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Audio Damage Enso

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Comments

  • @wim said:
    Yeh, just a touch of a slightly erratic LFO on the playback speed parameter should make an acceptable tape wobble. Rozeta LFO should be just the ticket.

    This might lead to loop timing problems though if that’s important.

    It all depends on the granularity of the values. I have a feeling that the MIDI CC restriction of 128 values might be a little too coarse even with a max plus/minus of 1. On the desktop plugin you're able to achieve the same goal but using the full floating point resolution of host automation - that's obviously far more subtle, but the desktop plugin is ten times the price, so you'd hope there were bonuses! Another reason I'm happy I purchased the desktop version is that RAM isn't something you have to consider (especially if the workstation is stacked full of the stuff). I'm thinking that some of the errant behaviour people have been experiencing with the iOS version is down to device RAM.

    I've been recording with full bar multiple loops and keeping the audio content away from the first and last 16th (or thereabouts), just to give a bit of freedom ref timing modulations. Helps stop clicks with subtle time variations. And as long as you keep to the same approach with the overdubs you should be safe. The other obvious thing, is to add reverb/delay and suchlike outside of the feedback loop. Helps glue things together without breaking the empty areas at the beginning and end of the recorded loops.

  • @skoptic said:

    @skoptic said:
    I’m loving the app - but one thing I’m struggling with. I want to trigger (precise and quantised) actions via the cc mapping, but can’t see any easy way to do this in Cubasis or AUM (haven’t tried BM3).

    Any suggestions? The only thing I’ve got working is Rozeta LFO in AUM, but ideally I’d like to trigger rec points, reverse points, sector selection starts, quantized, preferably in Cubasis.... eluding me so far.

    Without that it’s falling into the camp of (awesome) ambient noodle, rather than Sector-esque looping glitch mayhem ;)

    Anyone getting any traction here. From what I can see the left hand buttons call all quantize to the measure, 1/2 etc but the right hand buttons don't seem to quantise (in the manual it just says 'the buttons' will quantise) and it all starts going fairly random when my lack of tempo starts getting involved ;)

    I've not had any problems but I've stuck to full measures on the quantise.

  • wimwim
    edited March 2019

    Another idea for wow and flutter is just to drop DAW Cassette into the signal chain after Enso, then dial up the quality settings for everything except motor quality.

  • @espiegel123 said:

    @jonmoore said:

    @david_2017 said:

    @jonmoore said:
    Really loving Enso for full-on 'Frippertronics' shenanigans, but feel it's missing wow and flutter settings

    What is Frippertronics‘ shenanigans?
    I tried googling it, but I couldn’t figure out the difference between Frippertronics and looping and overdubbing!? Thanks for any insight.

    The core difference between standard live looping and what's come to be known as 'Frippertronics' is that the loop itself is re-recorded to 'tape' on each loop pass and slowly degrades in a what can be a musically pleasing way.

    As others have pointed out, the manual is an essential read (and goes into more detail ref 'Frippertronics'). It's thankfully short, to the point and written without jargon.

    Enso is excellent for Frippertronics. It is interesting to have a few Ensos running in parallel with different feedback settings and leaving them all running in overdub mode and adding new material to each as the original fades...and playing with the hiss and saturation of each one.

    This is exactly what I meant when I said earlier in the thread that Enso is unique and an instrument in its own right. By getting multiple versions going you have to think differently about how each "voice" fits and "fades" into the overall chorus. I find it to be challenging my old habits with fripperlike stuff.

  • @wim said:
    Another idea for wow and flutter is just to drop DAW Cassette into the signal chain after Enso, then dial up the quality settings for everything except motor quality.

    It works perfectly! Thanks for the head slapping moment.

  • @lukesleepwalker said:

    @wim said:
    Another idea for wow and flutter is just to drop DAW Cassette into the signal chain after Enso, then dial up the quality settings for everything except motor quality.

    It works perfectly! Thanks for the head slapping moment.

    And come to think of it, Tap Delay has great tape emulation settings, there's even a Cassette preset (you'll want to lower the OTT hiss, but it will add wow and flutter no problem).

