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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • Updated... Thanks..

  • edited March 2021

    Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.

    This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.

    There’s only one vocal audio sample being triggered in sEGments.

    Hope this is useful to some...

  • wimwim
    edited March 2021

    @sinosoidal said:

    @wim said:

    @sinosoidal said:

    @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

    Not needed any more. Bluetooth MIDI is built in to virtually any host now.

    We do not handle the connection of Bluetooth midi devices from our apps yet. :disappointed:

    What you say is true for the standalone version. However, there is no need to if LK is hosted inside anything, such as AUM.

  • @Jamie_Mallender said:
    I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.

    It might be worth checking out recording directly in EG Pulse. The workflow isn't super streamlined, but it could still be less than the round trip to a DAW. The basic editing tools directly in EG Pulse aren't bad.

  • @wim said:

    @sinosoidal said:

    @wim said:

    @sinosoidal said:

    @wim said:

    @gregsmith said:
    I’ve restarted my search for a way to control LK on my iPad from my iPhone.

    Just tried a drum pad setup within KB-1 (didn’t even know it had this!) which actually works well. The problem is of course that there’s no visual feedback to show you which clip is playing.

    I wonder if LK on iPhone can control LK on iPad without any crazy setup?

    Bluetooth MIDI is easy to set up and works well to control iPad from iPhone. Anything you can do with MIDI in LK should be easy to do between devices.

    midimttr app should help to achieve this

    Not needed any more. Bluetooth MIDI is built in to virtually any host now.

    We do not handle the connection of Bluetooth midi devices from our apps yet. :disappointed:

    What you say is true for the standalone version. However, there is no need to if LK is hosted inside anything, such as AUM.

    true story! :blush:

  • @wim said:

    @Jamie_Mallender said:
    I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.

    It might be worth checking out recording directly in EG Pulse. The workflow isn't super streamlined, but it could still be less than the round trip to a DAW. The basic editing tools directly in EG Pulse aren't bad.

    Zenbeats has Ableton Sync so it syncs with AUM/LK. It also has audio clips. You can work in parallel and just export the clips from Zenbeats when done. Since they’re clips they’re already nice and ready for looping. Very straightforward. I think it’d be the same in BM3, Cubasis doesn’t have Ableton Sync if I remember correctly.

  • @wim said:

    @Jamie_Mallender said:
    I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.

    It might be worth checking out recording directly in EG Pulse. The workflow isn't super streamlined, but it could still be less than the round trip to a DAW. The basic editing tools directly in EG Pulse aren't bad.

    I thought about that, after I’d already recorded the guitars so haven’t done it yet. Definitely a thought worth exploring.

  • @tahiche said:

    @wim said:

    @Jamie_Mallender said:
    I tried it but because AUM can’t read where LK is in the timeline if you rewind, due to its clip launcher type workflow, it’s incredibly hard work to drop in and out or edit mistakes doing little timing Corrections - unless you’re just doing one take it’s a nightmare to do. It’s much quicker to just export the audio from LK as a rough mix, drop that into a DAW, record the guitars and then edit to loop length and put the loops in a folder which can then be put into EG Pulse or DigiStix or whatever sample host. You could of course do the same in MultiTrack in a new project and drop the exported audio from lK in there to play along to. I’m a big fan of MultiTrack and 4pockets apps in general. I might’ve used DigiStix for my guitar samples if it wasn’t for the fact that I got EG Pulse more recently and I’m still pushing it to see what it can do.

    It might be worth checking out recording directly in EG Pulse. The workflow isn't super streamlined, but it could still be less than the round trip to a DAW. The basic editing tools directly in EG Pulse aren't bad.

    Zenbeats has Ableton Sync so it syncs with AUM/LK. It also has audio clips. You can work in parallel and just export the clips from Zenbeats when done. Since they’re clips they’re already nice and ready for looping. Very straightforward. I think it’d be the same in BM3, Cubasis doesn’t have Ableton Sync if I remember correctly.

    Another interesting idea. I may have to have a look at that in future.

  • @gregsmith said:
    Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.

    This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.

    There’s only one vocal audio sample being triggered in sEGments.

    Hope this is useful to some...

    Amazing song! I loved it. Very proud that LK is orchestrating this! :blush:

  • @sinosoidal said:

    @gregsmith said:
    Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.

    This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.

    There’s only one vocal audio sample being triggered in sEGments.

    Hope this is useful to some...

    Amazing song! I loved it. Very proud that LK is orchestrating this! :blush:

    Thanks man! I mainly work with loop based type arrangements so LK with its scenes and clips is my new best friend 😄

  • edited March 2021

    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea.

  • @krassmann said:
    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea.

    That sounds very promising. But I‘d have to see some videos to see if it fits my workflow. For some reason I‘m always a little skeptical of 4Pockets apps...

  • @sinosoidal : I am still having problems where the first note of a clip doesn't play when the clip loops in some clips. I will PM you a link to a video.

  • @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.

    This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.

    There’s only one vocal audio sample being triggered in sEGments.

    Hope this is useful to some...

