Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Atmosphere Cloud Reverb Just Released

135

Comments

  • @stevebeast said:
    has anyone mentioned adding reverse reverb,just an idea

    It’s a good idea. We will consider it for a future plugin.

  • @Blue_Mangoo said:

    @stevebeast said:
    has anyone mentioned adding reverse reverb,just an idea

    It’s a good idea. We will consider it for a future plugin.

    lovely,will look forward to it,thanks

  • It sounds absolutely fantastic! Magnificent and HUGE sounds possible. 100% wet makes a wonderful canvas for drones on guitar.

  • Any chance of iOS 12.xx @Blue_Mangoo

  • @id_23 said:
    Any chance of iOS 12.xx @Blue_Mangoo

    Yes. I expect the next version to go live tomorrow with iOS 12 support

  • @Ailerom said:

    A bit tedious but just messing with it really.

  • @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

  • @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    No I cheated. I used Filmora.

  • @Ailerom said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    No I cheated. I used Filmora.

    The idea is quite nice though ;)

  • Lovely stuff... will get stuck in then! > @Blue_Mangoo said:

    @id_23 said:
    Any chance of iOS 12.xx @Blue_Mangoo

    Yes. I expect the next version to go live tomorrow with iOS 12 support

  • @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

  • @RockySmalls said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

    We have considered making a video player audio unit that syncs to the host app transport controls. Does Cubasis allow audio units to be positioned on the screen like that or are they stuck in the audio unit slot at the bottom?

  • @Blue_Mangoo said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

    We have considered making a video player audio unit that syncs to the host app transport controls. Does Cubasis allow audio units to be positioned on the screen like that or are they stuck in the audio unit slot at the bottom?

    they are stuck in the bottom window but in cubasis3 the window is resizable and that function would be enough for me to buy it, that and the possibility to use it in Apematrix or Aum to do a synced ‘live jam’ to images..
    I have no idea of it is even on the road map for Cubasis3 which is my main daw ,, i only ever open up Auria for sync to image purposes..
    window at the bottom of cubasis would be absolutely fine for me ... a bit like an inverted Lumafusion but with all the Au and automation bells and whistles..
    You wouldn’t have a competitor ( unless some one is earwigging this thread :] ) and would be giving the ios multimedia landscape a big bunk up!

  • @RockySmalls said:

    @Blue_Mangoo said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

    We have considered making a video player audio unit that syncs to the host app transport controls. Does Cubasis allow audio units to be positioned on the screen like that or are they stuck in the audio unit slot at the bottom?

    they are stuck in the bottom window but in cubasis3 the window is resizable and that function would be enough for me to buy it, that and the possibility to use it in Apematrix or Aum to do a synced ‘live jam’ to images..
    I have no idea of it is even on the road map for Cubasis3 which is my main daw ,, i only ever open up Auria for sync to image purposes..
    window at the bottom of cubasis would be absolutely fine for me ... a bit like an inverted Lumafusion but with all the Au and automation bells and whistles..
    You wouldn’t have a competitor ( unless some one is earwigging this thread :] ) and would be giving the ios multimedia landscape a big bunk up!

    PLUS.. if it used the basic apple movie player ui wouldn’t it have that little “picture in picture” feature that would mean it could float anywhere over cubasis?? ( not a coder, so go easy on me regarding Apples pita restrictions)

  • @RockySmalls said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

    We have considered making a video player audio unit that syncs to the host app transport controls. Does Cubasis allow audio units to be positioned on the screen like that or are they stuck in the audio unit slot at the bottom?

    they are stuck in the bottom window but in cubasis3 the window is resizable and that function would be enough for me to buy it, that and the possibility to use it in Apematrix or Aum to do a synced ‘live jam’ to images..
    I have no idea of it is even on the road map for Cubasis3 which is my main daw ,, i only ever open up Auria for sync to image purposes..
    window at the bottom of cubasis would be absolutely fine for me ... a bit like an inverted Lumafusion but with all the Au and automation bells and whistles..
    You wouldn’t have a competitor ( unless some one is earwigging this thread :] ) and would be giving the ios multimedia landscape a big bunk up!

    PLUS.. if it used the basic apple movie player ui wouldn’t it have that little “picture in picture” feature that would mean it could float anywhere over cubasis?? ( not a coder, so go easy on me regarding Apples pita restrictions)

    I believe you are correct about the picture in picture. However, when we designed our Tube AU plugin we found it quite difficult to get the audio stream out of apple's standard video player for the purpose of routing it into the audio unit sound output channels. I am not sure if picture in picture would still be available when you want the audio part of the video to play through the host app.

    We were actually planning to make a video player AU but we ran into some confusion when we started discussing in more detail how the video transport would sync with the host app transport controls. We weren't 100% confident that we can keep the video in sync with the audio.

  • @Blue_Mangoo said:

    @RockySmalls said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @RockySmalls said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Ailerom said:

    A bit tedious but just messing with it really.

    Nice.

