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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • edited October 2021

    @tahiche said:
    @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

    Note actions seems a bit farfetched. Also I could only see midi note actions feasible if there was some kind of global place for it, and not defined as a per note setting. That seems the idea behind ClyphX. It also seems something that only 10% or less of Ableton Live users use. LK is not a scripting engine. We want to design LK in a way it is usefull for 90% of the users. We also want to make it intuitive to use.

    Right now I'm not the best person to opinitate about clip actions as I'm not actively making music with LK, so I don't feel the need by myself. This is something that I will try to change in the next couple of months as I'm taking software development tools out of home and replacing them for music making machines and equipment.

    Therefore we rely in our users feedback to develop this kind of features. We want to make sure this features are really useful for most of the users. I think this beta will take a while longer so you can try it out and provide us important feedback.

  • Sorry to be a pain
    How do I get to the clip actions menu ?
    Or is this bit still in beta ?

  • @gregsmith said:

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.

    Hi :) , well no i have not missed it , idea is/ well , was , each note or here separate clip would have been specific multi actions
    exemple : G-2 = mute drums , mute bass / so that all Other Instruments would play without drum and bass
    G#-2 = unmute drums , unmute bass

    @sinosoidal said:

    Note actions seems a bit farfetched. That seems the idea behind ClyphX. It also seems something that only 10% or less of Ableton Live users use. LK is not a scripting engine. We want to design LK in a way it is usefull for 90% of the users. We also want to make it intuitive to use.

    Well as usually big thank you for all your team beautiful work .
    You are so very right , keep it intuitive , and for majority use naturally
    This is the way ! ;)

    I am grateful and really think / thought :) it would have been great for everyone and an easy add since clip actions was already made :)
    Only positive thinking and sharing here

    Thank you all for the feedbacks

    Lov"

  • I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

  • @gregsmith said:
    I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

    On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

  • @Pxlhg said:

    @gregsmith said:
    I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

    On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

    I think this was fixed in the most recent update

  • edited October 2021

    @gregsmith said:

    @Pxlhg said:

    @gregsmith said:
    I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

    On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

    I think this was fixed in the most recent update

    It is that so, no. :open_mouth: :)

  • @Pxlhg said:

    @gregsmith said:

    @Pxlhg said:

    @gregsmith said:
    I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

    On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

    I think this was fixed in the most recent update

    It is that so, no. :open_mouth: :)

    Sorry, I’ve just looked closer at your screenshot. The 12 is the amount of bars that exist in your piano roll, regardless of how many notes are there. I think the loop end is 9 as in ‘ends at the start of bar 9’. That confused me slightly when I first saw it tbh, but I’m used to it now.

  • @gregsmith said:

    @Pxlhg said:

    @gregsmith said:

    @Pxlhg said:

    @gregsmith said:
    I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.

    See the screenshot below:

    On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

    I think this was fixed in the most recent update

    It is that so, no. :open_mouth: :)

    Sorry, I’ve just looked closer at your screenshot. The 12 is the amount of bars that exist in your piano roll, regardless of how many notes are there. I think the loop end is 9 as in ‘ends at the start of bar 9’. That confused me slightly when I first saw it tbh, but I’m used to it now.

    All I know is that it used to say the loop length correctly so yes it's a bit confusing. :)

  • @MisplacedDevelopment said:

    @tahiche said:
    @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

    That looks awesome. Bit of an odd one but can you define an action to take when a clip starts recording? I see "Triggered" and "Playing" are options.

    There’s no specific “recording” status but I’m guessing a “recording” message would be sent when track is armed + trigger.
    There’s some cool fiddling possibilities. For example using the “loop” State of the action you can make it so a clip only loops when another is… or the opposite you could probably make “exclusive” clips where if you trigger one the other stops… Chained actions are something I’ve been wanting for a long time, really opens up possibilities. Also for randomizing states, and as alternative for scenes where it’s about muting/unmuting… In my “mind flow “ scenes are song parts, but variations like muting or adding some variations (not melody related) belong elsewhere, and these action clips are perfect for that. Also for performing live, like soloing bass+drums or adding a filter, these clips can act sort of like the “scene slider” in Drambo where you are on the same pattern but you perform sound tweaking.

  • @tahiche said:

    @MisplacedDevelopment said:

    @tahiche said:
    @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

    That looks awesome. Bit of an odd one but can you define an action to take when a clip starts recording? I see "Triggered" and "Playing" are options.

    There’s no specific “recording” status but I’m guessing a “recording” message would be sent when track is armed + trigger.
    There’s some cool fiddling possibilities. For example using the “loop” State of the action you can make it so a clip only loops when another is… or the opposite you could probably make “exclusive” clips where if you trigger one the other stops… Chained actions are something I’ve been wanting for a long time, really opens up possibilities. Also for randomizing states, and as alternative for scenes where it’s about muting/unmuting… In my “mind flow “ scenes are song parts, but variations like muting or adding some variations (not melody related) belong elsewhere, and these action clips are perfect for that. Also for performing live, like soloing bass+drums or adding a filter, these clips can act sort of like the “scene slider” in Drambo where you are on the same pattern but you perform sound tweaking.

