Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

18283858788130

Comments

  • @McD said:
    Does LK have an easy/optimal way to move a project file between iPad and iPhone?
    I'm going to use the "share" option in AUM... I hope that works.

    If you use LK host in AUM that is definitely the best solution! :wink:

  • @eross said:
    how do you change the time signature in the app? is it only 4/4? is it assignable per clip? is that an option?

    We do not support different time signatures yet. :blush:

  • @blueveek said:

    @galmandsværk said:
    Just reading this makes me even more confused, and I’m not sure I’ve explained it correctly. If anyone is able to say “look,you fool, it’s just because you forgot to tick off X and change Y to Z, I’d be grateful. I have tried to trigger a synth AU from the same LK project and it works fine.

    Generally, the easiest thing to do is to keep the Atom clips in "Hold" mode, and assign a note to trigger them.

    Atom follows AUM's note naming, so note zero (the lowest note possible) is C -1 in both Atom and AUM. However, know that while the naming differs (C -1 in Atom/AUM, C -2 in LK), they're both the exact same note zero (lowest note possible), it's just different naming conventions, and neither are more "correct".

    The following template doesn't use LK, but Atom to drive other Atoms (sequencing the sequencers): https://patchstorage.com/atom2-internal-sequencer-template/. You can use that template to learn how it works and substitute the master Atom sequencer with LK, and I suspect it will work just fine.

    Or you can export midi clips from atom, import them into LK and have a single window sequencer, with clip and follow a> @Littlewoodg said:

    @uncledave said:

    @Littlewoodg said
    But I may have found something interesting in the crash logs. (As a side question aren’t these automatically shared with the devs? In this case, another dev, not sinusoid)

    Yes, if you enable "Share with App Developers". But I'm not sure how quickly that happens, and they certainly cannot be correlated with your posts here.

    Sounds like your LK is basically normal, i.e. not broken. Maybe AddStation was trying to grab too much memory, preventing LK from building its GUI. Could you try LK in a simple AUM project, without AddStation, to see if it works at all in AUM?

    When I made a sesh w/out AddStation (which I think is pretty hungry cpu-wise and crashy, as Virsyn stuff can be) I didn’t lose the LK GUI...

    Thanks for your thoughts

    Next testing round will be to see about hosting LK in MTS...

    Sorry for the late reply. There is definitely some weird interaction going on. We are not having any similar report.

    Thanks for your feedback! :blush:

  • @sinosoidal said:

    @krassmann said:
    I love LK and it became my dominant sequencer but some things trouble my workflow.

    1. Opening and closing the piano roll with the i button still drives me crazy. Please add a normal X to close this window. ‚Push info to close‘ is almost as unintuitive as ‚click start to shutdown’. I would also like a double tap on the track name to open piano roll.

    Adding a close to the composer is feasible. Double clicking the track name to open will collide with the expand/contract group functionality in Live mode

    Does anyone else feel the same pain as @krassmann ?

    No, I think switching between clips view and pianoroll with the "i" button is very handy and works well for me 😊

  • @sinosoidal said:

    @krassmann said:
    I love LK and it became my dominant sequencer but some things trouble my workflow.

    1. Opening and closing the piano roll with the i button still drives me crazy. Please add a normal X to close this window. ‚Push info to close‘ is almost as unintuitive as ‚click start to shutdown’. I would also like a double tap on the track name to open piano roll.

    Adding a close to the composer is feasible. Double clicking the track name to open will collide with the expand/contract group functionality in Live mode

    Does anyone else feel the same pain as @krassmann ?

    The info icon my not be the best choice, but I don’t have an issue with the workflow

  • After using the Scene follow actions for a while now, I find that having a scene progress indicator, like in clips, would be very useful. The indicator would make sense only for scenes with follow actions and would be based on the length of the scene.

    I previously suggested some kind of indicator that would inform about whether a scene is launched, but that also has use only with scenes with follow actions, so a progress bar would give both info at once.

    Does this look useful to anyone else. @sinosoidal what do you think?

  • @branis said:
    After using the Scene follow actions for a while now, I find that having a scene progress indicator, like in clips, would be very useful. The indicator would make sense only for scenes with follow actions and would be based on the length of the scene.

    I previously suggested some kind of indicator that would inform about whether a scene is launched, but that also has use only with scenes with follow actions, so a progress bar would give both info at once.

    Does this look useful to anyone else. @sinosoidal what do you think?

    +1! I get lost in the progress of a scene sometimes.

  • @lukesleepwalker said:

    @branis said:
    After using the Scene follow actions for a while now, I find that having a scene progress indicator, like in clips, would be very useful. The indicator would make sense only for scenes with follow actions and would be based on the length of the scene.