    Does Cubasis support video now? Or is the video overlaid in an external video editor?

    something it desperately needs!! meantime how about a savvy developer makes a simple video player that can start an MP4 or Mov using ableton link or iaa or midi start/stop so I and many others don’t have to switch to Auria every time we need to do basic sfx/sound/music sync to video?
    just a simple window that can slide over in Cubasis?? is it feasible??

    We have considered making a video player audio unit that syncs to the host app transport controls. Does Cubasis allow audio units to be positioned on the screen like that or are they stuck in the audio unit slot at the bottom?

    they are stuck in the bottom window but in cubasis3 the window is resizable and that function would be enough for me to buy it, that and the possibility to use it in Apematrix or Aum to do a synced ‘live jam’ to images..
    I have no idea of it is even on the road map for Cubasis3 which is my main daw ,, i only ever open up Auria for sync to image purposes..
    window at the bottom of cubasis would be absolutely fine for me ... a bit like an inverted Lumafusion but with all the Au and automation bells and whistles..
    You wouldn’t have a competitor ( unless some one is earwigging this thread :] ) and would be giving the ios multimedia landscape a big bunk up!

    PLUS.. if it used the basic apple movie player ui wouldn’t it have that little “picture in picture” feature that would mean it could float anywhere over cubasis?? ( not a coder, so go easy on me regarding Apples pita restrictions)

    I believe you are correct about the picture in picture. However, when we designed our Tube AU plugin we found it quite difficult to get the audio stream out of apple's standard video player for the purpose of routing it into the audio unit sound output channels. I am not sure if picture in picture would still be available when you want the audio part of the video to play through the host app.

    We were actually planning to make a video player AU but we ran into some confusion when we started discussing in more detail how the video transport would sync with the host app transport controls. We weren't 100% confident that we can keep the video in sync with the audio.

    yes, i imagine it’s tricky... especially as Cubasis ( and probably Aum etc ) don’t have a ‘frames’ timeline
    but I wouldn’t generally do syncing to long movies on ipad just scenes or short animations.. 3 or 4 minutes max, so a ‘sync start’ would be good enough for me...
    The audio has an easy workaround , just open up the mp4 in Audioshare and convert to wav and drop in the timeline..
    might not be everyones type of Au though.
    still it was a good thought.. :)

  • @Blue_Mangoo said:

    @cian said:
    That sounds gorgeous.

    @Blue_Mangoo I love your videos. I always learn so much both about the effects, but also the thinking behind your designs.

    Thanks

    Me too

  • I am testing this reverb and it works super smoothly for me I’m not having problems with anything and it does sound fantastic this may now be one of my favorite reverbs, Great job!!!

  • This reverb is seriously amazing. Here’s a little bit of my model d going through it paired with the crystals app that just came out. They go well together

  • If you can add a mode to allow real time control of the diffusion with minimal artifacts as you’ve already suggested, that would be wonderful. The adjustment of your controls for static settings works really well.

    For me, this will end up being a reverb I will use a lot because you can really dial in the effect you want with the knobs versus some of the other reverbs with a multitude of controls and presets. I enjoy both and I think Atmospheres really fills a gap for having a robust/flexible reverb with a straight forward GUI you can adjust to your taste without needing lots of controls. It’s simplicity may be very deceptive. People who believe more buttons will allow you to achieve more might underestimate this app.

  • Stereo width control an option?

  • That would be a good option

  • Just had it in a chain in AUM with their Vintage clean, Binaural Location, Stereo Modulator, chorus D and stereo delay apps and it was beautiful, after awhile I'd had enough of heavenly choirs and chucked WOOTT and K7D at it and it was still beautiful but in a very different way.

  • So, is this the EQD Afterneath in software form? 🙂

  • @Blue_Mangoo : this is working well. It would benefit from a make up gain (preferably auto). I fine that when I bring it in the volume level tends to drop quite noticeably.

  • @espiegel123 said:
    @Blue_Mangoo : this is working well. It would benefit from a make up gain (preferably auto). I fine that when I bring it in the volume level tends to drop quite noticeably.

    Actually it has an automatic make up gain already, and that is probably why you hear the volume level dropping.

    this seems to be a problem inherent in all reverbs with long decay time: The volume of the reverb depends on whether the input signal has steady amplitude like a synth pad or varying amplitude like drums. When long reverb is applied the pad will get louder and the drums get quieter. I tested this with several other reverb plugins and found the same thing every time. Some of them were too loud and others too quiet but none of them maintain a consistent volume level for all types of inputs when you switch between full wet and full dry.

    We tried to set the automatic make up gain to compromise between several different types of input. If you are hearing it too quiet, that indicates that your input signal has a lot of silence between the notes. If that is not accurate then perhaps the plugin is malfunctioning on your iPad. If you send us a recording of the sound you are hearing, both with and without reverb, we can check it for you.

  • Just gave it a good run in Aum with AD Phosphor. No stability issues.

    The Onset Time noise is gone. Although as I said before it was a pleasant sound that could have perhaps had an application with automation.

    Not this may just be considered wishful thinking but here goes. I think the modulation would benefit from width, depth speed controls. would really add to the range of uses IMHO.

