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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @auxmux said:
    @sinosoidal Looks like it's iOS 13.6 specifically. I haven't updated my primary iPad yet, and it's not working there. I tried it on another iPad which still has 13.1 and it's fine.

    So odd, but not a big problem though, I'll be upgrading my iOS soon, but surprised it's working on an older version.

    Are you sure it has the latest LK?

  • @espiegel123 said:

    @auxmux said:
    @sinosoidal Looks like it's iOS 13.6 specifically. I haven't updated my primary iPad yet, and it's not working there. I tried it on another iPad which still has 13.1 and it's fine.

    So odd, but not a big problem though, I'll be upgrading my iOS soon, but surprised it's working on an older version.

    Are you sure it has the latest LK?

    Yes, I tried latest from store and testflight, same issue on 13.6. Fine on 13.1. I'm sure it's fine on 14 since most everyone has it now.

  • @auxmux said:

    @espiegel123 said:

    @auxmux said:
    @sinosoidal Looks like it's iOS 13.6 specifically. I haven't updated my primary iPad yet, and it's not working there. I tried it on another iPad which still has 13.1 and it's fine.

    So odd, but not a big problem though, I'll be upgrading my iOS soon, but surprised it's working on an older version.

    Are you sure it has the latest LK?

    Yes, I tried latest from store and testflight, same issue on 13.6. Fine on 13.1. I'm sure it's fine on 14 since most everyone has it now.

    Weird. It’s fine on 13.7.

  • @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

  • Updated... Thanks

  • edited February 2021

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

  • @sinosoidal said:

    @auwerk said:
    Hello, @sinosoidal !
    Can we have an option to send midi message (note-on will be good I think) when clip is triggered? This can be used to trigger AUM FilePlayer nodes or whatever else. Note message can be sent from piano roll currently, but it’s bound to track’s midi channel. If we could specify channel for triggers globally in LK settings (“send clip triggers on channel X”) and use notes assigned with midi learn for clips, that could be neat.

    Why don't you clip parameter automation for this purpose?

    I would be interested in this feature as well. Would save time setting up automation.
    (After update today I can trigger clips btw.)

  • edited February 2021

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Just to be sure, you have 2 instances of LK loaded in AUM ? It is not possible to do with only one instance

    [edit] in fact I have seen that there is also “clip triggers” in AUM and it is possible to have only one instance of LK when using these triggers. Cool trick, thank you

  • @cuscolima said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Just to be sure, you have 2 instances of LK loaded in AUM ? It is not possible to do with only one instance

    [edit] in fact I have seen that there is also “clip triggers” in AUM and it is possible to have only one instance of LK when using these triggers. Cool trick, thank you

    Great :)
    Yeah I've only just seen these AU parameters, very useful. I think this is also the first time I've seen AU parameters which appear dynamically which is great.

  • DigiStix
    Starting at C2.

  • @cuscolima said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Just to be sure, you have 2 instances of LK loaded in AUM ? It is not possible to do with only one instance

    [edit] in fact I have seen that there is also “clip triggers” in AUM and it is possible to have only one instance of LK when using these triggers. Cool trick, thank you

    Yep one instance. Neat isn’t it!

    @Carnbot said:

    @cuscolima said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Just to be sure, you have 2 instances of LK loaded in AUM ? It is not possible to do with only one instance

    [edit] in fact I have seen that there is also “clip triggers” in AUM and it is possible to have only one instance of LK when using these triggers. Cool trick, thank you

    Great :)
    Yeah I've only just seen these AU parameters, very useful. I think this is also the first time I've seen AU parameters which appear dynamically which is great.

    Same here! I was impressed by that

  • @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

  • @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    I’m gonna try and make a whole song this way. I see no reason why you can’t, especially as it’s split into scenes if anything it’s more manageable. Who knows though - I’m used to traditional timeline type daws so this feels like new territory.

  • @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    I’m gonna try and make a whole song this way. I see no reason why you can’t, especially as it’s split into scenes if anything it’s more manageable. Who knows though - I’m used to traditional timeline type daws so this feels like new territory.

    I did a whole song with LK but I was switching scenes manually. I’m trying to avoid linear daws on the iPad. I don’t feel like there’s a proper, good one, they don’t feel right or natural with your fingers. It’s like they’ve all been ported from desktop and are meant to be used with a mouse.