    I previously suggested some kind of indicator that would inform about whether a scene is launched, but that also has use only with scenes with follow actions, so a progress bar would give both info at once.

    Does this look useful to anyone else. @sinosoidal what do you think?

    +1! I get lost in the progress of a scene sometimes.

    I definitely agree with this.

    But since a scene button can be used to launch clips and then you can mess around with clips in any way, I think this kind of indication should be exclusive when a scene has actions. Makes sense?

    Let us look into it. I will write this down for future improvement.

  • @sinosoidal said:

    @krassmann said:
    I love LK and it became my dominant sequencer but some things trouble my workflow.

    1. Opening and closing the piano roll with the i button still drives me crazy. Please add a normal X to close this window. ‚Push info to close‘ is almost as unintuitive as ‚click start to shutdown’. I would also like a double tap on the track name to open piano roll.

    Adding a close to the composer is feasible. Double clicking the track name to open will collide with the expand/contract group functionality in Live mode

    Okay, then it’s not feasible.

    Does anyone else feel the same pain as @krassmann ?

    1. Another annoyance is that in the piano roll you are automatically in the draw mode. Countless times I added notes that I did not want to add when navigating the notes. Especially during live jams this is really annoying.

    We don't explicit states. We have had in the past and then moved to gesture based interaction. A tap on a place that does not have a note, will create a note. However, you are right, sometimes while pinhching notes could be created and that could become annoying. I have opened an issue for this.

    Thanks

    1. Ad-hoc recording in a live situation. Let‘s say I‘m performing and I want to record a clip with 4 bars. In a live situation I usually do not have LK‘s UI open. It’s great that with a pad controller I can arm the track but how to start/stop the recording without using LK‘s UI?

    If there is no clip, you can arm the track and press the clip slot (if you have a dedicated controller, you can press the desired clip, otherwise you can midi map the cell to any midi controller).

    If you have already a clip, you just need to ensure overdub is on, and you can arm the track, ensure that song recording is enabled and fire the clip (or ensure it is playing).

    Oh thank you. I always thought I need to create a clip first. Works like a charm and is very fluent.

    1. Consider these little triangles in the buttons to indicate that they have a long press function as 4Pockets did in the new Helium sequencer. That’s really neat.

    Sorry, I can't consider this an annoying thing! It is just an esthetic decision. :blush:

    This is not an annoyance. I just thought it could be an improvement.

  • @sinosoidal said:

    @lukesleepwalker said:

    @branis said:
    After using the Scene follow actions for a while now, I find that having a scene progress indicator, like in clips, would be very useful. The indicator would make sense only for scenes with follow actions and would be based on the length of the scene.

    I previously suggested some kind of indicator that would inform about whether a scene is launched, but that also has use only with scenes with follow actions, so a progress bar would give both info at once.

    Does this look useful to anyone else. @sinosoidal what do you think?

    +1! I get lost in the progress of a scene sometimes.

    I definitely agree with this.

    But since a scene button can be used to launch clips and then you can mess around with clips in any way, I think this kind of indication should be exclusive when a scene has actions. Makes sense?

    Let us look into it. I will write this down for future improvement.

    Yes, exactly. It makes sense only for scenes with follow actions

  • @branis said:

    @sinosoidal said:

    @lukesleepwalker said:

    @branis said:
    After using the Scene follow actions for a while now, I find that having a scene progress indicator, like in clips, would be very useful. The indicator would make sense only for scenes with follow actions and would be based on the length of the scene.

    I previously suggested some kind of indicator that would inform about whether a scene is launched, but that also has use only with scenes with follow actions, so a progress bar would give both info at once.

    Does this look useful to anyone else. @sinosoidal what do you think?

    +1! I get lost in the progress of a scene sometimes.

    I definitely agree with this.

    But since a scene button can be used to launch clips and then you can mess around with clips in any way, I think this kind of indication should be exclusive when a scene has actions. Makes sense?

    Let us look into it. I will write this down for future improvement.

    Yes, exactly. It makes sense only for scenes with follow actions

    Yes, agree!

  • Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

  • @lukesleepwalker said:
    Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

    Intermittent for me. I can’t reproduce it, nor has anyone else I know have the issue, so I thought I was my device.

  • A lot of people in this thread, I’m sure already know this but, just in case, it might help someone.

  • @AlmostAnonymous said:

    @lukesleepwalker said:
    Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

    Intermittent for me. I can’t reproduce it, nor has anyone else I know have the issue, so I thought I was my device.

    I have no idea what causes it but it'll just happen and then I have to reboot AUM to get it back. Recently it happens just about every session. I will start paying attention to what I do just before it happens to see if I can replicate. Thanks for confirming.

