Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

While we're all cooped up inside, here're some Loopy Pro updates

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Comments

  • @Michael said:
    [snip] ... if, for example, you have an effect applied to two groups with different audio outputs, it will actually create two effect modules under the hood (including AUv3 audio units, with automatic state mirroring), and apply them to each.

    Wait, does "including AUv3 audio units" here suggest that there are also built-in effects? If so, woot! I totally missed this.

  • @tahiche said:
    I’m about to jump on a Maschine+ the only thing keeping me on this side of the cliff is the prospect of Loopy Pro.

    Looks like Loopy Pro will do an awful lot but curious to know how you see it being a Maschine+ replacement? Feels like a stretch.

  • Pun intended? :)

  • @SealTeamSick said:
    It’s so encouraging that this is built ground up to be a host. For the longest time (and since I supported zenaud.io from the beginning and saw it fail) it just never made sense to me that a live looping workflow would work on that level in iOS because it would require so much to get everything with a host to work together reliably. Genius to have the one guy who can see the hurdles and knows how to make it a robust standalone app that hosts. The hype is palpable!

    I was a Zenaudio ALK user too. It was sad about that thing.

  • @syrupcore said:

    @Michael said:
    [snip] ... if, for example, you have an effect applied to two groups with different audio outputs, it will actually create two effect modules under the hood (including AUv3 audio units, with automatic state mirroring), and apply them to each.

    Wait, does "including AUv3 audio units" here suggest that there are also built-in effects? If so, woot! I totally missed this.

    Yup it does

  • @Michael Just had what I think would be a great idea. Let me have access to the beta. :#

  • Michael, I can' t believe that this will be no economic success for you. Please take a well thought amount of money for it. I'd say 50-100€. This will be no toy and for all of us, it would be better to see you doing this as a (well?) payed job, so there will be further development... You do this in the right time, imagine how powerfull these mac devices will become.... this id no more that 19.99 € app, but a serious tool!!!

  • Thanks @mccy! Yeah pricing is a tricky one. I haven’t started doing the research on that, but past experience has shown generally that the actual price often doesn’t matter so much: given the size of the market, it’s fairly elastic - higher price means fewer buyers, low price means more buyers, and it more or less balances out. I’m sure that’s only true to a certain extent, though, and a more professional product is better off not in the hands of too many people who don’t understand what it is 😃

  • why not just pull a Wu Tang and price it at a couple million?

  • @Michael said:

    a more professional product is better off not in the hands of too many people who don’t understand what it is 😃

    So true!

  • edited March 2021

    @syrupcore said:

    @tahiche said:
    I’m about to jump on a Maschine+ the only thing keeping me on this side of the cliff is the prospect of Loopy Pro.

    Looks like Loopy Pro will do an awful lot but curious to know how you see it being a Maschine+ replacement? Feels like a stretch.

    Certainly a stretch. The lack of a proper audio clip recorder/looper/launcher in iOS means I’m not finding a workflow that I really enjoy. Sort of “breaks the chain”.
    LK, AUM, Drambo, and many excellent apps... those are exciting and fun, keep me interested in wanting to do more and better. But the audio side is just frustrating, having to go through loopholes and a Mirian of problems to get stuff done.
    I’ve been watching Maschine+ videos and it looks like a solid and fun workflow. Learning new ways and workflows is fun and boosts creativity. I believe Loopy Pro would do just that, provide new paths and exploration routes. Fiddle around and have fun.
    But we all know it’s mainly a case of bad GAS 🤦🏻

  • @Michael said:
    Thanks @mccy! Yeah pricing is a tricky one. I haven’t started doing the research on that, but past experience has shown generally that the actual price often doesn’t matter so much: given the size of the market, it’s fairly elastic - higher price means fewer buyers, low price means more buyers, and it more or less balances out. I’m sure that’s only true to a certain extent, though, and a more professional product is better off not in the hands of too many people who don’t understand what it is 😃

    Do you figure in support costs when thinking about pricing?

  • We are the cost for support :smiley:

  • @tahiche said:

    @syrupcore said:

    @tahiche said:
    I’m about to jump on a Maschine+ the only thing keeping me on this side of the cliff is the prospect of Loopy Pro.

    Looks like Loopy Pro will do an awful lot but curious to know how you see it being a Maschine+ replacement? Feels like a stretch.

