Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

16566687071130

Comments

  • edited February 2021

    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

  • @wim said:

    @Polyphonix said:
    I agree with @Wim that this feature should definitely be optional, it should be possible to be switched off and then there is no mess when several (non chord) notes are selected. Also the notes should only sound when moved, not during selection. But these are common features of modern piano rolls, so no unusual new claims at this point. 😉

    Can you point out a few of these modern piano rolls that have these features? If I have any of them I would like to understand how they work when moving several notes.

    Off the top of my head, Ableton, Gadget, Groovebox initially had it. For me, I don’t care so much that sound plays “on move,” but would be nice if when when adding a note to grid it plays (before Playhead hits the note). This way you can rapidly get idea down when controller isn’t around.

  • @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow! Listening to that I can feel the journey you went on whilst making the track.

    Something like this would be far easier in cubasis or something surely, but it’s not about always about easy is it! I can imagine loopy pro will be all over this sort of thing.

    I just wonder if LK or loopy will be the ‘master launcher’ or if you’ll have them both open on screen next to each other.

  • edited February 2021

    @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow, this is incredible! We feel very proud seeing LK orchestrating all this. Just for the amount of work that is required to set up all this, having audio clips in LK would be an obvious improvements to this workflow.... :wink:

    We will share this on our social media! :wink:

    Thanks for your kind words! :blush:

  • edited February 2021

    @gregsmith said:

    @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow! Listening to that I can feel the journey you went on whilst making the track.

    @sinosoidal the amount of work that is required to set up all this, having audio clips in LK would be an obvious improvements to this workflow....

    Yes, a lot of tedious work to set up the samplers, import the samples, bind notes in LK to samplers. There’s also a slight “out of sync” at times (my playing timing will be unjustly blamed 😬). Samplers are not made for this. It really is not worth it to do these kind of pieces without a clip launcher, but I’m stubborn and probably geeky masochistic. I didn’t say before but the clip recording is not as bad as the performance side. I use Zenbeats to record the clips. It’s got a good clip mode and I sync it to AUM via Ableton Link. So I get the “audio clip” workflow. Sadly you can’t output Zenbeats to AUM, it doesn’t have Audiobus. But that clearly gives me an indication of what’s missing in terms of audio clips in auv3.

    Something like this would be far easier in cubasis or something surely, but it’s not about always about easy is it! I can imagine loopy pro will be all over this sort of thing.

    In a linear DAW like Cubasis it wouldn’t have been, that’s basically the point. The mindset is completely different in linear vs clips. I hadn’t worked with clips until I switched to the iPad and there’s no going back. It’s so much more fun and liberating. Linear makes all the sense when you have a “song”, with all the parts that maybe you’ve composed on your acoustic and want to make a proper song. But clips allow you to just improvise a part and play (in both senses of the word) on top of it. You’re not thinking of a song, you’re just playing along, it’s liberating to not have to think about what goes where at that point. AUM enhances that “freedom” with its modular nature, you send midi around, you add and switch instruments without “committing” to a track as in a DAW.

    I just wonder if LK or loopy will be the ‘master launcher’ or if you’ll have them both open on screen next to each other.

    I have no idea!. I’ll see what Loopy pro can do (if). But in theory it makes sense for LK to be the master. Actually I’m considering buying an Akai Force just because of this missing audio clip thing in iOS. I’m holding back because it’s huge and expensive and hopefully Loopy Pro (we agreed we can’t expect audio clips anytime soon from LK) will come out soon.
    It’s funny cos I consider my way of working and the songs I make to be pretty standard stuff. It’s really nothing special, that’s why it baffles me that it can’t be done properly. We got the Gauss looper hype, and it’s great, but the basics in audio are just not covered in iOS. I’d say nothing “serious” has come out since Loopy and Auria. If only Imaginando sold shitloads and could hire more people...

    Thanks @sinosoidal for the kind words. In a way I’ve stuck with this half-baked workflow just because I love LK and it’s totally the right concept. I wish others would follow.