  • @skoptic said:

    @skoptic said:
    I’m loving the app - but one thing I’m struggling with. I want to trigger (precise and quantised) actions via the cc mapping, but can’t see any easy way to do this in Cubasis or AUM (haven’t tried BM3).

    Any suggestions? The only thing I’ve got working is Rozeta LFO in AUM, but ideally I’d like to trigger rec points, reverse points, sector selection starts, quantized, preferably in Cubasis.... eluding me so far.

    Without that it’s falling into the camp of (awesome) ambient noodle, rather than Sector-esque looping glitch mayhem ;)

    Anyone getting any traction here. From what I can see the left hand buttons call all quantize to the measure, 1/2 etc but the right hand buttons don't seem to quantise (in the manual it just says 'the buttons' will quantise) and it all starts going fairly random when my lack of tempo starts getting involved ;)

    The quantize options are called Mode Quantize which implies they apply to the mode buttons. It would be cool to have a quantize option for the sector play buttons, too. It might be worth sending a note to that effect to Audio Damage.

    My main wish is an option for a micro fade in/out at transitions to eliminate clicks.

  • @espiegel123 said:

    @jonmoore said:

    @david_2017 said:

    @jonmoore said:
    Really loving Enso for full-on 'Frippertronics' shenanigans, but feel it's missing wow and flutter settings

    What is Frippertronics‘ shenanigans?
    I tried googling it, but I couldn’t figure out the difference between Frippertronics and looping and overdubbing!? Thanks for any insight.

    The core difference between standard live looping and what's come to be known as 'Frippertronics' is that the loop itself is re-recorded to 'tape' on each loop pass and slowly degrades in a what can be a musically pleasing way.

    As others have pointed out, the manual is an essential read (and goes into more detail ref 'Frippertronics'). It's thankfully short, to the point and written without jargon.

    Enso is excellent for Frippertronics. It is interesting to have a few Ensos running in parallel with different feedback settings and leaving them all running in overdub mode and adding new material to each as the original fades...and playing with the hiss and saturation of each one.

    And be sure to play with the Dub in Place setting. Turning it off lets you set up a tape-like degradation with hiss gradually building up.

  • @espiegel123 said:

    And be sure to play with the Dub in Place setting. Turning it off lets you set up a tape-like degradation with hiss gradually building up.

    That's exactly what we've been talking about with regards to 'Frippertronics'.

    I'm personally not interested in using Enso with Dub in Place enabled, as there's any number of loopers that can do that. :)

  • @espiegel123 said:

    My main wish is an option for a micro fade in/out at transitions to eliminate clicks.

    It's surprised me that AD didn't go the Ableton route and have a default crossfade at the start/end of all audio chunks (a setting that the user can choose to disable). In Ableton it's hard to make an edit click, even with imprecise cuts that aren't 'through zero'. Auto crossfades can be troublesome if the user isn't aware of them but I would agree they're a great default option for a looper.

  • @jonmoore said:

    @wim said:
    Yeh, just a touch of a slightly erratic LFO on the playback speed parameter should make an acceptable tape wobble. Rozeta LFO should be just the ticket.

    This might lead to loop timing problems though if that’s important.

    It all depends on the granularity of the values. I have a feeling that the MIDI CC restriction of 128 values might be a little too coarse even with a max plus/minus of 1. On the desktop plugin you're able to achieve the same goal but using the full floating point resolution of host automation - that's obviously far more subtle, but the desktop plugin is ten times the price, so you'd hope there were bonuses! Another reason I'm happy I purchased the desktop version is that RAM isn't something you have to consider (especially if the workstation is stacked full of the stuff). I'm thinking that some of the errant behaviour people have been experiencing with the iOS version is down to device RAM.

    I've been recording with full bar multiple loops and keeping the audio content away from the first and last 16th (or thereabouts), just to give a bit of freedom ref timing modulations. Helps stop clicks with subtle time variations. And as long as you keep to the same approach with the overdubs you should be safe. The other obvious thing, is to add reverb/delay and suchlike outside of the feedback loop. Helps glue things together without breaking the empty areas at the beginning and end of the recorded loops.