    Certainly a stretch. The lack of a proper audio clip recorder/looper/launcher in iOS means I’m not finding a workflow that I really enjoy. Sort of “breaks the chain”.
    LK, AUM, Drambo, and many excellent apps... those are exciting and fun, keep me interested in wanting to do more and better. But the audio side is just frustrating, having to go through loopholes and a Mirian of problems to get stuff done.
    I’ve been watching Maschine+ videos and it looks like a solid and fun workflow. Learning new ways and workflows is fun and boosts creativity. I believe Loopy Pro would do just that, provide new paths and exploration routes. Fiddle around and have fun.
    But we all know it’s mainly a case of bad GAS 🤦🏻

    I'm experiencing the same. I want one really working solution with scenes and some more tracks. Loopy was nearly perfect, so I hope Pro will be perfect for what I'm doing.

  • I've just found the perfect affordable Loopy Pro controller:

  • @lukesleepwalker said:

    @Michael said:
    Thanks @mccy! Yeah pricing is a tricky one. I haven’t started doing the research on that, but past experience has shown generally that the actual price often doesn’t matter so much: given the size of the market, it’s fairly elastic - higher price means fewer buyers, low price means more buyers, and it more or less balances out. I’m sure that’s only true to a certain extent, though, and a more professional product is better off not in the hands of too many people who don’t understand what it is 😃

    Do you figure in support costs when thinking about pricing?

    Not the costs per se (it’s just me so there aren’t really costs, just my time), but I certainly do avoid pricing too low and getting too many drongos 😄

  • @Michael said:

    @lukesleepwalker said:

    @Michael said:
    Thanks @mccy! Yeah pricing is a tricky one. I haven’t started doing the research on that, but past experience has shown generally that the actual price often doesn’t matter so much: given the size of the market, it’s fairly elastic - higher price means fewer buyers, low price means more buyers, and it more or less balances out. I’m sure that’s only true to a certain extent, though, and a more professional product is better off not in the hands of too many people who don’t understand what it is 😃

    Do you figure in support costs when thinking about pricing?

    Not the costs per se (it’s just me so there aren’t really costs, just my time), but I certainly do avoid pricing too low and getting too many drongos 😄

    Ha, I can well imagine! Sounds like you've dialed in the price point to keep drongos at bay.

    We need another video to keep us excited for the beta, hint, hint.

  • I’ll hook you up soon

  • @rs2000 said:
    I've just found the perfect affordable Loopy Pro controller:

    🤣🤣😅😂

  • edited March 2021

    @rs2000 said:
    I've just found the perfect affordable Loopy Pro controller:

  • @palms said:

    @rs2000 said:
    I've just found the perfect affordable Loopy Pro controller:

    🤣🤣😅😂

    Looks ideal!

  • @Michael said:

    @palms said:

    @rs2000 said:
    I've just found the perfect affordable Loopy Pro controller:

    🤣🤣😅😂

    Looks ideal!

    The seller is in Australia. Just saying.

  • @0tolerance4silence said:

    @rs2000 said:
    I've just found the perfect affordable Loopy Pro controller:

    Fallon, on this thread, ftw. Imagining how the Billy Joel segment would have gone if he was hovering over this monster going 'Hang on a sec. Lemme just find the loop button.'

  • Oh no, no button searching with this – it’s going to be just as usable as Loopy HD!

  • Will it inspire cravings for donuts just as effectively?

  • @wim said:
    Will it inspire cravings for donuts just as effectively?

    Yes. Luminous donuts

  • Must be confusing pricing for iOS. Even the high end for iOS of say $30 is absolutely nothing in the context of pro audio. But the platform is the platform. Word of mouth is what’s gonna matter most anyway regardless of price.

    Make it $100 for all I care lol. You could make it $30 and do half off sales every year and still rope a lot of causal impulse buyers. Or you could do $20 w no sales and get around the same number people at a slightly different demographic. It does seem manageable for beginners the way you talk about it. Hell I’m a beginner and feel that an app like this has massive potential for teaching you how to make any music you want to make. It’s the live element. It encourages you to not be afraid to use any instrument whether it’s software or hardware or a toy or your mouth—doesn’t matter. And that’s powerful. And good for YouTube/Instagram.

    Sure it’s deep, but so is GarageBand and that can be used by anyone. So you could charge $15 and try to go for a larger market. I’d like to think/hope that this is so versatile that you can’t go wrong either way.

  • Maybe I’m wrong but I can’t help feeling that this is a seriously untapped market waiting for exactly this.

    I think people see the potential of live looping, but then realize that it’s not as easy as it appears. But since the app is specifically designed to address that with helping you lock in your first loop, that changes the game. Or should.

  • Now that Atom has dropped, this is the most anticipated app. 🤩

This discussion has been closed.