a purely business decision whilst considering this.
Or else there could be a lite version with some parameters disabled which require IAP to unlock the whole thing in order that the people can have a better idea if they want to shell out the top dollar option.
Just a thought.
In the golden age of Shareware, a decade or two ago, paying $20-$50 for useful tools and indie software was the norm. Nobody batted an eye at prices like that. Obviously there was piracy and cracks and stuff, but that's not the point: it's about the perceived value of software, not about the business sense behind pricing.
It's just that Apple spent 10 years conditioning the world that software should be $0.99-$2.99 and now that's the sort of value that software represents in the minds of most people.
This ^^^^^
It's always like that on here. You get used to it.
We can all provide examples of the desktop vs iOS pricing to argue our case. The one I trot out when this crops up is Komplete. I had the 'free' version with a controller, so was able to get a crossgrade/upgrade for $149. I've posted this elsewhere and can't remember the exact number of products, but it worked out at about $3 per product. So $3 for Absynth, $3 for Form etc. Reason cost me $99 thanks to an upgrade offer from the free version, and for that I get a full desktop DAW that hosts VST's, audio tracks, bundled synths, samplers, drum machines, GuitarRig FX etc. I'm not even going to mention Logic.
And then of course you can sell it all when you're fed up with it so it works out even cheaper.
😂😂😂. I know right @tk32 we all know which DAW. I bought NS2 full price and only use it a couple times, i don't like it at all and don't get inspired when I open it (quick jab in response and to level thr playing field😂) but I don't mention that in almost every post here or other places. I'm not gonna hide it and say other DAW but as of right now and with what's coming NOTHING is replacing BM3 as my weapon of choice currently. Maybe BM4 will one day. So yeah to each their own just don't bash.
@dendy:
This would be the most crucial addition to the App Store since... the App Store. Amazing that Apple didn't do this yet, given that it would be piece of cake given their entirely controlled and closed system.
Instead, developers have to put up with this IAP business and get called names because their apps are "crippleware".
Even Android has this IIRC!
That's kind of what I bough NS2 for. To make little clips to export, but in my case I want it as a musical scratchpad to get ideas down quickly and also as an auv3 host to use all the lovely little iOS synths like Noir and Model D. Add in a bunch of audio FX and it turns my iPad into the perfect groove box. For me.
I can make a little groove, a big groove, even a whole verse or chorus backing track and export the individual tracks in a couple of clicks and have them appear in Dropbox on my Mac. That one feature makes the admission price worth it for me as it saves me a lot of frustration and time in trying to do the same thing in GB (exporting individual tracks in GB is a right royal PIA). I also have BM3 but find it's interface is too in-yer-face and gets in my way too much.
I don't intend to use NS2 (or any iOS DAW) for full tracks.
TBH, I'm happy with NS2 at £20 even if it didn't have Obsidian and Slate for the above reasons alone. I consider the synth and drum sampler as a nice bonus.
And with three kids a wife and a mortgage, trust me, I need to make sure even £20 is spent well. I used to be able to dispose of my own income, but my kids take care of that for me now ;-)
My response about the price was never to bash ns2..
I see lots of people having fun with it and enjoying it... If they can create music how they want then that's all that matters..
For me, I don't need this one but I did purchase it to show support to the dev, and I did think think that it would be part of a good work flow for me... However it turned out not to really be my thing..
I use a lot of iaa cuz I like it, ns2 isn't supporting it, and I understand why... But that doesn't change the fact that I love synths like mitosynth, Magellan, samplr and etc...
I can't access the on screen keyboard from the effects page to see if my twists and turns are what I want them to be...
I don't like how you shuffle back and forth from arranging view to instrument view to effects view...
I don't like that I can't load it up in AUM or audiobus 3...
I do like obsidien, I would love to have obsidien independent of ns2 as an auv3,
I like the instrument over view page..
I think slate is cool and deep, even if I don't make music using pads in that way...
30$ for obsidien auv3 I'd pay right now, or to be able to load ns2 as an au in AUM / ab
that's why I said 20$, for me, is a better price to pay for this one, had I known some things prior to purchase I would have made my decision now when it went on sale, cuz I like to support devs but still I can't buy everything I see it all adds up.... So I gotta feel like I'm getting something that's going to help me at the same time
@reasOne Ah IAA.. understand ... very valid argument. I would be happy to say that there is hope - but, at least for now no, Matt's opinion regarding IAA is very clear for now ..