    Sorry for the long post, I hope it’s not totally off-topic!.

  • @tahiche said:

    @gregsmith said:

    @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow! Listening to that I can feel the journey you went on whilst making the track.

    @sinosoidal the amount of work that is required to set up all this, having audio clips in LK would be an obvious improvements to this workflow....

    :o Upfront just wow! It's amazing how far did you get with a scene based sequencer arranging such a complex song.

    Yes, a lot of tedious work to set up the samplers, import the samples, bind notes in LK to samplers. There’s also a slight “out of sync” at times (my playing timing will be unjustly blamed 😬). Samplers are not made for this. It really is not worth it to do these kind of pieces without a clip launcher, but I’m stubborn and probably geeky masochistic. I didn’t say before but the clip recording is not as bad as the performance side. I use Zenbeats to record the clips. It’s got a good clip mode and I sync it to AUM via Ableton Link. So I get the “audio clip” workflow. Sadly you can’t output Zenbeats to AUM, it doesn’t have Audiobus. But that clearly gives me an indication of what’s missing in terms of audio clips in auv3.

    Maybe you should take a look at 4Pockets MultiTrack again. As an AUv3 it integrates perfectly with AUM. I have problems using the looping properly when recording but that's probably an edge case. Apart from that it's not so bad as many people on the forum say. At least it should do the job for you to record clips along with your LK + AUM setup playing back the song. It has very limited audio editing though and I'm using auditor for that.

    Anyway, I also need a versatile audio clip launcher for my ideation and jam phase as well. As I said working in looped scenes does not work well with MultiTrack. Completely lost I'm with freezing an instrument track including all FX. I believe that must be covered by AUM, the audio clip launcher and LK together

    • AUM would need to swap the AUv3s (and their state) of a track with the frozen audio back and forth
    • The audio clip launcher would need to do the freeze per LK scene
    • LK would need to know that the MIDI clips must be replaced by audio clip launching

    Probably that's where the DAWless workflow hits the limit or I don't get the right idea. I doubt that the coordination as mentioned above is realistic.

  • @krassmann said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow! Listening to that I can feel the journey you went on whilst making the track.

    @sinosoidal the amount of work that is required to set up all this, having audio clips in LK would be an obvious improvements to this workflow....

    :o Upfront just wow! It's amazing how far did you get with a scene based sequencer arranging such a complex song.

    Maybe you should take a look at 4Pockets MultiTrack again. As an AUv3 it integrates perfectly with AUM. I have problems using the looping properly when recording but that's probably an edge case. Apart from that it's not so bad as many people on the forum say. At least it should do the job for you to record clips along with your LK + AUM setup playing back the song. It has very limited audio editing though and I'm using auditor for that.

    Anyway, I also need a versatile audio clip launcher for my ideation and jam phase as well. As I said working in looped scenes does not work well with MultiTrack. Completely lost I'm with freezing an instrument track including all FX. I believe that must be covered by AUM, the audio clip launcher and LK together

    • AUM would need to swap the AUv3s (and their state) of a track with the frozen audio back and forth
    • The audio clip launcher would need to do the freeze per LK scene
    • LK would need to know that the MIDI clips must be replaced by audio clip launching

    Probably that's where the DAWless workflow hits the limit or I don't get the right idea. I doubt that the coordination as mentioned above is realistic.

    Hi!. Multitrack is completely linear, totally defeats the purpose. As you can hopefully see in the video I’m not sticking to scenes, I launch different clips here and there. Actually the song that comes out is never the same.
    Regarding audio clip freezing, you’re waaaaay ahead😂 That’ll be a very welcome problem when it comes. In my case, I bounced the CGB guitar tracks with Nembrini amp sims and some fx, so in the sampler I’m using the processed guitars, bass and vocals to save on the cpu.

