Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I can't even tell SpookyZoo just posted, his formatting was so bad...
i don't believe in judging music apps based on if I've had fun with them for an hour and only paid $5. I only feel comfortable judging ios music apps on how good of a musical instrument they are.
i feel good about oscilab and I think the app deserves to have sample import and quality sample mangling facilities.
@kobamoto said:
Keeping in mind the small cost/fun per hour ratio as part of an overall consideration, can surely only help in having a healthy balanced perspective on what you're getting for your $, no?
Without it, the nature of expectancy can become arrogant.
Nothing wrong of course with expressing a desire for future features to improve the app. I hope to see them too. Just let's not forget we're spending £3 / $5 on an app....not hundreds.
Very true. What other musical instrument does anyone here have that they play regularly, and cost just $5 or so? I'm sure there might be a couple harmonicas and used tambourines among us, but for the cost vs value of the instrument, iOS apps don't quite have a fair comparison I think.
Just wanted to chime in and say that this app has given me more fun than most I have purchased recently. And thanks to the folks on this forum, as was alluded to earlier, it is hard to resist certain apps when so many accolades are presented.
Most of the time the apps are nice but don't really conform to the style of music I prefer. Though this app seems to lean towards music I would rather not engage in, it has the opportunity to go beyond those realms. While I'm not much of a step sequencer type of guy, the countless ways to alter the sounds and sequence make this one of the first apps that I could load and make interesting music with within minutes.
Yes, improvements as stated before can make this app a true gem but until then, I like what is possible as it is. Thank you Mr./Mrs./Ms Developer for providing a great interface for having a blast on the iPad. Good luck with any updates that you may give to us.
I look at it like this, I would hope that any dev just does what they think is best with an apps development based on their own level of integrity, I would hate for a dev to think well my app only cost a few dollars so I'm only going to put a few dollars worth of integrity into it. As musicians we put months and months into our music and expect a listener to only pay a drop in the bucket for it, if we correlated what it took to make our music to the prices we charge for it we'd have to charge people a considerable amount more. I don't think app dev is necessarily all that different. And no SpookyZoo I definitely don't want to come off as arrogant or ungrateful but I don't want to leave any impression that I believe any apps quality has any connection with it costing the price of a latte, especially a musical app/instrument.
i do think a little differently on the other end of the spectrum, what ... bm2's sequencer is far beyond the desktop version of maschine and that's $20 vs. what a $1000 or something like that. I kind of think that is ridiculous.
@superdom, my first go was ok (I did write my impressions but it failed to post and I lost it!), deleted after second go. Shortage of space and it's not what I'm trying to do at the moment. Very like Different Drummer, creates interesting sections but then I don't know what to do with them. Not like DD because I couldn't load any samples in and there aren't that many. Kits are uninspiring for me, and I'd probably mainly use it for rhythm. It's great to jam sometimes and I'll revisit it, especially with Audiobus, IAA and especially when I can load my own samples in.
@SpookyZoo said:
Yeah, I know. I still don't know how to do it properly. I think Syrupcore mentioned it to me some time in the past but I can't find it anymore.
I feel hugely under qualified in app development matter to express educated holistic opinions. I know there's still a huge difference in pricing between desktop and ios apps and I also have a feeling that some make absolute cash-kill making apps Ableton, Cubase, Reason, Fruity Loops, Logic etc. That of course comes with development teams paired up with marketing strategy, brand building and so on. On the other side of the spectrum we have the 'one/two man' band developers most of whom we know and love such as Michael, Sebastian and others that show their faces on this forum. I think the music analogy is a very good one. As a songwriter and somebody who aspires (or used to aspire) to write that hit summer song I'm in exact same situation as a small developer. My song is a droplet in the sea without any promotion unless...it is absolutely amazing and has a mass appeal. In this case no matter how much time/money was spent on recording (cheap these days) or writing or careful promotion (easier with internet) the song will go viral and earn its worth and beyond. So going back to our small developer it doesn't matter hugely how much the app is as long as it has an integrity and is truly useful to the end user. Loopy was that app and Michael was that developer. The same could be said of Audiobus and some other inexpensive clever apps that earned their developers some good return because they sold in millions. I'm guessing here of course and wouldn't wish to make too many assumptions
I think what I'm talking here is the nature of the market globalized by the internet. It's just like lottery, loads of folks invest and some make it big.