I think the more you love the BM3 workflow, the less you like NS2. And vice versa.
I do really like the sampler in BM3 and making a drum kit is really easy and quite powerful. It took me no time to chop up a sample from my PO32 where I had a single audio file with lots of individual hits. It was really easy to get BM3 to detect the transients and automatically assign each hit to a pad.
Making the same kit in NS2 isn't anywhere near as easy.
But once I've got the kit in BM3 I don't like actually sequencing with it. BM3s UI is to my way of thinking a total mess! (Me=old dog. Don't want to learn new BM3 tricks.).
In an ideal world there would be a BM3 sampler auv3 and an Obsidian auv3 too. But we live in a Brexity-Trump world where everything is broken...
Right there with you on that one
I prefer to take personal responsibility for my purchases including iOS apps after looking at videos, feedback on forums, considering other apps I own, my history with the developer’s other apps, and what I can afford to spend.
It’s my belief that developers have the right to set the price for their apps as it’s a product of their work. They also end up having to live with the consequences of their choices as well. I don’t have enough insight to suggest how developers should price their apps. I don’t do that for other products I purchase either.
People such as @MonzoPro get no sympathy from me when they express buyers remorse over an app that’s now on sale. If you don’t like some of the user posts in response to when you express those sentiments, you could avoid them by keeping them to yourself. If you still feel strongly enough about the developer’s pricing policies then post away knowing that not everyone will share your perspective and some may be opposed to it.
Wise words !!
I purchased NS2 just last week. I love supporting the developers of quality products, so I could care less that I spent the extra 10. I can confirm that the IAP’s are not discounted since they’re at the same price I paid. I’m half way through the user manual and I’m positively hooked!
TRUTH.
I would pay $20 for a BM3 sampler auv3 in a second.
When you will be done with manual, i would suggest you this forum thread, few nice tricks are described there
https://www.blipinteractive.co.uk/community/index.php?p=/discussion/366/tips-tricks#latest
Start the the easiest to implement like velocity at 0 or 127 decimal. Don't stress over delivering code. I know you're busy with work. I also not really sure how to route midi from the controller with a sustain pedal into Streambyter as an AU into NS2. This might require MidiFire as a standalone app.
Perhaps I can save some MIDI events so we can see what my sustain pedal sends on lift up. It might be a specific event that the synth uses to terminate all notes. that makes the most sense I think. the pedal doesn't have any smarts and the midi controller doesn't make a list of notes and velocities so it's just an instruction without state. The synth knows the state of notes in play and their velocity/volume states.
DELETED
Eh, the sustain pedal with 99.9% probability just sends CC 64, like since when MIDI was invented in a stone age cave
Just want to add that to my knowledge it doesn't matter which velocity is send with NOTE OFF event, because there is not defined anything like "off velocity" .. it is just information "turn of that key, if it is playing" .. if you sent multiple note ON events, it plays still just one note (until thre isn't something broken and notes get stucked
) - and note off simply turns off that note.
This. As i know, if CC 64 with value 127 is send to synth, it just means "just remember all midi OFF after this CC message, but send them to sound generator only after you receive CC 64 with value 0)
Do you actually own this app, or have you just jumped in to stir things up again?
I didn't notice anyone criticising me when I said great things about the app. When I bigged it up and said how good it was and convinced others to buy it. As you seem to have assumed the role of Forum God - is it your decree that members are only permitted to say positive things, and that anything other than glowing praise should be 'kept to themselves'?
Serious question - I need to know what I'm allowed to say.
In fact, there is. However, not many synths / keyboards / patches support / use it.
But you're correct about how to implement sustain aka CC 64
Interesting. I guess Kurzweil K2**** is one of them
Well, the BM3 sampler can play different samples depending on which velocity you have when you release the finger (the NOTEOFF velocity). It was recently discussed at the end of this sound design thread: https://forum.audiob.us/discussion/comment/603348#Comment_603348
And here you can see the Guitar Slide video for a demonstration of this: https://forum.audiob.us/discussion/24603/beatmaker-3-velocity-layers-mapping-tricks
There are multiple apps on IOS that do differing velocities on note off too, some want 0 and some recieve note on velocity 0 aswell for note off.
I'm a sucker for sales. Sales are good for the consumer. Sales are good for the dev (if he/she determines it needs to happen). I truly don't get the controversy.