  • @wim said:

    @Polyphonix said:
    I agree with @Wim that this feature should definitely be optional, it should be possible to be switched off and then there is no mess when several (non chord) notes are selected. Also the notes should only sound when moved, not during selection. But these are common features of modern piano rolls, so no unusual new claims at this point. 😉

    Can you point out a few of these modern piano rolls that have these features? If I have any of them I would like to understand how they work when moving several notes.

    I’m referring to Logic, Garageband, Pro Tools and as @Model10000 mentioned Ableton and Gadget. It may be that most of the iOS Midi Sequencer’s/DAW’s piano rolls are not as modern/powerful as those of the big desktop players, which are equipped with all conceivable means and the most sophisticated tools for note editing. I don't think we should expect that ‘everything your heart desires‘ approach, probably not. But one of the minimum requirements should of course also be met under iOS, namely that you hear what you edit, what you hear is what you get.

    Nevertheless LK is first and foremost a clip launcher and its piano roll doesn’t need to be fully featured with all the bells and whistles, listening to the notes while editing them should, in my opinion, be part of the basic functionality of every piano roll. This actually also refers to some other parameters like length, velocity, modulation, etc. How else should you be able to judge what you set there if the playhead is not running? We are talking about music creation, sounds, ears. To hear immediately what you are doing is absolutely essential, at least it’s my expectation. This would be roughly comparable to (digitally) painting with different colors, hue and opacity but only seeing these choices after confirming them by pressing a play/see button.

    Some smart coding could make for decent handling of this feature. It's just a matter of making small adjustments in the arrangement, shifting some notes or chords by one or two semitones or whole notes, quickly trying out an inversion, the usual stuff. For this purpose, I would just like to have acoustic feedback to make the right decisions, it's that simple. Nothing special. I am surprised that this has not yet been asked. Obviously this is not missed in the workflow of most LK users and you all nail your harmonic structures on the spot. Is it just me?

    In addition, because you don't need it all the time I agree this feature should be disengageable, for example via an easily accessible midi out on/off switch for the clip you are editing. Everyone who is able to edit without sound feedback only with the help of his eyes can then continue to do so. ☺️

    Just to clarify, I am absolutely thrilled with the guys at Imaginando and their dedicated work on LK, FRMS and DRC and here on the forum. What has been delivered so far is simply awesome. As we all know there is always room for improvement. And the best thing is, @sinosoidal said it’s not difficult to implement at all, nothing easier than that. Well then...🤘😊

  • @sinosoidal
    Could you please add AR-909 mapping as well.

    "AR-909": {
    "36": "Bass Drum",
    "37": "Snare",
    "38": "Closed HH",
    "39": "Open HH",
    "40": "Rim Shot",
    "41": "Clap",
    "42": "Low Tom",
    "43": "Mid Tom",
    "44": "Hi Tom",
    "45": "Ride",
    "46": "Crash"
    }

    Thanks!

  • edited February 2021

    @tahiche said:

    @krassmann said:

    @tahiche said:

    @gregsmith said:

    @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Wow! Listening to that I can feel the journey you went on whilst making the track.

    @sinosoidal the amount of work that is required to set up all this, having audio clips in LK would be an obvious improvements to this workflow....

    :o Upfront just wow! It's amazing how far did you get with a scene based sequencer arranging such a complex song.

    Maybe you should take a look at 4Pockets MultiTrack again. As an AUv3 it integrates perfectly with AUM. I have problems using the looping properly when recording but that's probably an edge case. Apart from that it's not so bad as many people on the forum say. At least it should do the job for you to record clips along with your LK + AUM setup playing back the song. It has very limited audio editing though and I'm using auditor for that.

    Anyway, I also need a versatile audio clip launcher for my ideation and jam phase as well. As I said working in looped scenes does not work well with MultiTrack. Completely lost I'm with freezing an instrument track including all FX. I believe that must be covered by AUM, the audio clip launcher and LK together

    • AUM would need to swap the AUv3s (and their state) of a track with the frozen audio back and forth
    • The audio clip launcher would need to do the freeze per LK scene
    • LK would need to know that the MIDI clips must be replaced by audio clip launching

    Probably that's where the DAWless workflow hits the limit or I don't get the right idea. I doubt that the coordination as mentioned above is realistic.

