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Audio Evolution Mobile Studio

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Comments

  • edited January 23

    @dwrae said:

    @Cambler said:
    Thanks for the iPhone fix @dwrae . Also did you see my post above in regards to auv3's on Apple Silicon desktop?

    Initially it seemed as if auv3's (synths, fx etc) on desktop were not able to be edited (trying to alter knobs and values seemed to do nothing). Had a bit more of a play and it seems that the active area for each knob etc is offset, eg, clicking and dragging a few centimetres or more to the left of knob affects it. To be more precise it's actually about an inch to the left and half an inch up.

    I have a Mac Mini M2 Pro and did not experience and offset when using two AU instruments. I have heard of this problem before with 1 Android user where JUCE did not initialise the screen width/height correctly. I solved that problem, but that code is not relevant for iOS unfortunately. Did you perhaps resize the dialog?

    Thanks for getting back to me on this. No I haven’t resized the dialog box, it’s just as it is when I open it. This is on a MacBook Air M1. I also have an M4 Mini so will try it on that next to see if it’s specific to the laptop.

  • @Cambler said:

    @dwrae said:

    @Cambler said:
    Thanks for the iPhone fix @dwrae . Also did you see my post above in regards to auv3's on Apple Silicon desktop?

    Initially it seemed as if auv3's (synths, fx etc) on desktop were not able to be edited (trying to alter knobs and values seemed to do nothing). Had a bit more of a play and it seems that the active area for each knob etc is offset, eg, clicking and dragging a few centimetres or more to the left of knob affects it. To be more precise it's actually about an inch to the left and half an inch up.

    I have a Mac Mini M2 Pro and did not experience and offset when using two AU instruments. I have heard of this problem before with 1 Android user where JUCE did not initialise the screen width/height correctly. I solved that problem, but that code is not relevant for iOS unfortunately. Did you perhaps resize the dialog?

    Thanks for getting back to me on this. No I haven’t resized the dialog box, it’s just as it is when I open it. This is on a MacBook Air M1. I also have an M4 Mini so will try it on that next to see if it’s specific to the laptop.

    Do you have the app in full-screen expanded mode? I found that I can edit parameters fine on an AUi - I used Lorentz to test - but as soon as I expanded the app (green button) the controls were way off. I'm on an M1 MacBook, by the way.

  • @purpan2 said:

    @Cambler said:

    @dwrae said:

    @Cambler said:
    Thanks for the iPhone fix @dwrae . Also did you see my post above in regards to auv3's on Apple Silicon desktop?

    Initially it seemed as if auv3's (synths, fx etc) on desktop were not able to be edited (trying to alter knobs and values seemed to do nothing). Had a bit more of a play and it seems that the active area for each knob etc is offset, eg, clicking and dragging a few centimetres or more to the left of knob affects it. To be more precise it's actually about an inch to the left and half an inch up.

    I have a Mac Mini M2 Pro and did not experience and offset when using two AU instruments. I have heard of this problem before with 1 Android user where JUCE did not initialise the screen width/height correctly. I solved that problem, but that code is not relevant for iOS unfortunately. Did you perhaps resize the dialog?

    Thanks for getting back to me on this. No I haven’t resized the dialog box, it’s just as it is when I open it. This is on a MacBook Air M1. I also have an M4 Mini so will try it on that next to see if it’s specific to the laptop.

    Do you have the app in full-screen expanded mode? I found that I can edit parameters fine on an AUi - I used Lorentz to test - but as soon as I expanded the app (green button) the controls were way off. I'm on an M1 MacBook, by the way.

    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

  • @Cambler said:
    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

    I'll investigate it soon.

  • @dwrae said:

    @Cambler said:
    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

    I'll investigate it soon.

    Bless your socks @dwrae ! Your efforts with AEM are top notch.

  • @Cambler said:

    @dwrae said:

    @Cambler said:
    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

    I'll investigate it soon.

    Bless your socks @dwrae ! Your efforts with AEM are top notch.

