Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Atmosphere Cloud Reverb Just Released

245

Comments

  • I do appreciate that your apps are very intuitive and have nice simple interfaces, but I do reckon people could handle the concept of a low cpu mode with less functionality and a high cpu mode with more. All it takes is a little help button in the corner with a few lines of text to explain.

  • @Gavinski said:
    I do appreciate that your apps are very intuitive and have nice simple interfaces, but I do reckon people could handle the concept of a low cpu mode with less functionality and a high cpu mode with more. All it takes is a little help button in the corner with a few lines of text to explain.

    As a UX person these are the kinds of suggestions that make me want to chew glass :)

    User testing is very clarifying as to what people can and cannot handle. Generally it's way less than you think (or maybe would like to think).

  • Also, how about putting the word ‘cloud’ in the name of the AU, to make it easier to find with searches. I reckon most ppl using search in AUM would search for this with the word cloud rather than atmosphere, but the AU is simply called ‘atmosphere’, no ‘cloud’.

  • Ok haha

    @cian said:

    @Gavinski said:
    I do appreciate that your apps are very intuitive and have nice simple interfaces, but I do reckon people could handle the concept of a low cpu mode with less functionality and a high cpu mode with more. All it takes is a little help button in the corner with a few lines of text to explain.

    As a UX person these are the kinds of suggestions that make me want to chew glass :)

    User testing is very clarifying as to what people can and cannot handle. Generally it's way less than you think (or maybe would like to think).

  • Perhaps with the diffusion control, since it’s not desired to be used live, perhaps it could be made a selectable static value? The interface to me says that I can use the knob whenever I choose, but since it kills the sound when using it....

  • @tehskwrl said:
    Perhaps with the diffusion control, since it’s not desired to be used live, perhaps it could be made a selectable static value? The interface to me says that I can use the knob whenever I choose, but since it kills the sound when using it....

    Yeah but if you're tweaking it you can live with it killing the wet sound temporarily while it adjusts. I'd rather that than the digital artifacts you get with some delays/reverbs.

  • Yes, definitely live tweaking of delay times usually sounds bad. But actually in this reverb you can pretty much get away with tweaking everything but the diffusion. Which is a pity because it would be one of the most interesting things to tweak live, so I wonder if it would be worth considering changing how that part is programmed to actually make it possible to tweak, like the klevgrand one is.

  • @Blue_Mangoo

    Thank for opening up the beta for public testing.

    It's a very nice sounding reverb.
    The algorithm is pleasurable to listen too.

    The gui design is definitely classic, no complaints.

    I like the blue.

    My only critism is that when the dry/wet mix
    is turned all the way to 100% wet then the output is very loud
    and I have turn it down between -12db to -24db to get
    subtlety when used as a bus effect.

    Still, I can turn it down so it's not that important
    and I'm only just starting to get to know it.

    The long decay times are perfect for ambient etc.

    I would say, if the offset (pre-delay), could
    made a little shorter that would be great.

    Over all ?

    A quality app as always.

  • Sounds great, I’ve been playing around with it on some vocals and I’ll try it out with my guitar as well in a bit

  • It sounds awesome, @Blue_Mangoo .

  • @Blue_Mangoo said:

    @Synthi said:

    @Blue_Mangoo said:

    @Gavinski said:
    That sounds like a good solution. Yeah, it would annoy me not to be able to tweak that for sure.

    To clarify, you can adjust it in realtime; it just makes a funny sound? Or you cannot adjust it at all?

    You can’t adjust the difussion in realtime since the changes to the sound are not updated in r3altime and the whole reverb is muting with each knob variation, so useless for real-time tweaking in live performance as I do with my Bigsky. Difussion is one of the parameters most used here. Also it’s really uncomfortable even for making patches.

    I don’t see any way the onset time can be done without making a zippering sound, short of running two sets of diffusors in parallel and increasing the CPU load by 50-60%.

    I`m not a programmer but making my own patches in reaktor or Axoloti makes me wonder if using a slew or LOpass filtering the control will reduce the zippering noise...

    • I strongly dislike the idea of adding low-cpu and high-cpu modes. I want to keep the controls simple and easy to understand.

    I think an extra button with the high amount of real stsate panel is not that complicated from the UI point, And will benefit freeing CPU cycles when not needed, but thats up to you!

    • I am also not willing to do anything that pushes the plugin beyond 20% CPU usage on my 2017 iPad. It doesn’t matter how smoothly the parameters modulate if people can’t run the plugin in a typical setup with four or five other plugins.

    OK!

    But not reducing cpu usage for low diffusion is doable. I wonder what fraction of the users need to modulate the diffusion in real time. For me, reverb is an effect that I adjust to taste before I start a song but rarely tweak during a performance, except for occasionally the wet mix and decay time.

    >

    Modulation the difussion is essential part of my use of reverb for evolving sounds, most of the percussive sounds I play tweaking this for going from slap back type echoes to whoshh. Revers as almost any other type or effect is a lively entity that I tweak live and/or automate in almost every song I made. I´m sure there are lot of people doing the same.. Also take in account that those parameters are AU automatable and people will be "surprised" when they try to do what it meant to be made for!