    Amazing song! I loved it. Very proud that LK is orchestrating this! :blush:

    Thanks man! I mainly work with loop based type arrangements so LK with its scenes and clips is my new best friend 😄

    Great tune, i think I’ve just watched my first full length instance of clip launch porn.

  • @krassmann said:
    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea.

    This does sound good. I’ll have to finally take this app for a spin! Hopefully some of the bugs that have been reported are fixed too.

    @steve99 said:

    @gregsmith said:

    @sinosoidal said:

    @gregsmith said:
    Here’s the first complete track I’ve made using LK. It’s all entirely automated using the clips in the ‘auto’ track.

    This isn’t mixed or mastered yet - I’m going to output the stems to Cubasis 3 for that.

    There’s only one vocal audio sample being triggered in sEGments.

    Hope this is useful to some...

    Amazing song! I loved it. Very proud that LK is orchestrating this! :blush:

    Thanks man! I mainly work with loop based type arrangements so LK with its scenes and clips is my new best friend 😄

    Great tune, i think I’ve just watched my first full length instance of clip launch porn.

    Haha thanks man. Once the automation is setup I find it way more satisfying to watch than a timeline playhead scrolling along 😂

  • @krassmann said:
    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea

    I’m beginning to think Paul is a robot, or rather a legion of robots.
    This looks like a great feature!. So significant it deserves its own button, I wouldn’t put it under a “tap an hold”. I hate “tap and holds” they make you press stuff for seconds when that wasn’t the one... Looking forward to the update. I don’t think Muktitrack would fit the bill for very complex audio-heavy projects in LK but it’d certainly work well to record and lay out ideas.

  • @sambo said:
    @sinosoidal: really impressed with how Matrix is now working - has become my go to midi editor in AUM. Wondering if you could make a small update to the Controller page to allow for assigning colours to the faders - makes it easier to see at a glance which fader is associated with which instrument...

    Also if possible stick the bank select buttons along the top menu bar...

    Just to let you know that controller module will be revamped for 1.10.2 with a new parameter editing dialog which allows to select the channel, cc , color, min and max values, for each control.

    I would like to have the feedback from the community on something. Does it make sense to move the bank selection and the the parameters functions to the status bar? Rename function will be out as we only need something to trigger the parameter editing dialog.

  • @sinosoidal Is there any remote chance that we’ll get additional input modules for LK?
    I’m tinking ‘Launchpad Like’ grid with scales and note overlap features?
    (This could even be a separate AUv3 app withe a few pop-up menus for settings).

    I don’t think it will cause any IP issues since GridInstrument has been available for quite a while but it’s not AUv3 and lacks a few features.

    It could even serve as a gate-way for people to actually get the hardware and stick with the software version when on the go without a controller...

    Take Care,

  • edited March 2021

    That's great @sinosoidal regarding the Controller module, been wanting custom mappings for a long time. It'll go a long way to making LK an even more awesome performance tool. I agree with the change your suggesting.

    It would be cool if the the controls in Controller view itself could be midi mapped to work with external controllers.

  • @sinosoidal to me it would be a big plus to move the bank select to the status bar. It is a little hard to reach in the “drawer”.

  • @Samu said:
    @sinosoidal Is there any remote chance that we’ll get additional input modules for LK?
    I’m tinking ‘Launchpad Like’ grid with scales and note overlap features?
    (This could even be a separate AUv3 app withe a few pop-up menus for settings).

    I don’t think it will cause any IP issues since GridInstrument has been available for quite a while but it’s not AUv3 and lacks a few features.

    It could even serve as a gate-way for people to actually get the hardware and stick with the software version when on the go without a controller...

    Take Care,

    This sounds great! A virtual launchpad within LK.

  • @Samu said:
    @sinosoidal Is there any remote chance that we’ll get additional input modules for LK?
    I’m tinking ‘Launchpad Like’ grid with scales and note overlap features?
    (This could even be a separate AUv3 app withe a few pop-up menus for settings).

    I don’t think it will cause any IP issues since GridInstrument has been available for quite a while but it’s not AUv3 and lacks a few features.

    It could even serve as a gate-way for people to actually get the hardware and stick with the software version when on the go without a controller...

    Take Care,

    @Samu right now we are completly overloaded. Too much work for the same resources. Let's see how it goes. Thanks for your suggestion and feedback. :blush:

  • @auxmux said:
    That's great @sinosoidal regarding the Controller module, been wanting custom mappings for a long time. It'll go a long way to making LK an even more awesome performance tool. I agree with the change your suggesting.

    It would be cool if the the controls in Controller view itself could be midi mapped to work with external controllers.

    It is not the first we have that request. Why would you want to control a CONTROLLER module parameter with an external controller? Why don't you map the external controller directly to the target? What's the advantage of that possibility? Can you please explain?

  • @NTKK said:
    @sinosoidal to me it would be a big plus to move the bank select to the status bar. It is a little hard to reach in the “drawer”.