  • edited February 2021

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    @tahiche said:

    @gregsmith said:

    @tahiche said:

    @gregsmith said:

    @gregsmith said:

    @Carnbot said:

    @gregsmith said:

    1. I was expecting to have follow actions to move to next scene as well as next clip. Is this a thing in ableton?

    Yes this would be most welcome :) you'd think scene follow actions would be in Ableton Live, but it isn't yet although it's been requested for years, but is finally coming in Live 11.
    But there are workarounds and plugins which do it like that yeah.

    Thanks for the reply. I’ll post here if I get the scene switching working

    Ok it works great! I had to use notes instead of cc’s as even a 0 value cc node would trigger the scene change.

    So my setup for now is to have all my ‘loop’ clips setup as normal then an extra track set to channel 16 with longer dummy clips that contain more gradual automations and scene trigger notes.

    It’s a slight faff to setup the midi routing especially as you can’t use the new parameter mapping trick in AUM, but it works fine for now.

    Would you mind explaining this @gregsmith?. Are you automating scene triggers?.
    Doing that you could actually do a song mode if you trigger LK send to itself. Is that what you’re doing?. I tested and it works but it’s hard to midi learn the scene trigger param.

    Yep I’m automating scene triggers from an LK dummy clip, to AUM midi control, back to LK. The scene triggers are exposed parameters so you just do it the normal AUM way. You’re right, midi learn is impossible.

    I just set the dummy clip track to midi channel 16, then set the midi triggers as below:

    This makes C3 trigger scene 1, C#3 trigger scene 2, D3 trigger scene 3 etc...

    Make sure LK is routed into midi control in AUM too - I always forget that step.

    I couldn’t get it to work with cc’s as it just triggered it continually but I may have been doing something daft. Maybe we can use program change?

    It works well anyway but hopefully @sinosoidal can add scene triggers follow actions to save all this faff 😉

    Now I get it!. I was missing the AUM au parameters bit. It does make it a lot easier.
    This is interesting, Are you sequencing the whole song or just some pattern changes?. I can see how doing the whole song would greet you for noodling with fx, volumes, some sauce and little details... Is it ok to work with such a long timeline?. Nice! 👍

    I’m gonna try and make a whole song this way. I see no reason why you can’t, especially as it’s split into scenes if anything it’s more manageable. Who knows though - I’m used to traditional timeline type daws so this feels like new territory.

    I did a whole song with LK but I was switching scenes manually. I’m trying to qavoid linear daws on the iPad. I don’t feel like there’s a proper, good one, they don’t feel right or natural with your fingers. It’s like they’ve all been ported from desktop and are meant to be used with a mouse.

    I don’t mind ‘normal’ daws - just found each one on iOS was missing something important. AUM with Audiobus and Xequence was the first setup I found where I could do basically anything I wanted. But then LK comes along and removes the need for Audiobus and Xequence whilst creating an ableton type experience within AUM. Too good to ignore!

    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

  • @gregsmith said:
    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

    What is stems?

  • @sinosoidal said:

    @gregsmith said:
    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

    What is stems?

    As in each track bounced to audio - so AUM and LK is my recording studio where I arrange the song then I record each track to a wav ‘stem’ and import into cubasis 3 for mixing/mastering. Technically you could do all of this in AUM but I like to separate the 2 stages.

    Now if LK had audio clips that might change things 😉

  • @sinosoidal > @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

    What is stems?

    As in each track bounced to audio - so AUM and LK is my recording studio where I arrange the song then I record each track to a wav ‘stem’ and import into cubasis 3 for mixing/mastering. Technically you could do all of this in AUM but I like to separate the 2 stages.

    Now if LK had audio clips that might change things 😉

    A workaround for audio clips would be to load audio clips in EG Pulse and trigger them from LK. Nice thing about EG Pulse is that it has multiple outputs

  • edited February 2021

    @fattigman said:
    @sinosoidal > @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

    What is stems?

    As in each track bounced to audio - so AUM and LK is my recording studio where I arrange the song then I record each track to a wav ‘stem’ and import into cubasis 3 for mixing/mastering. Technically you could do all of this in AUM but I like to separate the 2 stages.

    Now if LK had audio clips that might change things 😉

    A workaround for audio clips would be to load audio clips in EG Pulse and trigger them from LK. Nice thing about EG Pulse is that it has multiple outputs

    Yeah I do that with pulse and segments a bit tbf.

    You’d probably run out of memory allocation using pulse for a whole tracks worth of stems, although I guess you could do an instance per scene. That way you could replace midi track in LK with one that simple triggers a pulse pad.

    Interesting...

  • edited February 2021

    @gregsmith said:

    @fattigman said:
    @sinosoidal > @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    I still use Cubasis for mixing and mastering as I find it excellent once working with stems.