    I don't think I can do anything about this. I set a breakpoint at the highest level where mouse events come in and the breakpoint doesn't get hit,meaning that the events go straight to the Audio Unit. So this sounds like an Apple bug. Do you have any other iOS hosts that can run on the Mac desktop?

  • @dwrae said:

    @Cambler said:

    @dwrae said:

    @Cambler said:
    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

    I'll investigate it soon.

    Bless your socks @dwrae ! Your efforts with AEM are top notch.

    I don't think I can do anything about this. I set a breakpoint at the highest level where mouse events come in and the breakpoint doesn't get hit,meaning that the events go straight to the Audio Unit. So this sounds like an Apple bug. Do you have any other iOS hosts that can run on the Mac desktop?

    I have Drambo, which I admit I never use but did manage to load an auv3 synth (Dagger, which I'd also use in the AEM test). I went full screen and all controls were targeted as normal and then I also sized the window down to see if scaling it changed anything, but again it all worked perfectly. Hope that helps.

  • @dwrae said:

    @Cambler said:

    @dwrae said:

    @Cambler said:
    Excellent detective work @purpan2. I did indeed have the app in full screen when encountering the issue. Just tried in the default scaling and the auv3 controls all work fine. @dwrae is there a way to make it work in full screen?

    I'll investigate it soon.

    Bless your socks @dwrae ! Your efforts with AEM are top notch.

    I don't think I can do anything about this. I set a breakpoint at the highest level where mouse events come in and the breakpoint doesn't get hit,meaning that the events go straight to the Audio Unit. So this sounds like an Apple bug. Do you have any other iOS hosts that can run on the Mac desktop?

    Sorry, also realise I have Nanostudio 2 as well which loads on Mac. This suffers from the same problem as AEM. So I guess somehow Beepstreet have made it work with Drambo? What could their trick be?!

  • @Cambler said:
    Sorry, also realise I have Nanostudio 2 as well which loads on Mac. This suffers from the same problem as AEM. So I guess somehow Beepstreet have made it work with Drambo? What could their trick be?!

    It probably depends on whether the host is made in JUCE or native iOS and the mixture of things messes things up.

  • @dwrae said:

    @Cambler said:
    Sorry, also realise I have Nanostudio 2 as well which loads on Mac. This suffers from the same problem as AEM. So I guess somehow Beepstreet have made it work with Drambo? What could their trick be?!

    It probably depends on whether the host is made in JUCE or native iOS and the mixture of things messes things up.

    Fair enough. I appreciate you having a look at this regardless. Thanks @dwrae

  • edited January 31

    @dwrae Trying to rename tracks in arrangement view is unresponsive (Long hold on track name)
    Works fine in mixer view. Can you confirm ?
    Also can you add the following option for audio editing
    “ convert mono audio to stereo “ and vica versa or “convert mono track to stereo” vica versa

  • @stormbeats said:
    @dwrae Trying to rename tracks in arrangement view is unresponsive (Long hold on track name)
    Works fine in mixer view. Can you confirm ?
    Also can you add the following option for audio editing
    “ convert mono audio to stereo “ and vica versa or “convert mono track to stereo” vica versa

    True, although you can long-press an empty spot on the track in the arranger part and select 'Rename track' in the pop-up menu.

    You can select 'Split into two mono tracks' in the track pop-up menu. It's on track level because you cannot mix and match mono and stereo on one track.

    I don't think there is a point converting a mono track to stereo, please let me know your reasoning. Note that the output of a mono track always becomes stereo after the Vol/Pan block.

  • edited January 31

    @dwrae said:

    @stormbeats said:
    @dwrae Trying to rename tracks in arrangement view is unresponsive (Long hold on track name)
    Works fine in mixer view. Can you confirm ?
    Also can you add the following option for audio editing
    “ convert mono audio to stereo “ and vica versa or “convert mono track to stereo” vica versa

    True, although you can long-press an empty spot on the track in the arranger part and select 'Rename track' in the pop-up menu.