    Sounds pretty flexible. Look forward to trying it out, thanks!

  • Is there any way to copy paste notes from one clip into another. Seems like a simple thing but I seem only to be able to move or delete not copy and paste. Maybe I am missing something?

  • @soundtemple said:
    Is there any way to copy paste notes from one clip into another. Seems like a simple thing but I seem only to be able to move or delete not copy and paste. Maybe I am missing something?

    No, but that would be neat. As a workaround what you could do is set the clip with notes you want to copy as a background clip to use it as a reference while you draw the same notes to the other clip.

  • edited October 2021

    Hi :)
    Okay , I now focus on testing clip actions only
    I set an action clip to a clip on track 1 , with 2 actions :
    1 : trigger / track 4 / action = arm , it arms well track 4
    2 : trigger / clip / track 4 / clip 1 / action = trigger ( clip on same scene simply )

    Should it not record that clip ? for now the second action does nothing :)
    Maybe I am missing smth i dont know , tried with "play" instead of trigger too

    Lov'

  • @paikan777 said:

    @gregsmith said:

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.

    Hi :) , well no i have not missed it , idea is/ well , was , each note or here separate clip would have been specific multi actions
    exemple : G-2 = mute drums , mute bass / so that all Other Instruments would play without drum and bass
    G#-2 = unmute drums , unmute bass

    @sinosoidal said:

    Note actions seems a bit farfetched. That seems the idea behind ClyphX. It also seems something that only 10% or less of Ableton Live users use. LK is not a scripting engine. We want to design LK in a way it is usefull for 90% of the users. We also want to make it intuitive to use.

    Well as usually big thank you for all your team beautiful work .
    You are so very right , keep it intuitive , and for majority use naturally
    This is the way ! ;)

    I am grateful and really think / thought :) it would have been great for everyone and an easy add since clip actions was already made :)
    Only positive thinking and sharing here

    Thank you all for the feedbacks

    Lov"

    I think what you're sort of explaining are like step conditions, as what the Elektron machines do, and Drambo. Some sort of module that can do that could be a possible addition as a new iap module perhaps!

  • @paikan777 said:
    Hi :)
    Okay , I now focus on testing clip actions only
    I set an action clip to a clip on track 1 , with 2 actions :
    1 : trigger / track 4 / action = arm , it arms well track 4
    2 : trigger / clip / track 4 / clip 1 / action = trigger ( clip on same scene simply )

    Should it not record that clip ? for now the second action does nothing :)
    Maybe I am missing smth i dont know , tried with "play" instead of trigger too

    Lov'

    Did you have the master arm engaged? You have to have both the master arm and track arm engaged in order to record.

  • @wim said:

    Did you have the master arm engaged? You have to have both the master arm and track arm engaged in order to record.

    Yes , of course :)
    To be clear I am talking about new clip actions in beta :)

  • edited October 2021

    @paikan777 said:
    Hi :)
    Okay , I now focus on testing clip actions only
    I set an action clip to a clip on track 1 , with 2 actions :
    1 : trigger / track 4 / action = arm , it arms well track 4
    2 : trigger / clip / track 4 / clip 1 / action = trigger ( clip on same scene simply )

    Should it not record that clip ? for now the second action does nothing :)
    Maybe I am missing smth i dont know , tried with "play" instead of trigger too

    Lov'

    I just tried and I think you’re right. It should record the Clip. Seems to work when a clip already exists but doesn’t create a clip if it doesn’t. If you can select “clip 4” even if it doesn’t “exist” yet, you should be able to crate and record into it. (See pic)

    You should maybe send beta feedback about this. Seems to me like an important one.

    BTW I also sent a comment asking for some visual hint that there’s clip actions in a clip, take the pic above, you can’t see which one has clip actions applied until you check the popup.

  • @paikan777 said:
    Hi :)
    Okay , I now focus on testing clip actions only
    I set an action clip to a clip on track 1 , with 2 actions :
    1 : trigger / track 4 / action = arm , it arms well track 4
    2 : trigger / clip / track 4 / clip 1 / action = trigger ( clip on same scene simply )

    Should it not record that clip ? for now the second action does nothing :)
    Maybe I am missing smth i dont know , tried with "play" instead of trigger too

    Lov'

    You're right, we've already spotted the problem. A fix will be out in the next beta!

  • @xglax said:
    You're right, we've already spotted the problem. A fix will be out in the next beta!

    Nice thank you Xglax
    I don't think it is wanted , with clip actions you can trigger several clips on the same track

    Thought maybe you should know :)

    :smiley:

  • I think I've just found another small bug. I have a scene which is 8 bars long, but it's playing for 8 bars + 1 beat before moving onto the next scene.

  • @gregsmith said:
    I think I've just found another small bug. I have a scene which is 8 bars long, but it's playing for 8 bars + 1 beat before moving onto the next scene.

    Is this bug happening with scene follow actions? I just make a test with an 8 bar scene, and the next one was triggered at the end of the 8th bar without adding any beat.

