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Atmosphere Cloud Reverb Just Released

124

Comments

  • Sorry for my poor wording. I would just like to see a way to reduce the stereo width of the modulation, and perhaps the reverb itself.

    Re the eq, I like that idea but I wouldn't change something like this based on just my ears. There needs to be a broader consensus for your benefit.

    I'll play around with the attack again. In use I was not getting the slow attack I was looking for but will try it on some different material.

  • edited June 2020

    @Ailerom said:
    Sorry for my poor wording. I would just like to see a way to reduce the stereo width of the modulation, and perhaps the reverb itself.

    I see. I think we should let those that need that buy our stereo width control and put it after the reverb on a bus channel.

    Re the eq, I like that idea but I wouldn't change something like this based on just my ears. There needs to be a broader consensus for your benefit.

    I think you may be right about this. It isn’t easy to assemble a group of test listeners who are sufficiently experienced to give a consensus opinion. For this type of thing I think the appropriate response is simply for me to listen to it myself. I think what you are saying makes sense and the sub bass rumble isn’t something I considered when we set up the tone filters for this reverb. The logical thing to do, I think, is to leave the low end shelf filter as it is now but add an additional fixed EQ to roll off frequencies below 85 or 100 Hz independently of the low end tone control setting. So “low end” becomes an adjustment for the 100 to 400 hz range.

    I'll play around with the attack again. In use I was not getting the slow attack I was looking for but will try it on some different material.

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

  • @Blue_Mangoo said:

    @Ailerom said:

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

    That would be it. I was looking for typical ADSR attack times. At least 1 second.

  • @Ailerom said:

    @Blue_Mangoo said:

    @Ailerom said:

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

    That would be it. I was looking for typical ADSR attack times. At least 1 second.

    Ok. I’ll see how far we can extend it next week.

  • @Blue_Mangoo said:

    @espiegel123 said:
    @Blue_Mangoo : this is working well. It would benefit from a make up gain (preferably auto). I fine that when I bring it in the volume level tends to drop quite noticeably.

    Actually it has an automatic make up gain already, and that is probably why you hear the volume level dropping.

    this seems to be a problem inherent in all reverbs with long decay time: The volume of the reverb depends on whether the input signal has steady amplitude like a synth pad or varying amplitude like drums. When long reverb is applied the pad will get louder and the drums get quieter. I tested this with several other reverb plugins and found the same thing every time. Some of them were too loud and others too quiet but none of them maintain a consistent volume level for all types of inputs when you switch between full wet and full dry.

    We tried to set the automatic make up gain to compromise between several different types of input. If you are hearing it too quiet, that indicates that your input signal has a lot of silence between the notes. If that is not accurate then perhaps the plugin is malfunctioning on your iPad. If you send us a recording of the sound you are hearing, both with and without reverb, we can check it for you.

    For me, this is with guitar where I am putting space between notes. Perhaps you could add a manual gain adjustment that way I could set the levels I need so that when I turn the reverb on, I can have the level that feels right.

  • @espiegel123 said:

    @Blue_Mangoo said:

    @espiegel123 said:
    @Blue_Mangoo : this is working well. It would benefit from a make up gain (preferably auto). I fine that when I bring it in the volume level tends to drop quite noticeably.

    Actually it has an automatic make up gain already, and that is probably why you hear the volume level dropping.

    this seems to be a problem inherent in all reverbs with long decay time: The volume of the reverb depends on whether the input signal has steady amplitude like a synth pad or varying amplitude like drums. When long reverb is applied the pad will get louder and the drums get quieter. I tested this with several other reverb plugins and found the same thing every time. Some of them were too loud and others too quiet but none of them maintain a consistent volume level for all types of inputs when you switch between full wet and full dry.

    We tried to set the automatic make up gain to compromise between several different types of input. If you are hearing it too quiet, that indicates that your input signal has a lot of silence between the notes. If that is not accurate then perhaps the plugin is malfunctioning on your iPad. If you send us a recording of the sound you are hearing, both with and without reverb, we can check it for you.

    For me, this is with guitar where I am putting space between notes. Perhaps you could add a manual gain adjustment that way I could set the levels I need so that when I turn the reverb on, I can have the level that feels right.

    Right. Any sound with space between the notes will loose volume.

    We spent more than 60 hours on making the app UI scalable while keeping the seven control knobs staggered the way they are. I don’t want to add another knob and make the dev redo that again. This is something that happens with all long decay reverbs. We are just going to let it be as it is. Sorry.