And here's to those who came up with something great and useful that many of us use as solid IOS music classics. I hope those who didn't, that they keep trying but be open to some constructive criticism and use it to their advantage because that's just the way things are.
I think it's a very interesting app with one of the more unique interfaces out there, particularly for a 1.0. For people to slam the thing altogether is a little baffling to me. I think it happens with these grooveboxes more often because apps like this argue to replace portions of your workflow, as opposed to just offering a new instrument or effect, and that is threatening to people.
In some ways, Oscilab is VERY accessible, and in some ways it is extremely intimidating. I was able to make simple yet unique grooves within minutes - the note setup and X/Y pads are pretty easy to figure. But at the same time, your lead and bass instruments are either samples or a synth, but there are no "presets" for the synth (as far as I can see). Which means that if you want a sound that isn't one of the few dozen samples, you have to start with a wave pattern and make it yourself. That's great potential for making new sounds, but not necessarily "beginner friendly".
AudioBus should be in a future update, and MIDI send should be a very interesting addition.
As someone who is not particularly into either EDM or sequencing in general, I'm finding very little to not like about this app. Easily $5 worth of fun, joy, and wonderment. Even if its sounds never makes it into one of my tunes, it's worthwhile for its ability to completely disrupt existing mental maps and patterns.
Just noticed that the dev (Sebastián Marconi) gave himself a 5 star review on Google Play.
I'm sure a lot of devs do this, but it's kind of funny to see it so blatant.
nothing wrong with confidence, it's not like he blatantly just straight up lied like that mosaik developer yuck!. I don't think it's any different to how music artist write their own bios, you're supposed to embellish a bit.
lol
This has its own thread but here is my demo video
You forgot one thing Doug, the filters!!
Thanks for the video, @Doug!
@Trueyorky, I'll try to update the iOS, as this may be the problem here. I've made some tests today and on the iPad 4 (latest iOS), there's no problem at all, the app is solid. But on my Air iOS 7.0.6, it happens almost everytime now. If anyone has this OS installed, please test - Open a demo (like Beastie Noise as I did), delete the first scene and try to copy the remaining scene. It crashes immediately. If you have saved your file before, it won't load anymore but its name will remain on the list.
EDIT: Made some more tests and discovered it crashes mainly with this particular demo song, not with the others... I've repeated the process of adding/deleting scenes with other songs and nothing happened. Now I'm curious.
"Open in" audioshare provides an .m4a file, where as audio copy provides a propper .wav file?
Any benefits to either file format?
is it possible to automate everything Doug is doing?
cracking demo Doug!
also can all of the sequences be their own length or do they have to be the same length?
Each track can have from one to eight measures inside a single scene, but they don't need to be the same lenght. Think "Gadget" here.
ok thank you.
No way. Updated to the latest iOS. Loaded the same demo, deleted the first scene, Didn't even copy anything, just pressed play, crashed...
Same thing here- ipad2, iOS 7.1.1.
Oh wait, a bit different for me- I just deleted the scene,then hit the plus button,and it went poof. Didn't even have a chance to press Play.
@yaknepper said:
WAV is uncompressed, making it much larger, but with no loss in quality.
so is it a case of don't update iOS or is it something else?
Is there a way to change the filter to something other than low pass? It looks like there should be an option there, but tapping on the word 'Low Pass' does nothing and the box is greyed (well... 'duller redded', I suppose!) out.
I don't think you can change that filter. Not only that, but after playing with the ADSR for a while, I found I had a very difficult time getting a smooth transition out of any sounds, and that was with the attack and release all the way up. After giving this app more than a fair chance, and wondering why it is advertised as 'analog' and not 'digital', and a number of other reasons too long to list, I've deleted it. It just seems like a silly thing. It has certainly provided a hypnotizing experience on more than a few people, just like the ad says.