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Drambo is an AU host now / the new Drambo mega thread

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Comments

  • @rs2000 said:

    @Fingolfinzz said:
    Is there any way to choose the input from an audio interface? Whenever I plug in my interface, I can’t seem to figure out how to change which input the audio in is coming from, it has two inputs but just keeps automatically connecting to the main one and I’m only getting audio in the left channel

    Please request this as a new feature on the beepstreet forum, it seems like I'm the only one voting for this 😅

    You're not the only one.
    We really need it.

  • Definitely, need audio interface support. 🙏

  • Now I'm using Drambo standalone more than Aum after the last update. Really need support for multi channel interfaces. Wanna get all my hardware playing inside Drambo!

  • I love the new AU and wavetables as a drambo 'bonehead' muckster. Also for some reason patchstorge is working for me perfectly now. It saves to my own folder and then I open it and it works! Hails Rambo is a blasting in 4d now ahhh!

  • edited January 2021

    @rs2000 said:
    @dvi Ouch! My bad! 🤭
    Track MIDI outputs have been added very recently on the beta build which is still in the works, it will be available after Drambo v1.31 is on the AppStore. Sorry for whetting your appetite 😉

    And would that be able to, ‘Export Midi’?

  • @RajahP said:

    @rs2000 said:
    @dvi Ouch! My bad! 🤭
    Track MIDI outputs have been added very recently on the beta build which is still in the works, it will be available after Drambo v1.31 is on the AppStore. Sorry for whetting your appetite 😉

    And would that be able to, ‘Export Midi’?

    It will be MIDI output like on hardware. Notes and CC messages.

  • edited January 2021

    @rs2000 said:

    @RajahP said:

    @rs2000 said:
    @dvi Ouch! My bad! 🤭
    Track MIDI outputs have been added very recently on the beta build which is still in the works, it will be available after Drambo v1.31 is on the AppStore. Sorry for whetting your appetite 😉

    And would that be able to, ‘Export Midi’?

    It will be MIDI output like on hardware. Notes and CC messages.

    Ok... Guess we must wait on Atom 2... 😳😎😳😜
    Thanks..

  • edited January 2021

    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

  • @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

  • @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

  • edited January 2021

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    Isn’t the beauty of Drambo that you have the power to create solutions to weird use cases? Just implement rs2000’s design into an instrument MIDI rack, hide the unnecessary bits, and bam, you have a “module” you can reuse.

  • @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    I’d definitely say it’s more like a lego set you can assemble and build whatever you want to. Like @Liquidmantis mentioned, you can save your custom built modules and use them later if you want. And you can get as basic or as intricate as you want, totally up to the user.

  • @Liquidmantis said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    Isn’t the beauty of Drambo that you have the power to create solutions to weird use cases? Just implement rs2000’s design into an instrument rack, hide the unnecessary bits, and bam, you have a “module” you can reuse.

    I agree with the modular flexiblility being an advantage, but—maybe it’s the common frustration one experiences in the early stages of the upward learning curve—but this one is an oversight.

    In any case, rs2000’s recommendation work well, although it will take some further exploration (ie, wasted time) figuring out for example how the CV Quanitize module interacts with the LFO. Oh right, just use Help in the module header...

    DOH!

    DRAMBO!!

  • @itsaghost said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    I’d definitely say it’s more like a lego set you can assemble and build whatever you want to. Like @Liquidmantis mentioned, you can save your custom built modules and use them later if you want. And you can get as basic or as intricate as you want, totally up to the user.

    Not to harp on it—but the lego analogy seems to me that you are required to sculp your own basic bricks.

  • @Liquidmantis said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    Isn’t the beauty of Drambo that you have the power to create solutions to weird use cases? Just implement rs2000’s design into an instrument rack, hide the unnecessary bits, and bam, you have a “module” you can reuse.

    Aaaaanyway, back to the task at hand. As assembled according to my understanding of rs2000’s solution works...

    Except when in a rack.

    I’m sure there is a solution, but it’s beyond my understanding at this point.

    In any case, I appreciate all the generous assistance you all are providing.

  • @zilld2017 said:

    Except when in a rack.

    Copy and paste the modules into a ,'midi rack', you'll get better results that way.

    The CV Quantizer sets the input CV signal to specific frequencies and when connected
    to the midi note generator provides the signal necessary for tuned musical notes.

    or

    "takes a continuously variable dc voltage and outputs only voltages related to each other musically,"...

  • @zilld2017 said:

    @Liquidmantis said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    Isn’t the beauty of Drambo that you have the power to create solutions to weird use cases? Just implement rs2000’s design into an instrument rack, hide the unnecessary bits, and bam, you have a “module” you can reuse.

    Aaaaanyway, back to the task at hand. As assembled according to my understanding of rs2000’s solution works...

    Except when in a rack.

    I’m sure there is a solution, but it’s beyond my understanding at this point.

    In any case, I appreciate all the generous assistance you all are providing.

    Sorry, I misspoke before. I’ve been playing with this to kas a Drambo newbie) and realized the faux-module needs to be in a MIDI rack, not instrument, in order to get MIDI out.

  • @Gravitas , @rs2000 : gratitude.

    (Seriously, Beepstreet needs to pay you folks to put together a manual. I’ve learned MAX/MSP before there was much online help all through their documentation. The current one is an overview.The wiki is a start, but still an overview.)

  • @zilld2017 said:
    @Gravitas , @rs2000 : gratitude.

    No problem.

  • Here’s what I put together:
    Expanded MIDI rack with test output

    Compact view of the “module” with selected controls

    And the rack in folded view for total minimization

  • @Liquidmantis said:
    Here’s what I put together:
    Expanded MIDI rack with test output

    Compact view of the “module” with selected controls

    And the rack in folded view for total minimization

    Yep. Works here.

