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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @Gdub said:
    @branis
    Just tried again and it works fine
    Just realised I was hitting the stop button not the record arm button
    I really do need some new glasses
    Was trying this on iPhone 11, wasn’t until I was on my iPad Pro that I could see properly
    Wow
    Feel really embarrassed now
    Thanks

    I’m happy you got it working 👍

  • edited September 2021

    @sinosoidal With the 15 update I get this weird greyed out screens in AUM. I open LK do something and when I want to edit again it looks like this, happens all the time. iPad Pro 2021 iOS 15. LK, latest beta.

  • @Pxlhg said:
    @sinosoidal With the 15 update I get this weird greyed out screens in AUM. I open LK do something and when I want to edit again it looks like this, happens all the time. iPad Pro 2021 iOS 15. LK, latest beta.

    We need to try replicate. Is anyone else having this issue?

  • @sinosoidal said:

    @Pxlhg said:
    @sinosoidal With the 15 update I get this weird greyed out screens in AUM. I open LK do something and when I want to edit again it looks like this, happens all the time. iPad Pro 2021 iOS 15. LK, latest beta.

    We need to try replicate. Is anyone else having this issue?

    Thanks for the attention Nuno, yeah I'm having two quite long projects with LK as the main motor and this is eating me alive ;)

    Also wondering, as I made a new track and one of the projects have 10 scenes. I forgot to add the follow action while working on the new scenes and -- is there a way to navigate up and down as it is to the sides << | >> ? If not it would be an awesome addition. :smiley:

  • iPhone 11 iOS 15
    When I am on properties of a scene
    When I click to name the scene the cursor appears but the on-screen keyboard doesn’t, so I can’t type
    Sorry to complain

  • edited September 2021

    @Pxlhg said:
    is there a way to navigate up and down as it is to the sides << | >> ? If not it would be an awesome addition. :smiley:

    When you press the Shift button, left-right arrows turn to up-down arrows.
    You can also double-tap Shift to lock it (the button turns green).

  • @branis said:

    @Pxlhg said:
    is there a way to navigate up and down as it is to the sides << | >> ? If not it would be an awesome addition. :smiley:

    When you press the Shift button, left-right arrows turn to up-down arrows.
    You can also double-tap Shift to lock it (the button turns green).

    When you press/double tap shift, you can also tap on any clip to select it without toggle it, it’s not even necessarily needed to uses arrows.

  • @Janosax said:

    @branis said:

    @Pxlhg said:
    is there a way to navigate up and down as it is to the sides << | >> ? If not it would be an awesome addition. :smiley:

    When you press the Shift button, left-right arrows turn to up-down arrows.
    You can also double-tap Shift to lock it (the button turns green).

    When you press/double tap shift, you can also tap on any clip to select it without toggle it, it’s not even necessarily needed to uses arrows.

    Great tip, thanks

  • @branis said:

    @Pxlhg said:
    is there a way to navigate up and down as it is to the sides << | >> ? If not it would be an awesome addition. :smiley:

    When you press the Shift button, left-right arrows turn to up-down arrows.
    You can also double-tap Shift to lock it (the button turns green).

    Superb, thank you! Very clever @sinosoidal

  • New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    You can access it through the clip properties context menu.

    With these actions you can chain multiple messages when clip is triggered/playing/looping/stopped. The messages can be midi events or LK specific ones, like arming a track, muting a clip, etc.

    Hope you like, and feel free to give some feedback regarding this new feature =)

  • @xglax said:
    New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    You can access it through the clip properties context menu.

    With these actions you can chain multiple messages when clip is triggered/playing/looping/stopped. The messages can be midi events or LK specific ones, like arming a track, muting a clip, etc.

    Hope you like, and feel free to give some feedback regarding this new feature =)

    Wow! 🤟👏🙏👏 This is huuuge.

  • @xglax said:
    New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    You can access it through the clip properties context menu.

    With these actions you can chain multiple messages when clip is triggered/playing/looping/stopped. The messages can be midi events or LK specific ones, like arming a track, muting a clip, etc.

    Hope you like, and feel free to give some feedback regarding this new feature =)

    Nice!
    I’d love one small improvement: copying a clip could copy clip actions too.
    And another: an action for “load” that would trigger on project load (or when AU with saved state loads inside host) - this would allow to initialize LEDs for unsupported controllers.

  • @xglax said:
    New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    You can access it through the clip properties context menu.

    With these actions you can chain multiple messages when clip is triggered/playing/looping/stopped. The messages can be midi events or LK specific ones, like arming a track, muting a clip, etc.

