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Comments
Great!
By the way, I forgot to warn in the beta description. This fix will invalidate any previous midi learn mapping because it is a completely new model.
Also, while the mapping directly on LK keeps tied to a certain track or slot, and if we add tracks the mapping will follow the track/slot.
However if the mapping is done via AUM parameters, it will not work the same way. AUM parameters are absolute. A mapping made to Track 2 mute will always be on track 2, even if the track 2 is not track 3 because a new track has been inserted before.
but on AUM:
Can you make a small video reproducing this problem?
Lets see what we find.
I would say that is normal because you are using a beta and real purchases are not valid in beta mode. The good news is that you can purchase everything on the beta without paying.
Yes, I'm going to submit a new build which will add a lot of fixes and support for Launchkey Mini Mk3 and Launchpad Mini Mk3
I've just uploaded LK 1.10.5 (build 226) with the following changes:
LaunchKey Mini MK3 works perfectly here. It is perfectly integrated, the best solution for my current workflow! Huge!!
The only thing I can't understand is how the individual tracks are armed for recording with the controller (if it is possible).
To thank you for all this work you keep doing I'm going to buy FRMS (I already have everything else) )
The controller itself does not seem to have this functionality. It allows to stop, solo and mute a track, but not work. Personally I think it was a poor decision.
We always try to mimic the original controller intended behaviour/functionality. If you think we are missing something, please let us know.
Thank you for your feedback and support. It means the world to us!
Could you add something like "Arm track when selected" in LK's preferences to turn it on or off?
While I was there, I also bought Iconic sound 2 & 3 for my DRC )
I didn't want to add a general setting that will only work with a specific controller, if you know what I mean. I think this is definitely a bad design design from Novation not including the track arm functionality in the same button you do solo and mute.
Ideally, this could be implemented as something using only the controller itself. Some sort of combination of key press that does not conflict with the implementation and plays well with current work follow.
I would love to have more Launchkey users around so we could find a solution toghether.
Thank you!
I actually saw it as a general setting and not specific to a controller. It could be very convenient during an improvisation set regardless of the controller used.
Ableton Live does the same thing if you unarmed all tracks, then right click on the arm button and turn off arm exclusive.
https://youtube.com/watch?v=IWABDpX3Htw&t=155s
Alternatively as a specific shortcut for the controller I would propose “hold global REC and select the track to arm it” or “hold Fixed chord and select the track to arm it”
Thank you
In case you need to work several tracks at the same time you can disable it from the preferences or, Ableton style, by long pressing the arm record button
This was precisely the first thing that crossed my mind when thinking about an alternative!
Updated... nice... seems much smoother on my early dig...
Thanks.. sweet.
Just saw that launchkey support was added, really awesome! (LK for LK;) ) Just started exploring what it can do with my launchkey mini mk3, thanks for this happy to test specific things if needed.
Looking forward to hear your feedback!
Hi @sinosoidal would it be possible for the Play and Rec buttons to light up in LaunchKey when activated? Thanks
Anyone else having this delay, when hosting LK in Drambo, switching from LK module to LK module?
Switching LK modules is smooth here, but my Drambo projects have less tracks than yours, about 5-6. Could it be the CPU load? I’m on an iPad 2020 10.2 btw
That was my first thought as well. There are a lot of tracks going on there. The delay doesn't surprise me. Both LK and AUM are certainly going to prioritize audio and midi processing over UI updates so as to not produce audio glitches.
@branis
Bad example perhaps. It’s the same with a new track.
(Edit: sorry the gif maker app speeds it up but hope you get the idea 😂)
I wonder if it will help to enable reduce motion in the iOS accessibility settings. I do that and it helps with many things on my aging iPad.
@wim thanks! As for my tired eyes, while still in the same session and changing that setting funnily enough seems to shave of about 0.5 seconds of the 2. But I need to investigate that more tomorrow, as 4 am kinda calls for some sleep 😂
What's your device?
Yes, that is correct. If the device is a bit older, than everything will get worst.
If there is a light, we shall turn it on!
@sinosoidal I got the iPad mini 5th gen, iOS 14.4.1. I’m on TestFlight. I tested with standalone, no problem. In AUM and Audiobus same problem as in Drambo, in all three hosts, with a fresh restart, and all right after opening, new projects. Deleted LK, reinstalled the TestFlight, and it appears the have helped, a bit. Now down to 0.5 as opposed to 2.0 sec before enabling the ‘reduce motion’ iOS setting. This short delay was perhaps always there, isn’t really an issue. I’m on limited data otherwise I would also have tried installing the AppStore version.
@sinosoidal By default each time you open a saved AUM project it seems all the controllers in the LK Controllers list are set to green (active). Is it possible to make that setting persist in an AUM session so I can have them inactive to avoid conflicts?
In my experience the setting persists with other apps.
If i use the LP session mode with something else (which I do all the time) it conflicts with the LK mapping and I have to go in and manually disable every time I open the project.
I'm not sure what the "cost" is of having all the Controllers active but I think there would be hardly anybody using more than one Controller connection. (Controllers as opposed to Midi connections)
Yes, it can be done! Thanks for pointing this out. Should be fixed on 1.10.6.
@sinosoidal beautiful!!! @steve99 ^
Great!!
Is anyone using the X/Y Pad in LK?
For some reason, this only works for me as an X-pad - that is, movement on the Y-axis does not register into the second Y-coordinate: both X and Y appear to be only controlled by movement along the X-axis.
Am I missing something here, or might there be a bug? - Thanks!
I am trying to use an X/Y pad in MIDI mode to emit two different controller values. Reaching for LK appears easier than creating a Mozaic script for this.
It’s working as expected here.