    Cool! Thanks for your feedback! :blush:

  • @tahiche said:

    @krassmann said:
    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea

    I’m beginning to think Paul is a robot, or rather a legion of robots.
    This looks like a great feature!. So significant it deserves its own button, I wouldn’t put it under a “tap an hold”. I hate “tap and holds” they make you press stuff for seconds when that wasn’t the one... Looking forward to the update. I don’t think Muktitrack would fit the bill for very complex audio-heavy projects in LK but it’d certainly work well to record and lay out ideas.

    Seems the MultiTrack update is out.. Will love to see a video of this...

  • @sinosoidal said:
    ...
    I would like to have the feedback from the community on something. Does it make sense to move the bank selection and the the parameters functions to the status bar? Rename function will be out as we only need something to trigger the parameter editing dialog.

    Yes! Anything that speeds up the workflow is good.

  • Those changes are looking good for the controller :)

  • @Carnbot said:
    Those changes are looking good for the controller :)

    Thanks for your feedback! :blush:

  • edited March 2021

    @RajahP said:

    @tahiche said:

    @krassmann said:
    I have some great news for the LK users that are searching for a solution for audio clips. Earlier in this thread I described an idea for the @4Pockets MultiTrack plugin to have a better integration with a scene based sequencer. I also wrote that to Paul the developer and he did it. The soon to be released version 1.14 of MultiTrack will contain an experimental snapshot feature. These snapshots store the loop region or playhead position and can be triggered by MIDI.

    I know this might not be helpful for a totally freestyle clip launching workflow - you must wait for Loopy Pro 😊 But I think it’s great for a workflow that is based on scenes in LK.

    Here is the help text for that new feature that Paul sent me.

    You can configure MultiTrack with up to 12 sets of loop points and remotely trigger these loops using incoming midi notes. This is useful when you want to trigger different parts of your song and move from one loop to another. This feature is only available when 'Remote' mode is enabled. You also need to disable 'Host Sync' as these loops are running independently of the host application. To configure the loops TAP and HOLD the 'Remote' button, and a 'Remote Loop Points' window will appear. This window can be dragged above the timeline if you wish and remain in view while you configure all your loop points

    In this window you will see a snapshot button and 12 buttons labelled 1-12. To store a loop point first drag a selection on the ruler, press the Snapshot button, then quickly press one of the 12 slot buttons to store the loop. Once a slot is used it will turn yellow. Pressing a yellow slot will preview that loop on the timeline. You can also snapshot a cursor positions without an associated loop. Triggering these will simply move the play-head to this position and play continuously from that position

    Once configured these loop points are saved with your song, and can be triggered using incoming MIDI notes so long as 'Remote' is enabled. Also be sure the MIDI version of the MultiTrack plugin is loaded, and a suitable MIDI keyboard connected and routed to the plugin.

    MIDI notes in the range 48-59 schedule a loop. The loop will only be triggered once the current loop is completed. Notes 60-71 trigger the loop immediately and do not wait for the current note to complete.

    Many Kudos to Paul for such a quick response to a feature idea

    I’m beginning to think Paul is a robot, or rather a legion of robots.
    This looks like a great feature!. So significant it deserves its own button, I wouldn’t put it under a “tap an hold”. I hate “tap and holds” they make you press stuff for seconds when that wasn’t the one... Looking forward to the update. I don’t think Muktitrack would fit the bill for very complex audio-heavy projects in LK but it’d certainly work well to record and lay out ideas.

    Seems the MultiTrack update is out.. Will love to see a video of this...

    I just tested it, looks good!. This feature coupled with multi-out audio seems like a very promising option for LK audio. You could have different tracks in Multitrack (bass, guitar, etc) routed to different AUM tracks and use loop snapshots for song parts corresponding to LK clips.
    Made a quick video demonstrating how the looping works, both the C3 octave trigger that waits for loop to finish or C4 octave that immediately triggers. Here I’m just using a simple loop and aum keys to show the basics. Like it!.

    I’m eager to try it out with Lk and see how it behaves and what kind of issues will come up. But I really appreciate the effort on this one. Out of the box it looks like the most straightforward and useful solution to do audio stems from LK. A lot better than samplers or any makeshift audio clip launching techniques, which are tedious and problematic (tried them all 🙃), well see how it goes but it looks very promising!. 👏

  • @sinosoidal said:

    @sambo said:
    @sinosoidal: really impressed with how Matrix is now working - has become my go to midi editor in AUM. Wondering if you could make a small update to the Controller page to allow for assigning colours to the faders - makes it easier to see at a glance which fader is associated with which instrument...

    Also if possible stick the bank select buttons along the top menu bar...

    Just to let you know that controller module will be revamped for 1.10.2 with a new parameter editing dialog which allows to select the channel, cc , color, min and max values, for each control.

    I would like to have the feedback from the community on something. Does it make sense to move the bank selection and the the parameters functions to the status bar? Rename function will be out as we only need something to trigger the parameter editing dialog.

    The only negative I can think of is if the banks would not be directly accessible as 4 buttons, but within a submenu, otherwise I think it's a great idea.

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