Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It is currently unsupported. It will be looked at when automation has been finally implemented.
I just imagined you’re talking about chess.
This is probably the best analogy I’ve seen, and I’m glad you picked “cook an egg” as a basic example. It takes a little more effort than just sticking a pop-tart in the toaster, but once you know how to cook an egg, you’ll soon realize that you can also fry up some sausage and bake some biscuits.
Then all you have to worry about is what’s for lunch and dinner?
@Intrepolicious Excellent, yet another great analogy 😄
That good to hear. I just wish the roadmap would be publicly visible somewhere. Do you know the reason why it‘s only known to the beta testers?
The detailed roadmap is only available to beta team because many points are under discussion and are more proposals as opposed to a concrete plan.
I had a chat with @giku_beepstreet and he said he might publish a more concrete, redacted version as not to raise unnecessary expectations.
Ok @supadom called me, so I'm here for a moment
Drambo is under dynamic / full-time development.
A rough roadmap looks like this:
Makes sense, I guess.
That sounds like a good idea. I‘ve seen lots of questions about upcoming features.
Oh wow. Very anticipated to have Audio clip launcher. It’s the only thing I’m missing on Auv3 iOS
@giku_beepstreet said:
This!
I am just about right at this very moment scratching my head how to do that „ speed per clip / track“
So i see it is not me missing something..It‘s simply not there.. Eagerly awaited.
Thanks @giku_beepstreet
Yes it changes a lot.. I can set speed to 1/16 and have 16 bars long pad sequence on just 16 steps.
I hope you know how awesome you are
"Drambo is under dynamic / full-time development."
Hear, hear.. give it up for the man. He works hard to bring us the goods.
I for one am champing at the bit for that multi i/o to use drambo with ES-9 and eurorack. It's gonna get wild!
Thanks! Drambo is a weird beast, the more I add the more it demands. But we are still in love, its my first project with such a long lasting "excitation curve".
Thank you sharing that list, Giku. Very exciting!
❤️
Looks great. I guess it‘s listed by priority, which I also totally approve of.
Also, I‘d gladly pay for every single feature, though I guess it doesn‘t make sense for a lot of these features to be implemented as IAPs. My guess would be, that clips and clip launcher will be IAP and probably some modules. 🤔
Amazing, a lot of very likeable stuff. I am curious on your take on "local" MIDI mapping. Also I wonder what you mean by "control surfaces", as I have seen you on Facebook recently mentioning something like support for sending also MIDI out of mapped controls back to MIDI controllers?
Would be really amazing combined with some handling of rack focus to control any rack within Drambo solely using MIDI controller. E.g. AKAI APC40 has arrow buttons that works similar way when paired with Ableton Live: You can navigate back and forth between racks (or actually any device) and encoders change their values based on what is currently focused. This is very efficient type navigation and control without the need to touch the screen at all. The trick is that Drambo would need to always send data back to controller whenever the rack with mapped controls is focused.
Anyway, sounds like very promising future, fingers crossed!
Local MIDI mapping is a mapping that works in rack's context. e.g. modwheel cc received by Instrument rack is mapped by instrument rack to its internal parameters.
Control surfaces - yes its a bidirectional script, that allows Drambo to higlight pads or mark knob value on a controller ( sequencer mapping makes no sense without visual feedback ). My goal is to keep the interface minimal, so that it may be almost entirely mapped.
As about IAPs - core functionality extensions/updates will be available for free.
Ah yes, more, more, more . Can't wait honestly, everything on that roadmap sounds exciting to me. Lol.
Looks like its sending Note Off.
Btw, Note On with Velocity 0 is a completely legit and canonical way to send a note off. They are synonymous. Note On velocity 0 is not some sort of hack or anything unusual.
Roadmap looks. Great.
Anyone know if there is anything about multi-route midi as well as audio? It would be good to route midi from one track to multiple others without using 3rd party devices.
Just discovered this: easily map MANY of the exposed parameters of apps with random parameter abilities in Drambo standalone (might work in AUV3, didn’t try it): in Map mode, tap on the Random button—16 parameters max. So far, works with SEGmentsFX, Kauldron, Magellan....not Addictive Pro....
That seems very ambitious!
👍🤯
Absolutely amazing. This software is so inspiring and the constant drive for improvements and additions is exciting. Thank you for your passionate work. The potential roadmap looks incredible.
+1000000000
I made a little musical walkthrough of a technique that turns the FM Operator into a sine waveshaper. It's basically a hidden effect found in this little generator module. With it you can process samples, percussion, basslines - anything.
It's my first 'tutorial', hope you like it!
To use the effect:
-Add a sound generator, and then add an FM operator afterwards.
-Route the sound source to to FM Op's 'fm input'.
-set 'end level' to max
-trigger the operator by pressing a note on the keyboard
-set ratio to 0
-Now the operator has become a waveshaper. Increase 'fm depth' to hear the effect.
Tips:
Because 'fm depth' increases both the effect AND the volume, use an x-fader to blend the dry signal with the fm operators signal (wet signal).
'End level' at max is great for sustained sounds like loops, breakbeats, percussion, anything actually. But turning 'end level' to 0 will allow you to trigger the FM Operator's internal (ASD) amp envelope.
'Phase' and 'Freq' will drastically alter the character of the effect.
'Detune' will add subtle variation to the shaping, and will play off the 'feedback' parameter in interesting ways.
Nice! I left a comment and subbed on your channel. Thanks for the tutorial!
Thanks man, I really appreciate it! I'll try to keep the content worth your while 😁