Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
The aesthetics and UI are worth that entrance price alone. It's a beautifully designed thing. Reminds me of using SAMPLR for the first time and thinking this is what the iPad was born to do.
Like I said at the start of this thread - this is mine when it gets Audiobus - oops, got it already! Damn.
I do like this app. And it is nice to look at. I know this is a first release, but it needs AB, midi, and background audio. Plenty of room for updates and wonderful things to look forward to.
I understand people wanting it to have AB, but this app is seriously cool. I've barely scratched the surface but already love the kits and the ability to set notes and modify with an X/Y pad lead to some unique patterns and rhythms. Check out the videos and reviews while it's on the $5 u.s. Sale price.
Interestingly, this shares some features that were highlighted recently in the "Different Sequencer" (a.k.a. "Different Drummer") thread.
I agree regarding the nod towards DD. Someone else also said that before release and I think they were right. I am actually surprised just what capabilities this app has and so many unexpected features. It is a joy to play with - I love it.
I just received a response from 2beat. Quote, "AudioBus on next release (v 1.1). MIDI would be later probably." Awesome.
Busy day for me, so I only got a brief look, but as I said, looks totally legit and VERY deep.
I saw the AudioCopy for bouncing loops...Question: Is there an option to bounce loops of an exact measure length, or is the only way to do it if you do a live recording and ACP the recording?
Not the end of the world if it's the latter, since ACP into AudioShare allows you to trim it with the "Snap" feature pretty easily.
@StormJH1 looks like you need to trim.
@Trueyorky said:
Cool, no big problem. The X/Y pads are conducive to a lot of live playing/recording anyway. Thanks.
This app absolutely SNIPES dot-Melody. That app was first to market, has been a little cheaper and is universal, so there's still a place for it. But the X/Y tone control here actually makes sense as a virtual representation, and the drum machine and bass implementation as a cohesive unit is just a cut above. I paid for that app and was glad to support the developer, but I figured out how to do things in 5 minutes in Oscilab that I couldn't do in hours with that app (though their new update does help).
Can you imagine multi-channel MIDI implementation with this this thing? Having multiple synthesizers all time-synched to the same app and perhaps driving an external synth program for lead, one for bass, and either an external drum app or the samples within the app (which are pretty good: 15 overall kits, 3 of which are acoustic, plus a Linn, 808, 909, and 5 "Electronics"), all fed to AudioBus and a DAW? Wow.
Are there any more videos other than the one on devs site ? Does it make only chiptuny sounds or potential for more ?
Yes, capable of more than chiptune. Comes with a range of beats and samples as well as synth oscillators although it leans heavily towards electronic sounds.
That's what I'm wondering too.
The interface looks great and very interesting, and there are 36 sampled instruments to choose from, not counting drumkits. Guitars, pianos, bass, synths etc. But despite that the videos and sample songs on soundcloud all sound way too electronic for my taste.
So it seems to have a lot of potential but I'm really not sure at all if this is my cup of tea.
i just woke up and is here!!!! And im still reading all the comments before buy jajajajaja
Plenty cool. Far slower than the rest of you at figuring out what's going on, but I like what is...
@mmp said:
You can use the samples but as Soon as you start mangling they don't sound like piano any more. Not really gerared towards that, though one of the demos is guitar samples and sounds good.
The sequencer is like shaping a waveform, creating an arp. There is no direct note entry or real time record for the synths. There is record for drums but the step sequencer is really easy.
The xy pads are note as well as filter, I would like to be able to choose what each one does. There does seem a bit of a shortage of customisation. Would like a bit more.
If this had an audio/sampler would be really cool.
Is anyone experiencing a lag or stutter when changing between scenes? I'm using an ipad 3 ios 7.1.1 no other apps running in the background.
@KlaatuNinja said:
I agree, it has great potential. It just needs a few things added in.
I love how we gawp, start, swoon, and then (rightly) wish for just a little more lipstick here and there. And more shoes.
Not sure if I'm the only one but after fiddling with this thing for about 30mins I'm left a bit uninspired. Did I manage to get out a decent bass line out of it? No, a decent drum beat? Nope, an average convoluted synth line? Maybe. Maybe it's just my lack of skill but it all seems to evolve around the LFO. What can you Oscillate? Pitch, amp, filter and pan. Come on. Most of staple ios synths we have can LFO about 10 parameters. Where's all the filter settings? Other filter types? Don't the oscillator waveforms sound a bit weak? Where's drum sample decay? To say that this app has potential is an understatement. Yep, a great idea but all the missing bits make it very much a work in progress type of thing. I could be wrong but deleting until further development. Not bad for £2.99 though
On my iPad mini retina the sound stutters too when changing scenes.
I would like to have more control over the melody and to be able to apply different rhythm patterns to different bars, but otherwise I think the design is exemplary for an iPad app - it's deep, but the interface makes it very inviting to explore and easy to figure things out on your own. I like Different Drummer as well, but it could learn a lesson from Oscilab as far as the interface goes.
@supadom said:
No, not just you. I got bored after a couple of hours. It has probably one of the best interfaces around and works flawlessly but just doesn't ring any bells. Not knocking it, as it is really good at what it does so far. I will put it aside and wait for updates.
@thepinkelefant said:
Here are a few examples of music made with Oscilab. The styles are different (there's even an electro tango).
5 bucks and already getting knocked. We are super-spoiled. This is not a consumable cost, like 120 mins at the cinema, or a beer...it's a fun app to revisit how many times we like whenever we like. Hell, I spent more than that on toilet paper this week...just saying. App economy is crazily under valued and it would break my heart to be a developer that worked long and hard on producing an app that looks great, with a cool and fun UI, price it up cheaper than a sneeze and before the first 24hours is up, have my proud release day joy cut short with the app being knocked and a demanding want list. Sometimes we should just let apps be what they are. If I had an hour of fun for 3 quid...that's good value. But I guess it's 2014 and we want everything for free now.
Great post, Spooky. Thanks for keeping things in perspective.
As I said I wasn't knocking it, I just said it didn't do it for me. It is fantastic value and it works flawlessly.
@thinds Hey, I realised that. Not directed at anybody in particular. I just feel that some of the more exasperated comments bemoaning lack of features on a £2.99 outlay are unjustified and as a community of music app users we are in danger of developing entitlement issues.
No worries @SpookyZoo.
@SpookyZoo said:
Well said. I started playing music in the 1960's. I see these IOS Music Apps as unbelievably fantastic. To me they are almost free compared to what musicians used to spend. I have a Korg 3000 dollar synth that I now only use to MIDI play a $10 Synth app like Sunriser.
@SpookyZoo said:
I see your point, and I can understand that, and I see where you're coming from. I don't think we want everything for free now. I think people want value, quality, and longevity for their money. I'm not going to pick on this app, and I bought it for what it was after I received a response from the dev, who was very nice. The reason I personally waited was to see if the app could be integrated into a workflow. If I am unable to do so, I just don't buy the app. I wait until I see that it can.
The music community developing entitlement issues is something I think can be easily avoided, simply by Apple, or whoever, coming up with a base standard for music application development. IAA has been around for a while now. So has midi, backgrounding, 'Open In', importing and exporting. An effort needs to be made to get audio/music developers for iOS all on the same page, at the beginning of development, so a basic functionality comes standard in a package. It will benefit everyone. And I have no problem paying more for apps that way and giving the devs my support, financially or otherwise. Developers could then choose to make AudioBus integration free, or as an IAP. I think that sounds fair all around. What do you think?