    You can select 'Split into two mono tracks' in the track pop-up menu. It's on track level because you cannot mix and match mono and stereo on one track.

    I don't think there is a point converting a mono track to stereo, please let me know your reasoning. Note that the output of a mono track always becomes stereo after the Vol/Pan block.

    @dwrae thanks for reply and track naming alternatives. I forgot I can rename in arrangement view with your suggestion. Reason for mono to stereo is some fx plugins are stereo and won’t auto convert mono audio to stereo. (stereo reverbs , delays etc) My way around this currently is to route the mono audio track to a group track. Then becomes stereo.
    The volume pan block suggestion is perfect . I can put that first in the chain . Thanks

  • I may have found a bug or two related to using MIDI plugins on a track. It appears the MIDI plug-in is not saved with the track at least Octachron is not saved but also some of Brambos midi plug-ins, all the ones I’ve tried so far are not saving. Also when you record Midi from these plugins, you can see the recorded notes in the timeline but when you click on the track to go into the piano roll there are no notes there to edit. You can hear the notes playing but you can’t edit anything. Very possibly user error so I’m happy to learn. Thanks.

  • edited February 7

    @yowza said:
    I may have found a bug or two related to using MIDI plugins on a track. It appears the MIDI plug-in is not saved with the track at least Octachron is not saved but also some of Brambos midi plug-ins, all the ones I’ve tried so far are not saving. Also when you record Midi from these plugins, you can see the recorded notes in the timeline but when you click on the track to go into the piano roll there are no notes there to edit. You can hear the notes playing but you can’t edit anything. Very possibly user error so I’m happy to learn. Thanks.

    Ok, so when you load the saved project, are the AU MIDI's gone or do you mean that their parameters were not saved?

    For the other problem: you may have MIDI clips on top of each other. Please long-tap an empty space on the track and select 'Merge MIDI clips' (if present) and see if that changes anything.

  • @dwrae said:

    @yowza said:
    I may have found a bug or two related to using MIDI plugins on a track. It appears the MIDI plug-in is not saved with the track at least Octachron is not saved but also some of Brambos midi plug-ins, all the ones I’ve tried so far are not saving. Also when you record Midi from these plugins, you can see the recorded notes in the timeline but when you click on the track to go into the piano roll there are no notes there to edit. You can hear the notes playing but you can’t edit anything. Very possibly user error so I’m happy to learn. Thanks.

    Ok, so when you load the saved project, are the AU MIDI's gone or do you mean that their parameters were not saved?

    For the other problem: you may have MIDI clips on top of each other. Please long-tap an empty space on the track and select 'Merge MIDI clips' (if present) and see if that changes anything.

    Merge midi clips fixed the second issue, I can see the notes now. Thanks!

    The MIDI AU plugins are not there at all in the saved session and the patterns that were programmed into the AU not there either. I did not save the pattern in AU first.

  • @yowza said:

    @dwrae said:

    @yowza said:
    I may have found a bug or two related to using MIDI plugins on a track. It appears the MIDI plug-in is not saved with the track at least Octachron is not saved but also some of Brambos midi plug-ins, all the ones I’ve tried so far are not saving. Also when you record Midi from these plugins, you can see the recorded notes in the timeline but when you click on the track to go into the piano roll there are no notes there to edit. You can hear the notes playing but you can’t edit anything. Very possibly user error so I’m happy to learn. Thanks.

    Ok, so when you load the saved project, are the AU MIDI's gone or do you mean that their parameters were not saved?

    For the other problem: you may have MIDI clips on top of each other. Please long-tap an empty space on the track and select 'Merge MIDI clips' (if present) and see if that changes anything.

    Merge midi clips fixed the second issue, I can see the notes now. Thanks!

    The MIDI AU plugins are not there at all in the saved session and the patterns that were programmed into the AU not there either. I did not save the pattern in AU first.