    Hope you like, and feel free to give some feedback regarding this new feature =)

    Hi , been testing it a little :)
    very cool
    "Issues" found though since the purpose is multi action :)
    If the clip with action list is on track 2 which is armed
    If I tell the clip action to

    1 trigger / destination track 3 / action arm

    2 trigger / destination track 4 / action arm

    It only arms track 4 :)
    ( tried with double press shift which lets several tracks be armed but doesnt work either and would not be intuitive )

    May I have a reclamation here ? :) would it be possible to have a scene action too ? which would be = " play scene again " ?
    which could be done by the general ability = when we press general play ,and press it(play) again , that if relaunches whats playing in quantization of course :)

    Lov' !

  • @paikan777 said:
    May I have a reclamation here ? :) would it be possible to have a scene action too ? which would be = " play scene again " ?
    which could be done by the general ability = when we press general play ,and press it(play) again , that if relaunches whats playing in quantization of course :)

    Maybe I misunderstand you, but can't you already do that by pressing the scene?

  • @branis said:

    @paikan777 said:
    May I have a reclamation here ? :) would it be possible to have a scene action too ? which would be = " play scene again " ?
    which could be done by the general ability = when we press general play ,and press it(play) again , that if relaunches whats playing in quantization of course :)

    Maybe I misunderstand you, but can't you already do that by pressing the scene?

    Yes of course :)
    The idea here , is that : with record on scene launch option On /
    that touching/launching one clip with 2 actions list could both arm a track lets say track 4 , and relaunch the scene so that it records the clip on track 4 of that scene , with only one press , or pad since the real idea ( for my workflow ) would be to have a scene with only clips with action list , each clip being mapped to one pad :)

    So to be clearer , lets say track 3 is piano , 4 is violin
    I record my piano then with only one click/pad( clip) , i both arm track 4 and launch the scene , instead of two quick actions .
    In a live situation , it really makes a difference on both speed and precision :)

    What is your thought about it ? :)

  • @paikan777 said:

    @branis said:

    @paikan777 said:
    May I have a reclamation here ? :) would it be possible to have a scene action too ? which would be = " play scene again " ?
    which could be done by the general ability = when we press general play ,and press it(play) again , that if relaunches whats playing in quantization of course :)

    Maybe I misunderstand you, but can't you already do that by pressing the scene?

    Yes of course :)
    The idea here , is that : with record on scene launch option On /
    that touching/launching one clip with 2 actions list could both arm a track lets say track 4 , and relaunch the scene so that it records the clip on track 4 of that scene , with only one press , or pad since the real idea ( for my workflow ) would be to have a scene with only clips with action list , each clip being mapped to one pad :)

    So to be clearer , lets say track 3 is piano , 4 is violin
    I record my piano then with only one click/pad( clip) , i both arm track 4 and launch the scene , instead of two quick actions .
    In a live situation , it really makes a difference on both speed and precision :)

    What is your thought about it ? :)

    Oh, I see. For some reason I thought you were talking about scene actions :)
    I don't use LK that way so I don't currently have an opinion about it. I'm just thinking, if a scene doesn't have a scene action, it will loop anyway. I'm sure I'm missing something since, as I said, I don't work that way, I'm just trying to figure out if what you need is already possible

  • Oh, I see. For some reason I thought you were talking about scene actions :)
    I don't use LK that way so I don't currently have an opinion about it. I'm just thinking, if a scene doesn't have a scene action, it will loop anyway. I'm sure I'm missing something since, as I said, I don't work that way, I'm just trying to figure out if what you need is already possible

    Yes le scene will loop , but in "my" scenario :) , the fact to retrigger the scene records the clip since in option "start recording on scene launch " in On ;)
    Of course manually arm a track and (re)trigger the scene works really fine ! :) = two actions
    Now here the point is clip actions that put several actions in one clip to have one instant action instead of cliking several things :)
    So having a scene action in an action clip = retrigger current playing scene would be great :)
    Since clicking one clip would : 1/ arm a track 2/ relaunch the current scene resulting in recording a new clip in a new track on the same scene with one clip/ button :)

  • edited September 2021

    :) ( sorry wrote a not so interesting comment and can't erase so voila :) )

  • @sinosoidal Latest beta removed Apple Pencil support when editing notes. This is true for both types of Apple Pencils as I tested on my iPad Air 3 and the new iPad Pro 2021. Must be a mistake right? I can't get my fat fingers to editing notes :D
    To be clear: the pen(s) are working opening clips and navigating the interface what ever, just not editing notes.

  • @Pxlhg said:
    @sinosoidal Latest beta removed Apple Pencil support when editing notes. This is true for both types of Apple Pencils as I tested on my iPad Air 3 and the new iPad Pro 2021. Must be a mistake right? I can't get my fat fingers to editing notes :D
    To be clear: the pen(s) are working opening clips and navigating the interface what ever, just not editing notes.

    We have been updating our toolchains. Something got wrong. Thanks for letting us know.