  • @lukesleepwalker said:

    @AlmostAnonymous said:

    @lukesleepwalker said:
    Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

    Intermittent for me. I can’t reproduce it, nor has anyone else I know have the issue, so I thought I was my device.

    I have no idea what causes it but it'll just happen and then I have to reboot AUM to get it back. Recently it happens just about every session. I will start paying attention to what I do just before it happens to see if I can replicate. Thanks for confirming.

    There was someone reporting the same issue a while ago. We couldn't reproduce it. What iOS version are you running? Maybe it is somehow related.

  • @Jamie_Mallender said:
    A lot of people in this thread, I’m sure already know this but, just in case, it might help someone.

    @Jamie_Mallender this is a nice little tutorial! Thanks for sharing. We will definitely share it across our social media. :blush:

  • @sinosoidal said:

    @lukesleepwalker said:

    @AlmostAnonymous said:

    @lukesleepwalker said:
    Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

    Intermittent for me. I can’t reproduce it, nor has anyone else I know have the issue, so I thought I was my device.

    I have no idea what causes it but it'll just happen and then I have to reboot AUM to get it back. Recently it happens just about every session. I will start paying attention to what I do just before it happens to see if I can replicate. Thanks for confirming.

    There was someone reporting the same issue a while ago. We couldn't reproduce it. What iOS version are you running? Maybe it is somehow related.

    I’m on 14.4.2 and the latest App Store version (not test flight)

  • @sinosoidal said:

    @lukesleepwalker said:

    @AlmostAnonymous said:

    @lukesleepwalker said:
    Anyone else find that the QWERTY keyboard doesn't always pop up in AUM when renaming LK scenes?

    Intermittent for me. I can’t reproduce it, nor has anyone else I know have the issue, so I thought I was my device.

    I have no idea what causes it but it'll just happen and then I have to reboot AUM to get it back. Recently it happens just about every session. I will start paying attention to what I do just before it happens to see if I can replicate. Thanks for confirming.

    There was someone reporting the same issue a while ago. We couldn't reproduce it. What iOS version are you running? Maybe it is somehow related.

    I'm on 14.4.2 right now.

  • @sinosoidal I can't tell you how much Follow Actions have improved my experience with LK and with composing with clips on iOS generally. I now put down my iPad after a session of composing thinking to myself "ah, that was productive!" Thank you!

    One request regarding scenes and follow actions: is there any way to expose a parameter in the AU version for a simple "Next Scene" feature? Yes, even better if we could have both "Previous" and "Next" in terms of a one button push option but most of the time it's simply about moving to the next scene for me. The follow actions allow me to set a certain number of bars to move to the next scene and it's fab. The challenge is when I have a scene where I don't want to specify bars but rather just want to jam a bit and then get back into the pre-ordained flow of scenes. Having a universal option to go to the next scene would handle it with the least amount of fuss overall.

  • edited April 2021

    @lukesleepwalker said:
    @sinosoidal I can't tell you how much Follow Actions have improved my experience with LK and with composing with clips on iOS generally. I now put down my iPad after a session of composing thinking to myself "ah, that was productive!" Thank you!

    That is awesome! :blush:

    One request regarding scenes and follow actions: is there any way to expose a parameter in the AU version for a simple "Next Scene" feature? Yes, even better if we could have both "Previous" and "Next" in terms of a one button push option but most of the time it's simply about moving to the next scene for me. The follow actions allow me to set a certain number of bars to move to the next scene and it's fab. The challenge is when I have a scene where I don't want to specify bars but rather just want to jam a bit and then get back into the pre-ordained flow of scenes. Having a universal option to go to the next scene would handle it with the least amount of fuss overall.

    Does anyone else think this could be useful?

    I believe that in order to have a specific parameter for this, we should also have this feature on the interface so that it can be just like other functions, midi mapable instead of only being present as a parameter.

  • One request regarding scenes and follow actions: is there any way to expose a parameter in the AU version for a simple "Next Scene" feature? Yes, even better if we could have both "Previous" and "Next" in terms of a one button push option but most of the time it's simply about moving to the next scene for me. The follow actions allow me to set a certain number of bars to move to the next scene and it's fab. The challenge is when I have a scene where I don't want to specify bars but rather just want to jam a bit and then get back into the pre-ordained flow of scenes. Having a universal option to go to the next scene would handle it with the least amount of fuss overall.

    Does anyone else think this could be useful?

    I believe that in order to have a specific parameter for this, we should also have this feature on the interface so that it can be just like other functions, midi mapable instead of only being present as a parameter.

    Before I got my Launchpad X I was thinking the same. Instead of using e.g. 8 buttons on my controller to map 8 scenes I wished I could map only 2 buttons (previous and next) which would make all my scenes reachable and I’d still have 6 buttons available for other things.

