Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I haven't touched Blender since it got the major UI overhaul back in 2006 or so, only for very minor quick layouts I needed for choosing the right case for an electronics project, stuff like that... but never relearned where all the buttons now are
I stubbornly opposed the whole UI makeover back then, went so far as making my own Blender fork to keep the old UI.
But yeah, maybe the video editor audio code is still the same. It also introduced frame dropping for the first time so Alt-A would actually be real time.
I did use the old old interface for a bit but despite my own initial resistance, I learned to love the new ones pretty quickly, this iteration is ace. It's really helped me whilst putting last touches on a personal piece that was an abandoned music video that has slowly become a little film poem. Words and voice by a local writer, sounds and pictures by me. It's been what has reinvigorated my musical curiosity these past months... At least I can put the the vast plethora of apps through the books next time round 🤣
Definitely enjoying this, especially the keyboard, kept me up late just finding chord shapes between the two layers 😁
Is there any equivalent keyboard that can be used on an iPad 3 / iOS 9? Just thinking it'd be great to have that as my input while able to see either the xequence screen or whatever synth I'm on in AUM at the same time...
Nice to see a happy customer! 😁 yes that's one of the main ways I use the split keyboards too... adjust the interval by scrolling one of them and then playing around. Of course proper configurable chord pads would be even better 🙂
@SevenSystems
This may not be the place for Xequence Keys AU requests, but would it be possible to open up the midi in AUM, so that I could use midi to control the scale and root for the keyboard?
Interesting proposal
will keep that in mind.
Just a random screenshot from the Seven Systems labs (MIDI sequencing division) -- a quite inconspicuous, but often demanded addition: "ghost" notes / controllers:
(this will work for notes and controllers and can include stuff from the same clip, or even from other clips on other tracks as long as they belong to the same instrument being edited).
So, you can’t show a drum clip behind a bass track for instance? If so, then its usefulness is greatly diminished.
So essentially, you're suggesting that ANY other track can be selected to be shown as "ghost"? I hadn't thought about that, but it does make sense.
Does any other iOS sequencer currently have that?
Yeh. The idea is as an aid to coordinating or un-coordinating tracks against each other.
I forget. Maybe Auria Pro. Seems like maybe one or two others. It’s a common desktop DAW feature though.
I think it’s usually done at the track level. Clip level could be very useful as well. I don’t remember ever seeing automation ghosted, that could be very interesting too, like for manually created ducking automation, etc.
@wim yeah thanks for the input. I hadn't considered it but it makes sense. Must come up with a good UI/UX for it. Maybe in a point update later!
I’m no expert. You might want to see if additional input filters in from people who have used DAWs more extensively than I have.
It is because of timing issues, as it is not possible for apps to receive MIDI events ahead of time when they are getting them from a source (as opposed to being sent to their destination directly). So with apps that support timestamps for their destination, you will get less accurate timing if you use the source.
This.
@SevenSystems does X2 record the midi out from GeoShred? I tried it but when i played it back it was not the same for some weird reason.
Can you go into a bit more detail as to how it was different? Do the recorded notes (and controllers) look OK in the respective clips in Xequence? Is recording quantization OFF in the "Q" menu in the top right corner?
I think I’m getting it more. For some weird reason drum session is sending midi out although it’s midi out is disabled😳
I think this was being recorded into the midi track.
Removed drum session from AUM and it works. If i do slides in GeoShred do they get recorded?
If the slides use regular MIDI controllers (Control Change messages), then the answer would be yes.
However, I seem to remember (anyone correct me if I'm wrong) that Geoshred is some kind of MPE controller? If that's the case and it does per-note slides using MPE, then the answer would be -- no, not currently or without a huge hack.
But MPE support is somewhere on the roadmap
Cool❤️
I wonder how i can disable MPE in GeoShred so it can be recorded normally in X2.
@Tones4Christ If you hit the ellipsis in the top right corner and select MIDI in the settings you will bring up a list of different MIDI modes
👍🏼🙏☝️
Hey @SevenSystems I had an idea last night. Something that I think would help out those who like to use “clip launching” without mucking up the linear based approach of X2 much.
If it were possible to mark multiple loop sections, then activate them by tapping the timeline or via midi (preferably learnable, but using program change if not), this would be very much like scene launching in something like Live or Gadget, though implemented on a timeline.
It would be best to have some quantization options such as Beat, Measure, or Section. Even better if chaining and number of repeats were available, but I’d be perfectly happy even if not.
Just a thought.
You're basically asking to streamline what can currently be done with an instrument-less track and "set loop to selection", plus quantization, right?
Yes. But to be able to trigger by midi as well. Lots of potential applications with minimal impact to current design.
Another part of those thoughts last night was the ability to collapse sections to compact the timeline. If you laid out your song with all the sections, then collapsed them all, you’d basically have a scene launcher for your entire project. Couple this with the ability to expand just the section you want to work on, and even project navigation would be hugely simplified. Again ... adding loop-based thinking without breaking the linear sequencer paradigm much.
Yep yep, I’d love that. It’s interesting because I just asked for basically the same thing in the NS forums.
I suggested this over there a long time ago as well. I think something like this would be my ideal timeline. I don’t really like the separate clip view and timeline of something like Zenbeats as well as I would like this. A clip view tends to over-encourage me in that direction and I lose track of “the song” building aspect. But to be able to experiment and perform from a timeline like that would be ideal. Coupled with a time track such as NS2’s you’d be able to do whole sets like that ... provided the loop sections were collapsible.
Thanks for the suggestion
Yes, something like that would not be incredibly hard to do in Xequence 2, and I'm sure it would add a lot of value for many users. (@crony
). It is actually on the roadmap, but fighting for time with a lot of other stuff as well. It is not totally out of the question 