Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It has no way of knowing. MultiTrack timeline runs off of Host position, not LK's position. LK can't update the host timeline position. So there's no path for LK to communicate where in the timeline it is.
I don't really see a way for LK and MultiTrack to work together to act like a DAW. A more successful approach is probably to use something like EG Pulse that can load audio clips onto pads, then trigger those pads from LK patterns when you need them.
Select clock source host and enable the scene:
Thank you dude. That does work better. But if I stop the track half way through, I press the back button in AUM to return to the start of the track but when I press play it starts from the beginning of the last scene played. I want to be able to take it to the start of the track with the AUM transport buttons. Is there a way to do that that you are aware of?
I don't rhink you can use AUM transport buttons to skip to another scene, if that's what you're trying to do.
I think you kind of have to steer away from the idea of a "track" with LK. It's a clip launcher and looper. There's little linear about it except within a single clip. Unlike Ableton and Zenbeats, there's no timeline and no chaining of scenes or clips. So, the location of the "beginning" is ambiguous.
@Jamie_Mallender I do something like this with LK controlling Group the Loop. That might work for you if separate groups of recorded tracks playing exclusively is OK. Only one group can play at a time (apart from a 'master track' that can, and plays constantly, though you can stop it or mute it). So you can have as many groups as you want (think of groups being intro/verse/chorus etc), and each group has 4 tracks stacked. GTL can be controlled by midi note, which is far far easier for this sort of thing in LK than using CCs.
To make this work I have 1 long LK clip with predefined sections of recording and playing back of GTL tracks/groups. Structure-wise it's not flexible really, so this may or may not work for your use case.
Thank you for your help everyone. I appreciate you taking the time. For this track, I wanted to use LK in a linear way, as a DAW substitute- really just to see if it could do that. I’ve got midi notes triggering the next scene and the song is playing flawlessly start to finish. Once the audio is in multitrack it will play seamlessly alongside LK, but recording it in - whilst not impossible, is a bind. So I’ve Rough mixed The track, dumped it in Cubasis, recorded the guitar and I was going to bring it back into multitrack. But, now I’m liking Wim’s idea of using EG Pulse, or DigiStix to host the audio as separate clips. That would be more in keeping with the way the app works and its intended way of working. Plus, I could use the multi-output busses for guitar FX so I wouldn’t have to commit to a sound too soon. Ok, that could work. I’ll get on that, thank you.
If you are in AUM, you could record the audio as the sequence plays, import that into multitrack recorder without needing Cubasis.
@sinosoidal Can I request a sEGments keyboard layout? It has 16 pads starting at C3 and ending at D#4
Also GR-16 which has the exact same 16 pads.
I could definitely do that for a one take scenario. But in Cubasis I can see the audio on the grid, make edits and copy and paste etc..
Good call. I was thinking of using Segments in the next LK project.
I’ve used it with samples in LK and it works great. If only it had slightly higher quality time stretching it’d be perfect, although with some samples it’s fine.
Yes, sure! Will add to our todo. Thx
A keyboard layout for EG Pulse would be amazing also.
The ‘Elliott Garage Drums’ preset does pads 1-8, albeit in the wrong order. I can’t get my head round the mapping - seems all over the place but presumably is in line with a standard like GM.
Would be good to have a dedicated preset for EG Pulse anyway
I’ve restarted my search for a way to control LK on my iPad from my iPhone.
Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.
I wonder if LK on iPhone can control LK on iPad without any crazy setup?
I’m gonna buy a launchpad x eventually but wanna try the concept out first.
Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.
Would be great if we could do custom layouts somehow.
Ideally I'd like to have drum style layouts for things other than drums - ie percussion sounds, fx sounds, sliced loops. Having a custom layout keeps the display bound nicely and is easier to work with and labels make it much easier to know which sound you are triggering.
midimttr app should help to achieve this
Not needed any more. Bluetooth MIDI is built in to virtually any host now.
We do not handle the connection of Bluetooth midi devices from our apps yet.
Thanks for the replies. I think I might just get a launchpad and save myself the headache 😂
A virtual launchpad controller that ‘just works’ would be cool, in the same way that LK just works as a virtual controller for ableton.
Hi Jamie,
I’ve used LK in that manner for a couple of audio-heavy projects to construct song structures in the way you intend. I might be good help on this one. You can check the project here. (I’m not embedding the video again to avoid egomaniac accusations 😬). It’s a live performance of a song with bass, guitars, etc with song parts (yes, some of us still do that).
Ive tried MultiTrack, which would seem like a good choice. As @wim says, Multitrack is not optimal in this scenario. There’s no point in having a clip based project to tie it to a fixed timeline (multitrack). Multitrack doesn’t loop either when using a host.
Believe me, I’ve tried it all. Good looking options like Enso that crash after adding multiple instances, Loopy HD which doesn’t fit the flow due to only having a “toggle” loop command, etc... I can confidently say that using a sampler like I’ve done is currently the best way. I recommend Drambo for the task.