  • @zilld2017 said:

    @itsaghost said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    I’d definitely say it’s more like a lego set you can assemble and build whatever you want to. Like @Liquidmantis mentioned, you can save your custom built modules and use them later if you want. And you can get as basic or as intricate as you want, totally up to the user.

    Not to harp on it—but the lego analogy seems to me that you are required to sculp your own basic bricks.

    The set of basic bricks is pretty solid. The brilliance of this is that if you want another brick to add to your basics you can create and share it with the community...and now you have contributed to the community and it is so,etching all can use. I’d rather have the developer focus on functionality you can’t already put together with existing bricks.

  • Ooohhhhh
    New update

    v.1.3.1 just landed
    What's New in This Version
    Added:

    • MIDI mixer module with mute buttons.
    • MIDI channel filter module
    • MIDI pitchbend generator / modifier module
    • Support for MIDI program change messages
    • XY pad module: unipolar and spring back paramteters
    • AD and ADSR envelope modules: added x10 switch (makes all time settings 10x longer)
    • Pattern menu: added :2 x2 switches to double / half pattern length instantly
    • Knob menu: remove p-locks in clip action
    • Gesture: hold UNDO + tap on knob to remove p-locks
    • Gesture: hold UNDO + tap on Play button to panic
      Fixed:

    • Audio Units sort in AU library view is case insensitive

    • MIDI learn window didn't show "keyboard" type
    • MIDI AudioUnit module mute didn't work. The module was receiving MIDI even when MIDI input was disconnected
    • Flexi recording after removing sample caused a crash (rare)
    • Folding rack in compact view caused unresponsive view
    • Tapping on 2 module headers the same time caused crash (rare)
    • Audio Unit modules, received events on channel 1 regardless of channel set in event
    • AU modules main output is named after module now
    • Minor bugfixes and stability improvements
  • @espiegel123 said:

    @zilld2017 said:

    @itsaghost said:

    @zilld2017 said:

    @rs2000 said:

    @zilld2017 said:
    Is there a module in Drambo that will take a single midi note and output a random note in a variety of configurations—scale, velocity, etc. Like the Random plugin in Ableton.

    Thanks.

    The Drambo way to do this:
    Midi to CV, LFO with S&H waveform routed into CV quantizer, Midi Note Generator.
    The Note Generator takes Gate and Velocity from Midi to CV and pitch from CV quantizer.

    Coming through, as expected, @rs2000. Thank you.

    But why no module? It’s like GM expecting you to assemble your own steering wheel from individual parts, is it not?

    I’d definitely say it’s more like a lego set you can assemble and build whatever you want to. Like @Liquidmantis mentioned, you can save your custom built modules and use them later if you want. And you can get as basic or as intricate as you want, totally up to the user.

    Not to harp on it—but the lego analogy seems to me that you are required to sculp your own basic bricks.

    The set of basic bricks is pretty solid. The brilliance of this is that if you want another brick to add to your basics you can create and share it with the community...and now you have contributed to the community and it is so,etching all can use. I’d rather have the developer focus on functionality you can’t already put together with existing bricks.

    This is exactly Drambo's concept: Atomic modules that allow you to build complex beasts using many, many modules if necessary. Drambo is very efficient so you don't have to worry about performance too much.

  • @aleyas

    I've tried adding more tracks than the standard 16 and it works
    only if you use the, 'keep on adding', function in the modules menu.
    If you've already reached the limit then the track module disappears.

    We can sequence the extra tracks as well.
    Which is great.

    I've got a new track happening with 16 tracks, 2 sends and the Master Channel.
    So thanks for that tip.

    For others that are about to do this you can access the extra tracks
    by scrolling down in the sequencer screen overview as I call it.

    Here's a video showing this in action as it were.

    It's not my video.

  • Any plans for Drambo to come to PC?

  • @Gravitas said:
    @aleyas

    I've tried adding more tracks than the standard 16 and it works
    only if you use the, 'keep on adding', function in the modules menu.
    If you've already reached the limit then the track module disappears.

    We can sequence the extra tracks as well.
    Which is great.

    I've got a new track happening with 16 tracks, 2 sends and the Master Channel.
    So thanks for that tip.

    For others that are about to do this you can access the extra tracks
    by scrolling down in the sequencer screen overview as I call it.

    Here's a video showing this in action as it were.

    It's not my video.

    Ah that’s my video ;)

    That’s a good tip with ‘keep adding’. I thought the only way was copy/paste.

    You said you were able to sequence the other tracks? How did you manage that? I’m able to put cv sequencers, AU midi generators, etc on the track, but as soon as I place a trig on the extra track’s main sequencer Drambo crashes.

  • edited January 2021

    @muzka said:
    New update
    v.1.3.1 just landed
    What's New in This Version
    Added:

    • Support for MIDI program change messages

    great! can't wait to test this out tonight....planning to build a live set using the Sugar Bytes apps that respond to PC. exciting!

  • Is it possible to play an AUV3 instrument with the internal Keys pads in Drambo? It’s, of course, possible to do this with a Drambo instrument, but no so such luck with the AU instrument. I CAN trigger a note with the track selection pad, and sequencing does too. But not playing the pads. Feature, bug, or am I missing something extremely basic? Thanks for the help, as always.

  • @zilld2017 said:
    Is it possible to play an AUV3 instrument with the internal Keys pads in Drambo? It’s, of course, possible to do this with a Drambo instrument, but no so such luck with the AU instrument. I CAN trigger a note with the track selection pad, and sequencing does too. But not playing the pads. Feature, bug, or am I missing something extremely basic? Thanks for the help, as always.

    Did notice I could not play Auv3 instrument ‘on pads keyboard’... Did switch to paino keys and it did work..

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