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Drambo is an AU host now / the new Drambo mega thread

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Comments

  • wimwim
    edited December 2020

    @tahiche said:
    That’s a minus!!. I thought it was just a dash... Thanks for not making fun of me...

    I saw it the way you did too at first. ;)

    Midi note “standards” seem to be all over the place. I’m doing drumkits and guess the safe bet is to do general midi mapping. Zenbeats drum sequencer seems to have kick drum on C1, so 36... is that the standard for drums, C1?

    There's only one real issue with midi note standards, and that's the lack of standard octave naming.

    When it comes to mapping notes to drums, that is indeed all over the place. The root of the problem is the General MIDI standard drum map. The problem there is there are more notes in the standard than there are in most drum machines, and drum machines don't always have the same kind of sounds on their pads, so how do you map them in a way that works for everything? Then you have all the other ways drum app makers have mapped their sounds, which have no relation to the GM standard.

    But to answer your question, yes, note 36 is a kick drum in GM. Here's the visual I like to reference.

  • edited December 2020

    @wim said:

    @tahiche said:
    That’s a minus!!. I thought it was just a dash... Thanks for not making fun of me...

    I saw it the way you did too at first. ;)

    Midi note “standards” seem to be all over the place. I’m doing drumkits and guess the safe bet is to do general midi mapping. Zenbeats drum sequencer seems to have kick drum on C1, so 36... is that the standard for drums, C1?

    There's only one real issue with midi note standards, and that's the lack of standard octave naming.

    When it comes to mapping notes to drums, that is indeed all over the place. The root of the problem is the General MIDI standard drum map. The problem there is there are more notes in the standard than there are in most drum machines, and drum machines don't always have the same kind of sounds on their pads, so how do you map them in a way that works for everything? Then you have all the other ways drum app makers have mapped their sounds, which have no relation to the GM standard.

    But to answer your question, yes, note 36 is a kick drum in GM. Here's the visual I like to reference.

    I was using that exact image as reference!. C1 in Drambo is C2 on Zenbeats keyboard, I believe it’s the case with AUM too. So the number is right but the “CX” octave reference is whatever...
    I thought about keeping Drambo “out of the box” and use some Mozaic magic to do note-to-midi channel, but that’s just gonna be another step to worry about. What I don’t like about the note filtering is that it slows down the sequencing part, you have to pick the right note.

    PD. I just realized in Drambo to play a kick that’s note filtered on C1 you have to play C2 on the keyboard. It makes no sense.

    Thanks!

  • @brambos said:
    Just copying this here, in case someone needs this (not reading this entire monstrosity of a thread ;) )

    This is like Chocolate and Peanut Butter combining on my iPad. I love to invent optional
    sequencing ideas in Moziac and merging the controls into the Drambo interface should
    create a lot of new options for extra automation possibilities.

    I'll be looking for this update.

  • Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

  • Found this..... this is great!!! Thanks @rs2000

    It's very unfortunate that Apple's managers have decided to push yet another messy release, with similar consequences for musicians as the previous flawed initial release of MacOS Catalina.

    Anyway, not all is lost. A simple workaround:

    Get the free Readdle Documents from the Appstore
    Enable WiFi and activate "WebDAV" in Drambo's burger menu. Check the URL shown under "Enter this address:"
    Open Readdle Documents and find "Connections => + Add Connection" on the left column
    Hit it, choose "WebDAV Server" and enter the URL under URL. Give the connection a name, e.g. "Drambo".
    Tipp: If you enter the IP address 127.0.0.1 instead of the address shown, this connection will work in any WiFi network as long as Drambo and Documents are both on the same device.
    You now have a convenient "remote file browser" for Drambo to create folders, move files around, rename, back up etc.

    Enjoy 😊

  • edited December 2020

    @onerez said:
    Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

    There's a fantastic file manager for Drambo: Readdle Documents.
    In Drambo's main menu (let top burger icon), choose "WebDAV" to enable its WiFi file server.
    In Readdle Documents, set up a new WebDAV server under "+ Add Connection"
    using the address: http://127.0.0.1:8080 and call it "Drambo" or something like that.
    No user or password required.
    Upload, download, move, delete and create folders and files etc.
    Documents also has a nice audio player built in.