  • @paikan777 said:

    @xglax said:
    You're right, we've already spotted the problem. A fix will be out in the next beta!

    Nice thank you Xglax
    I don't think it is wanted , with clip actions you can trigger several clips on the same track

    Thought maybe you should know :)

    :smiley:

    Thanks for reporting. It is indeed a bug and the next beta will have a fix for that.

  • @xglax said:

    @gregsmith said:
    I think I've just found another small bug. I have a scene which is 8 bars long, but it's playing for 8 bars + 1 beat before moving onto the next scene.

    Is this bug happening with scene follow actions? I just make a test with an 8 bar scene, and the next one was triggered at the end of the 8th bar without adding any beat

    I meant to update this thread - I opened the project again last night and it was fine.

    I do quite a lot on AirPods and switching to Bluetooth seems to cause these sorts of problems. Some projects always need the buffer size changing for instance or they play out of time.

  • edited October 2021

    @xglax said:

    Hi , trying quiclky last beta update :)
    = clip actions testing

    When I launch a clip on track 1 with actions in it :
    arm track 4
    trigger clip 1 on track 4
    , "global stop" doesnt work , and instead relaunches all that was playing / like a global play "
    If I then launch another scene with no clip with clip actions in it , "stop" works again

    Edit 2 ---> not unarming previous track
    If clip action = on track 1 , and i tell it to arm track 4 , it does , without unarming track 1 :)

    Edit 3 --> scene action
    if on scene 4 i tell a clip to launch scene 3 , it always launches scene 1 = because it doesnt remember the scene number
    once the clip actions are closed

    Edit 4 ---> number of actions
    I don't know if it is wanted ? I can not add more than 2 actions in a clip

    One thing I had seen and forgotten to tell you , little one : I always use "start recording on scene launch"
    When I open the app , even if already checked from last session/ doesnt work first : I have to simply touch the settings wheel " where it is already "on" , and close it . Then it works fine

  • @paikan777 said:

    @xglax said:

    Hi , trying quiclky last beta update :)
    = clip actions testing

    When I launch a clip on track 1 with actions in it :
    arm track 4
    trigger clip 1 on track 4
    , "global stop" doesnt work , and instead relaunches all that was playing / like a global play "
    If I then launch another scene with no clip with clip actions in it , "stop" works again

    You're right, will check what is going on!

    Edit 2 ---> not unarming previous track
    If clip action = on track 1 , and i tell it to arm track 4 , it does , without unarming track 1 :)

    This is because of a bug you reported. Previously, it wasn't possible to arm multiple track at once, because each arm action had exclusivity on the other tracks. Now, each arm action isn't exclusive, it will simply arm a track without unarming the other ones. You must use the unarm action on the tracks you want when arming new ones.

    Edit 3 --> scene action
    if on scene 4 i tell a clip to launch scene 3 , it always launches scene 1 = because it doesnt remember the scene number
    once the clip actions are closed

    You're right, but I think this only happens when you close and open the project. Will also check this.

    Edit 4 ---> number of actions
    I don't know if it is wanted ? I can not add more than 2 actions in a clip

    You can add as much actions you want. Simply swipe down to see the ones that aren't being displayed.

    One thing I had seen and forgotten to tell you , little one : I always use "start recording on scene launch"
    When I open the app , even if already checked from last session/ doesnt work first : I have to simply touch the settings wheel " where it is already "on" , and close it . Then it works fine

    Will also check what is going on!

    Thanks for reporting these!

  • @xglax said:

    Hi :) !
    "Now, each arm action isn't exclusive" , makes sense and nicely done then , so cool !

    "You can add as much actions you want." , oh okay , with the visual I expected to see the action added without scrolling , experimenting with an iphone 6s i indeed needed to scroll thank you :)

  • @sinosoidal, @xglax Thanks for fixing the Apple Pencil editing, really essential for me as I do everything using the Pencil.
    I do, however still get these totally greyed out screens and it only happens to LK but I suspect that AUM has some part in it happening (?). I also got, and this has been going on for long hanged tones from almost any synth when stopping a track/session. I have to drag the synth to the side to disconnect and then back and the sound stops, might this also be an issue with AUM? I don't know as I only use LK in AUM.
    Do you want a video or do you know what I'm talking about? I mean the hanging sounds.
    I have yet to reproduce the greyed out screens with intention.

  • @Pxlhg said:
    @sinosoidal, @xglax Thanks for fixing the Apple Pencil editing, really essential for me as I do everything using the Pencil.
    I do, however still get these totally greyed out screens and it only happens to LK but I suspect that AUM has some part in it happening (?). I also got, and this has been going on for long hanged tones from almost any synth when stopping a track/session. I have to drag the synth to the side to disconnect and then back and the sound stops, might this also be an issue with AUM? I don't know as I only use LK in AUM.
    Do you want a video or do you know what I'm talking about? I mean the hanging sounds.
    I have yet to reproduce the greyed out screens with intention.

    Is anyone else having this kind of issues? What device and iOS version do you have?

  • @tahiche -> new LK beta (build 260) adds icon to clips that have actions.

    @paikan777 -> This new build also fixes the issues you had reported

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