    Hi!. Multitrack is completely linear, totally defeats the purpose. As you can hopefully see in the video I’m not sticking to scenes, I launch different clips here and there. Actually the song that comes out is never the same.

    No, I meant instead of recording a guitar with Zenbeats, you could also record with Multitrack. In contrast to Zenbeats via Ableton Link, Multitrack does sync with AUMs timeline. So you could play along and work with punch in and out. So lets say when you start AUM and your scene in LK the part where you want record is 8 bars and begins after 4 bars from the start, you could set the punch in and out accordingly. Then export the audio, polish it and load it into your audio clip launcher.

    Regarding audio clip freezing, you’re waaaaay ahead😂 That’ll be a very welcome problem when it comes. In my case, I bounced the CGB guitar tracks with Nembrini amp sims and some fx, so in the sampler I’m using the processed guitars, bass and vocals to save on the cpu.

    I must say that my 'solution’ might be to buy the upcoming iPad Pro 2021 and hope that I do not need to freeze tracks then :D

  • @tahiche said:
    Hi!
    Here’s my latest (second really) full song with LK in AUM. Loads of audio triggering Drambo drums (patterns), guitars, bass and vocals (sampler). Keys recorded into LK piano roll. FX automation in LK.
    @sinosoidal , @gregsmith @krassmann i hope it serves as an example of the missing audio clip tool. I did manage to “finish” it but it’s a long and bumpy road with audio. I had to replace Enso with Drambo and start all over... If anyone has any questions I’m willing to fail miserably at giving proper answers 🙃

    AstraZeneca!!

    I might take the stems to Auria and see how much/if it improves, and maybe do a video. This screenshot thing is jolly appealing to us geeks.
    Extra vaccine shot to @sinosoidal for being such a talented yet really nice, patient and helpful persona and making LK. Cheers!.

    Impressive work! Much respect to anyone that uses iVCS3 in a piece to begin with, and great use of the flexi samplers for your guitar tracks! LK seems like it’s “handling” everything ok and you managed to do all this while keeping your DSP under control.... Well Done!!

  • edited February 2021

    Updated.... Digging in...

    Thank you..🙂

    Edit....WOoooooW...

    Beautiful... 😳

  • @sinosoidal
    it would be nice to have an acceleration function, for note Tools - Time Shift .
    With the shift key, maybe 1Bar …

    Thanks

  • @RajahP said:
    Updated.... Digging in...

    Thank you..🙂

    Edit....WOoooooW...

    Beautiful... 😳

    :blush:

  • Multichannel Midi Import!

    I have been waiting ages for this, and now can finally make full song arrangements inside AUM.

    With this the iPad takes another step towards becoming a replacement DAW - thank you Imaginando.

  • I have had a few thoughts about audio clip launching. Please correct me if I‘m wrong, this MIDI stuff is still pretty confusing to me.

    As I gathered, using LK to send single MIDI notes to launch audio loops in another app (EG Pulse, Beathawk, Drambo, Koala, etc.) is something a lot of folks tried but not many stuck to it because it needs a lot of setting up (at least in the grand scheme with multiple batteries of clips).
    In my case I tried to replicate the workflow of the launchpad app with LK and multiple instances of EG Pulse (drum loops in one instance, bass in another, etc.). Every cell in a track sends one note to trigger another one of the pads in EG-Pulse. My biggest problem with this setup is that I have to adjust the clip length for each cell in LK to match the clip length in EG Pulse. Maybe I‘m just stupid and there‘s another way. If so please tell me.🤷🏼‍♂️
    So the core problem, as I conclude, is that the audio clip gets retriggered everytime the LK cycles through the clip and sends the note on/off message again. One possible solution to this problem would be if EG Pulse was set to latch and LK only sends out a single MIDI note-on message the first time it gets triggered and a MIDI note-off when the clip is stopped or another clip on that track is selected.

