Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
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Thanks a lot! I am going to send you a DM with a link.
@Marinus, (or anyone), where can I hear some (or a) good demo's of the Reggae kit?
I may have missed it in this thread../
At the time when the app came out, I had too many drum apps/'apps' on my iPad, so it's been in the 'Purchased' waiting room for a while..
Brilliant app! - but needed time..
Now my apps are a lot more focused, I am looking at my (temporally) uninstalled catalogue again..
Cheers
King
The iap demos are in the app itself.
Nice!
"(temporally) uninstalled"
Not going to install the app to hear a demo.
But cheers all the same.
King
This might be it...
Cheers mate!
Pretty authentic sounding instruments.
Particularly (but not only) like the timbales.
Cheers again!
King
Added: I purchased a kit from DrumDrops a while back to use in Audiolayer, but never got further than programming the multi kick drums.. ha (a little bit too fiddly for me)
But may look into this (DPP) again.. and use it there as an extra kit.
When I used it, I was quite into DPP, both enjoyment wise and understanding wise.
... Talking of the kicks, I think the only instrument I would really adjust in that clip, is the kick.
Good demo dow!
Remember Garvey seh - Play I some music - and Rock away...
I received this question and thought to share it here as it may clarify some ????
" What do these two menu’s do...? "
My reply:
Let's first have a look to the Quick Start pages.
So, one menu is about stroke attribute ( Samples groups ), the other about Layers.
Both menus are available as well in Grid view.
Here is the detailed explanation.
In this page, you can see the colored tiny round label when a sample group is attributed to a stroke. Only the left handed sample group has no label. Right handed has a white border, and the 8 other groups have red or blue label. But in fact all sample groups are equal, there is no hierarchy, any sample can be assigned to any sample group.
In practice I think this way: if there are only left hand and right hand articulations samples for an instrument I just use LH and RH sample groups.
But if I want more articulations or even another sound, I will assign its samples to any other sample group. Then in the pattern I will select the corresponding attribute for all the strokes I want to be played by these different samples.
So, in brief, for any of the 16 kit instruments, you can have up to 10 different articulations or varieties of sounds ( similar or completely different ).
If we do the maths, we can have up to 160 different sounds per kit.
Not bad, isn't it?
Layers allows you to write strokes ( notes ) for a second track per instrument. As well as control individual sustain, pitch, or tempo change, for any stroke in each track.
Adjust the pitch of any stroke within 1 octave, and modulate the tempo anywhere in the pattern. However the global tempo of the pattern will not change. So if a section of the pattern slow down the other speed up. Interesting elastic rhythmic effects can be created this way.
Notice that when you change to another layer, the tint of the plate turn to red ( sustain ) green ( pitch ) or blue ( tempo ).
In conclusion, you can still program patterns the basic way, with only LH and RH strokes and not bother about sample groups, attributes, and even Layers. But once you master the basics, you may want to go deeper and be more creative. Then these features are your friend as they open a quasi infinite field of complexity which may even go beyond what a real drummer could do...
Deep, deep app.
Now you’ve put Red, red, wine by UB40 in my head...
.
🍷😂
Next question asked:
How does the number on the sample (1-4) equate to a sample? How do you put a sample on number (1) for example?
Answer:
No, labels with numbers appears only on strokes, not samples.
First you load your sample(s), then you open the matrix, then tap on a square to assign your sample to a particular group and velocity.
You can have up to 16 samples in a single square; they will all play in random round robin, or you can distribute them to different locations.
Then tap "next" to assign the next sample, and so on.
Now let's put it this way:
An instrument is like a container that can be divided in up to 10 slots, called "samples groups". They have been named Left, Right, 1st....Var4. as you can see in the matrix.
Each sample group can have up to 8 velocities. Of course more velocities/less sample groups possible, since the maximum is 16 samples.
You open the matrix by tapping on the right of a sample name in the main panel.
You can have up to 16 samples per instrument.
You can assign any of these samples to one of these 10 groups.
In this example we have 3 samples to the group called "Left", in velocity 3, 3 in vel.2, and 3 others in vel.1. ok?
It means that when a stroke with the attribute "Left" is played, a sample will play according to the stroke velocity.
Because there are 3 samples for each velocity, there will be a random round robin to avoid continuous repetition (machine gun effect).
Next come a different articulation "CrSwp" with only 2 samples in only one velocity, located in another sample group. I chosed 1st, but it could have been any of the 9 others.
Finally another articulation "CrRol" with 3 samples variations played in random round robin located in Var1 group. Again this is an arbitrary choice I made because of a different color. Any group that is vacant can be used.
Last is the knob adjusting the amount of crossfade between samples of a same group.
In the Pattern or Grid view, you swipe up the stroke to open the menu and attribute one of the 10 groups to it. From now this stroke will only play the samples assigned to this group.
So here, the first stroke plays the group "1st "( red ), the second stroke plays group "Var1" ( blue ) and the third plays "Left" ( no label needed ).
And you could have more sample groups/articulations if you wish.
Hope this step by step tutorial helps a bit.
@Gilbert thank you, clarification is always appreciated.
what is the (low/high) dial for, at the bottom of the pattern layers menu?
It controls the level ( contrast ) of tempo variation.
When you put tempo strokes ( it works only on the 1st instrument track, usually the Kick ), at 0.500, there is no tempo changes.
From 0.500 to 1.000 tempo increase, from 0.500 tp 0.000 tempo decrease.
The changes however are relative.
You can compare with the original by turning of the button Enable ( in blue ).
With the tempo knob/dial you increase/decrease the contrast between tempo changes. "Low" will reduce the contrast, "High" will augment it.
Try it, you'll understand. It can create rhythms that would be quasi impossible to program. Also works with random values ( lot of fun ). A=Rand, then select all its strokes and play with the A velocity slider to change the curve... Also with swing...
Can be used for rolls, broken tempo grooves, speed up, slow down, drunk drummer, random time shifts, etc...
Experimental feature.
Don't forget to save your pattern if you like it.
The same tempo changes track can be copied and pasted in other patterns, or saved and merged, but you need to readjust the knob.
Infinite rhythm creation......
@Gilbert,
Have to respect your thorough explanations.
Respec!
King
@Gilbert If/when I ever get to that point of programming in DPP, this info will be GOLD.. thanks for the extra details/clarification..
don’t know of anything like this. next level concept and design
@Gilbert @Marinus I have a problem with MIDI LEARN, if I assign a pad to the snare and want to change it to a kick drum, they both sound at the same time and I can't find a way to remove the first one
@Gilbert @Marinus the contact form on your website didn’t work for me. There seem to be technical issues...
I want to change the language to English and can’t find a way. German reads too bizarre in that context
And now I want to try and see how DPP Krautrock edition would look like 🤣
This way:
Step 1
Step 2
Thanks for your reply. That’s how i expected it to work but I don’t get the language option in DPP settings. Maybe because I’m running iOS 12.5.1?
When I change the general system language DPP speaks English too. But that’s not what I was looking for.
Do you run the latest version of DPP ( with language localisation )?
Not sure... I missed the latest update due to old iOS/Air1. If that’s the one with language localization then NO. Localization yes but no language.
some way to fix it?
Sure, go to Kit View, longpress the Learn button and make sure that every row in the midi note assignment matrix has only one entry. Remove obsolete entries by tapping the location in the matrix followed by pressing the None button.
Is there a setting in DPP, so that it will ignore sync/play events in AUM. I have link turned off and just want to use DPP as an instrument I send notes to. I don't want it to play patterns or songs in this case.
No. But you can easily empty the pattern slots in Song view via “Clear all”.