  • @rs2000 ..... sorry I found that after I posted. Sorry!! But man Readdle is knocking it out the park!!!

  • @onerez said:
    @rs2000 ..... sorry I found that after I posted. Sorry!! But man Readdle is knocking it out the park!!!

    It is!
    It does what Appple struggled to do for years.

  • edited December 2020

    @rs2000 said:

    @onerez said:
    Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

    There's a fantastic file manager for Drambo: Readdle Documents.
    In Drambo's main menu (let top burger icon), choose "WebDAV" to enable its WiFi file server.
    In Readdle Documents, set up a new WebDAV server under "+ Add Connection"
    using the address: http://127.0.0.1:8080 and call it "Drambo" or something like that.
    No user or password required.
    Upload, download, move, delete and create folders and files etc.
    Documents also has a nice audio player built in.

    Hey I'm curious about something. If I move sample folders around with Readdle through WebDAV, when I open Flexi or Multi Sampler presets using those samples, will Drambo automatically locate them? Or will I need to point to the new location?

  • @aleyas said:

    @rs2000 said:

    @onerez said:
    Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

    There's a fantastic file manager for Drambo: Readdle Documents.
    In Drambo's main menu (let top burger icon), choose "WebDAV" to enable its WiFi file server.
    In Readdle Documents, set up a new WebDAV server under "+ Add Connection"
    using the address: http://127.0.0.1:8080 and call it "Drambo" or something like that.
    No user or password required.
    Upload, download, move, delete and create folders and files etc.
    Documents also has a nice audio player built in.

    Hey I'm curious about something. If I move sample folders around with Readdle through WebDAV, when I open Flexi or Multi Sampler presets using those samples, will Drambo automatically locate them? Or will I need to point to the new location?

    I had to repoint them. But now that I know about Readdle I will start off correctly..... man that app is bad ass!!!!!

  • @onerez said:

    @aleyas said:

    @rs2000 said:

    @onerez said:
    Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

    There's a fantastic file manager for Drambo: Readdle Documents.
    In Drambo's main menu (let top burger icon), choose "WebDAV" to enable its WiFi file server.
    In Readdle Documents, set up a new WebDAV server under "+ Add Connection"
    using the address: http://127.0.0.1:8080 and call it "Drambo" or something like that.
    No user or password required.
    Upload, download, move, delete and create folders and files etc.
    Documents also has a nice audio player built in.

    Hey I'm curious about something. If I move sample folders around with Readdle through WebDAV, when I open Flexi or Multi Sampler presets using those samples, will Drambo automatically locate them? Or will I need to point to the new location?

    I had to repoint them. But now that I know about Readdle I will start off correctly..... man that app is bad ass!!!!!

    Dude that’s awesome! I had no idea you could open WebDAV on the same device. My sample and preset folders are a mess right now. Time to do some restructuring!

  • @aleyas said:

    @rs2000 said:

    @onerez said:
    Hey folks..... how do you delete a folder in Drambo... I was doing a test on how to create them and finally figured out you need to hit return. Now I want to delete or rename that one ???

    There's a fantastic file manager for Drambo: Readdle Documents.
    In Drambo's main menu (let top burger icon), choose "WebDAV" to enable its WiFi file server.
    In Readdle Documents, set up a new WebDAV server under "+ Add Connection"
    using the address: http://127.0.0.1:8080 and call it "Drambo" or something like that.
    No user or password required.
    Upload, download, move, delete and create folders and files etc.
    Documents also has a nice audio player built in.

    Hey I'm curious about something. If I move sample folders around with Readdle through WebDAV, when I open Flexi or Multi Sampler presets using those samples, will Drambo automatically locate them? Or will I need to point to the new location?

    Just make sure you place them to the correct location in the Drambo file hierarchy.

  • edited December 2020

    @rs2000

    I finally got that Jupiter 8 inspired synth up on PatchStorage. Let me know what you think. Thanks. :)

    (I'm calling it the "PolySynth Type-J".

    Happy holidays!

    Edit: 12/25/20: Reset Velocity to max (adjustable in ADSR's).
    Added access to the Filter ADSR in all programing parameters for extra programing potential.