  • @Blue_Mangoo said
    We spent more than 60 hours on making the app UI scalable while keeping the seven control knobs staggered the way they are. I don’t want to add another knob and make the dev redo that again. This is something that happens with all long decay reverbs. We are just going to let it be as it is. Sorry.

    I KNEW IT! This is more effort and work than we think... oh my 60 hours for keeping seven knobs in their place! Unbelievable...

  • edited June 2020

    @david_2017 said:

    @Blue_Mangoo said
    We spent more than 60 hours on making the app UI scalable while keeping the seven control knobs staggered the way they are. I don’t want to add another knob and make the dev redo that again. This is something that happens with all long decay reverbs. We are just going to let it be as it is. Sorry.

    I KNEW IT! This is more effort and work than we think... oh my 60 hours for keeping seven knobs in their place! Unbelievable...

    It isn't always that bad. We often get stuck deep in auto-layout bugs because I like the UI to scale to match the window rather than putting a blank black border around the outside of the plugin. This one was problematic because we tried to make it a little nicer than our other plugins and at the same time we weren't putting the controls in straight rows. I didn't think that staggered design was going to be a problem when I drew it but I probably should have known better. The lead dev was very patient with me; he just did what I drew without complaining, but all the UI explosions you saw were due to that. In the end we had to back down and settle for a slightly less flexible scaling than we had planned.

    I draw the UI for most of these apps using affinity designer. Since the drawing doesn't change its shape relative to the window, I don't have to worry about this stuff when I draw. But they other team members suffer if I draw without planning carefully for what will happen when you stretch the window into unexpected shapes and sizes.

    This is one reason why most of our plugins have simper interfaces than some other developers. We always start out by considering what it will look like on an iPhone 6s, and you really can't pack lots of little details into a UI on that size screen. As I write this I am thinking of Fred Corvest who does a great job of making his UI designs shift between several totally different layouts as you resize the window. When I say our lead dev spent 60 hours doing auto-layout for the buttons on this one, I would expect Fred spent a lot more than that on some of his flexible layouts.

  • edited June 2020

    Live solo ambient guitar ala Atmosphere Cloud Reverb

  • @espiegel123 said:
    Love solo ambient guitar ala Atmosphere Cloud Reverb

    Very nice!

  • @Blue_Mangoo said:

    @espiegel123 said:
    Love solo ambient guitar ala Atmosphere Cloud Reverb

    Very nice!

    Yes looking forward to this one a lot

  • edited June 2020

    @Ailerom said:

    @Blue_Mangoo said:

    @Ailerom said:

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

    That would be it. I was looking for typical ADSR attack times. At least 1 second.

    The app has released:
    https://apps.apple.com/us/app/atmosphere-cloud-reverb/id1516751210

    • We increased the max onset time to 1 second.
    • Increased max decay time to 50 seconds.
    • Added a static highpass filter to filter out rumble on the low end.

    These changes are in the release version but the last testflight build doesn’t include them.

    We will keep the beta up on testflight for a few more days so people can try before they buy. After that we will take it down.

  • @Blue_Mangoo said:

    @Ailerom said:

    @Blue_Mangoo said:

    @Ailerom said:

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

    That would be it. I was looking for typical ADSR attack times. At least 1 second.

    The app has released:
    https://apps.apple.com/us/app/atmosphere-cloud-reverb/id1516751210

    • We increased the max onset time to 1 second.
    • Increased max decay time to 50 seconds.
    • Added a static highpass filter to filter out rumble on the low end.

    These changes are in the release version but the last testflight build doesn’t include them.

    We will keep the beta up on testflight for a few more days so people can try before they buy. After that we will take it down.

    FYI. The app description doesn’t have the right max decay time.

  • @TheOriginalPaulB said:

    @Blue_Mangoo said:

    @Ailerom said:

    @Blue_Mangoo said:

    @Ailerom said:

    I can check the impulse responses again before we release. Perhaps we changed something recently that makes the fade in less smooth than it was previously.
    ...
    Well maybe the onset time just isn’t as long as you want it to be. The maximum is only 250 ms. That’s not a very long attack compared to what you find on a synth pad, for example. We could try extending it. I don’t think we can get much beyond 500 ms though.

    That would be it. I was looking for typical ADSR attack times. At least 1 second.