All this is due to the fact that there’s no audio-clip launcher/looper in auv3. We’ve had long discussions complaining about this. It really is a must. The new upcoming Loopy Pro looks like it will hopefully the gap.
As I said, I’m quite versed at this, I’ve been stubborn enough. I can send you the AUM/Lk/Drambo project for you to check out or assist you in any way. Also since you’re a “trendsetter” and influencer 🙃 your complains about the lack of an audio clip launcher might reach higher grounds.
I’m glad you’re jumping in on LK, it’s a wonderful tool and liberating workflow.
Cheers!.
Hello and thank you! Those are kind words. My channel is still one of the smallest out of all the people who make iOS videos but I’m dedicated to it and am here for the long haul. I am really impressed with LK and I’m going to make something of this. Following the comments in this thread yesterday, which I really appreciate, it just clicked! At the time I was recording guitars for the project in Cubasis 3 and I was going to import them to multitrack and have the whole thing run in a very linear way. But, change of tactic. I chopped up my guitars into sections and dropped them into EG Pulse. Then I used the midi to trigger those parts where I wanted them and it is working seamlessly so far.
The funny thing is, I’m miles behind getting into Drambo but I do have it. Both LK and Drambo were apps that I knew were going to take some investment of time to dig into. So I was putting them off until I had time to do a deep dive. So I’m now very up to date with LK but am a total Drambo Noob. So I think I’ll make my video now with the workflow I have and the next thing will be to dive into Drambo and then put the 2 together. Before I continue though, I will check out your project and I thank you so much for taking the time to comment here with such helpful info.
Thank you so much,
Jamie
Exactly, that’s the workflow!.
I see there’s a keyboard layout in LK for “Elliott Garage Drums” , I’d bet my fortune that’s EG Pulse. That’s really useful and will make it a lot faster than doing so with Drambo where you have to assign a note filter to each sample. So it’s all pre-set in that aspect. Really useful, will save you a bunch of time. I don’t use EG Pulse due to the lack of velocity layers.
One thing to watch out for... I notice a slight timing offset occasionally when triggering long audio stems with Drambo. I haven’t pinpointed it but I believe it happens when the cpu is under stress. I wonder if the same will happen with EG Pulse. Does EG Pulse use ram for sample streaming?.
Looking forward to see how it turns out, I’m glad you’re doing this. I know you’re an “audio” and “song” guy. It’s frustrating that song-making is somehow neglected in iOS, specially when using “analog” instruments. AUM is stellar for getting an idea going, now we need to actually finish a song on it.
BTW I also cheated and recorded my guitars in Zenbeats (as you in Cubasis). Ideally you should be able to that without leaving LK/AUM. That’s where Loopy pro feels like the messiah we’re waiting for.
Cheers!
Why don‘t you try MultiTrack for recording? I know it has very limited editing but Cubasis’ audio editing is not much better. At least it should fulfill the recoding needs if 16 bit is okay. It syncs well with the AUM timeline, does support punch in and out and you neither have to leave AUM for your recording takes nor fiddle around with syncing with a DAW. The export options are quite good, so it’s easy to polish the recording with auditor and then share it with the audio clip launcher app.
Hi everyone ! I'm looking for the workflow to implement MPE inside LK, but I can't find the post describing the thing... I remember there were 2 instances of LK inside an aum midi Channel, that's all I can recall for now... :-)
Thanks !
I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.
Since you mentioned Loopy”s toggle behavior, I wanted to mention that this can be worked around. A couple of weeks ago, I posted a Moazaic script you stick in front of Loopy which gives you mute on and mute off commands. (And has some bells and whistles: sets and resetting volume and pan for each loop).
Okay now I understand. Yes of cause AUM does not sync to song position of LK clips. Let me quickly sketch out my workflow. Usually my scenes in LK are 8 or 16 bars, so it‘s short enough to just redo the recording for a scene. Let‘s say I want to record some live percussion to scene 3. In LK I select scene 3 on the master. I arm the track in MT, set my punch in and out or just hit record to record from the beginning of the scene. Then I hit play in AUM to get everything going: LK starts playing scene 3 and MT records the audio. If I want to redo the recording I undo it in MT and start over again. When I’m happy I add a new track in MT and record the next instrument and the old recording just plays along. When I’m done I export the recordings to EG Pulse and add a clip that plays the corresponding notes for EG Pulse.
I already made a feature request to Paul the dev of MT to enhance MT to better integrate with a clip based song structure but he seemed to be too busy ATM. So here is the idea: MT does expose an AUv3 parameter to load presets. So I tried that each LK scene triggers MT to load a matching preset but the problem is that preset loading takes a while, presumably because presets have their own audio pools and that has to be initialized. If MT would also introduce a scene concept where the scenes would belong to one song and one audio pool and then expose a parameter that can switch the scenes and then do that from LK. Okay that would still not make it possible to navigate with the playhead inside of a scene but at least you can break down your recordings to scenes that are matched and synced with LK scenes.