    PatchStorage Page:
    https://patchstorage.com/polysynth-type-j-beta-1-2/

    Link to file:
    https://patchstorage.com/wp-content/uploads/2020/12/PolySynthTypeJBeta3.drproject

    Here's a Video of it:

  • The user and all related content has been deleted.
  • @onerez said:
    @rs2000 ..... sorry I found that after I posted. Sorry!! But man Readdle is knocking it out the park!!!

    They are. In the latest update they’ve added the ability to extract mp3s from videos :-)

  • Is it possible to do midi note filtering (or other midi tampering) at the “main track” level?.
    I thought this would work but it doesn’t...

    It’d be a lot easier to do midi note filtering at that level. Why doesn’t that work?. Isn’t that the midi in you later see as track midi input?.

  • @tahiche As you've placed the MIDI Note Filter first, I wonder where it should get its MIDI data from?
    It's always a good idea to place a MIDI > Monitor at different positions to see what happens.

  • @horsetrainer said:
    @rs2000

    I finally got that Jupiter 8 inspired synth up on PatchStorage. Let me know what you think. Thanks. :)

    (I'm calling it the "PolySynth Type-J".

    Happy holidays!

    PatchStorage Page:
    https://patchstorage.com/polysynth-type-j-beta-1-2/

    Link to file:
    https://patchstorage.com/wp-content/uploads/2020/12/PolySynthTypeJBeta.drproject

    Here's a Video of it:

    Fuckin’ great patch mr @horsetrainer !!

  • @ErrkaPetti said:

    @horsetrainer said:
    @rs2000

    I finally got that Jupiter 8 inspired synth up on PatchStorage. Let me know what you think. Thanks. :)

    (I'm calling it the "PolySynth Type-J".

    Happy holidays!

    PatchStorage Page:
    https://patchstorage.com/polysynth-type-j-beta-1-2/

    Link to file:
    https://patchstorage.com/wp-content/uploads/2020/12/PolySynthTypeJBeta.drproject

    Here's a Video of it:

    Fuckin’ great patch mr @horsetrainer !!

    Thank you sir! :)

    The patch is a fully functional prototype that endeavors to provide a similar range of programmability comparable to that of an 80' analog synth. It's surprisingly capable of producing a wide range of sounds using only two basic oscillators and one standard filter.

    I'd encourage anyone interested in designing Drambo projects to have a look at the solutions I've employed. Because they use new modules from the latest updates to accomplish routing techniques that were not yet possible in earlier Drambo versions.

    (I'd like to hear from anyone who has any ideas for simplifying any of the the design elements!)

    For me, this synth is my proof of concept that it is indeed possible to use Drambo to build fully programable emulations of classic synths.

    My next step is to attempt to make the design more efficient by using fewer modules to accomplish the same types of functionality.

    I purposefully kept the oscillator and filter section simple so others who wanted to, could learn from this synth.

    I think with oscillator and filter configuration upgrades, this synth template has crazy sound design potential.

    Just adding a Supersaw to the Oscillator section takes it to a new level.

    I hope at some future date to do a version inspired by the OB-X, and the Profit 5.
    I designed a functioning "analog emulation engine" for these designs. It's a matter of coming up with a way of incorporating it into a design that works together with the functions of the Type-J.

    Thanks again!

  • @horsetrainer said:

    @ErrkaPetti said:

    @horsetrainer said:
    @rs2000

    I finally got that Jupiter 8 inspired synth up on PatchStorage. Let me know what you think. Thanks. :)

    (I'm calling it the "PolySynth Type-J".

    Happy holidays!

    PatchStorage Page:
    https://patchstorage.com/polysynth-type-j-beta-1-2/

    Link to file:
    https://patchstorage.com/wp-content/uploads/2020/12/PolySynthTypeJBeta.drproject

    Here's a Video of it:

    Fuckin’ great patch mr @horsetrainer !!

    Thank you sir! :)

    The patch is a fully functional prototype that endeavors to provide a similar range of programmability comparable to that of an 80' analog synth. It's surprisingly capable of producing a wide range of sounds using only two basic oscillators and one standard filter.

    I'd encourage anyone interested in designing Drambo projects to have a look at the solutions I've employed. Because they use new modules from the latest updates to accomplish routing techniques that were not yet possible in earlier Drambo versions.

    (I'd like to hear from anyone who has any ideas for simplifying any of the the design elements!)

