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Comments
I love this feature!. I can’t stand doing drums on a piano roll. This might be one but doesn’t feel like it.
Here’s my proposition:
Extra freaky points... if it’s as simple as a json like the above. It’d be really cool if you could add your own layouts, which you could then share. It’d probably save you a lot of time!.
Cheers!
@sinosoidal
VADrumSM midi mapping:
Bass Drum = midi note 36
Rim Shot / Claves = midi note 37
Snare Drum = midi note 38
Hand Clap / Maracas = midi note 39
Bass Drum 2 = midi note 40
Low Tom 2 = midi note 41
Closed HiHat = midi note 42
Tom 2 = midi note 43
High Tom 2 = midi note 44
Tom / Low Conga = midi note 45
Open HiHat = midi note 46
Tom / Mid Conga = midi note 47
Tom / High Conga = midi note 48
Cymbal = midi note 49
Cowbell = midi note 50
Snare Drum 2 = midi note 51
You are a programmer. You know that adding the ability to the user customize something via user interface is a tediuous task for the programmer. But we will eventually find a smart solution that anyone can use with the least effort!
The problem with using clip parameter automation is that sometimes you need to send the data before the first beat of the bar. For example the Digitakt will receive a program change then change the pattern at the next pattern boundary. The way to get around this in ableton is trigger dummy clips in gate mode with loop off so the clip is launched immediately rather than waiting for the start of the next bar. Is it easy enough to add a gate mode in the clip properties?
I think that GM map is a bit specific to the DrumDrops app. Here is the standard one
It is specific to DrumDrops, yeah. They have a few different mappings for different host software, e.g. Addictive, BFD, iMap, Slate but I thought I would choose the one labelled GM for inclusion here. I don’t quite know why they called it GM as it isn’t a straight GM map.
Here is the GM map from the link above:
"General MIDI": {
"35": "Acoustic Bass Drum",
"36": "Bass Drum 1",
"37": "Side Stick",
"38": "Acoustic Snare",
"39": "Hand Clap",
"40": "Electric Snare",
"41": "Low Floor Tom",
"42": "Closed Hi Hat",
"43": "High Floor Tom",
"44": "Pedal Hi-Hat",
"45": "Low Tom",
"46": "Open Hi-Hat",
"47": "Low-Mid Tom",
"48": "Hi Mid Tom",
"49": "Crash Cymbal 1",
"50": "High Tom",
"51": "Ride Cymbal 1",
"52": "Chinese Cymbal",
"53": "Ride Bell",
"54": "Tambourine",
"55": "Splash Cymbal",
"56": "Cowbell",
"57": "Crash Cymbal 2",
"58": "Vibraslap",
"59": "Ride Cymbal 2",
"60": "Hi Bongo",
"61": "Low Bongo",
"62": "Mute Hi Conga",
"63": "Open Hi Conga",
"64": "Low Conga",
"65": "High Timbale",
"66": "Low Timbale",
"67": "High Agogo",
"68": "Low Agogo",
"69": "Cabasa",
"70": "Maracas",
"71": "Short Whistle",
"72": "Long Whistle",
"73": "Short Guiro",
"74": "Long Guiro",
"75": "Claves",
"76": "Hi Wood Block",
"77": "Low Wood Block",
"78": "Mute Cuica",
"79": "Open Cuica",
"80": "Mute Triangle",
"81": "Open Triangle"
}
The problem with the GM map is that it’s super long, IMO it wouldn’t feel good to work with. You’d loose the really cool aspects of big note areas, it’d look more like a piano roll. I’d skip everything starting with Vibraslap. Sorry to all the vibraslap lovers!. “Cuica” heavy users will also hate me for proposing this, and they’re legion!. 🙃
In case I wasn’t clear, I meant loading a json file into LK describing a mapping, not being able to produce or edit a JSON file. Like @branis could just save the json he posted above and share it. Sort of like Mozaic patches that you can share and load, just plain json.
As promised: Here are the mappings that i personaly checked
And this is the list of mappings that were supplied by others to be included in my Mozaic script - The script remapped from the XoX source, so not all sounds of the destinations may be captured. But the list may serve as a base to enhance for additional sounds and better naming:
Thank you very much for sharing those! If you want to join the beta testing send me a pvt message with your email. Thx!
@_ki Regarding Fractalbits...
It uses the whole keyboard range to map out the sounds in different octaves.
Try it, some of the sounds take a totally different character in the other octaves.
Also if you go into the settings '...' of the app and set it to 'Keyboard Height:3' you can access 3 octaves at once
That was quick 😊
I will just include some of the mapping @_ki sent and make another build
I made/tested two more mappings of plugins:
Probably i didn’t have these plugins when i last updated my re-mapping script - i‘ll add them in a minor update.
@Samu I noticed that Fractal Bits maps the whole range, but choose the 12 pads that give a visual feedback. I didn‘t know about the 3 octave settings. That seems very convenient - thanks a lot for the info
Patterning is IIA, no AUV3. Would be nice if it was.
Would be great to have EG Pulse, GR-16 and beathawk.
I’ll see if I can figure out the note codes when I get some time.
Thanks for posting this. I posted the same question a few pages ago but haven’t used ableton so didn’t know there was a ‘best practice’ workaround.
Dunno about gate mode in LK, but sounds like a good addition if it isn’t there already.
For EG Pulse, can use Elliot Garage Drums mapping for first 8 pads.
Loving this new update with the drum maps, and note folding. Haven't used LK in a bit, but will be using more.
I may have missed this, but is there a way to do step recording for the piano roll, so each note is recorded incrementally without transport running?
Totally missed that. It's almost like a new app now. Thanks!
Thanks, for the EG Pulse tip. Agreed, the drum maps are genius. So simple but so useful. I was sequencing using the build in sequencer in EG Pulse or whatever and recording that midi into LK then sorting it out to the right notes... bit of a workflow killer but not any more!
I just tried the MV08 map and pitched it through mfxPitch first and got it to detect all 16 pads on EGpulse. I have the \MPC pad layout\ setting on in EG.
😂 Atom update isn’t released yet, but there is a video showing it out in the wild now (blurred) in AUM and it looks amazing! BTW LK midi learn is great!
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@sinosoidal beta 195 (197): Drum maps are a brilliantly useful addition, no double notes happening (from a Launchpad X in my case) and record quantisation back sounding like I can play in time, great work, thank you.
Thanks for your feedback. Version 1.9.5 is already on the store.
due to latest updates suggest add option generate drum events and melodies limited by keyboard and fold notes layouts
MV08 works as it is for for GR-16 too. I’ll try and find one that does just the bottom 8 pads on GR-16 as that’s where the drums are by default.
Anyone know how to do Pure Acid’s drums? It just plays the 303 sound.
@sinosoidal awesome work on the drum maps - mini gamechanger for me!
I’ve been working on trying to complete a song just using LK in AUM and it’s coming together. Are there plans to improve automation? It’s great that it’s there, but very fiddly at the moment. Would be good if you could make the automation bit full height and have some ‘node tools’ that work on automation nodes to easily move them around and do curves etc. One of the most difficult things I find is to put a node at the very start of a clip. Not impossible but fiddly.
Pure Acid drums are on midi channel 10
Automation curves for midi cc would be epic for smoother modulation. With the AUM's new midi mapping update, this is already making a huge difference in how I do things.