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Atmosphere Cloud Reverb Just Released

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Comments

  • @Blue_Mangoo This is really amazing. Something special. Thank you

  • @barabajagal said:
    Anyone else having problems with this showing up in Cubasis 3 ? Tried deleting & reinstalling but it’s ain’t showing up

    This happens with new plugins sometimes. For some reason Cubasis doesn’t always update its list of plugins when a new audio unit is installed. A full restart usually forces it to refresh the list.

  • @NoiseFloored I'll definitely be giving it a going over at some point soon(ish), yes, I dig it.

  • UI like knob dials stutters on iPad which is not the issue on iPhone. I think it is not yet optimised for iPad

  • @Aklibs said:
    UI like knob dials stutters on iPad which is not the issue on iPhone. I think it is not yet optimised for iPad

    Would you be able to send us a video of this problem? Or tell us more Information about it?

  • @Gavinski said:
    @NoiseFloored I'll definitely be giving it a going over at some point soon(ish), yes, I dig it.

    Thanks!

  • @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

  • @qryss said:
    @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

    We were working on porting to mac OS with AU3 but we stopped temporarily while we wait to see if iOS Audio units work on the new macs without porting.

    Supporting a full range of desktop OS plugin formats involves considerable redesign of the software. We will consider that if sales are good on Mac OS.

  • @Blue_Mangoo said:

    @qryss said:
    @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

    We were working on porting to mac OS with AU3 but we stopped temporarily while we wait to see if iOS Audio units work on the new macs without porting.

    Supporting a full range of desktop OS plugin formats involves considerable redesign of the software. We will consider that if sales are good on Mac OS.

    While you are here, can I enquirer about the AUv3 update to iFretless Guitar? Is that in your near-future plans?

  • @CracklePot said:

    @Blue_Mangoo said:

    @qryss said:
    @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

    We were working on porting to mac OS with AU3 but we stopped temporarily while we wait to see if iOS Audio units work on the new macs without porting.

    Supporting a full range of desktop OS plugin formats involves considerable redesign of the software. We will consider that if sales are good on Mac OS.

    While you are here, can I enquirer about the AUv3 update to iFretless Guitar? Is that in your near-future plans?

    +1

  • @mjcouche said:

    @CracklePot said:

    @Blue_Mangoo said:

    @qryss said:
    @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

    We were working on porting to mac OS with AU3 but we stopped temporarily while we wait to see if iOS Audio units work on the new macs without porting.

    Supporting a full range of desktop OS plugin formats involves considerable redesign of the software. We will consider that if sales are good on Mac OS.

    While you are here, can I enquirer about the AUv3 update to iFretless Guitar? Is that in your near-future plans?

    +1

    We were planning to wait until we have enough guitar effects AU3 plugins to make a somewhat complete effects rig before we upgrade iFretless guitar. The key component we are still waiting on is amp simulation.

    However, it has been waiting for two years already. I am considering releasing it without the amp simulation. My problem with that is that the overdrive effect currently in that app is terrible. I don’t want to release an update that reuses the old overdrive effect but I don’t yet have a better one with which to replace it.

  • @Blue_Mangoo Thanks for the reply. Much appreciated and I understand your position.

    I would definitely buy your plugins even if they only worked in Logic (for those who aren’t aware - there is minimal support for AUv3 on macOS despite widespread support for AU(v2?).

    My guitar rig is all in Gig Performer, though, so they won’t work there. I’ve asked Deskew about adding support and their focus is elsewhere (I’m a beta tester so I know where their focus is and it’s amazing - but not AUv3 support).

  • @Blue_Mangoo said:

    @mjcouche said:

    @CracklePot said:

    @Blue_Mangoo said:

    @qryss said:
    @Blue_Mangoo I’m not sure if you still have plans to release any of your plugins for macOS but this one would be very, very welcome in my desktop setup.

    One thing, though. @FredAntonCorvest has released his plugins for macOS (and I immediately bought them all!) but they are AUv3 which drastically limits the hosts they can be used in (for me, it’s Logic only - and critically not Gig Performer). I don’t know what work is involved in making them just plain AUs but the market would be very much bigger for you if you can manage it.