    I don‘t know if it would make sense to implement something like this in LK. For the time being I‘ll try to work something up in moziac, but I doubt that my coding skills (total noob) an perseverance are up to the task.

    And to bump my other question: Is there an easy way to trim LKs clips to the visible notes and get rid of silence at the beginning and the end?

    Also, I love the new housekeeping beta. Looks and feels smooth and everything seems to work as intended. ❤️

  • @Artvarg said:

    .....

    And to bump my other question: Is there an easy way to trim LKs clips to the visible notes and get rid of silence at the beginning and the end?

    I don't believe so. You have to select all and drag to the beginning of the clip. Make sure to drag from the earliest note so that you don't accidentally drag it off the screen.

  • @espiegel123 said:

    @Artvarg said:

    .....

    And to bump my other question: Is there an easy way to trim LKs clips to the visible notes and get rid of silence at the beginning and the end?

    I don't believe so. You have to select all and drag to the beginning of the clip. Make sure to drag from the earliest note so that you don't accidentally drag it off the screen.

    We have been requested a crop tool more than one time. We should add that soon. It is definitely a worth addition. :blush:

  • @mik said:
    @sinosoidal
    Could you please add AR-909 mapping as well.

    "AR-909": {
    "36": "Bass Drum",
    "37": "Snare",
    "38": "Closed HH",
    "39": "Open HH",
    "40": "Rim Shot",
    "41": "Clap",
    "42": "Low Tom",
    "43": "Mid Tom",
    "44": "Hi Tom",
    "45": "Ride",
    "46": "Crash"
    }

    Thanks!

    Done! Should be available on 1.10.1

    Thanks for providing the layout in the necessary format. :blush:

  • @RajahP said:
    Updated.... Digging in...

    Thank you..🙂

    Edit....WOoooooW...

    Beautiful... 😳

    :heart:

  • @veitz said:
    @sinosoidal
    it would be nice to have an acceleration function, for note Tools - Time Shift .
    With the shift key, maybe 1Bar …

    Thanks

    To make shift notes in really big lengthy clips?

  • @sambo said:
    Multichannel Midi Import!

    I have been waiting ages for this, and now can finally make full song arrangements inside AUM.

    With this the iPad takes another step towards becoming a replacement DAW - thank you Imaginando.

    We are glad this improves your worflow. Let us know if everything works as expected.

  • edited February 2021

    @sinosoidal said:

    @mik said:
    @sinosoidal
    Could you please add AR-909 mapping as well.

    "AR-909": {
    "36": "Bass Drum",
    "37": "Snare",
    "38": "Closed HH",
    "39": "Open HH",
    "40": "Rim Shot",
    "41": "Clap",
    "42": "Low Tom",
    "43": "Mid Tom",
    "44": "Hi Tom",
    "45": "Ride",
    "46": "Crash"
    }

    Thanks!

    Done! Should be available on 1.10.1

    Thanks for providing the layout in the necessary format. :blush:

    Is there a drum map for Ableton drum clips, when using with Live?

  • @Artvarg said:
    My biggest problem with this setup is that I have to adjust the clip length for each cell in LK to match the clip length in EG Pulse. Maybe I‘m just stupid and there‘s another way. If so please tell me.🤷🏼‍♂️
    So the core problem, as I conclude, is that the audio clip gets retriggered everytime the LK cycles through the clip and sends the note on/off message again. One possible solution to this problem would be if EG Pulse was set to latch and LK only sends out a single MIDI note-on message the first time it gets triggered and a MIDI note-off when the clip is stopped or another clip on that track is selected.

    Here is an idea: create preset midi files that are of various lengths - 1 bar, 2 bars... that trigger one full length note in EG Pulse range and import that into an LK clip like you would load an audio file.

    E.G. You have a drum loop of 2 bars in EG Pulse, at the pad that responds to C1, import a C1-2-bars.mid file into the corresponding LK clip.