    Set up Enso to midi map cc for the + and - values, then set up @brambos perforator to send those + and - cc values. So instead of sending LFO you’re sending increments. Just make sure you have same number of + values as - values or it eventually runs away. That way you can use Enso’s native increment values (ie the .01, octave, etc) to control how much each step modulates the value.

  • This is a pretty inspirational app. I’ve stopped trying to sequence stuff in cos I’m shite at it, but just playing basic licks into it with a beat on another channel is beautiful. Using it in its most basic way is fantastic. Itl be great for for improving playing chops and timing. I love it.

  • edited March 2019

    I posted this in the Creations thread, but I'm not averse to a bit of spamming, and thought it might be of interest to anyone using Enso. This began as an iMS20 jam through Enso, and that's going all the way though in the background with just a bit of Reason/Komplete stuff on top. I wasn't sure how this would fit into my workflow, but I can see now that it's great for jamming with, and could trigger all sorts of ideas for finished tracks:

  • @MonzoPro said:
    I posted this in the Creations thread, but I'm not averse to a bit of spamming, and thought it might be of interest to anyone using Enso. This began as an iMS20 jam through Enso, and that's going all the way though in the background with just a bit of Reason/Komplete stuff on top. I wasn't sure how this would fit into my workflow, but I can see now that it's great for jamming with, and could trigger all sorts of ideas for finished tracks:

    Beautiful. Great job! Love the percussion/drums in later half.

  • @MonkeyDrummer said:

    Set up Enso to midi map cc for the + and - values, then set up @brambos perforator to send those + and - cc values. So instead of sending LFO you’re sending increments. Just make sure you have same number of + values as - values or it eventually runs away. That way you can use Enso’s native increment values (ie the .01, octave, etc) to control how much each step modulates the value.

    Now that sounds interesting. Nice thinking good sir.

  • edited March 2019

    Ignore the ear bleed of this lol but can anyone tell me why the 2nd instance of enso records a 4 bars but only plays back one... Skip to the end to see what I'm talking about.

  • @reasOne said:
    Ignore the ear bleed of this lol but can anyone tell me why the 2nd instance of enso records a 4 bars but only plays back one... Skip to the end to see what I'm talking about.

    Enable the long memory option. Enso does this when the recorded loop exceeds the buffer memory allocation.

  • Haha wow really pushing the audio there!!! It's outside the circle 😄 sounds good tho

  • @wim said:

    @reasOne said:
    Ignore the ear bleed of this lol but can anyone tell me why the 2nd instance of enso records a 4 bars but only plays back one... Skip to the end to see what I'm talking about.

    Enable the long memory option. Enso does this when the recorded loop exceeds the buffer memory allocation.

    Oh dang, I was hoping to have like several ensos going with at least 3-5 minutes of loop , even with long memory it seems it'll be limited to about 60 seconds if you're using more than one instance!!
    Anyway, thanks for tha answer, that'll have to do!

  • wimwim
    edited March 2019

    @reasOne said:

    @wim said:

    @reasOne said:
    Ignore the ear bleed of this lol but can anyone tell me why the 2nd instance of enso records a 4 bars but only plays back one... Skip to the end to see what I'm talking about.

    Enable the long memory option. Enso does this when the recorded loop exceeds the buffer memory allocation.

    Oh dang, I was hoping to have like several ensos going with at least 3-5 minutes of loop , even with long memory it seems it'll be limited to about 60 seconds if you're using more than one instance!!
    Anyway, thanks for tha answer, that'll have to do!

    If you’re just wanting to loop stuff and don’t need all the mangling, Loopy is your friend.

  • Props for this screenshot from the manual:

  • @reasOne said:

    Oh dang, I was hoping to have like several ensos going with at least 3-5 minutes of loop , even with long memory it seems it'll be limited to about 60 seconds if you're using more than one instance!!

    I think the thing that's likely to catch people out with multiple instances of Enso in tandem with other instruments and FX is that iOS has a maximum RAM allocation of 360Mb for all combined AUv3's in use. It's not just the record buffers in the Enso instances that need to considered. Much as Enso has the long buffer option, one's ambitions with the feature will be clipped by the operating system limitation.