    We were working on porting to mac OS with AU3 but we stopped temporarily while we wait to see if iOS Audio units work on the new macs without porting.

    Supporting a full range of desktop OS plugin formats involves considerable redesign of the software. We will consider that if sales are good on Mac OS.

    While you are here, can I enquirer about the AUv3 update to iFretless Guitar? Is that in your near-future plans?

    +1

    We were planning to wait until we have enough guitar effects AU3 plugins to make a somewhat complete effects rig before we upgrade iFretless guitar. The key component we are still waiting on is amp simulation.

    However, it has been waiting for two years already. I am considering releasing it without the amp simulation. My problem with that is that the overdrive effect currently in that app is terrible. I don’t want to release an update that reuses the old overdrive effect but I don’t yet have a better one with which to replace it.

    No problem.
    I can wait.
    Thank you for the reply.

    I can’t wait to check out your OD amp when it comes out. The clean one is so great (it has nice mellower OD/saturation too). I have most of your FX, and have been really enjoying them with my Strat.

  • Seems that the reverb doesn’t remember the state it was in before re-opening AUM. Am i Wrong ? @Blue_Mangoo

  • @mlau said:
    Seems that the reverb doesn’t remember the state it was in before re-opening AUM. Am i Wrong ? @Blue_Mangoo

    All of our apps are having trouble with loading presets in iOS 14. We are working on it. But there are so many apps. It will take some time to fix them all

  • @Blue_Mangoo said:

    @mlau said:
    Seems that the reverb doesn’t remember the state it was in before re-opening AUM. Am i Wrong ? @Blue_Mangoo

    All of our apps are having trouble with loading presets in iOS 14. We are working on it. But there are so many apps. It will take some time to fix them all

    Will iOS 14.2 fix this, or will you have to do workarounds until that is released? I have heard that 14.2 addresses that?

    Thanks

  • @onerez said:

    @Blue_Mangoo said:

    @mlau said:
    Seems that the reverb doesn’t remember the state it was in before re-opening AUM. Am i Wrong ? @Blue_Mangoo

    All of our apps are having trouble with loading presets in iOS 14. We are working on it. But there are so many apps. It will take some time to fix them all

    Will iOS 14.2 fix this, or will you have to do workarounds until that is released? I have heard that 14.2 addresses that?

    Thanks

    That would be wonderful if 14.2 fixes it. I don’t know if it will.

  • edited October 2020

    @Blue_Mangoo said: That would be wonderful if 14.2 fixes it. I don’t know if it will.

    Pretty sure I saw Jonatan (AUM dev) say it was indeed fixed in one of the 14.2 beta builds. So if he says it's fixed, I'd say that's a pretty safe bet it's fixed. Let's just hope Apple don't un-fix it! (again...) :smile:

    For anyone interested... It was the default implementation for the fullState property apparently that was the issue but I guess you know that already. If you override it, you escape the issue which explains why some AUs were affected and other weren't.

  • @moodscaper said:

    @Blue_Mangoo said: That would be wonderful if 14.2 fixes it. I don’t know if it will.

    Pretty sure I saw Jonatan (AUM dev) say it was indeed fixed in one of the 14.2 beta builds. So if he says it's fixed, I'd say that's a pretty safe bet it's fixed. Let's just hope Apple don't un-fix it! (again...) :smile:

    For anyone interested... It was the default implementation for the fullState property apparently that was the issue but I guess you know that already. If you override it, you escape the issue which explains why some AUs were affected and other weren't.

    Man..... I feel for you Devs...... not knowing that the wonderful IOS updates will break your app, then wondering if its your app or Apple. Thanks for all you do!!!!

  • edited October 2020

    @onerez said: Man..... I feel for you Devs......

    :) Well, on the one hand, I'm a great believer in "don't bite the hand that feeds you" but on the other hand, sometimes the other hand hits you with a big stick, out of the blue, and you think, "what the heck was that about?!" :smiley:

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