    You’ll need to spend some time to prepare the midi files, but it would be a one time job.

  • Is MIDI Export working for you?

  • @branis said:

    @Artvarg said:
    My biggest problem with this setup is that I have to adjust the clip length for each cell in LK to match the clip length in EG Pulse. Maybe I‘m just stupid and there‘s another way. If so please tell me.🤷🏼‍♂️
    So the core problem, as I conclude, is that the audio clip gets retriggered everytime the LK cycles through the clip and sends the note on/off message again. One possible solution to this problem would be if EG Pulse was set to latch and LK only sends out a single MIDI note-on message the first time it gets triggered and a MIDI note-off when the clip is stopped or another clip on that track is selected.

    Here is an idea: create preset midi files that are of various lengths - 1 bar, 2 bars... that trigger one full length note in EG Pulse range and import that into an LK clip like you would load an audio file.

    E.G. You have a drum loop of 2 bars in EG Pulse, at the pad that responds to C1, import a C1-2-bars.mid file into the corresponding LK clip.

    You’ll need to spend some time to prepare the midi files, but it would be a one time job.

    That sounds clever, but as I have 6 scenes per track ranging from 1 to 8 bars, and notes only repeating every 2 tracks, that would give me way too many midi clips to make the setup any faster. But thanks for the suggestion.

  • @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

  • @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    With the refactor of the context menus, we broke midi export on iOS. It should be fixed on 1.10.1. Sorry for the inconvenience.

  • @branis said:

    @Artvarg said:
    My biggest problem with this setup is that I have to adjust the clip length for each cell in LK to match the clip length in EG Pulse. Maybe I‘m just stupid and there‘s another way. If so please tell me.🤷🏼‍♂️
    So the core problem, as I conclude, is that the audio clip gets retriggered everytime the LK cycles through the clip and sends the note on/off message again. One possible solution to this problem would be if EG Pulse was set to latch and LK only sends out a single MIDI note-on message the first time it gets triggered and a MIDI note-off when the clip is stopped or another clip on that track is selected.

    Here is an idea: create preset midi files that are of various lengths - 1 bar, 2 bars... that trigger one full length note in EG Pulse range and import that into an LK clip like you would load an audio file.

    E.G. You have a drum loop of 2 bars in EG Pulse, at the pad that responds to C1, import a C1-2-bars.mid file into the corresponding LK clip.

    You’ll need to spend some time to prepare the midi files, but it would be a one time job.

    Haven’t tried triggering EG Pulse but I use LK to trigger Drambo patterns for drums which should be similar. As long as you’re triggering a pattern, and not individual hits, you only need to send the midi note message once and the length of the clip doesn’t matter. In the case of Drambo re triggering a pattern just stays on the pattern, it doesn’t reset the playhead so you can keep looping no matter the length. That means Drambo pattern and LK patterns can be different lengths.
    The safest approach would be to send a pattern note message at the beginning of a clip and turn off looping for the clip, that way the pattern changes and stays there until you trigger another clip. I don’t see why you have a problem with clip lengths. That’s a problem if you’re using LK to, for example, trigger a phrase in a sampler, in that case you use gate or latch mode like you comment. But that shouldn’t matter for drum patterns where you’re not playing the individual hits.

  • @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    @sinosoidal said:

    @branis said:

    @RajahP said:
    Is MIDI Export working for you?

    No it’s not.

    Now that I tried my idea from above, it’s not really working as I imagined it would because the midi file is always imported to a new track. Extra steps would be necessary to cut/paste the clip to the correct cell and to delete unneeded tracks. Though, since midi export is not working at the moment, I exported midi files from Troublemaker and Gadget for the test. Things could be different with midi files exported from LK.

    With the refactor of the context menus, we broke midi export on iOS. It should be fixed on 1.10.1. Sorry for the inconvenience.

    Thanks...

    Great update..

    Great developers...

    Really brings value to iOS music...

Sign In or Register to comment.