    For me, this synth is my proof of concept that it is indeed possible to use Drambo to build fully programable emulations of classic synths.

    My next step is to attempt to make the design more efficient by using fewer modules to accomplish the same types of functionality.

    I purposefully kept the oscillator and filter section simple so others who wanted to, could learn from this synth.

    I think with oscillator and filter configuration upgrades, this synth template has crazy sound design potential.

    Just adding a Supersaw to the Oscillator section takes it to a new level.

    I hope at some future date to do a version inspired by the OB-X, and the Profit 5.
    I designed a functioning "analog emulation engine" for these designs. It's a matter of coming up with a way of incorporating it into a design that works together with the functions of the Type-J.

    Thanks again!

    Yeah, great summit of the patch!

    Drambo is really deep, but, I’m just in the beginning of learning how to master this piece of world class coding project!

    Ben at Youtube has a lot of videos that is planning to be seen in this long holiday time...
    I really looking forward to that day I could make an patch in the same class as yours mr @horsetrainer !

  • Hey @horsetrainer how do you go about recreating an old synth? I know that’s probably a pretty vague question but I definitely want to get into recreating some synths like that but I don’t even know where to start or what to look up.

  • @itsaghost said:
    Hey @horsetrainer how do you go about recreating an old synth? I know that’s probably a pretty vague question but I definitely want to get into recreating some synths like that but I don’t even know where to start or what to look up.

    Do you have any particular synth in mind?

    My method was to download the original owner's manuals of all the synths I am interested in online. All the manuals I've looked at so far, have all had illustrations showing all the synth's controls and operating instructions.

    I found it better to study multiple synths, rather than just one. I find it provides a broader perspective of the design principles in practice in that era.

    After that I go to youtube and listen to a ton of videos of the synth being played. Sometimes I'll find a video of someone showing how to program the synth, and that's helpful. I've also found videos of people repairing old synths, and I learned some interesting things about the circuitry by watching those.

    I'm interested in 1980's-90's subtractive synths, and that makes the design work easier because it's working with oscillators and filters, and not FM or samples.

    With the first versions of Drambo, the biggest obstacle for creating designs was a lack of meta type controls (controls that control other controls). Now that Drambo has the new Layers, and the 1-N and N-1 switches, the slider and switch control. I've been able to work out ways to create a "synth programer section" that does not take up a lot of space. This lets me hide the all the modules in compact mode that don't need to be seen. And that makes synth programing a whole lot more intuitive.

    The design work is based on understanding subtractive synthesis, researching sound design, and experimentation using basic setups of oscillator waveforms and filters... and just seeing what stuff sounds like.... The Drambo oscilloscope helps a lot for understanding how waveforms behave to create a specific characters of sounds.

    Once I think I have an understanding of how to emulate a type of sound. I'll do experiments and test ideas until I come up with a modular configuration that does a good job of emulating the part.

    From there I build collections of "building blocks".

    The hardest part is interconnecting all the required building blocks to build a functional synth. AND do it in a way that allows it to be relatively easy to program without having to scroll through a ton of modules while trying to remember which ones do what.

    For me the fun part of a synth emulation, is being able to program it using as simple and intuitive an interface as can be designed.

  • Any beginners guide for drambo

  • @horsetrainer said:

    @itsaghost said:
    Hey @horsetrainer how do you go about recreating an old synth? I know that’s probably a pretty vague question but I definitely want to get into recreating some synths like that but I don’t even know where to start or what to look up.

    Do you have any particular synth in mind?

    My method was to download the original owner's manuals of all the synths I am interested in online. All the manuals I've looked at so far, have all had illustrations showing all the synth's controls and operating instructions.

    I found it better to study multiple synths, rather than just one. I find it provides a broader perspective of the design principles in practice in that era.

    After that I go to youtube and listen to a ton of videos of the synth being played. Sometimes I'll find a video of someone showing how to program the synth, and that's helpful. I've also found videos of people repairing old synths, and I learned some interesting things about the circuitry by watching those.

    I'm interested in 1980's-90's subtractive synths, and that makes the design work easier because it's working with oscillators and filters, and not FM or samples.