    I don’t think that it is necessary to have this on the interface (except for midi mapping). If I’m not wrong, in Live you can use up and down keys on your keyboard to navigate scenes. This could behave similarly to that.

    As for the mapping, would it be intuitive to have those as some kind of “ghost parameters” - not available on the interface, but visible when midi learn is engaged? Maybe where the save and revert buttons are since they are not mappable? Just throwing out ideas :smile:

  • @sinosoidal said:

    @Jamie_Mallender said:
    A lot of people in this thread, I’m sure already know this but, just in case, it might help someone.

    @Jamie_Mallender this is a nice little tutorial! Thanks for sharing. We will definitely share it across our social media. :blush:

    No problem. I enjoy helping and it is all the more enjoyable when the apps are this good.

  • edited April 2021

    hmmm... when I control softsynths in AUM I can set up a channel for each track, and then in AUM i can filter midi channels so that each track only reaches one softsynth. Nice.
    But how do I do the same for external midi? I can't select the midi outputs within LK, the dropdown menu only shows LK out and my APCkey25... and i can't find an option to filter midi channels for external midi outputs in AUM?

    Do I have to use an external app like MIDIflow to do the filtering?

    (it would be nice if i didn't have to set the synths to certain channels, because then all the "setup" would be contained within aum...)

  • @sinosoidal I hadn’t thought about exposing next/previous scene in the UI but now that you mention it, it’s likely a good idea to allow for MIDI mapping (which is so easy in LK). I know there’s only one open slot down here:

    but do you need to label Master? Or perhaps the user can toggle between Next and Previous in that one slot using the shift key? Anyway thanks for considering it as i use the arrow keys in Live as @branis suggests and it saves time and/or conserves controller buttons.

  • edited April 2021

    Here’s a starter LK + Drambo setup file for you to use if this is your workflow:
    https://www.icloud.com/iclouddrive/09P33r5yNui8oWfCqIpV5i98Q#LK_Setup

    I placed LK in the Main Track so you can access it all from a single view to launch clips for all midi channels.

    @sinosoidal @reasOne @rs2000 @wim and others 👊🏼™️

  • @echoopera said:
    Here’s a starter LK + Drambo setup file for you to use if this is your workflow:
    https://www.icloud.com/iclouddrive/09P33r5yNui8oWfCqIpV5i98Q#LK_Setup

    I placed LK in the Main Track so you can access it all from a single view to launch clips for all midi channels.

    @sinosoidal @reasOne @rs2000 @wim and others 👊🏼™️

    Thanks..

  • Is "map to pads" or"map to whites" function also available in Lk when recording drums? ( using the launchpad mini mk3)

  • @dobbs said:
    hmmm... when I control softsynths in AUM I can set up a channel for each track, and then in AUM i can filter midi channels so that each track only reaches one softsynth. How do I do the same for external midi? I can't select the midi outputs within LK, the dropdown menu only shows LK out and my APCkey25... and i can't find an option to filter midi channels for external midi sources in AUM?

    Do I have to use an external app like MIDIflow to do the filtering?

    @echoopera said:
    Here’s a starter LK + Drambo setup file for you to use if this is your workflow:
    https://www.icloud.com/iclouddrive/09P33r5yNui8oWfCqIpV5i98Q#LK_Setup

    I placed LK in the Main Track so you can access it all from a single view to launch clips for all midi channels.

    @sinosoidal @reasOne @rs2000 @wim and others 👊🏼™️

    Cool stuff! Thanks @echoopera

  • @echoopera said:
    Here’s a starter LK + Drambo setup file for you to use if this is your workflow:
    https://www.icloud.com/iclouddrive/09P33r5yNui8oWfCqIpV5i98Q#LK_Setup

    I placed LK in the Main Track so you can access it all from a single view to launch clips for all midi channels.

    @sinosoidal @reasOne @rs2000 @wim and others 👊🏼™️

    I’m still a Drambo noob, so can I ask you a couple questions how you have the midi rerouting setup?

    1) on tracks 2 and 3, they are set to receive midi on channels 2 and 3, but you still have a channel filter on them. Any reason? (Or should they be set to receive any like on track 1 and use the midi channel filter)

    2) Are you still using your Drambo layout for the LPX from your “thing of beauty” thread? And if so, the template you posted here, how would you introduce something like scalebud to affect incoming midi to LK (I assume putting one right before LK) and also improve stuff on track 2 or 3 without having to play through the master channel? (Using your 2 octaves of Cm on you LPX template)

    Basically a global scaler. Key change anything going into LK to be recorded or any track selected without putting a scaler on every individual track?

    Again.....sry for being such a noob. Been trying to wrap my head around midi routing in Drambo. Just so used to the AUM matrix thing.

Sign In or Register to comment.