    It a good sounding ambient reverb, please make it "complete"!

  • Any plans on making it available for iOS 12, @Blue_Mangoo?

  • What I notice the most about this reverb (versus the half dozen others on my iOS shelf) is the strong stereo effect with the 'mod' setting. Perhaps going for mapping sympathetic vibration of an instrument (e.g. piano, guitar) rather than focusing on reflecting a space.
    Also, this plugin does not ship with any presets (unlike almost all other reverbs I have), but that is in line with the Blue Mangoo style of keeping clean and simple controls.

    As noted by @Synthi, changing the 'onset time' live does produce artifacts. I do notice that live changes made in other reverb apps may cause rough responses as well, so personally I am not bothered by this or by the cut out when dialing in diffusion.

    This is a nice and unique reverb. -- However, this does not solve my problem - do I really need another one?

  • @Fingolfinzzz next beta will support iOS 12

  • @Gravitas said:
    @Blue_Mangoo

    Thank for opening up the beta for public testing.

    It's a very nice sounding reverb.
    The algorithm is pleasurable to listen too.

    The gui design is definitely classic, no complaints.

    I like the blue.

    My only critism is that when the dry/wet mix
    is turned all the way to 100% wet then the output is very loud
    and I have turn it down between -12db to -24db to get
    subtlety when used as a bus effect.

    Still, I can turn it down so it's not that important
    and I'm only just starting to get to know it.

    The long decay times are perfect for ambient etc.

    I would say, if the offset (pre-delay), could
    made a little shorter that would be great.

    Over all ?

    A quality app as always.

    Hi Gravitas,

    We went many rounds of discussions on this problem But haven’t come up with a perfect solution. the wet sound may be louder or softer than the dry input sound, depending on how much variation there is in the input volume level. This isn’t a big problem for short reverb but it can be a Big problem for long Decay times.

    This plugin attempts to adjust the output volume to compensate, turning the wet output lower as you increase the decay time. We tested that on a variety of inputs and found that it can be either too loud our too quiet depending on the type of input.

    We hope that what we got is a good compromise between too loud and too quiet but if you are playing synth sounds that sustain without a break and you have long decay time then the volume of the wet signal is necessarily higher than the dry.

    I am afraid we haven’t got a better solution for this

  • @Fingolfinzzz said:
    Any plans on making it available for iOS 12, @Blue_Mangoo?

    Yes

  • @Tim6502 said:
    What I notice the most about this reverb (versus the half dozen others on my iOS shelf) is the strong stereo effect with the 'mod' setting. Perhaps going for mapping sympathetic vibration of an instrument (e.g. piano, guitar) rather than focusing on reflecting a space.
    Also, this plugin does not ship with any presets (unlike almost all other reverbs I have), but that is in line with the Blue Mangoo style of keeping clean and simple controls.

    As noted by @Synthi, changing the 'onset time' live does produce artifacts. I do notice that live changes made in other reverb apps may cause rough responses as well, so personally I am not bothered by this or by the cut out when dialing in diffusion.

    This is a nice and unique reverb. -- However, this does not solve my problem - do I really need another one?

    Your description is accurate.

    In response to your last question: reverb is an effect that almost every plugin dev does at some point and customers do need to draw the line somewhere if they don’t want to have too many of them. We plan to sell this for $5.99 which is cheaper than most others, so at least from a financial standpoint it is less problematic to own this one if you already have others.

  • @Gavinski said:
    Also, how about putting the word ‘cloud’ in the name of the AU, to make it easier to find with searches. I reckon most ppl using search in AUM would search for this with the word cloud rather than atmosphere, but the AU is simply called ‘atmosphere’, no ‘cloud’.

    Good point. I will check if we have space for it.

  • @Synthi said:

    @Blue_Mangoo said:

    @Synthi said:

    @Blue_Mangoo said:

    @Gavinski said:
    That sounds like a good solution. Yeah, it would annoy me not to be able to tweak that for sure.

    To clarify, you can adjust it in realtime; it just makes a funny sound? Or you cannot adjust it at all?

    You can’t adjust the difussion in realtime since the changes to the sound are not updated in r3altime and the whole reverb is muting with each knob variation, so useless for real-time tweaking in live performance as I do with my Bigsky. Difussion is one of the parameters most used here. Also it’s really uncomfortable even for making patches.

    I don’t see any way the onset time can be done without making a zippering sound, short of running two sets of diffusors in parallel and increasing the CPU load by 50-60%.

    I`m not a programmer but making my own patches in reaktor or Axoloti makes me wonder if using a slew or LOpass filtering the control will reduce the zippering noise...

    • I strongly dislike the idea of adding low-cpu and high-cpu modes. I want to keep the controls simple and easy to understand.

    I think an extra button with the high amount of real stsate panel is not that complicated from the UI point, And will benefit freeing CPU cycles when not needed, but thats up to you!