    As great as iOS audio is, it's still crippled by operating system handcuffs that come down to Apples inability to couple Pro RAM capabilities with the Pro processor. Serious desktop audio workstation average 64Gb to 128Gb RAM these days. As awesome as the A12X processor is, it's not going to enable serious Pro work without equally awesome RAM capabilities.

    It's a primary reason to consider purchasing the desktop version of Enso to go alongside the iOS version.

  • @wim said:

    @reasOne said:

    @wim said:

    @reasOne said:
    Ignore the ear bleed of this lol but can anyone tell me why the 2nd instance of enso records a 4 bars but only plays back one... Skip to the end to see what I'm talking about.

    Enable the long memory option. Enso does this when the recorded loop exceeds the buffer memory allocation.

    Oh dang, I was hoping to have like several ensos going with at least 3-5 minutes of loop , even with long memory it seems it'll be limited to about 60 seconds if you're using more than one instance!!
    Anyway, thanks for tha answer, that'll have to do!

    If you’re just wanting to loop stuff and don’t need all the mangling, Loopy is your friend.

    Absolutely, I love loopy, it's deff getting the dust off it since enso came out haha... Was really wanting enso to be the au solution for making the workflow better but regardless enso is a beast for what it can do, so I'm not mad hehe it's amazing still, and I can just keep over dubbing on one instance anyway..

    @jonmoore said:

    @reasOne said:

    Oh dang, I was hoping to have like several ensos going with at least 3-5 minutes of loop , even with long memory it seems it'll be limited to about 60 seconds if you're using more than one instance!!

    I think the thing that's likely to catch people out with multiple instances of Enso in tandem with other instruments and FX is that iOS has a maximum RAM allocation of 360Mb for all combined AUv3's in use. It's not just the record buffers in the Enso instances that need to considered. Much as Enso has the long buffer option, one's ambitions with the feature will be clipped by the operating system limitation.

    As great as iOS audio is, it's still crippled by operating system handcuffs that come down to Apples inability to couple Pro RAM capabilities with the Pro processor. Serious desktop audio workstation average 64Gb to 128Gb RAM these days. As awesome as the A12X processor is, it's not going to enable serious Pro work without equally awesome RAM capabilities.

    It's a primary reason to consider purchasing the desktop version of Enso to go alongside the iOS version.

    Really going to need Apple to step it up with their pro audio!!! Ugh!!!! They deff should consider this in order to advance iOS to the next level

  • @MonzoPro said:
    I posted this in the Creations thread, but I'm not averse to a bit of spamming, and thought it might be of interest to anyone using Enso. This began as an iMS20 jam through Enso, and that's going all the way though in the background with just a bit of Reason/Komplete stuff on top. I wasn't sure how this would fit into my workflow, but I can see now that it's great for jamming with, and could trigger all sorts of ideas for finished tracks:

    Really fucking good.

  • I’m getting a lot of issues with the record head just stopping...

    Record then to overdub, mess with play/red speeds enough and the rec head just stops. Doesn’t record again until you press 1:1

    It happening all the time for me... 😞

  • As I don’t really ‘jam’ I’m trying to work out how this fits into composing in a daw. I suppose having it on a send track allows you to record to it then control it via automation

  • edited March 2019

    @gregsmith said:
    As I don’t really ‘jam’ I’m trying to work out how this fits into composing in a daw. I suppose having it on a send track allows you to record to it then control it via automation

    Using a send track or subgroup track in combination with automation is a great way to expand your composition especially if dub in it's many guises is something you like to explore. But equally looper tools aren't for everybody and Enso is just one iteration of looper in a long tradition like-minded tools.

  • wimwim
    edited March 2019

    Here’s a video showing how Enso can be used to reduce CPU utilization in quick jams. There are many, many other ways to accomplish the same thing, but I find this kind of handy...

  • @JohnnyGoodyear said:

    @MonzoPro said:
    I posted this in the Creations thread, but I'm not averse to a bit of spamming, and thought it might be of interest to anyone using Enso. This began as an iMS20 jam through Enso, and that's going all the way though in the background with just a bit of Reason/Komplete stuff on top. I wasn't sure how this would fit into my workflow, but I can see now that it's great for jamming with, and could trigger all sorts of ideas for finished tracks:

    Really fucking good.

    Thank you sir!

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