    Ok, can you please tell me which Bram Bos MIDI AU does not load?

  • @dwrae said:

    Ok, can you please tell me which Bram Bos MIDI AU does not load?

    My mistake, the Bram Bos MIDI apps do load after saving and reload. The issue may be with Octachron after all which will not reload after saving. I thought there was another app but I’ll have to let you know if I can find it.

    Thanks!

  • @yowza said:

    @dwrae said:

    Ok, can you please tell me which Bram Bos MIDI AU does not load?

    My mistake, the Bram Bos MIDI apps do load after saving and reload. The issue may be with Octachron after all which will not reload after saving. I thought there was another app but I’ll have to let you know if I can find it.

    Thanks!

    Ok, and this is reproducible I suppose? So, start app, create instrument track with Default Sound Set, add Octachron as AU MIDI, save project as, load project -> Octachron is gone?

  • Yes I had been using Octachron with Korg Gladstone as my sound but I just tried it with the default sound set, one of the drum kits, sounded good, saved and no Octachron AU there when reloading the project.

  • @yowza said:
    Yes I had been using Octachron with Korg Gladstone as my sound but I just tried it with the default sound set, one of the drum kits, sounded good, saved and no Octachron AU there when reloading the project.

    Ok, can you please press More, Help, Send log file to developers and send me that log file please?

  • edited February 17

    Ok could be user error but I cannot access the user interface of any of my AU apps within Audio evolution mobile. Been sleeping on this for a while so basically first time mucking around with it.

    Not sure whether I’m supposed to access the patches from the instrument select page but the only banks and patches shown are for the default sound set all the AU's are blank. I notice when choosing IAA the instrument itself open up as the separate app. I presume the AU instrument is supposed to open when you tap on it in the mixer page rather than open the instrument selection page?

  • @audiomike said:
    Ok could be user error but I cannot access the user interface of any of my AU apps within Audio evolution mobile. Been sleeping on this for a while so basically first time mucking around with it.

    Not sure whether I’m supposed to access the patches from the instrument select page but the only banks and patches shown are for the default sound set all the AU's are blank. I notice when choosing IAA the instrument itself open up as the separate app. I presume the AU instrument is supposed to open when you tap on it in the mixer page rather than open the instrument selection page?

    Tap on the keyboard icon button to the left of the AU’s name itself right above the Mute button on that channel. I assume you created a midi track. Hopefully I understood what you were asking.

  • @dwrae Is there anyway to bounce a track “freeze” to the project
    i.e freeze region /auto insert to current project timeline at marker?

  • edited February 17

    @stormbeats said:
    @dwrae Is there anyway to bounce a track “freeze” to the project
    i.e freeze region /auto insert to current project timeline at marker?

    No. You can only freeze and unfreeze tracks as a whole. You can save a range of audio to an audio file and then import that at any location, although that won't include automation.

  • @dwrae said:

    @stormbeats said:
    @dwrae Is there anyway to bounce a track “freeze” to the project
    i.e freeze region /auto insert to current project timeline at marker?

    No. You can only freeze and unfreeze tracks as a whole. You can save a range of audio to an audio file and then import that at any location, although that won't include automation.

    @dwrae ok thanks for reply

  • edited February 18

    @yowza said:

    @audiomike said:
    Ok could be user error but I cannot access the user interface of any of my AU apps within Audio evolution mobile. Been sleeping on this for a while so basically first time mucking around with it.

    Not sure whether I’m supposed to access the patches from the instrument select page but the only banks and patches shown are for the default sound set all the AU's are blank. I notice when choosing IAA the instrument itself open up as the separate app. I presume the AU instrument is supposed to open when you tap on it in the mixer page rather than open the instrument selection page?

    Tap on the keyboard icon button to the left of the AU’s name itself right above the Mute button on that channel. I assume you created a midi track. Hopefully I understood what you were asking.

    OMG. Didn’t see the subtle line between the AU name and the keyboard icon. I was tapping on the name. Thanks.

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