    The app has released:
    https://apps.apple.com/us/app/atmosphere-cloud-reverb/id1516751210

    • We increased the max onset time to 1 second.
    • Increased max decay time to 50 seconds.
    • Added a static highpass filter to filter out rumble on the low end.

    These changes are in the release version but the last testflight build doesn’t include them.

    We will keep the beta up on testflight for a few more days so people can try before they buy. After that we will take it down.

    FYI. The app description doesn’t have the right max decay time.

    Thanks. We will update the description soon.

  • Love the Manguis. Would buy them twice if they Au'd themselves, but all the same. Usual question (sorry late to the game): If one has most of the reverbs developed for iOS over the past few years, what does this one bring to the party? The Gui perhaps?

  • edited June 2020

    Maybe the Testflight link is still active: https://testflight.apple.com/join/tQJMAxLG

    Its a really nice atmospheric, ambient, dwelling and descending sort of verbs. I love to make some drones with it with guitar (its killing all dry signal at 100% wet which is really nice, not all do that), but its also nice to put behind a piano. About the pedal its modeled after is said, legend tells about a man who farted in the reverb and it still sounds magical ;)

    @JohnnyGoodyear said:
    Love the Manguis. Would buy them twice if they Au'd themselves, but all the same. Usual question (sorry late to the game): If one has most of the reverbs developed for iOS over the past few years, what does this one bring to the party? The Gui perhaps?

  • @david_2017 said:
    Maybe the Testflight link is still active: https://testflight.apple.com/join/tQJMAxLG

    Its a really nice atmospheric, ambient, dwelling and descending sort of verbs. I love to make some drones with it with guitar (its killing all dry signal at 100% wet which is really nice, not all do that), but its also nice to put behind a piano. About the pedal its modeled after is said, legend tells about a man who farted in the reverb and it still sounds magical ;)

    @JohnnyGoodyear said:
    Love the Manguis. Would buy them twice if they Au'd themselves, but all the same. Usual question (sorry late to the game): If one has most of the reverbs developed for iOS over the past few years, what does this one bring to the party? The Gui perhaps?

    @JohnnyGoodyear

    Yes, the testflight link is still active. Download it and give it a try. Also, it's priced quite modestly so even if you have three other reverbs, if you like what it does it won't set you back much to add it to your palette.

  • Just bought and I love it. Also thanks @Blue_Mangoo for letting us try your Apps before buying them.

  • I love it.

  • got it, will try later today

  • Yes, this is a great app and I really really appreciate the way you give people a chance to demo the betas, hope that more devs learn from this, thank you 🙏

  • this reverb is pure evil ! great job @Blue_Mangoo

  • Thanks BM. Love the sound of this reverb and appreciate the changes you made.

  • Yep. Bought immediately.

  • edited June 2020

    As a Big Sky owner and Mani fan....bought! I also picked up the Chorus D (Dimension C) app which I had not noticed yet. These two guitar pedals together run over $600 USD but these two apps only cost me a lunch. Thank you so much and looking forward to using them tonight!! 😎

  • @Blue_Mangoo said:

    @david_2017 said:
    Maybe the Testflight link is still active: https://testflight.apple.com/join/tQJMAxLG

    Its a really nice atmospheric, ambient, dwelling and descending sort of verbs. I love to make some drones with it with guitar (its killing all dry signal at 100% wet which is really nice, not all do that), but its also nice to put behind a piano. About the pedal its modeled after is said, legend tells about a man who farted in the reverb and it still sounds magical ;)

    @JohnnyGoodyear said:
    Love the Manguis. Would buy them twice if they Au'd themselves, but all the same. Usual question (sorry late to the game): If one has most of the reverbs developed for iOS over the past few years, what does this one bring to the party? The Gui perhaps?

    @JohnnyGoodyear

    Yes, the testflight link is still active. Download it and give it a try. Also, it's priced quite modestly so even if you have three other reverbs, if you like what it does it won't set you back much to add it to your palette.

    Agreed. No need for Testflight on this. Enthusiasm (mine and yours :)) is sufficient. I also have a lonesome piano line I'm working on and this might be its perfect friend :)

  • Anyone else having problems with this showing up in Cubasis 3 ? Tried deleting & reinstalling but it’s ain’t showing up

  • @barabajagal restarting my device has helped for the few times something like that happened to me

  • @Gavinski are you going to do a video on this one?

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