    Low end would benefit from a frequency control as I found plenary of situations where is was a little over the top and moving the range or curve would have provided more options to use the low end of the plug in.

    Sounding very cool. I love using it at 100 % wet but would be great for some ambience work to have an attack setting. Would sound stunning to fade in big lush modulating reverbs.

  • @Ailerom said:
    Just gave it a good run in Aum with AD Phosphor. No stability issues.

    The Onset Time noise is gone. Although as I said before it was a pleasant sound that could have perhaps had an application with automation.

    Not this may just be considered wishful thinking but here goes. I think the modulation would benefit from width, depth speed controls. would really add to the range of uses IMHO.

    Low end would benefit from a frequency control as I found plenary of situations where is was a little over the top and moving the range or curve would have provided more options to use the low end of the plug in.

    Sounding very cool. I love using it at 100 % wet but would be great for some ambience work to have an attack setting. Would sound stunning to fade in big lush modulating reverbs.

    Thanks for your suggestions. I agree that all those suggestions would make the app more useful. However I usually prefer to keep the controls simple and good rather than complex and perfect.

    Some questions:
    1. If we stay with only one mod control is there anything we can do to make it work better for you?
    2. We won’t be adding a frequency adjustment to the low end control but if you feel the frequency is generally too low or too high, we will consider changing it permanently. What would you do if you could change it?
    3. The attack setting... isn’t that exactly what onset time does?

    Part of the reason for insisting on simplicity is that we plan to sell this for $5.99. If you need more advanced features you can get them by running 100% wet on a mix bus together with other effects we sell. For example, the pitch part of the modulation in this reverb is precisely our Chorus-D plugin, so if you needed that effect controlled separately you could buy it and put it on the mix bus after the reverb. Or if you needed more precise EQ, you can use our EQ. If you want long fade-in time (and onset time doesn’t satisfy for some reason) you can use our attack shaper. I know it’s more convenient to put all those things in one effect but then you would totally loose the simple user interface and it would end up being a very different kind of app.

  • edited June 2020

    I'll try to answer but might want to throw it out to the room as well.

    1. If we stay with only one mod control is there anything we can do to make it work better for you? How about more range so that it was as it does at present, but extend the range where by it goes to 200%, still wet but narrowing the stereo spread and wet factor, even if just to a point not totally mono/dry. Crazy? I don't know, it sounds a bit not perfect. Really hard without another controller.
    2. We won’t be adding a frequency adjustment to the low end control but if you feel the frequency is generally too low or too high, we will consider changing it permanently. What would you do if you could change it? I can't tell if it is a shelf or bell. I just find it boomy on some materiel. Perhaps a wider flatter curve? To be honest I imagine you have done more work on this so if you find it is more often than not ok on a wide range of materiel then ignore me.
    3. The attack setting... isn’t that exactly what onset time does? I thought it was more of a pre delay. Wasn't noticing the smoothness of a typical A(DSR). I was only using 100% wet so that may have affected things. I would have thought it would accentuate the slow attack.
  • @Ailerom said:
    I'll try to answer but might want to throw it out to the room as well.

    1. If we stay with only one mod control is there anything we can do to make it work better for you? How about more range so that it was as it does at present, but extend the range where by it goes to 200%, still wet but narrowing the stereo spread and wet factor, even if just to a point not totally mono/dry. Crazy? I don't know, it sounds a bit not perfect. Really hard without another controller.

    I understand the feeling of it’s not perfect. I’m not sure I understand this idea though. You want more modulation but less stereo width? Or more modulation but keep the same stereo width? The modulation is currently coming from a stereo chorus effect and two LFO&pan controls. The chorus is already 100% wet so we can’t go any wetter. The pan depth IS the stereo width. If you want more mod but less stereo we could try adding a third LFO modulating the gain of both channels in phase. Would that do the trick? I am hesitant to reduce the stereo width of the mod because what sounds too wide at 100% wet sounds too narrow at 30% wet.

    1. We won’t be adding a frequency adjustment to the low end control but if you feel the frequency is generally too low or too high, we will consider changing it permanently. What would you do if you could change it? I can't tell if it is a shelf or bell. I just find it boomy on some materiel. Perhaps a wider flatter curve? To be honest I imagine you have done more work on this so if you find it is more often than not ok on a wide range of materiel then ignore me.

    It’s a shelf filter. We could try a bell filter instead. The shelf boosts frequencies below where you would actually want to boost. I chose it simply because its a first order filter and I usually find low order filters sound more natural. But considering the rumble that can happen on the low end it might make sense to use something more complex. Perhaps we stay with the shelf filter but add a highpass filter to reduce the rumble below 60 Hz.

    1. The attack setting... isn’t that exactly what onset time does? I thought it was more of a pre delay. Wasn't noticing the smoothness of a typical A(DSR). I was only using 100% wet so that may have affected things. I would have thought it would accentuate the slow attack.

    Onset time is the time from the start of early echoes until the reverb reaches full volume. It controls the attack time of the wet sound. Unless I misunderstand what you mean by ADSR, that is the setting you are looking for.

Sign In or Register to comment.