    What is stems?

    As in each track bounced to audio - so AUM and LK is my recording studio where I arrange the song then I record each track to a wav ‘stem’ and import into cubasis 3 for mixing/mastering. Technically you could do all of this in AUM but I like to separate the 2 stages.

    Now if LK had audio clips that might change things 😉

    A workaround for audio clips would be to load audio clips in EG Pulse and trigger them from LK. Nice thing about EG Pulse is that it has multiple outputs

    Yeah I do that with pulse and segments a bit tbf.

    You’d probably run out of memory allocation using pulse for a whole tracks worth of stems, although I guess you could do an instance per scene. That way you could replace midi track in LK with one that simple triggers a pulse pad.

    Interesting...

    I do this with Drambo. It’s a bit overkill but ultimately it’s the only one that I found to be stable. Recently tried it with Enso but I needed 8 instances and kept crashing. I talk about options and problems of AUM-LK-Audio Here
    It’s not LK’s fault in any way, it’s just that there’s a big void in auv3 audio clip/stem/loopers/players. This would certainly be a huge project for LK, and I’m not sure how much demand there is. Must be that iOS musicians don’t do audio that much, to me it’s basic.

    Now if LK had audio clips that might change things 😉

    I’d trade my car for an LK audio looper!. It’s not a really nice car and it’s actually my wife’s, but she’d understand.

  • @sinosoidal said:

    @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    @sinosoidal awesome work on the drum maps - mini gamechanger for me!
    I’ve been working on trying to complete a song just using LK in AUM and it’s coming together. Are there plans to improve automation? It’s great that it’s there, but very fiddly at the moment. Would be good if you could make the automation bit full height and have some ‘node tools’ that work on automation nodes to easily move them around and do curves etc. One of the most difficult things I find is to put a node at the very start of a clip. Not impossible but fiddly.

    If I remember, you are using a phone. Can you please do a video where you stumble on the problems you mention while trying to do something for real? We would love to see in realtime the problems you are facing, so we can work on a solution. You can upload a video to youtube and share a private link with us. Thanks!

    In the vid below it actually looks easier than it is cos I’ve been practicing. It’s quite hard to grab that little red square and place it all the way off to the left, then try moving it up and down whilst reading the value it has.
    Definitely not impossible, but tricky. And I still don’t know how I hit that tiny plus symbol!

    I use iPad too but sometimes I just wanna mess on my phone.

    Hope that helps. I don’t really know what would make it better. If you could select nodes with a lasso like notes then move them with a separate scroller like we discussed before, that would probably help?

    We will see what we can do. No promises! :blush:

    I like the way automation is handled in FL Studio Mobile.

    First of all, you can edit in full screen.

    When you move an automation point you get these nice X/Y reference lines so it's easy to see the exact position of the point you're moving. See example below:

    When you select some automation points, you get the same X/Y reference lines for the top/left and bottom/right points.

    The big white dot is for stretching the selected points and you can move the selected points by dragging anywhere in the selection square. See example below:

    Maybe this could be used as inspiration for editing automation in LK?

  • @tahiche said:
    I’d trade my car for an LK audio looper!. It’s not a really nice car and it’s actually my wife’s, but she’d understand.

    :lol:

  • About a month ago, might be buried in this post
    Someone posted a template with LK and egpulse to deal with audio loops
    I use it. It’s great as you can place large loops in pulse and activate them from LK
    Am out today, but if I get a chance will try and post the template

  • Speaking of automation...... is there a way to copy and paste automations???? That would be so great and a time saver.

  • @sinosoidal hi! is there an update for ubridge? Im on live11.b27 and LK remote script is not recognized. afaik its related to the phyton v3 update. is there smth I should do -code translation maybe-?

  • @cazel said:
    @sinosoidal hi! is there an update for ubridge? Im on live11.b27 and LK remote script is not recognized. afaik its related to the phyton v3 update. is there smth I should do -code translation maybe-?

    Not yet. We are working on. Next update will be focused on that. Send me a pvt message if you want to join the beta testing. Thx!

  • Any chance of getting multiTrack midi import.. split on to separate tracks?

  • @RajahP said:
    Any chance of getting multiTrack midi import.. split on to separate tracks?

    Yes! That's on our queue. Should be available soon.

  • @sinosoidal said:

    @RajahP said:
    Any chance of getting multiTrack midi import.. split on to separate tracks?

    Yes! That's on our queue. Should be available soon.

    Beautiful... Thanks..

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