    • I am also not willing to do anything that pushes the plugin beyond 20% CPU usage on my 2017 iPad. It doesn’t matter how smoothly the parameters modulate if people can’t run the plugin in a typical setup with four or five other plugins.

    OK!

    But not reducing cpu usage for low diffusion is doable. I wonder what fraction of the users need to modulate the diffusion in real time. For me, reverb is an effect that I adjust to taste before I start a song but rarely tweak during a performance, except for occasionally the wet mix and decay time.

    >

    Modulation the difussion is essential part of my use of reverb for evolving sounds, most of the percussive sounds I play tweaking this for going from slap back type echoes to whoshh. Revers as almost any other type or effect is a lively entity that I tweak live and/or automate in almost every song I made. I´m sure there are lot of people doing the same.. Also take in account that those parameters are AU automatable and people will be "surprised" when they try to do what it meant to be made for!

    It a good sounding ambient reverb, please make it "complete"!

    What if we could keep the reverb tail echoing smoothly while you adjust the diffusion but just mute the wet input (but not the dry bypass) for a moment while the diffusors reload? That would be a nearly inaudible glitch.

  • @Blue_Mangoo I’m still holding on to ios 12.2 for a few months ... any chance of this supporting ios12? I can test out if needed...

  • @Halftone said:
    @Blue_Mangoo I’m still holding on to ios 12.2 for a few months ... any chance of this supporting ios12? I can test out if needed...

    Yes. Coming up soon

  • @Blue_Mangoo said:

    @Halftone said:
    @Blue_Mangoo I’m still holding on to ios 12.2 for a few months ... any chance of this supporting ios12? I can test out if needed...

    Yes. Coming up soon

    Great!!

  • @Blue_Mangoo said:

    @Synthi said:

    @Blue_Mangoo said:

    @Synthi said:

    @Blue_Mangoo said:

    @Gavinski said:
    That sounds like a good solution. Yeah, it would annoy me not to be able to tweak that for sure.

    To clarify, you can adjust it in realtime; it just makes a funny sound? Or you cannot adjust it at all?

    You can’t adjust the difussion in realtime since the changes to the sound are not updated in r3altime and the whole reverb is muting with each knob variation, so useless for real-time tweaking in live performance as I do with my Bigsky. Difussion is one of the parameters most used here. Also it’s really uncomfortable even for making patches.

    I don’t see any way the onset time can be done without making a zippering sound, short of running two sets of diffusors in parallel and increasing the CPU load by 50-60%.

    I`m not a programmer but making my own patches in reaktor or Axoloti makes me wonder if using a slew or LOpass filtering the control will reduce the zippering noise...

    • I strongly dislike the idea of adding low-cpu and high-cpu modes. I want to keep the controls simple and easy to understand.

    I think an extra button with the high amount of real stsate panel is not that complicated from the UI point, And will benefit freeing CPU cycles when not needed, but thats up to you!

    • I am also not willing to do anything that pushes the plugin beyond 20% CPU usage on my 2017 iPad. It doesn’t matter how smoothly the parameters modulate if people can’t run the plugin in a typical setup with four or five other plugins.

    OK!

    But not reducing cpu usage for low diffusion is doable. I wonder what fraction of the users need to modulate the diffusion in real time. For me, reverb is an effect that I adjust to taste before I start a song but rarely tweak during a performance, except for occasionally the wet mix and decay time.

    >

    Modulation the difussion is essential part of my use of reverb for evolving sounds, most of the percussive sounds I play tweaking this for going from slap back type echoes to whoshh. Revers as almost any other type or effect is a lively entity that I tweak live and/or automate in almost every song I made. I´m sure there are lot of people doing the same.. Also take in account that those parameters are AU automatable and people will be "surprised" when they try to do what it meant to be made for!

    It a good sounding ambient reverb, please make it "complete"!

    What if we could keep the reverb tail echoing smoothly while you adjust the diffusion but just mute the wet input (but not the dry bypass) for a moment while the diffusors reload? That would be a nearly inaudible glitch.

    Nice!

  • That sounds like a pretty elegant solution. Nice, looking forward to testing it.

  • @Blue_Mangoo said:

    What if we could keep the reverb tail echoing smoothly while you adjust the diffusion but just mute the wet input (but not the dry bypass) for a moment while the diffusors reload? That would be a nearly inaudible glitch.

    >
    That would be a good compromise! Thx

  • I think freezing the "Diffusion" setting until the Button is released and then switching immediately to that Diffusion new value would be ideal.

    I have noticed that most massive reverbs "zipper" when the "size" parameter is changed in live mode. Automate that parameter sometime for a very strange noise maker.

  • It's a beautiful reverb.

  • It really is. I absolutely adore it.

  • edited June 2020

    This has a very lovely sound. Does wonders on miRack and KQDixie FM patches. There is some interesting voodoo going on behind the scenes.

  • has anyone mentioned adding reverse reverb,just an idea

Sign In or Register to comment.