    With the first versions of Drambo, the biggest obstacle for creating designs was a lack of meta type controls (controls that control other controls). Now that Drambo has the new Layers, and the 1-N and N-1 switches, the slider and switch control. I've been able to work out ways to create a "synth programer section" that does not take up a lot of space. This lets me hide the all the modules in compact mode that don't need to be seen. And that makes synth programing a whole lot more intuitive.

    The design work is based on understanding subtractive synthesis, researching sound design, and experimentation using basic setups of oscillator waveforms and filters... and just seeing what stuff sounds like.... The Drambo oscilloscope helps a lot for understanding how waveforms behave to create a specific characters of sounds.

    Once I think I have an understanding of how to emulate a type of sound. I'll do experiments and test ideas until I come up with a modular configuration that does a good job of emulating the part.

    From there I build collections of "building blocks".

    The hardest part is interconnecting all the required building blocks to build a functional synth. AND do it in a way that allows it to be relatively easy to program without having to scroll through a ton of modules while trying to remember which ones do what.

    For me the fun part of a synth emulation, is being able to program it using as simple and intuitive an interface as can be designed.

    Wow thanks you for exceeding my expectations on the response! That’s super helpful, I didn’t think to check out the synths’ manuals. I absolutely wanna try to recreate some old synths and I attempted with a random synth (idr which one) but I wanna try some more to help me learn more of synthesis and Drambo.

    I appreciate the thorough response!!

  • @ErrkaPetti @TheSoundKid @itsaghost
    Apart from the built-in Drambo help, there's already a huge collection of information and how-to videos on
    https://wiki.audiob.us/doku.php?id=beepstreet_drambo&s[]=drambo

  • @rs2000 said:
    @ErrkaPetti @TheSoundKid @itsaghost
    Apart from the built-in Drambo help, there's already a huge collection of information and how-to videos on
    https://wiki.audiob.us/doku.php?id=beepstreet_drambo&s[]=drambo

    Great link! Thanks mr @rs2000 !!

  • Hi guys!

    I bought Drambo the first day it arrived, but, hav’nt had time to dig deep into this masterpiece of software...

    But, now when Beepstreet released Radio Unit the other day, and, have a lot of free time now over the holidays, I have started to learn how to use this awesome modular synth/groovebox...

    But, the first headache I have is how to show the keyboard?
    Whatever I push I ever never can show a standard keyboard, just the pads (one octave)...
    Have this keyboard been taken away by Beepstreet in the last couple of updates, or?

    Whatever, Drambo is really fun and powerful to use, but, extremely deeeep in functionality!

    But, where are my keyboard?

  • @ErrkaPetti said:
    Hi guys!

    I bought Drambo the first day it arrived, but, hav’nt had time to dig deep into this masterpiece of software...

    But, now when Beepstreet released Radio Unit the other day, and, have a lot of free time now over the holidays, I have started to learn how to use this awesome modular synth/groovebox...

    But, the first headache I have is how to show the keyboard?
    Whatever I push I ever never can show a standard keyboard, just the pads (one octave)...
    Have this keyboard been taken away by Beepstreet in the last couple of updates, or?

    Whatever, Drambo is really fun and powerful to use, but, extremely deeeep in functionality!

    But, where are my keyboard?

    Go into ,'Settings/Piano Keyboard on pads', toggle the switch.

    Return to the main section of dRambo and press the keys button twice.

    You should be able to see the keyboard.

  • @Gravitas said:

    @ErrkaPetti said:
    Hi guys!

    I bought Drambo the first day it arrived, but, hav’nt had time to dig deep into this masterpiece of software...

    But, now when Beepstreet released Radio Unit the other day, and, have a lot of free time now over the holidays, I have started to learn how to use this awesome modular synth/groovebox...

    But, the first headache I have is how to show the keyboard?
    Whatever I push I ever never can show a standard keyboard, just the pads (one octave)...
    Have this keyboard been taken away by Beepstreet in the last couple of updates, or?

    Whatever, Drambo is really fun and powerful to use, but, extremely deeeep in functionality!

    But, where are my keyboard?

    Go into ,'Settings/Piano Keyboard on pads', toggle the switch.

    Return to the main section of dRambo and press the keys button twice.

    You should be able to see the keyboard.

    Marvelous @Gravitas !!
    Thank’s a lot! Sometimes you’re blind by all the functionality...

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