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Comments
To me a note is a note. Yes, you can use it to trigger whatever, but it’s a note… Whereas a clip is a container, a more abstract figure. So imo the right place to assign actions is a clip, not (never) notes.
You can always set a note to trigger a clip which in turn más actions…
I just started playing with clip actions. Looking great and very useful.
One little request/feature … it’d be nice to have a little indicator to show that a Clip has actions applied. Right now there’s no way of knowing until you open the popup and it could get confusing to know what’s doing what. Maybe a little colored dot or some visual clue?.
Good work 👍!!
Well

on any launchpad by novation each pad and button is assigned to a midi note that triggers an action
In most scripts of ableton live , same thing
I do believe that Novation and All midi controllers and Live programmers know their job very well
Anyway , with a midi note a midi channel is linked so if a keyboard plays with channel 1 , a midi controller , that does send midi notes for actions , is simply set on another midi channel
It’s obviously just my opinion. You mention pads, midi controllers… a pad is not a note. Yes, it can send a note, but also a Cc or program change… A pad is, like a clip, a more abstract interface, It’s not the same as assigning actions directly to a note, which if I’m not mistaken is what you were proposing.
Take LK controller module, you can program a pad to trigger a midi note and then in AUM do all kind of things responding to that note… but you’re not adding actions to a note, you’re listening to the note. The note is still just a note. The end result might be basically the same but to me this separation is important.
Its ok , i asked for opinions thank you for giving yours .
A pad can indeed also send CC or PC
Here I asked for a midi note to send actions , it could also be CC's of course . I prefer personnaly midi notes since you can send them with both midi controller and/or a little extra midi keyboard , or some notes on your midi keyboard if you have no midi pads controller
In clyphx pro in ableton , you can assign midi notes to a list of actions , which is so very used And useful , depending on the workflow naturally
Now , why would it be more interesting for many persons to have midi notes sending actions instead of clips ?
Because if actions are sent by clips , and you have lets say ten multi actions for your workflow , you will need to have for exemple an entire scene with 10 clips only for these actions , and the screen of an ipad is not that big
Personnaly I use a launchpad mini mk3 with my ipad or iphone to send actions , and I do prefer having visually on the ipad screen place only for clips I want to record Live and drum clips , only the song itself
@paikan777
You might have missed it, but a huge point about the new clip actions is that you can chain them. You can do all those ten actions from a single clip.
The way I intend to use it is have noteless clips that can just do actions as an alternative to scenes that require more work.
That looks awesome. Bit of an odd one but can you define an action to take when a clip starts recording? I see "Triggered" and "Playing" are options.
Wow looking forward to having a play with this. LK is becoming an absolute beast!
Note actions seems a bit farfetched. Also I could only see midi note actions feasible if there was some kind of global place for it, and not defined as a per note setting. That seems the idea behind ClyphX. It also seems something that only 10% or less of Ableton Live users use. LK is not a scripting engine. We want to design LK in a way it is usefull for 90% of the users. We also want to make it intuitive to use.
Right now I'm not the best person to opinitate about clip actions as I'm not actively making music with LK, so I don't feel the need by myself. This is something that I will try to change in the next couple of months as I'm taking software development tools out of home and replacing them for music making machines and equipment.
Therefore we rely in our users feedback to develop this kind of features. We want to make sure this features are really useful for most of the users. I think this beta will take a while longer so you can try it out and provide us important feedback.
Sorry to be a pain
How do I get to the clip actions menu ?
Or is this bit still in beta ?
Hi
, well no i have not missed it , idea is/ well , was , each note or here separate clip would have been specific multi actions
exemple : G-2 = mute drums , mute bass / so that all Other Instruments would play without drum and bass
G#-2 = unmute drums , unmute bass
Well as usually big thank you for all your team beautiful work .
You are so very right , keep it intuitive , and for majority use naturally
This is the way !
I am grateful and really think / thought
it would have been great for everyone and an easy add since clip actions was already made
Only positive thinking and sharing here
Thank you all for the feedbacks
Lov"
I may have found a small bug on Controller. The channel shown in the assignment popup is one number higher than the actual channel.
See the screenshot below:
On the same note the LENGTH count for clips shows a bit wrong. This screenshot was really weird but usually it seem to add instead of subtract as in 1 - 9 shows 10 instead of 8. Where this 12 comes from, I do not know, there are no forgotten notes after the loop, I checked.

I think this was fixed in the most recent update
It is that so, no.

Sorry, I’ve just looked closer at your screenshot. The 12 is the amount of bars that exist in your piano roll, regardless of how many notes are there. I think the loop end is 9 as in ‘ends at the start of bar 9’. That confused me slightly when I first saw it tbh, but I’m used to it now.
All I know is that it used to say the loop length correctly so yes it's a bit confusing.
There’s no specific “recording” status but I’m guessing a “recording” message would be sent when track is armed + trigger.
There’s some cool fiddling possibilities. For example using the “loop” State of the action you can make it so a clip only loops when another is… or the opposite you could probably make “exclusive” clips where if you trigger one the other stops… Chained actions are something I’ve been wanting for a long time, really opens up possibilities. Also for randomizing states, and as alternative for scenes where it’s about muting/unmuting… In my “mind flow “ scenes are song parts, but variations like muting or adding some variations (not melody related) belong elsewhere, and these action clips are perfect for that. Also for performing live, like soloing bass+drums or adding a filter, these clips can act sort of like the “scene slider” in Drambo where you are on the same pattern but you perform sound tweaking.
Sounds pretty flexible. Look forward to trying it out, thanks!
Is there any way to copy paste notes from one clip into another. Seems like a simple thing but I seem only to be able to move or delete not copy and paste. Maybe I am missing something?
No, but that would be neat. As a workaround what you could do is set the clip with notes you want to copy as a background clip to use it as a reference while you draw the same notes to the other clip.
Hi
Okay , I now focus on testing clip actions only
I set an action clip to a clip on track 1 , with 2 actions :
1 : trigger / track 4 / action = arm , it arms well track 4
2 : trigger / clip / track 4 / clip 1 / action = trigger ( clip on same scene simply )
Should it not record that clip ? for now the second action does nothing
Maybe I am missing smth i dont know , tried with "play" instead of trigger too
Lov'
I think what you're sort of explaining are like step conditions, as what the Elektron machines do, and Drambo. Some sort of module that can do that could be a possible addition as a new iap module perhaps!
Did you have the master arm engaged? You have to have both the master arm and track arm engaged in order to record.
Yes , of course

To be clear I am talking about new clip actions in beta
I just tried and I think you’re right. It should record the Clip. Seems to work when a clip already exists but doesn’t create a clip if it doesn’t. If you can select “clip 4” even if it doesn’t “exist” yet, you should be able to crate and record into it. (See pic)
You should maybe send beta feedback about this. Seems to me like an important one.
BTW I also sent a comment asking for some visual hint that there’s clip actions in a clip, take the pic above, you can’t see which one has clip actions applied until you check the popup.
You're right, we've already spotted the problem. A fix will be out in the next beta!
Nice thank you Xglax
I don't think it is wanted , with clip actions you can trigger several clips on the same track
Thought maybe you should know
I think I've just found another small bug. I have a scene which is 8 bars long, but it's playing for 8 bars + 1 beat before moving onto the next scene.
Is this bug happening with scene follow actions? I just make a test with an 8 bar scene, and the next one was triggered at the end of the 8th bar without adding any beat.