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Comments
I don’t know if it’s intentional or a bug but those black gaps look a bit weird, with bottom channels not aligned with clips:
@sinosoidal it’s on 7 Plus latest iOS and AUM.
If you press play you’ll see the meters there
Edit: oh, you actually pressed play, but the meters are not visible. That’s probably a bug
I don’t see that problem on my iPad, neither in standalone nor in AU inside AUM. Could be iPhone only
Ah ok thanks didn’t even noticed it before!!! Still seems weird as my eyes wants to fills those gaps. When clips are filled with notes and play pressed that looks ok however
So clips follow actions doesn’t allow to define a duration in bars/clip count? Can this be added as a new feature @sinosoidal ?
Hi guys, I try to use Bank LSB MSB and PC from LK matrix controller pane.
It is working but I receive random number of PC after correct one (double PC messages, but second one is wrong and random). So not possible to set correct patch on external synth. Bug?
And question, LK are you planned to add clip properties like MSB LSB and PC (which is sent once at start clip), regardless of controller lanes?
Is anyone else having this problem?
Because I've a session with scene follow actions saved and I've tested with it before releasing.
Really? Need to take a look then.
We don't have that for clip actions indeed. We will add to our wish list.
We have been investigating this and the fact is, is not a bug.
Since the beggining of LK, we thought each module as being independent, with their own settings. This was long time ago before having MATRIX module with midi capabilities.
At the light of this design, MATRIX module shouldn't keep other modules settings in its presets. I think this actually needs to be rethinked. I would like to have other feedback on this.
There are some constraints:
It's probably a bug. Needs to be investigate.
It's kind of a redundancy since you can do it in a automataion lane, might not make sense. Let us think about it.
Just tried, not having this problem
How about cropping what is selected in the loop markers, Ableton style..or maybe I’m doing it wrong?
I meant the CLIP folow actions (not the scene follow actions) that are NOT saved.
That's even more strange because part of the code does not change for a long time and a lot of people here is using the clip follow actions.
Can anyone else confirm this is a problem?
I just made a quick test and clip actions were saved both from AU to Standalone and vice versa. They are also state-saved with my AUM sessions.
Thank you @branis!
@Harro can you make a video showing your problem? Maybe it will help us understand it better.
@sinosoidal Went off to discovering Drambo standalone for a while. AUM with LK was my starting point before, but I found so much inspiration in Drambo as AU host. Now finally getting into trying to integrate LK. It works great! Even the few months I hadn’t used LK, wow what a difference! So many improvements! Took me a while to find out all the new functions, it’s very impressive. Too many things to mention. I just want to say thank you. Here’s a short video of me enjoying the Controller module controlling various functions of Drambo. Never mind my lack of musicality, it’s just for fun.
Thanks for sharing and for your feedback!
@Frank303 really enjoye this. Gotta get my game back with LK... and you inspired me with this track
So much to explore
I narrowed this 'not (state-)saving' down to the Clip-Follow Action -> NOTES: whatever action I choose, it's not saved. I hope you'll try this yourself. Also: when I choose Generate Chords or Generate Melody (in Clip-Follow Action->NOTES, the Range-rule in the clip-property Generate is not respected; I wish it would, because now it tends to generate very high notes/chords!
@sinosoidal just got the chance to have a proper go with the new scene follow actions. So much easier than my previous setup with midi note triggers.
Only problem I did see was that the stop follow action doesn’t seem to work. I only use it at the end of the song so can just set it not to loop instead, but thought it was worth mentioning 👍
Confirmed. @gregsmith Does LK also crash for you if you set the scene follow action to stop? I'm getting a couple of loops, like if there was no follow action and then LK crashes (AU inside AUM).
Hmm it didn’t crash for me but maybe I didn’t do it enough times.
Does anyone knows EG developer? Is he around in the forum? I would like ask him some questions about the drop implementation.
@ElliottGarage Is around here at the forums...
...PM/DM should work.
Thank you @Samu !