Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Drambo is an AU host now / the new Drambo mega thread

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Comments

  • @Artvarg said:
    I‘m probably just stupid, but how do I record aftertouch? 🤔 when I play with the midi key pressure module mapped to cutoff I can wobble quite nicely, but I can’t find a way to record my fancy wobbles.

    It is currently unsupported. It will be looked at when automation has been finally implemented.

  • edited February 2021

    @NimboStratus said:
    I can always look again at Drambo if and when it becomes a little easier to understand how to use it and whether it will fit into my workflow before buying it, which is perhaps a shame.

    I just imagined you’re talking about chess.

  • @wim said:

    You don't need to go to read a whole cookbook and know how to prepare a seven course meal before you're qualified to cook an egg or brew some tea. B)

    This is probably the best analogy I’ve seen, and I’m glad you picked “cook an egg” as a basic example. It takes a little more effort than just sticking a pop-tart in the toaster, but once you know how to cook an egg, you’ll soon realize that you can also fry up some sausage and bake some biscuits.

    Then all you have to worry about is what’s for lunch and dinner?

  • @Intrepolicious Excellent, yet another great analogy 😄

  • @supadom said:

    @Artvarg said:
    I‘m probably just stupid, but how do I record aftertouch? 🤔 when I play with the midi key pressure module mapped to cutoff I can wobble quite nicely, but I can’t find a way to record my fancy wobbles.

    It is currently unsupported. It will be looked at when automation has been finally implemented.

    That good to hear. I just wish the roadmap would be publicly visible somewhere. Do you know the reason why it‘s only known to the beta testers?

  • edited February 2021

    @Artvarg said:

    @supadom said:

    @Artvarg said:
    I‘m probably just stupid, but how do I record aftertouch? 🤔 when I play with the midi key pressure module mapped to cutoff I can wobble quite nicely, but I can’t find a way to record my fancy wobbles.

    It is currently unsupported. It will be looked at when automation has been finally implemented.

    That good to hear. I just wish the roadmap would be publicly visible somewhere. Do you know the reason why it‘s only known to the beta testers?

    The detailed roadmap is only available to beta team because many points are under discussion and are more proposals as opposed to a concrete plan.

    I had a chat with @giku_beepstreet and he said he might publish a more concrete, redacted version as not to raise unnecessary expectations.

  • edited February 2021

    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements
  • @supadom said:

    @Artvarg said:

    @supadom said:

    @Artvarg said:
    I‘m probably just stupid, but how do I record aftertouch? 🤔 when I play with the midi key pressure module mapped to cutoff I can wobble quite nicely, but I can’t find a way to record my fancy wobbles.

    It is currently unsupported. It will be looked at when automation has been finally implemented.

    That good to hear. I just wish the roadmap would be publicly visible somewhere. Do you know the reason why it‘s only known to the beta testers?

    The detailed roadmap is only available to beta team because many points are under discussion and are more proposals as opposed to a concrete plan.

    Makes sense, I guess.

    I had a chat with @giku_beepstreet and he said he might publish a more concrete, redacted version as not to raise unnecessary expectations.

    That sounds like a good idea. I‘ve seen lots of questions about upcoming features.

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    Oh wow. Very anticipated to have Audio clip launcher. It’s the only thing I’m missing on Auv3 iOS

  • edited February 2021

    @giku_beepstreet said:

    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..

    This!
    I am just about right at this very moment scratching my head how to do that „ speed per clip / track“ :smile:
    So i see it is not me missing something..It‘s simply not there.. Eagerly awaited.
    Thanks @giku_beepstreet

  • Yes it changes a lot.. I can set speed to 1/16 and have 16 bars long pad sequence on just 16 steps.

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    I hope you know how awesome you are

  • "Drambo is under dynamic / full-time development."

    Hear, hear.. give it up for the man. He works hard to bring us the goods.

    I for one am champing at the bit for that multi i/o to use drambo with ES-9 and eurorack. It's gonna get wild!

  • @Fingolfinzz said:

    @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    I hope you know how awesome you are

    Thanks! Drambo is a weird beast, the more I add the more it demands. But we are still in love, its my first project with such a long lasting "excitation curve".

  • Thank you sharing that list, Giku. Very exciting!

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    ❤️

    Looks great. I guess it‘s listed by priority, which I also totally approve of.

    Also, I‘d gladly pay for every single feature, though I guess it doesn‘t make sense for a lot of these features to be implemented as IAPs. My guess would be, that clips and clip launcher will be IAP and probably some modules. 🤔

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    Amazing, a lot of very likeable stuff. I am curious on your take on "local" MIDI mapping. Also I wonder what you mean by "control surfaces", as I have seen you on Facebook recently mentioning something like support for sending also MIDI out of mapped controls back to MIDI controllers?
    Would be really amazing combined with some handling of rack focus to control any rack within Drambo solely using MIDI controller. E.g. AKAI APC40 has arrow buttons that works similar way when paired with Ableton Live: You can navigate back and forth between racks (or actually any device) and encoders change their values based on what is currently focused. This is very efficient type navigation and control without the need to touch the screen at all. The trick is that Drambo would need to always send data back to controller whenever the rack with mapped controls is focused.

    Anyway, sounds like very promising future, fingers crossed! :)

  • edited February 2021

    Local MIDI mapping is a mapping that works in rack's context. e.g. modwheel cc received by Instrument rack is mapped by instrument rack to its internal parameters.