  • I did not follow all the new features of LK for some months although I’m using it all the time but in a rather traditional way. I must say I tried to figure out the new clip actions and I don‘t understand how to use them. In my opinion the missing manual becomes more and more a problem since LK‘s features grow constantly (which is great). All the existing YouTube tutorials seem to be outdated, too.

  • edited October 2021

    ,

    @xglax said:
    New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    Hope you like, and feel free to give some feedback regarding this new feature =)

    Hi :)
    If I may , would it not be more interesting to have midi note actions instead of clip actions ?
    since a pad on a midi controller is a midi note with a midi channel + velocity 127
    This is how scripts work for midi controllers :)
    a midi note = one/several action(s)
    Or maybe add it in settings = "note actions" , would be the same presentation and fonctionality as clip actions but with chosen midi notes ?

    What do you think dear friends ?

  • @paikan777 said:
    ,

    @xglax said:
    New LK beta (1.11.4, build 258) adds clip actions, as requested by some of you.

    Hope you like, and feel free to give some feedback regarding this new feature =)

    Hi :)
    If I may , would it not be more interesting to have midi note actions instead of clip actions ?
    since a pad on a midi controller is a midi note with a midi channel + velocity 127
    This is how scripts work for midi controllers :)
    a midi note = one/several action(s)
    Or maybe add it in settings = "note actions" , would be the same presentation and fonctionality as clip actions but with chosen midi notes ?

    What do you think dear friends ?

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

  • I just started playing with clip actions. Looking great and very useful.
    One little request/feature … it’d be nice to have a little indicator to show that a Clip has actions applied. Right now there’s no way of knowing until you open the popup and it could get confusing to know what’s doing what. Maybe a little colored dot or some visual clue?.
    Good work 👍!!

  • edited October 2021

    @tahiche said:

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    Well :)
    on any launchpad by novation each pad and button is assigned to a midi note that triggers an action :)
    In most scripts of ableton live , same thing

    I do believe that Novation and All midi controllers and Live programmers know their job very well :)

    Anyway , with a midi note a midi channel is linked so if a keyboard plays with channel 1 , a midi controller , that does send midi notes for actions , is simply set on another midi channel

  • edited October 2021

    @paikan777 said:

    @tahiche said:

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    Well :)
    on any launchpad by novation each pad and button is assigned to a midi note that triggers an action :)
    In most scripts of ableton live , same thing

    I do believe that Novation and All midi controllers and Live programmers know their job very well :)

    Anyway , with a midi note a midi channel is linked so if a keyboard plays with channel 1 , a midi controller , that does send midi notes for actions , is simply set on another midi channel

    It’s obviously just my opinion. You mention pads, midi controllers… a pad is not a note. Yes, it can send a note, but also a Cc or program change… A pad is, like a clip, a more abstract interface, It’s not the same as assigning actions directly to a note, which if I’m not mistaken is what you were proposing.
    Take LK controller module, you can program a pad to trigger a midi note and then in AUM do all kind of things responding to that note… but you’re not adding actions to a note, you’re listening to the note. The note is still just a note. The end result might be basically the same but to me this separation is important.

  • @tahiche said:

    @paikan777 said:

    @tahiche said:

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
    You can always set a note to trigger a clip which in turn más actions…

    Well :)
    on any launchpad by novation each pad and button is assigned to a midi note that triggers an action :)
    In most scripts of ableton live , same thing

    I do believe that Novation and All midi controllers and Live programmers know their job very well :)

    Anyway , with a midi note a midi channel is linked so if a keyboard plays with channel 1 , a midi controller , that does send midi notes for actions , is simply set on another midi channel

    It’s obviously just my opinion. You mention pads, midi controllers… a pad is not a note. Yes, it can send a note, but also a Cc or program change… A pad is, like a clip, a more abstract interface, It’s not the same as assigning actions directly to a note, which if I’m not mistaken is what you were proposing.
    Take LK controller module, you can program a pad to trigger a midi note and then in AUM do all kind of things responding to that note… but you’re not adding actions to a note, you’re listening to the note. The note is still just a note. The end result might be basically the same but to me this separation is important.

    Its ok , i asked for opinions thank you for giving yours .
    A pad can indeed also send CC or PC
    Here I asked for a midi note to send actions , it could also be CC's of course . I prefer personnaly midi notes since you can send them with both midi controller and/or a little extra midi keyboard , or some notes on your midi keyboard if you have no midi pads controller
    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    Personnaly I use a launchpad mini mk3 with my ipad or iphone to send actions , and I do prefer having visually on the ipad screen place only for clips I want to record Live and drum clips , only the song itself :)

  • @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

  • @tahiche said:
    @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

    That looks awesome. Bit of an odd one but can you define an action to take when a clip starts recording? I see "Triggered" and "Playing" are options.

  • @tahiche said:
    @paikan777

    In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally

    Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
    Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big :)

    You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
    The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.

    Wow looking forward to having a play with this. LK is becoming an absolute beast!

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