    Control surfaces - yes its a bidirectional script, that allows Drambo to higlight pads or mark knob value on a controller ( sequencer mapping makes no sense without visual feedback ). My goal is to keep the interface minimal, so that it may be almost entirely mapped.

    As about IAPs - core functionality extensions/updates will be available for free.

  • @giku_beepstreet said:

    @Fingolfinzz said:

    @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    I hope you know how awesome you are

    Thanks! Drambo is a weird beast, the more I add the more it demands. But we are still in love, its my first project with such a long lasting "excitation curve".

    Ah yes, more, more, more :D. Can't wait honestly, everything on that roadmap sounds exciting to me. Lol.

  • @uncledave said:

    @Artvarg said:
    @giku_beepstreet
    In standalone mode when using the Launchpad Pro MK3 after a while Drambo doesn’t receive any midi from it anymore. The LPP seems to be running regularly and still shows up in the settings, but Drambo doesn’t respond to anything from it anymore. I tried switching the clock settings from LPPs clock to Drambos and back wich seems to make it happen very quickly, but this also happened without touching clock settings when I was just playing with the sequencer and note mode. 🤷🏼‍♂️

    Do you know what your LaunchpadPro Mk3 sends for note off? You can check this with any MIDI monitor. Just press one key and release it. Most keyboards send a Note Off message, but some actually use Note On with Velocity=0 to represent note off. This recently caused a problem for Audiobus, and I wonder if it might be a problem for Drambo.


    Looks like its sending Note Off.

  • @Artvarg said:

    @uncledave said:

    @Artvarg said:
    @giku_beepstreet
    In standalone mode when using the Launchpad Pro MK3 after a while Drambo doesn’t receive any midi from it anymore. The LPP seems to be running regularly and still shows up in the settings, but Drambo doesn’t respond to anything from it anymore. I tried switching the clock settings from LPPs clock to Drambos and back wich seems to make it happen very quickly, but this also happened without touching clock settings when I was just playing with the sequencer and note mode. 🤷🏼‍♂️

    Do you know what your LaunchpadPro Mk3 sends for note off? You can check this with any MIDI monitor. Just press one key and release it. Most keyboards send a Note Off message, but some actually use Note On with Velocity=0 to represent note off. This recently caused a problem for Audiobus, and I wonder if it might be a problem for Drambo.


    Looks like its sending Note Off.

    Btw, Note On with Velocity 0 is a completely legit and canonical way to send a note off. They are synonymous. Note On velocity 0 is not some sort of hack or anything unusual.

  • Roadmap looks. Great.

    Anyone know if there is anything about multi-route midi as well as audio? It would be good to route midi from one track to multiple others without using 3rd party devices.

  • Just discovered this: easily map MANY of the exposed parameters of apps with random parameter abilities in Drambo standalone (might work in AUV3, didn’t try it): in Map mode, tap on the Random button—16 parameters max. So far, works with SEGmentsFX, Kauldron, Magellan....not Addictive Pro....

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    That seems very ambitious!

    👍🤯

  • @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    Absolutely amazing. This software is so inspiring and the constant drive for improvements and additions is exciting. Thank you for your passionate work. The potential roadmap looks incredible.

  • @Tamir_Raz_Mataz said:

    @giku_beepstreet said:
    Ok @supadom called me, so I'm here for a moment :)

    Drambo is under dynamic / full-time development.

    A rough roadmap looks like this:

    • Multiroute audio io
    • Parameter automation, midi recording, automation editor as an addition to p-locks
    • Sequencer extensions: length and speed per clip / track, new components, autoadvance, etc..
    • Clips and clip launcher
    • MIDI learn: control surfaces, in rack MIDI learn (so that you can map CC inside e.g. Instrument rack, make them local)
    • Instant stems recording
    • Morph module (acts like morph scenes)
    • Better sample management, drag'n'drop between modules, sample editor
    • A lot of new modules: Flexi 2.0, Looper, Analog filters, spectral processing, new sequencers
    • Graphics synthesis: screen signal type
    • UI/UX improvements

    Oh wow. Very anticipated to have Audio clip launcher. It’s the only thing I’m missing on Auv3 iOS

    +1000000000

  • edited February 2021

    I made a little musical walkthrough of a technique that turns the FM Operator into a sine waveshaper. It's basically a hidden effect found in this little generator module. With it you can process samples, percussion, basslines - anything.
    It's my first 'tutorial', hope you like it!

    To use the effect:
    -Add a sound generator, and then add an FM operator afterwards.
    -Route the sound source to to FM Op's 'fm input'.
    -set 'end level' to max
    -trigger the operator by pressing a note on the keyboard
    -set ratio to 0
    -Now the operator has become a waveshaper. Increase 'fm depth' to hear the effect.

    Tips:
    Because 'fm depth' increases both the effect AND the volume, use an x-fader to blend the dry signal with the fm operators signal (wet signal).
    'End level' at max is great for sustained sounds like loops, breakbeats, percussion, anything actually. But turning 'end level' to 0 will allow you to trigger the FM Operator's internal (ASD) amp envelope.
    'Phase' and 'Freq' will drastically alter the character of the effect.
    'Detune' will add subtle variation to the shaping, and will play off the 'feedback' parameter in interesting ways.

  • Nice! I left a comment and subbed on your channel. Thanks for the tutorial!

  • @Intrepolicious said:
    Nice! I left a comment and subbed on your channel. Thanks for the tutorial!

    Thanks man, I really appreciate it! I'll try to keep the content worth your while 😁

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